View Full Version : Childlife Challenge
3rd Aug 2010, 02:48 PM
In July,a guy is in love.after a while,he has a family.however,soon he finds out his lover is cheating.he breaks up,and goes insane.his kids,now teens, must survive on their own.
Create a family with 1 adult and 6 teens
you have to have the teens survive without their parent for the time they.need until they can grow up and move out.
The challenge ends if any Teens die.
Adult is insane and cannot interact with any body.
you may not cheat.teens may get jobs.teens may get lovers but if they break up,they cannot interact at all.
+10 for each teen that gets trough a life stage
+20 for each A+
+50 if they grow up platinum.
+25 for each friend.
+29 for each best friend
-100 for each kid that breaks up.
-150 for each death
no family additions.
3rd Aug 2010, 03:08 PM
do you mean teens? children can't move out or get jobs even with hacks (or am i wrong?). that aside, is the challenge just to see if you can play through six children and raise them good?
3rd Aug 2010, 04:24 PM
There doesnt seem to be much of a challenge in that, try adding some new elements, or a story to make it interesting :) x
3rd Aug 2010, 07:57 PM
You'll probably get more people to reply if you put a little more effort into your challenge :) . You know, use spell check, write a story like Vickwee said, put more detail in, add more elements.
3rd Aug 2010, 09:06 PM
Ok,my first challenge was a flop.no replies,and 119 views as of august 3rd.
Here is my next challenge
Create a family... <snip>
+25 for each friend.
+29 for each best friend....<snip> When I read your post the only thing that seems different than how I think the majority of people play their game is the points awarded for making friends and best friends. Since making as many friends as possible seems to be the goal of your challenge the next step is to actually make it challenging to do that. Right now there isn't anything in place that does that--you need to create restrictions and obstacles that get in the way of creating friends.
Once you have the rules of the challenge worked out you actually need to play your challenge from start to finish. Was it too hard? Too easy? Make any changes to the rules you think are needed.
Now you have to play your challenge again with your new rules. Was it fun? Did you like playing that way? If it wasn't fun or at any point you lost interest in the challenge chances are no one else is going to want to play it either. You need to come up with another idea and start over. If you did like playing, great! It sounds like you have a challenge worked out that other people might actually want to play too.
The last step is thinking up a story that gives people a reason why they can't use the phone or whatever restrictions you come up with that makes it hard to make friends. As the challenge creator you need to come up with the story that explains the rules and also assign the roles of the sims. If you don't do all of those things it's not really a challenge.
Good luck tweaking this idea or coming up with your next one. I look forward to seeing it. :)
3rd Aug 2010, 10:19 PM
Also... why do you have to dress two of the kids in specific outfits??
3rd Aug 2010, 10:40 PM
whats the point of having 1 in a tuxedo and one as a bully? its a really boring challenge to be honest. Sorry, i know thats mean but you have to try and make something more original and fun!
4th Aug 2010, 01:43 AM
outfits ar optianal,and sorry about boringness. i`m not very good yet.teens ok.
4th Aug 2010, 11:57 PM
I find the last comment a little rude ... Constructive criticism is a great way for you to build a great challenge, especially if you're new to challenges :)
Have you played and tested the challenge?
5th Aug 2010, 03:23 AM
sorry.i was just annoyed that the first 6 replies had been mostly negative.just made the family.
5th Aug 2010, 06:39 AM
Aw. While we do understand your enthusiasm and eagerness to jump in and start posting things, there are lots of challenges on here and it helps a lot to test in advance so you know if your own will work and be fun to play. Browse through the challenges here on MTS, too--you will see that the ones people enjoy the most are pretty elaborate, or have an interesting story that ties the gameplay elements together.
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