View Full Version : need help with textures
Jacen000Solo
8th Jan 2011, 04:48 PM
The problem:
http://img600.imageshack.us/img600/5470/95685122.png
the textures are the same as in EA's. I only deleted some mesh parts in MilkShape.Checked the textures and exported.
Did anyone have the same problems? Solutions?
Better if some one would fix the textures for me. :)
.package file in archive
porkypine
10th Jan 2011, 07:49 PM
Hi, If you deleted mesh parts, did you redo your UV map and assign it properly?
...p.s. This is a site where we help YOU learn. We don't do it for you. ;)
I opened your texture package. It looks like some of your textures are on a blank checkered background - (I'll try to clarify) - I see embossed portions under a checkered overlay rather than a gray scale... I am not at my game so I can't see what the original is supposed to look like. I suggest you clone the original again and do a side by side check of each image file to see where the difference is.
If you removed part of the mesh, it may be why your texture doesn't apply properly.
orangemittens
11th Jan 2011, 10:43 PM
If the item you're working with is the EA China Wall you aren't the first to have problems with it. The issue, at least from what s3pe shows, is that while the item has a mutliplier and overlay IMG in the package they aren't being referenced in the OBJD TGI's...which suggests this item isn't designed the same way as most EA items are. This makes it seem that a different method than usual might be needed to work with it. Unfortunately I've yet to see anyone work through the whole issue and get a working solution.
Raven Shadow posted some advice here (post 97) which may help:
http://www.modthesims.info/showthread.php?t=375349&goto=lastpost
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