PDA

View Full Version : How to add to existing Object mesh in Milk Shape?


King1gangsta
25th Dec 2011, 01:40 AM
Heres a thread over at TSR explaining the whole situation.http://forums2.thesimsresource.com/index.php?/topic/266974-how-to-add-to-existing-object-mesh-in-milk-shape/page__gopid__2286622#entry2286622
Heres the end product
http://i41.tinypic.com/16bg66r.jpg

BloomsBase
25th Dec 2011, 02:24 AM
You have to be a bit more specific..
Export/import as OBJ does not support Boneweights, why not use the WSO plugin?
i also recommend you to follow a few tutorials about creating.

King1gangsta
25th Dec 2011, 02:44 AM
Original Pic http://i41.tinypic.com/141r1p3.jpg
I exported the pegs to OBJ so i could remap them in the UV mapper.Then I imported the pegs, Imported the chair, selected the pegs regrouped them to the chair or Group0 deleted group1 or the shadow, exported Group0 to OBJ so I could remap it, then I brought back Group1 and replaced Group0 with the remapped Group0. Exported to TSRW object.
If I didnt remap it I would get the error.
After I remapped it I didnt get the error but the object was invisible.
I probably shouldve made known I was using TSRW.
I watched alot of tutorials on editing an Object or Build Object but in none of those tutorials they never show how to add or delete something from an object.
Maybe I should watch more tutorials because I dont even know what Boneweights are :/

BloomsBase
25th Dec 2011, 03:53 AM
group 0 is the shadow and looking at you screenshot you have loaded parts of the chair in that meshgroup.
If you do not want the shadow then delete group 0 in TSRW and rename group 1 to group 0.

If you still want 2 meshgroups for you chair then duplicate the new group 0(the one that was group 1 before)
and rename it to group 1

King1gangsta
25th Dec 2011, 04:51 AM
Oh sorry I got Group0 and Group1 mixed up in the explanation.
But It worked after I deleted group 1 in tsrw.When I deleted Group0 only the shadow was showing :/
Thanks I think I get it now.
Fingers Crossed.

BloomsBase
25th Dec 2011, 08:20 AM
if you do not want to use the shadow group 0 you can link it to group 1, that way it copy's all its settings and textures.
You then have a direct correct setup instead of deleting and recopying meshgroups.
Right click the meshgroup to look at the options you have.

King1gangsta
27th Dec 2011, 11:55 PM
I cant click the Link option.
Im trying to make a column now.