Honeywell
28th Aug 2011, 05:17 PM
I'm sure anyone reading this already knows what I'm doing since I've posted about it in almost every forum by now... But I've cloned a fireplace to make a fire pit sims can sit around but I don't want them catching on fire.
I think I've fixed it so it doesn't happen. This is what I did:
Under Function - Main (Mod by Numenor) I clicked on the line Function - Main - Main Tile and then clicked view BHAV and imported as private.
Then under the new Function - Main - Main Tile that was created I made the the true line that pointed to Sub - Try Burn point the the line after it.
I think it works! But since I don't really know what I'm doing BHAV wise, the only thing I have to go on is if my fire pit starts a fire in game (I've had the fire going continuously without issue). So my question is did they way I altered the BHAVs really stop it from creating fires or did I just hit a lucky streak playtesting it?
I think I've fixed it so it doesn't happen. This is what I did:
Under Function - Main (Mod by Numenor) I clicked on the line Function - Main - Main Tile and then clicked view BHAV and imported as private.
Then under the new Function - Main - Main Tile that was created I made the the true line that pointed to Sub - Try Burn point the the line after it.
I think it works! But since I don't really know what I'm doing BHAV wise, the only thing I have to go on is if my fire pit starts a fire in game (I've had the fire going continuously without issue). So my question is did they way I altered the BHAVs really stop it from creating fires or did I just hit a lucky streak playtesting it?