baufive
1st Feb 2012, 02:48 PM
Perhaps this is a known problem - this was the first I had heard of it and I cannot recreate this in my own game. In my attempts to research this, I have not seen another thread, but perhaps I am not using the correct language/variant of 'shift-capable'.
I have a set out for testing which includes two mirrors. They are the same shape, just one is much larger. I have made these shift capable so they can be placed where the user prefers. A report came back that the large mirror causes two problems. Sims sink into the ground a tiny bit (their feet disappear) when they step in front of the mirror. That's bad enough for me to simply take the shift-ability of this mirror off (this particular problem is only on the large mirror) but both mirrors if you shift the mirror while a sim is looking into it, they shift with the mirror. (this might be only when they are on the second floor? One report stated that they dropped to the level below them when stepping away from the mirror - I tested only on the first floor)
I sort of 'get' the second part of this - if something is in use and you move it - they'd be tethered together in theory. I am stumped as to why a shift enabled mirror would cause a sim to dip into the floor at its normal height. (this was cloned on two different bases with the same results)
It was suggested that a mod could be causing this problem - but someone else was able to recreate this in their mod free game - I cannot recreate this in my own game which is also mod free.
Of course, the first solution is to simply not make them shiftable. That's fine. I'm hoping that there is a different solution. Options in game are a nice thing.
I work mostly with workshop, can edit with the S3PE plug in. Anyone with any information regarding either issue - thank you. I can sort of live with the shift while using issue, but the sink into the floor at regular height issue is a big drag.
I have a set out for testing which includes two mirrors. They are the same shape, just one is much larger. I have made these shift capable so they can be placed where the user prefers. A report came back that the large mirror causes two problems. Sims sink into the ground a tiny bit (their feet disappear) when they step in front of the mirror. That's bad enough for me to simply take the shift-ability of this mirror off (this particular problem is only on the large mirror) but both mirrors if you shift the mirror while a sim is looking into it, they shift with the mirror. (this might be only when they are on the second floor? One report stated that they dropped to the level below them when stepping away from the mirror - I tested only on the first floor)
I sort of 'get' the second part of this - if something is in use and you move it - they'd be tethered together in theory. I am stumped as to why a shift enabled mirror would cause a sim to dip into the floor at its normal height. (this was cloned on two different bases with the same results)
It was suggested that a mod could be causing this problem - but someone else was able to recreate this in their mod free game - I cannot recreate this in my own game which is also mod free.
Of course, the first solution is to simply not make them shiftable. That's fine. I'm hoping that there is a different solution. Options in game are a nice thing.
I work mostly with workshop, can edit with the S3PE plug in. Anyone with any information regarding either issue - thank you. I can sort of live with the shift while using issue, but the sink into the floor at regular height issue is a big drag.