View Full Version : How do i force my sims to walk and remove balloons
Naminator999
30th Nov 2011, 10:52 AM
How do i force my sims to walk and remove balloons (the achievement balloons when a sim increases a skill point etc.)
Mootilda
30th Nov 2011, 11:03 PM
Just to be clear...
As I understand it, you are looking for advice on how to create two different mods.
The first one forces your sims to walk, rather than to run.
The second one stops messages from appearing when a sim increases their skills.
Is that correct? If not, could you please attempt to be more clear about exactly what you're trying to do?
Naminator999
1st Dec 2011, 02:45 AM
Just to be clear...
As I understand it, you are looking for advice on how to create two different mods.
The first one forces your sims to walk, rather than to run.
The second one stops messages from appearing when a sim increases their skills.
Is that correct? If not, could you please attempt to be more clear about exactly what you're trying to do?
Yes that is correct but im not that gr8 at modding im more of the object creation person. With the messages i figured out that the showheadlines off cheat removes them but the sounds still play. And is there anyway to make the interaction queue become invisible when in cameraman mode because i am trying to make a movie but i am using fraps because my sims 2 slows down considerably when using the ingame recorder so i dont want any unwanted things on the screen. thanks
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