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View Full Version : Solved: Many little shining triangles under one edge -how to remove?


MysticRain
15th May 2009, 11:56 PM
Hey guys,

I have some weird bug in one of the objects I created.
Please see screenshot for details.

The shining triangles are not faces, the faces are much bigger in my object, I already checked this...

Where can they come from?
What can I do to remove them?

Thanks for your help (:

plasticbox
16th May 2009, 12:18 AM
I can't see anything wrong with your mesh. What editor are you using?

-Maylin-
16th May 2009, 8:17 AM
You should post the package. It will be easier to take a look at it.

MysticRain
16th May 2009, 9:31 AM
I am using Wings. the thing I talk about is better visible in the simPE preview but it also looks weird ingame.

I'll add the package file to the first post.

-Maylin-
16th May 2009, 10:04 AM
Okay, now I see.
Those shining triangles are in fact your UV map!
I'll try to explain.
This is the weird part of your mesh. You projected it on the shadow of the cushion:
http://img194.imageshack.us/img194/453/20090516105303.png (http://img194.imageshack.us/my.php?image=20090516105303.png)

http://img196.imageshack.us/img196/5650/20090516105321.png (http://img196.imageshack.us/my.php?image=20090516105321.png)

You need to redo the Uv map, looking out not to position the contour of the cushion on the shadow.

MysticRain
16th May 2009, 11:15 AM
Thank you Maylin!
So what if I just delete the shadow in the texture?
That should work too, shouldn't it?
Or smudge it a little bit...

-Maylin-
16th May 2009, 3:11 PM
I think it should...

MysticRain
17th May 2009, 2:49 PM
It worked all fine thanks again for your help.