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syberspunk
18th Aug 2006, 07:03 PM
I did some searching here and SimPE and only found one reference, but it was in german, and I don't think it would have helped me anyway. :P

Has anyone managed to crack this or knows how to manipulate the icons that show up in Conversation 'bubbles' when sims chat with each other? I've peeked at a couple of interactions that use these, but thus far, it is all greek to me.

I would like to be able to specify the icon used in the conversation/speech bubble, but many references I've seen are either

1) too specific such as the Ask about zodiac sign interaction


[prim 0x0070] Effect Stop/Start (Hard stop effect on object in Target slot 0x00 of object in My 0x000B (object id),
"uiHeadlineGroup_ConversationRuntime_start",
scope: Global,
putting in Conversation Icon index found in Stack Object ID using sheet "uiEffects-headlines-conversation-zodiac01",
scope: Global,
putting effect in priority Queue: False,
using default object model)



03030B00D8000000
000021000A00000E


2) or too generic, such as various other examples like FX stuff and what not.

The 3rd operand in the 2nd row seems to change what type of icon is supposed to be used... but I've toyed around with it and haven't gotten any results. The speech bubble is just blank.

For example, I tried the following:


[prim 0x0070] Effect Stop/Start (Hard stop effect on object in Target slot 0x00 of object in My 0x000B (object id),
"uiHeadlineGroup_ConversationRuntime_start",
scope: Global,
putting in Icon from neighbor ID in Stack Object ID,
putting effect in priority Queue: False,
using default object model)



03030B00D8000000
000011000A000000


And putting the nID of a sim in the StO ID. I was hoping that this would cause the sim's icon/face to show up in the speech bubble, but no dice.

The example from the zodiac sign has several types of sheets if you change the last operand in the 2nd row.


03030B00D8000000
000021000A00000E


00 - uieffects-headlines-motives-thought-02
01 - uieffects-headlines-motives-scream-02
02 - "-" (I don't know what that means, it might be blank/unused)
03 - "-" (I don't know what that means, it might be blank/unused)
04 - uieffects-headlines-conversationshared01
05 - uieffects-headlines-conversationshared02
06 - uieffects-headlines-conversationshared03
07 - uieffects-headlines-conversationshared04
08 - uieffects-headlines-conversationshared05
09 - uieffects-headlines-conversationshared06
0A - uieffects-headlines-conversationshared07
0B - uieffects-headlines-conversation-misc01
0C - uieffects-headlines-conversation-aspirations01
0D - uieffects-headlines-conversation-professor01
0E - uiEffects-headlines-conversation-zodiac01
0F - uiEffects-headlines-conversation-turnonoff01
10 - uiEffects-headlines-conversation-turnonoff02
11 - uieffects-headlines-conversation-aspirations02
12 - uiEffects-headlines-conversation-job01
13 - uiEffects-headlines-conversation-wealth01

14 and up are undefined.

Ideally, I would like to be able to make a sims face/icon show up in a speech bubble, and/or figure out how to make the 'Go Steady' double hearts icon and Engaged/Married rings icon show up. I wasn't sure if any of these 'sheets' would have the icons I needed and if they did, I could probably just try tons of indices until I hit the right one, but that would take forever. :P So to save my lazy ass some time, I'm hoping that someone else has already done the footwork or has had experience with these before.

Thus far, I am unaware of any existing mod that manipulates these. I think there are special FX mods and mods that can turn them off, but if anyone can point me to a mod that lets you specifically choose what shows up, if such a mod exists... or... if anyone knows where these 'sheets' might be defined or somehow look up how the icons are indexed, I'd appreciate it. :lovestruc

Ste

Echo
19th Aug 2006, 02:48 AM
It's pulling the effect names from text list 0x8F - the first one you listed is pulling them from global version of that list.

Atavera has some handy notes about effects here that can probably help you:
http://www.modthesims2.com/showthread.php?t=145518 :)

seresv
24th Sep 2006, 10:06 PM
so what if i want some floating hearts like for the love tub with the hearts . What do i look for.