View Full Version : Problems with coffee table mesh
13th Feb 2009, 02:38 PM
Hi. I'm new at meshing and I've just made a coffee table with a glass top based on the "coffee for four by well bred and co". (Glamour life) It's got two recolourable parts. The glass and the base. I finished the table and put it in my game. I can use it but something is wrong because the table I cloned, although it's there, cannot be picked and put into the room anymore.
I've tried looking through to see if anybody else have had this problem, but I can't find anything. Does anybody know how to fix this?
13th Feb 2009, 04:20 PM
open your package in SimPE. In 'GMDC' and 'Plugin View' click on the tab called 'Model', you can see the bouding mesh control of the original object click on 'clear' in blue.
Now choose the tab called 'Groups' and select the part you want to be handled (for example 'Wood' or 'frame' or...) and click on 'add to bounding mesh' always written in blue.
Now click 'commit' and 'save' the package and try your coffee table in game
13th Feb 2009, 07:46 PM
Thanks Maylin. I tried though, and it didn't make any difference. I made a new table after that, cloning a different table, and it's still doing it. I've noticed something though. I've made two sofas and two chairs too. Both sofas are doing the same. I can use the clone, but I cant choose the original even though it shows up. The chairs are fine. Could it have something to do with the table and sofas being two tiles?
14th Feb 2009, 12:24 PM
Found out what the problem was. :)
vBulletin v3.0.14, Copyright ©2000-2013, Jelsoft Enterprises Ltd.