View Full Version : make AL and M&G Roofelements go down with walls?
6th Jun 2011, 12:07 PM
Hello Everybody! I very often use these 'victorian', wallhigh roofelements that came with AL and M&G stuff. Unfortunetly I don't know the exact name, becaus I only have the german version of the game. I'm talking about these roofelements, inner corner, auter corner, normal part, and for the other version (since there are two) two window elements. I would love my sims to live in the top floor of my houses, but because the 'roof' is always there, its almost impossible. I don't want to change the cameraposition to the top whenever I switch to the top floor. Is there any way, these elements go down with the walls? Usualy I play with the walls in the backgrund up, and the walls in the front down. I hope that anybody understood what I was trying to say :) I hope somebody can help! Thanks.
6th Jun 2011, 03:34 PM
Pictures can help if you don't know the name. :)
You might try adding a node in their "Init" BHAV:
Expression (My 0x0028 (flag field 2) Set Flag flag# Literal 0x0004 (Obstructs View))
...and see if that helps? It's what makes objects slowly fade as you zoom in on them.
ETA: Found this: Making objects go down with walls (http://www.modthesims.info/showthread.php?t=222091)
6th Jun 2011, 04:59 PM
Thank you for answering! :)
Well... I gave it a try, or tried to -.- I opened the init BHAV file, added a node... and then got lost. I tried a little this, and a little that, and than gave up. I've done a few things with (on?) simpe before, but here is where it ends :( I also read numenors MODDING Infocenter about changing the objects placements, to make the roofelements 'think' they are atached (is that the right word?) to the wall, and therefor go down with it, but that ended the same way. I'm not enough into it, I think.
Well, somebody someday might make something to download... thats something I can :(
6th Jun 2011, 06:05 PM
Sorry, I should have asked what you level of knowledge/experience was.
Typically, people need to start small and work their way up, starting here (http://www.modthesims.info/wiki.php?title=Tutorials:Main_Page) with things like recolors.
Once you've gained enough experience with SimPE, you can try Echo's Tutorial: Making Your First Custom BHAV (http://www.modthesims.info/showthread.php?t=142907) which does require some familiarity with the program. If I had to guess, I'd say you added a node but perhaps didn't properly link it to the other nodes and/or you got lost somewhere with the opcodes and operands.
You could ask in the Where Can I Find? forum (http://www.modthesims.info/forumdisplay.php?f=557) to see if anyone knows of a fix.
6th Jun 2011, 07:03 PM
Thanks for answering again, msd, and I could have mentioned my level of experience earlier, so no sorry ;)
and that guess you made, well, you couldn't be closer :) I think i'm going to make my first custom BHAV with Echo's tutorial, and than reread this threat and your suggestions :)
I'll be back soon here and let you know if I was sucsessful...
8th Jun 2011, 12:14 AM
I spend some time now getting a bit deeper into modding, and made some progress. I made the 'normal-element' now stick to a wall, and go down with it, just as I wishes it to do. The 'outer-corner-element' cannot be attached to a wall, well, actually it could but its the outer corner and there is no wall near. The inner-corner-element is making some troubles... I thought it was the weight, but setting it to zero did not help - I can't place it on a wall. It works with the 'moveobjects on' cheat and thats something I can live with. Also it goes down with the walls.
Playing in the topfloor of my houses is possible now, although the outer-corner-elements are still there, witch is a little annoying, but I see that whole project as turning out to be quite sucsessfull :)
I'm now thinking about meshing for the first time... putting a normal-element and an outer-corner-element together, make it stick to walls (only on the normal-element-part) and then go down with it... Sounds possible, dosn't it? In fact, I have no idea if this is somehow possible or not, but we'll see.
Thanks for now for your support!
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