View Full Version : Tutorial: Adding Clothing to a Category (for beginners)
trebtreb
11th Jul 2009, 06:32 PM
I've noticed a few people asking around about this, not only here but other places around the interwebs.
As a beginner sims moder it took me awhile to work it out so, I figured i'd write it up nice and simple so other people can get started too.
If you are an experienced modder this is probably worth ignoring.
Adding Clothing to a Category (for beginner Modders)
This tutorial explains how to add an original-game article of clothing to another category. Eg: Add shoes to swimwear, or add work uniforms to everyday-wear, etc.
You will need:
- The Sims 3!
- TS3 Install Helper Monkey: link (http://www.modthesims.info/download.php?t=344611)
- Delphy's CAS Texture Unitool (CTU): link (http://www.modthesims.info/showthread.php?t=348082)
The goal for this Tutorial.
I've decided that my sim should wear a cute tennis skirt when dressed in athletic gear. Unfortunately, the skirt exists in the game but only as everyday wear. So this is how to solve that.
The Steps:
What we will be doing is copying the item of clothing, changing it's categories and saving it as a new item of clothing.
http://trevorbrennan.com/sims/tute01.gif
1. Open up CTU (and whisper a little thankyou to Delphy)
2. Click: File > New
3. Select the age group, gender, and type, of the object you want to copy.
(For this tutorial: Adult/Female/Bottom)
4. Now select the mesh to use. It should be named in a rather useful manner.
(For this tutorial: SkirtMini_pleat)
5. Click to open the Designs Tab
6. Now click 'Add New Design', This Adds 1 design for that item.
(For this tutorial and if you aren't adding your own textures, you do not need to bother with Stencils)
7. In the Category Details Tab, select the categories for the new item.
(For this tutorial: Athletic only)
8. IMPORTANT: In the Category Details Tab, Click 'Commit'
(Clicking 'Commit' actually records the changes you've made and must be done)
9. Now click File > Save As.. Save the file as a .package to a place where you keep your mods.
10. If you have Helper Monkey Installed, you can right click on your new .package file and select 'Install to Sims3'
(If you're not using Helper Monkey: Read More (http://www.modthesims.info/wiki.php?title=Sims_3:Installing_Package_Files) )
Now run your game and check out your clothing in the Create a Sim (CAS)
lewjen
11th Jul 2009, 08:13 PM
Just to say, you may want to add a few pics, to help the begginers ;)
Delphy
11th Jul 2009, 11:16 PM
Couple of points:
- Between step 4 and 5 you are missing which tab to click on.
- As lewjen says you should probably add pictures. :)
Also, don't call it a "Tute". It's not a "Tute" it's a tutorial. Please rename it. :)
trebtreb
12th Jul 2009, 02:17 AM
Thanks guys:
Uploaded a pic which could practically be the tutorial on it's own.
@Delphy: Between step 4 and 5 there isn't a tab. Its just the next group down the screen, the pic better indicates that, and I've also amended the text a little.
Srikandi
12th Jul 2009, 07:38 AM
It looks like you aren't using the latest version of the Unitool, trebtreb. The latest version has four tabs, with "find a mesh" as the top one.
It's a great tut though and all the steps still work ;)
trebtreb
12th Jul 2009, 10:18 AM
@Srikandi
Thanks for pointing that out, I've updated the tutorial.
Jacques34
16th Jul 2009, 06:46 PM
I've noticed a few people asking around about this, not only here but other places around the interwebs.
As a beginner sims moder it took me awhile to work it out so, I figured i'd write it up nice and simple so other people can get started too.
If you are an experienced modder this is probably worth ignoring.
Adding Clothing to a Category (for beginner Modders)
This tutorial explains how to add an original-game article of clothing to another category. Eg: Add shoes to swimwear, or add work uniforms to everyday-wear, etc.
You will need:
- The Sims 3!
- TS3 Install Helper Monkey: link (http://www.modthesims.info/download.php?t=344611)
- Delphy's CAS Texture Unitool (CTU): link (http://www.modthesims.info/showthread.php?t=348082)
The goal for this Tutorial.
I've decided that my sim should wear a cute tennis skirt when dressed in athletic gear. Unfortunately, the skirt exists in the game but only as everyday wear. So this is how to solve that.
The Steps:
What we will be doing is copying the item of clothing, changing it's categories and saving it as a new item of clothing.
http://trevorbrennan.com/sims/tute01.gif
1. Open up CTU (and whisper a little thankyou to Delphy)
2. Click: File > New
3. Select the age group, gender, and type, of the object you want to copy.
(For this tutorial: Adult/Female/Bottom)
4. Now select the mesh to use. It should be named in a rather useful manner.
(For this tutorial: SkirtMini_pleat)
5. Click to open the Designs Tab
6. Now click 'Add New Design', This Adds 1 design for that item.
(For this tutorial and if you aren't adding your own textures, you do not need to bother with Stencils)
7. In the Category Details Tab, select the categories for the new item.
(For this tutorial: Athletic only)
8. IMPORTANT: In the Category Details Tab, Click 'Commit'
(Clicking 'Commit' actually records the changes you've made and must be done)
9. Now click File > Save As.. Save the file as a .package to a place where you keep your mods.
10. If you have Helper Monkey Installed, you can right click on your new .package file and select 'Install to Sims3'
(If you're not using Helper Monkey: Read More (http://www.modthesims.info/wiki.php?title=Sims_3:Installing_Package_Files) )
Now run your game and check out your clothing in the Create a Sim (CAS)
I tried this on something simple (I thought) but it did not save anything.
It seemed to work fine until I got to the SaveAs. At this point I got an error message (see file). If I continued and empty file was saved (see file).
I tried three times with similar results. When I clicked on the Commit button, it did look like nothing was happening.
Suggestions? Thanks.
Slipslop
16th Jul 2009, 09:13 PM
I'm a beginner with this stuff and it opened me a whole new world, MANY thanks!
trebtreb
16th Jul 2009, 11:54 PM
I tried this on something simple (I thought) but it did not save anything.
It seemed to work fine until I got to the SaveAs. At this point I got an error message (see file). If I continued and empty file was saved (see file).
I tried three times with similar results. When I clicked on the Commit button, it did look like nothing was happening.
Suggestions? Thanks.Read 'I get a System.Core error when saving' On this page (http://www.modthesims.info/showthread.php?t=348082)
@Slipslop
Glad i could help! :)
Jacques34
17th Jul 2009, 02:28 PM
Read 'I get a System.Core error when saving' On this page (http://www.modthesims.info/showthread.php?t=348082)
@Slipslop
Glad i could help! :)
Thanks. I will check that out. I didn't make the connection.
daman19942
18th Jul 2009, 02:55 PM
Nice tutorial. Not too difficult, either.
Does this work for hairs/eyebrows/facial hair by any chance?
MetalKat0642
11th Aug 2009, 10:55 AM
I've been wondering about re-binning clothing for a long time, but I never had the time to figure it out.
Thank you very very much for this tutorial.
gblouin86
30th Sep 2009, 04:38 PM
Great tutorial. How would I apply it to downloaded content, not the Sims 3 core files? Like I downloaded a top that's only in swimwear and I want the option to have it in everyday.
Thanks
austin316hockey
16th Oct 2009, 09:58 PM
Thanks for the tut, very helpful ;-)
jonha
16th Oct 2009, 10:38 PM
Nice tutorial. Not too difficult, either.
Does this work for hairs/eyebrows/facial hair by any chance?
It should work for hair and eyebrows without problems. Facial hair currently isn't really supported by CTU, but a simple recategorizing could actually work. Just try it.
Great tutorial. How would I apply it to downloaded content, not the Sims 3 core files?
Instead of selecting a mesh and adding designs, just open the package in CTU, change the categories as usual and use File->Safe.. instead of "Safe as...". If it's a sims3pack file, you need to unpack it first.
lordbios
31st Oct 2009, 09:04 AM
yo, need a little help! my add new designs tab is grayed out! halp!
Inhuman One
13th Dec 2009, 02:02 PM
Is there a mod for this as well that is more generous with placing stuff under sports wear, swim wear and sleep wear?
invisiblgirl
27th Dec 2009, 02:34 AM
>>6. Now click 'Add New Design', This Adds 1 design for that item.
In the version I'm using, v 1.9, there are several choices available when I click 'Add New Design': 'Add new blank'; 'Copy all from base'; and 'Add new (Copy last)'. What is the difference and which one should we use for the purposes of this tutorial?
Cocomama
28th Feb 2010, 07:57 AM
jeannie4414, your answer is in post 15, second part.
SIMCITIZEN4
12th Mar 2010, 07:44 AM
Thanks guys:
Uploaded a pic which could practically be the tutorial on it's own.
Hi, I cannot seem to find the pic that you have uploaded. :|
Ellaba10
2nd Aug 2010, 01:53 PM
Many thanks =) I tryed and everything went fine (no errors), but in CAS it looks like this (see the screenshot) Perhaps I did something wrong? Any guess?
It works for the sims 3 core files but not CC's :(
Awkward
18th Nov 2010, 05:04 PM
I had the same problem :(
EDIT: I was able to fix it. Do not use 'Save as...' but use 'Save'. :faceslap:
novaminsulfon
26th Nov 2010, 02:00 PM
Wouldn't it be easier to use the "disableclothingfilters on" cheat?
Not sure if it works for hair, though.
Is it possible to fix the custom clothes that are categorized as "naked" this way?
Since you have to copy the files, the old one would still show up in the old categories in addition to the newly fixed item, so you would have to delete the old one from the custom content folder. Can this be done safely without messing up the new copy?
whiterider
26th Nov 2010, 02:26 PM
novaminsulfon, you can use the cheat yes, but then you don't learn anything. ;)
Yes, clothes categorised as naked can be fixed like this. You don't have to copy the file with CC, you just open it - and yes, you can delete the old file without causing problems.
mestrewada
17th Feb 2011, 08:47 PM
How do i do it with custom content?is it possible?
whiterider
17th Feb 2011, 09:40 PM
Yes, you just open the file with CTU and do the same thing.
If you get an error, it's probably a screwed up TSRW file which can only be opened with TSRW - or, in that case, you can try doing it with S3PE.
Schogette
17th Jul 2011, 02:25 PM
Hi,
I downloaded the Oktoberfest-Stuff from the Store and now I'm quite annoyed, not to be able to use this for "Evening dress" :-(
But I can't use CTU, whenever I start i get a Popup, it doesn't work, windows is closing. I suppose it's because of me using Windows 7 and it's not mentioned as supported...
I as well tried the cheat someone above mentioned (disableclothingfilters on), but sims 3 didn't recognize it as a correct cheat (and i only find it for sims medieval in the internet).
Could someone help me by telling me the correct cheat or maybe even change my dresses to evenning dresses?
Greetings, Schogette
whiterider
17th Jul 2011, 02:41 PM
CTU works on Windows 7, but Store stuff is in a weird format which CTU (and other tools) often have trouble with. If it doesn't work with CTU, try using S3PE or TSRW.
The Dresser mod also allows you to disable clothing filters in its settings, if your prefer.
Schogette
17th Jul 2011, 02:44 PM
The problem is not the package itself, i can'T even open CTU. Redownloaded and installed it several times. But will try it one more time if you say it'S compatible. Or try the mod (although i don't like mods :-( )
Thanks for the answer!!
whiterider
17th Jul 2011, 03:12 PM
It is compatible - and what you're trying to do is make a mod. ;)
Make sure you've got the right version of .NET framework and that you've downloaded the second file on the CTU thread (all the instructions regarding that are on the CTU thread, but sometimes people miss them :) ), and try putting the CTU folder on your desktop instead of in Program Files.
Schogette
17th Jul 2011, 03:54 PM
HAH, taking it from program files to documents helped, but now i can't find the dress (actually I can't find ANY dress than careerdresses) among the meshes. I just found out, that master controller might help me when using the "stylist", so i will try and hope :-) Thank you guy
random.person
13th Feb 2012, 03:48 AM
It says that the creator of "Delphy's CAS Texture Unitool (CTU)" hasn't logged in in a while.
Is it still good to use and is this tutorial still good to follow (besides the helper monkey part)?
whiterider
14th Feb 2012, 10:49 AM
Open the CC file in CTU, go to the Part Category tab, then follow the instructions.
random.person
14th Feb 2012, 11:13 AM
I take it that means it still works?
Edit: I just saw in the comments that it still works. I should have checked there before, sorry. Thanks for the reply :)
ricky15gamer
16th Jun 2012, 10:47 PM
This actually works, but when I make both, tm TOPNUDE and tm TOPNUDE_athletic, available in Everyday and Formal category the muscle definition slider from Late Night does not work. I tested them both seperately. On YA and A the slider works, even when using this method. But for teens it does not. Even though those two are in CAS from the base game itself. I'm unsure if there can be any help on this. The only mod I have is the fix for the Late Night muscle defenition slider by Whiterider. I also have the Sixpack Script-Mod by Consort. May anyone help to fix this tiny problem?
whiterider
16th Jun 2012, 11:20 PM
It's possible that tmtop was one of those which required me to override the CASP to fix the muscle slider, in which case cloning the original will indeed give you a broken clone. The easiest solution is to clone anther skintight tm top for which the muscle slider does work, extract the multiplier (base) texture from the tmtopnude, and import that texture into your new clone.
ricky15gamer
19th Jun 2012, 07:51 AM
It's possible that tmtop was one of those which required me to override the CASP to fix the muscle slider, in which case cloning the original will indeed give you a broken clone. The easiest solution is to clone anther skintight tm top for which the muscle slider does work, extract the multiplier (base) texture from the tmtopnude, and import that texture into your new clone.
Ok, I just need to add the new textures to a clone CAS top. But I'm new to modding The Sims 3(I did some modding with The Sims 2, though). If you mean by cloning a skintight top that works with the slider, a good example is to clone the top like tmTopShirtMuscle. Then I just convert it into a package or just do the next step and wait to add the multipliers? Which I just need to extract the texture from tmTOP, which I did extracted in to a folder. But how do you add the multipliers on to the clone version of a CAS top? SimsPE or Delphy's CAS Texture Unitool? I'm capable of learning and it'll be much appreciated if you can show this procedure step by step. Oh, thanks for replying also.
Edit: I actually found the way to add it. The only problem I'm still having is a CAS top that doesn't involve the top to be bigger at the bottom, which shows a gap between the waist to the start edge of a CAS bottom. I'm still am looking which top is compatible, though.
Edit2: I did it! I had trouble with which CAS top I should used, which I used the singed top, and how to make it only top and not the whole body. (it was wierd! Clothing or no clothing everything had sims' skin texture all over!) I also picked randomly of some 1-2 DDS files, which I wanted to replace the mask overlay of the singed top. The muscle slider is working now for teens with it. Thanks, Whiterider for the references.
kelseylee
4th May 2013, 06:05 AM
How do I open up CTU?
vBulletin v3.0.14, Copyright ©2000-2013, Jelsoft Enterprises Ltd.