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oldman49
12th Jul 2010, 07:39 PM
Okay, since I'm asking questions I'll ask this one as well. I like to clone objects and adjust various values for my personal use, rather than changing the original game object package. I generally have no problems with my clones, but have never been able to accomplish changing a cloned master object into a slave object.

If I clone a set of furniture, the cloned slaves will pick up all the recolors, but the cloned master, or the clone and the original, will not show the recolors. Sometimes, the slaves will have all colors (original and recolors), but one or both of the "master" items will only have the 1 default color available. I don't understand how the slaves can pick up all those colors if they are not available on the master?

Is there some extra step involved with converting a cloned master object into a slave object?

Thanks for your help!

HugeLunatic
12th Jul 2010, 09:55 PM
If your changing things such as catalog placement, price, BHAV or BCON values then the better and most efficient option is to create overrides. This way all recolors will still work and master/slave options will also work. This would also keep the downloads folder smaller and keep game startup time lower since your not doubling up on meshes and textures.

If you have clones picking up original recolors of EAxis objects then your probably changing the internal file name and/or the GUIDs. When cloning a master/slave object the link between the two will be broken since you get a unique internal filename when cloning properly. A tutorial by Ignorant Bliss might be of some help. http://www.modthesims.info/showthread.php?t=229452.

But if all your changing are some values your better off creating overrides.

oldman49
13th Jul 2010, 07:51 PM
Thanks! I'll switch to making overrides for my changes rather than clones.