Cheryl Mason
30th Nov 2011, 05:23 PM
Hello. Converting the sims3.com Beach Bunny hair (AF) for CF. Finally finished working on the mesh, at which point it looked like this in Milkshape:
http://i388.photobucket.com/albums/oo321/cheryl_bites/Sims/Creations/BeachBunnybraidsinMilkshape.jpg
Looked all right to me. I put it all back through CTU. The result was this:
http://i388.photobucket.com/albums/oo321/cheryl_bites/Sims/Creations/Godawfulmess.jpg
I made several more attempts, all of them failures.
http://i388.photobucket.com/albums/oo321/cheryl_bites/Sims/Creations/Godawfulmess2.jpg
It was sort of possible to change the hair colour, but since the whole mesh was splashed with dark patches, you couldn’t really see whether you’d changed anything. The beads usually only had one colour channel when they should have had four.
http://i388.photobucket.com/albums/oo321/cheryl_bites/Sims/Creations/Godawfulmess3.jpg
I did manage to make a yellow godawful mess instead of a white one (since it was using the textures of the hat I’d cloned it from), but I didn’t regard that as an improvement.
If it helps at all, the procedure was this:
• Do the meshing (retaining the Extra Data of the original)
• Select CF “hat” hair from CTU. Select “add new blank”
• Replace mesh (with new name) and tediously put in all the extra mesh parts
• Put in original bump map. Commit
• Make Category changes. Commit
• Put all the original textures back into the correct boxes. Commit
• Change the patterns to approximately the same as the originals, then the Other Details to Child instead of Adult. Commit
• Save As with new name.
Pretty please somebody help?
http://i388.photobucket.com/albums/oo321/cheryl_bites/Sims/Creations/BeachBunnybraidsinMilkshape.jpg
Looked all right to me. I put it all back through CTU. The result was this:
http://i388.photobucket.com/albums/oo321/cheryl_bites/Sims/Creations/Godawfulmess.jpg
I made several more attempts, all of them failures.
http://i388.photobucket.com/albums/oo321/cheryl_bites/Sims/Creations/Godawfulmess2.jpg
It was sort of possible to change the hair colour, but since the whole mesh was splashed with dark patches, you couldn’t really see whether you’d changed anything. The beads usually only had one colour channel when they should have had four.
http://i388.photobucket.com/albums/oo321/cheryl_bites/Sims/Creations/Godawfulmess3.jpg
I did manage to make a yellow godawful mess instead of a white one (since it was using the textures of the hat I’d cloned it from), but I didn’t regard that as an improvement.
If it helps at all, the procedure was this:
• Do the meshing (retaining the Extra Data of the original)
• Select CF “hat” hair from CTU. Select “add new blank”
• Replace mesh (with new name) and tediously put in all the extra mesh parts
• Put in original bump map. Commit
• Make Category changes. Commit
• Put all the original textures back into the correct boxes. Commit
• Change the patterns to approximately the same as the originals, then the Other Details to Child instead of Adult. Commit
• Save As with new name.
Pretty please somebody help?