PDA

View Full Version : Build DXT Not Functioning


sims2lurker
7th May 2007, 03:57 PM
I have made a mesh, and followed the "UV mapping in wings 3d made easy".

However, when I come to import the texture into SIMPE, there is a problem.

I open the "Build DXT" function on the TXTR editor, and open the 452x432 texture I made into the editor, and click build. Nothing. Simpe just does nothing at all. I tried again. Nothing.

What am I doing wrong? The format is DXT1format and Levels are at 10

Thanks for your help.

Klinny
7th May 2007, 04:01 PM
Unless I'm mistaken, I believe your problem lies in the texture size. The game uses textures like 64x64, 128x128, 256x256, 512x512, etc.. If the texture sizes aren't compatible, the Build DXT function won't work. I'd suggest resizing your texture to 512x512 and trying again :)

xanathon
7th May 2007, 04:29 PM
That is correct, the image sizes in pixels have to be multiples of 2 but the sides have not to be equal in length, so you can use 64 x 128 or 128 x 512 for example.