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Avalikia
8th Feb 2012, 12:50 AM
Overview:
I'm currently playtesting this challenge myself, so I may still modify the rules slightly and refine a few things - especially since I'm still new to the Supernatural and Seasons expansion packs. But I thought that I'd post this now because I'm having a blast and I think it's probably good enough to share already, and I'd like to see what other people think of it.

I originally got the idea for this challenge because I was a big fan of the Build A City challenge from the Sims 2. I saw that challenge had been updated for the Sims 3, but I think that the different gameplay found in the Sims 3 really doesn't mesh well with it. So this is more "inspired by" than anything, as I may have started with that but I simplified the rules and took it a different direction.

To Begin:
1. You need a completely empty world. Lots can be laid out if you want, but none of them may be built upon at all and any community lots must be set to "No Visitors Allowed". How you obtain such a world, whether you empty out one of the premade ones or whether you have a custom one does not matter. I only draw the line at worlds that have a bajillion spawners for rare stuff all over the place - let's keep it reasonable, okay? But it cannot have a single rabbithole, park, or anything like that - it must be empty. There also may not be any Sims living in this world.

2. You may make 1 CAS Sim in this world, and 1 only. You are never allowed to make any other CAS Sims. Gender, exact age, etc. are all up to you. Pets may not be created with them.

3. Move this Sim into an empty lot in your empty world, and that starts your challenge.

How to Play:
You'll notice right off the bat that your Sim can't have a standard career. With no rabbitholes, your Sim can't get a rabbithole job - there isn't even a school for your kids! And you can't even register as self-employed and get a stipend without a City Hall. And while it's possible to actually get yourself employed in a couple of the professions in this state, there are certain requirements (see below) and most of them are pretty much impossible when you're the only Sim in town anyway. You'll have to find some other means of making money. (My Sim started a garden and her husband became an artist.)

You're also going to have a hard time finding mates for your first few generations. I suggest hanging out by the mailbox, ordering pizza, or hiring a maid and hope someone of the appropriate gender shows up. (My Sim got robbed and married the burglar...) Kids may be biological, adopted, or created in some fashion - none of that is restricted.

If you want rabbitholes, other community lots, neighbors and the like then you have to earn them! Every additional lot has requirements of some sort. Most community lots require money and skills, and other residences require money and Sims to put in them. You can either build the lots yourself or place a house built by someone else, but either way they must be earned first. (Personally, I found it very fulfilling to build everything myself, but I know that not everyone likes to build.) Here's the breakdown:

Residential Lots - You may build a new one under two conditions:
- First, if you want to move a Sim out of your household and into a new one you may build a new house on condition that they immediately purchase it and move into it. This means that they need to be able to afford it, of course.
- Secondly, you may move your current household into a new lot and build them a new home there, provided that at least one Sim is left behind to occupy the old house.
- In all cases, you may not shortchange a Sim by giving them anything less than a fully furnished home (though it doesn't have to be spectacular - you can give them a small trailer home, but it has to be something they can actually live in). The current household you're playing is an exception since you're actually going to have to put up with it, so if you want them to live out on the lawn that's fine, but until you fix that you can't switch households.

Community Lots - Each one has some sort of requirement:
- Base Game Rabbitholes:
Criminal Warehouse - Maxed Athletics and Logic, and buy (not partner) the rabbithole. ($50,000)
Bistro - Maxed Cooking, and buy (not partner) the rabbithole. ($37,500)
Bookstore - Maxed Writing, and buy (not partner) the rabbithole. ($27,000)
Day Spa - Buy (not partner) the rabbithole (no skill requirement). ($50,000)
Diner - Maxed Cooking, and buy (not partner) the rabbithole. ($24,000)
Grocery Store - Maxed Gardening and buy (not partner) the rabbithole. ($27,000)
Hospital - Maxed Logic, and buy (not partner) the rabbithole. ($105,000)
Office Building - Maxed Charisma and Writing, and buy (not partner) the rabbithole. ($58,000)
Science Lab - Maxed Gardening, Handiness, and Fishing, and buy (not partner) the rabbithole. ($140,000)
Stadium - Maxed Athletics and buy (not partner) the rabbithole. ($115,000)
Theater - Max any instrument (Guitar, Bass, Drums, Piano) and Logic. ($58,000)
City Hall - Maxed Charisma (no money requirement).
Graveyard - Must purchase the lot (no skill requirement).
Military Base - Maxed Handiness and Athletics (no money requirement).
Police Department - Maxed Logic, Athletics, and Painting (no money requirement).
School - Maxed Charisma and Logic (no money requirement).

- Base Game Other Lots:
Art Gallery - Maxed Painting, and must purchase the lot.
Beach - Maxed Athletics, and must purchase the lot.
Big Park - Maxed Logic and Gardening, and must purchase the lot.
Fishing Spot - Maxed Fishing, and must purchase the lot.
Gym - Maxed Athletics, and must purchase the lot.
Library - Maxed Writing, and must purchase the lot.
Pool - Maxed Athletics, and must purchase the lot.
Small Park - Maxed Gardening (no money requirement).
Visitors Allowed - No requirements, see Rule #5.
No Visitors Allowed - No requirements, see Rule #5.

- World Adventures Other Lots:
Academy - Maxed Martial Arts, and must purchase the lot.
Chinese Garden - Maxed Photography, and must purchase the lot.
Nectary - Maxed Nectar Making, and must purchase the lot.

- Ambitions Other Lots:
Consignment Shop - Maxed Sculpting, and must purchase the lot.
Fire Station - Maxed Athletics and Handiness (no money requirement).
Hangout - Maxed Charisma (or Mixology if you have Late Night), and must purchase the lot.
Junkyard (regular or no visitors) - Maxed Inventing (no money requirement).
Laundromat - Must purchase the lot (no skill requirement).
Salon - Maxed Painting (no money requirement).

- Late Night Rabbitholes:
Film Studio - Maxed Charisma and Writing, Five Star Celebrity Status, and buy (not partner) the rabbithole. ($95,000)
Bookstore/Spa Combo - Maxed Writing, and buy (not partner) the rabbithole. ($80,000)
Office/Bistro Combo - Maxed Cooking, Charisma, and Writing, and buy (not partner) the rabbithole. ($170,000)
City Hall/Police Station/Military Combo - Maxed Charisma, Logic, Athletics, Painting, and Handiness (no money requirement).

- Late Night Other Lots:
Clubs (Disco, Dance, or Poolside) - Max any instrument, at least One Star Celebrity Status, and must purchase the lot.
Bar (Sports, Local Watering Hole, Dive) - Maxed Mixology, and must purchase the lot.
Lounge (Fusion, Vampire, Exclusive) - Maxed Charisma, at least Three Star Celebrity Status, and must purchase the lot. See Supernatural Other Lots for another way to earn a Vampire Lounge.

- Pets Rabbitholes:
Equestrian Center - Maxed Riding, and buy (not partner) the rabbit hole. ($115,000)
School/Stadium Combo - Maxed Charisma, Logic, and Athletics (no money requirement).
Hospital/Science Lab Combo - Maxed Logic, Gardening, Handiness, and Fishing, and buy (not partner) the rabbit hole. ($240,000)
Bookstore/Spa Combo - Maxed Writing, and buy (not partner) the rabbithole. ($80,000)
City Hall/Police Station/Military Combo - Maxed Charisma, Logic, Athletics, Painting, and Handiness (no money requirement).
Diner/Grocery Store Combo - Maxed Cooking and Gardening, and buy (not partner) the rabbithole. ($40,000)
Office/Bistro Combo - Maxed Cooking, Charisma, and Writing, and buy (not partner) the rabbithole. ($170,000)

- Pets Other Lots:
Dog Park - Must complete the Canine Companion Lifetime Wish, and must purchase the lot.
Cat Jungle - Must complete the Cat Herder Lifetime Wish, and must purchase the lot.
Horse Ranch - Must complete the Jockey Lifetime Wish, and must purchase the lot.
(Pet shops, for those with the limited edition of Pets, are earned by completing the Ark Builder Lifetime Wish and buying it.)

- Showtime Rabbitholes:
Hospital/Science Lab Combo - Maxed Logic, Gardening, Handiness, and Fishing, and buy (not partner) the rabbit hole. ($240,000)
Bookstore/Spa Combo - Maxed Writing, and buy (not partner) the rabbithole. ($80,000)
City Hall/Police Station/Military Combo - Maxed Charisma, Logic, Athletics, Painting, and Handiness (no money requirement).
Office/Bistro Combo - Maxed Cooking, Charisma, and Writing, and buy (not partner) the rabbithole. ($170,000)

- Showtime Other Lots:
Coffeehouse - Must earn a Big Park with a stage first, and reach Level 10 in any performance career (no money requirement).
Live Show Venue - Must earn a Coffeehouse first, reach Level 10 in any performance career, and must purchase the lot.
Private Venue - Must earn a Live Show Venue first, reach Level 10 in any performance career, and must purchase the lot.
Big Show Venue - Must earn a Private Venue first, and reach Level 10 in any performance career (no money requirement).
(Note: If you use the Flying V's Coffeehouse or Hoi Polloi Event Center from the lot bin, be aware that they respectively contain a diner and a theatre within the lot. To use them one Sim must meet the requirements for both - so, for example, to use the Flying V's Coffeehouse you must already have a Big Park with a stage, and the Sim earning it must have maxed cooking, $24,000 to purchase the diner on the lot, and be at Level 10 in a performance career.)

- Supernatural Rabbitholes:
Gypsy Wagon - Maxed Alchemy, Charisma, and Logic and buy (not partner) the rabbithole. ($16,000)
Arboretum - Maxed Gardening, and Sim must be a fairy (no money requirement).
Vault of Antiquity - Maxed Alchemy and buy (not partner) the rabbithole. ($22,000)
Criminal Warehouse/Theater Combo - Maxed Athletics, Logic, and any instrument, and buy (not partner) the rabbithole. ($108,000)
School/Stadium Combo - Maxed Charisma, Logic, and Athletics (no money requirement).
Hospital/Science Lab Combo - Maxed Logic, Gardening, Handiness, and Fishing, and buy (not partner) the rabbit hole. ($240,000)
Bookstore/Spa Combo - Maxed Writing, and buy (not partner) the rabbithole. ($80,000)
City Hall/Police Station/Military Combo - Maxed Charisma, Logic, Athletics, Painting, and Handiness (no money requirement).
Diner/Grocery Store Combo - Maxed Cooking and Gardening, and buy (not partner) the rabbithole. ($40,000)
Office/Bistro Combo - Maxed Cooking, Charisma, and Writing, and buy (not partner) the rabbithole. ($170,000)

- Supernatural Other Lots:
Elixer consignment store - Maxed Alchemy, and must purchase the lot.
Supernatural hangout - Maxed Charisma (or Mixology if you have Late Night), must be a supernatural being of some sort, and must purchase the lot.
Vampire Lounge - Maxed Charisma, Sim earning the lot must be a vampire, and must purchase the lot. See Late Night Other Lots for another way to earn it with that expansion.

- Seasons Other Lots:
Festival grounds - Maxed Cooking and Athletics (no money requirement).

General Rules:
1. Aging may be set however you like as long as you don't touch it after you've started - this challenge tends to punish you for setting it too long by making it take forever, and for making it too short by making meeting the requirements difficult. Keeping it at default or around there seems perfect for me. Also, story progression should be on.

2. This challenge has no scoring system and no definite end point. However, once you reach the point where your city is pretty much completely built up, you can declare yourself victorious. And if the city you end up with is better than someone else's, you can consider yourself even more victorious than they are. Of course, that's all subjective.

3. No cheating! Especially by doing anything that helps with skilling and money - that's kind of the whole point of the thing. Generally speaking, mods/objects that make your game run better are okay, while mods/objects that make actually playing the game easier are not. Fixing bugs is never considered cheating - do what you have to in order to save your game. See below for a list of mods that people have asked about and my response. All mods that actually make it harder are always allowed.

4. When using Edit Town mode, you are not allowed to build any residences your Sim isn't immediately going to purchase or change the designation of any community lot from "No Visitors Allowed" unless it's about to be purchased or has been otherwise earned. See below for more specific rules on moving Sims around.

5. You may not abuse lots you don't have to buy by putting fancy skilling or mood boosting objects there so that your Sims don't have to buy them at home are not. Landscaping, tables and benches, that sort of thing is fine. Hot Tubs and grand pianos are not. Rabbithole lots should mainly be the rabbithole and landscaping. "Visitors Allowed" and "No Visitors Allowed" lots should be used sparingly and only for places without much in them (a lot that's merely a fancy pedestrian walkway or a subway station would be good examples). Small parks should be just that - if you can fish there then it's a fishing spot, and if it has skilling objects like chess tables it's a big park. The only non-decorative objects in Salons and Junkyards besides what you're there for (stylist and tattoo stations for the former, scrap piles and junk in the latter) is maybe a bathroom. Fire Stations need to be more fully outfitted to keep everyone working there happy, but I think you get the picture: be reasonable.

6. It's always acceptable to use mods or cheats whose effect is purely cosmetic (i.e. they make something look different but don't actually effect anything). When building you may use any fancy cheat codes to make it look nice you want, for both residential areas and community lots. You may also use buydebug to place things you need from there to make your lots fully functional - including spawners if you want to be able to, say, fish for Deathfish in the graveyard. But you may not abuse this by, for example, making a lot full of rare spawners just to make finding the good stuff easy. You may also edit the appearance of Sims and pets using mods to give them a particular appearance, or change their name and such. What you may not do is edit things like their traits and skills.

7. Each Sim may only earn 1 community lot for you. So if your Sim has maxed Cooking and has $61,500, then you may not get both the Diner and the Bistro - you'd need a second Sim to max Cooking to get both. And it must be the same Sim - if you have one Sim max Handiness and another max Athletics, you have not earned a Military Base. Also, lots that don't require any skills must still be earned by a specific Sim (and purchased with their household's money), and you may not change your mind about which one did it.

8. Your Sim may not sell any of the lots that they purchase. For any buyable venue, you may only edit it through the real estate system unless you're fixing a bug. If a venue becomes unowned due to Sims dying or whatever, another Sim must purchase it so that you can edit it using their money instead of the unending supply you get in Edit Town mode.

9. You may freely switch households whenever you want, provided that the household you're leaving behind is fully furnished. "Fully furnished" means that they've at least got a functional kitchen, bathroom, and enough beds for all the Sims living in it all enclosed by walls with flooring and wall coverings - you know, an actual house. Doesn't have to be a spectacular one. Though if every residence in your city is terrible then your city is terrible - see rule #2.

10. The only way to fail this challenge is if all Sims you could possibly control in the city die. (Which would seriously be an epic failure if you're much beyond your starting Sim.)

11. If you have World Adventures, any Sims who go on vacation are disqualified from earning any community lots. Sims who have already earned a community lot for you suffer no penalties.

12. If you have Ambitions, the rules for professions are as follows: Firefighters are allowed when you have a Fire Station. Investigators are allowed when you have a Police Station. Ghost Hunters are allowed when you have a Science Lab. Stylists are allowed when you have a Salon. Architectural Designers are allowed when you have a City Hall. (Note: all self-employed careers are unlocked by the City Hall, but that's just the way the game's designed.)

13. If you have Generations, it's acceptable to make a child's imaginary friend real, and boarding schools are fully allowed. The inheritance reward is not okay - in fact it's the only lifetime reward that is not okay. Daycares are allowed with you have a City Hall.

14. All things Pets are allowed.

15. If you have Showtime, The Dusty Old Lamp is allowed, but you may not wish for money. A stage may be added to any normally earned Big Park. Stages may be included in any other lot, but the Sim earning the lot must be a level 10 performer in addition to the other requirements. Acrobat, Magician, and Singer are allowed when you have a Big Park with a stage.

16. If you have Supernatural, your starting Sim must start as a human (but a little alchemy can fix that problem). Similar to aging, you can set the moon to do whatever you want as long as you set it and leave it there.

17. If you have Seasons, you can set up the weather however you want as long as you set it and leave it there.

Rules for Moving Sims In or Out:
1. Sims may only be moved into a household using the social interaction and not by using Edit Town or a mod unless you're experiencing a bug or something like that.

2. If the Sim you're moving in is an NPC, you can't keep the $20,000 they bring with them. The money must be wasted in some way, such as with the familyfunds cheat. On the other hand, if they're a Sim living in another household in the city or currently homeless (i.e. a "townie") then you may accept whatever money they bring with them when they move in.

3. Sims may only be moved out of a household using their phone or computer, and not by using Edit Town mode unless you have a mod that eliminates getting extra money from the process. All Sims that are moved out no matter which method you use must be provided a home by you - you may not use the 'kick out' option or leave Sims on the clipboard if you're using Edit Town.

4. You may not move an entire family from one lot to another - at least one family member must be left to live in their old house. Similarly, you may not ask a Sim who is living alone (besides NPCs or the homeless) to move in with you. (An easy way to tell the difference is if the dialog box is indicating that their home will be sold and such.) The best way to solve this is by having someone move in with that Sim. In situations where fixing that is impossible (like I know there are some Sims living alone in the WA locations), you may still move them in with you provided that you treat them like an NPC and waste whatever money they bring in with them.

Summary:
Story progression may cause vacant homes or homeless Sims, but you may not.

Acceptable and Unacceptable Mods:
Those allowing more than 8 Sims in a household - Okay!
Those modifying the way money is divided when Sims move in/out - Okay!
Story progression mods - Okay!
First cousin marriage - Not Okay!

Optional Rules:
1. You may only call for services when the appropriate community lot has been earned. For example, police may only be called when you've earned the police station. (You may decide what some of the more confusing ones yourself, like what unlocks adoptions for instance - the Town Hall perhaps?)
2. If you discover any way to make insane amounts of money really fast that isn't mentioned in the rules and are therefore becoming Bored and are finding this Unchallenging, you may at any time use a cheat code to reduce your household's funds to a sane number and then either limit or ban yourself from making money that way again. Problem solved!

Combining with the Random Legacy Challenge:
As I know many people playing this also play the Random Legacy, I decided to explain how it might be combined.
- This challenge would most likely take a lot longer to complete than a single Random Legacy, especially since playing by these rules will slow down the process of earning lots, so you may play a legacy and continue normally, play legacies back to back, or start off normally and then add in a legacy later.
- If you do not have a lot required for a Sim's career, for either the Primary Income or Secondary Income, have that Sim earn the required lot. If doing so would be impossible or close enough to it that you don't want that degree of difficulty, you may have them earn an easier lot that would help future generations earn that lot. All Sims unable to work their rolled careers may earn an income by selecting an alternative income type related to what they're earning. Example: Your first generation Sim rolls Science for primary income, but also 5 kids and you just know you're not going to have enough money. Your Sim could earn a grocery store, fishing spot, big park, or other similar lot, and make their money by gardening, fishing, or doing freelance science respectively.
- Sims who can do their rolled career may earn a lot of your choice. Additionally, any non-heir children who can earn a lot for you before they move out as a YA may do so. I suggest choosing these based on other aspects of your roll or, if you've rolled ahead of time, based on what future generations will need.
- If the Generation Goal or Misc. Fun can't be done due to what you have in your city, earning the lot that you need during that generation counts as satisfying the goal even if you can't earn the lot and achieve it. If even that is impossible, reroll. Example: Your Sim is a Tattoo Addict, there is no Salon in your city, one of their kids earns a Salon before moving out and your Sim is then able to get tattoos. That would count as satisfying the goal even though they wouldn't be able to get their weekly tattoo until it's earned.
- If anything is impossible or obviously unfair (like rolling photography for your first Sim, who would have to go on vacation to get a camera and then be unable to earn a community lot) you may reroll.
- If your Sims have the money, you may move in an NPC at any time to use their money to buy the NPC a house of their own provided that you move them into their new home immeadiately.
- All other rules in both challenges still apply. Where one rule is looser than the other, follow the stricter one. For example, the rules for this challenge state that you must start with a single Sim, while the Random Legacy rules allow you to start with a couple if you want to and have rolled for a couple. You should follow the rules for this challenge in that case because that's stricter.

Updates:
2/8/2012 - Altered the requirements for unbuyable venue style lots, extended Rule #5 to include them, added info for Late Night's combined rabbitholes.
2/16/2012 - Added a new section for specific rules on moving Sims around, moved a part of rule #4 to that section. Also added a section to list mods. Also added an Optional Rules section. Expanded upon rule #6. Rules #9 and #10 were swapped with rules #11 and #12. Added rule #13.
3/2/2012 - Official update for Generations and Pets, not too many significant changes. Altered suggested requirement for the pet store. Disallowed Inheritence reward, allowed boarding schools. Added rule #14 for completeness. Added section on combining this with a Random Legacy.
1/3/2013 - Official update for Showtime, Supernatural, and Seasons. Modified Rule #13 to include daycares. Added rules #15, #16, and #17. Added optional rule #2.

lauratje86
8th Feb 2012, 10:51 AM
I love this idea, and may have to give it a go at some point :-)

I am a bit confused about how to earn new residential households though. Is there no way to introduce new, non-related sims into the neighbourhood (like there was in the Sims 2 BACC, for example). Does it rely solely on sims getting married, having children, and then the children (or ex-partners?) to move out and start their own households? If one moves one sim from a household into their own home, leaving the rest of the family in the original house, how does that work with money? Does the sim who moves out have to have the money to buy the new home or can they use the "free money" they get from moving out if you move them out through Edit Town?

So if a sim can't earn a lot if they've been on holiday, does that mean that in order to unlock the WA lot types one would have to send a sim there to buy supplies (ie martial arts training equipment, camera, photography books, nectar making stuff & books) and then have another sim max the relevant skill in order to earn the lot?

I may have more questions when I've thought about it, so I'll come back to you :-D

**EDIT** I thought of another question :-) Is it allowed to have a born-in-game child make their imaginary friend real and marry them when they grow up? I think you said that you don't have Generations, but for those of us that do this could be a good way to find a mate, especially early on in the game!

**EDIT AGAIN** I've decided to start this challenge, because I failed at waiting until you'd answered my questions :-) I was too excited about getting started! I'm using an empty, flatter copy of Sunset valley which I downloaded somewhere (not MTS) - lots of space for future lots, and it's pretty too :-) My founder Jacob Wilson ordered a pizza, and pizza delivery woman Autumn Cusack has now moved in. He invents to earn money, and Autumn gardens and writes novels. Money is scarce, but I'm having fun! Jacob and Autumn had a shotgun wedding when she became pregnant. Baby George arrived not long after the wedding - right when the house had just caught fire after Jacob tried to make the stove fireproof! Jacob invented a Miner, and is now making loads of money drilling for stuff - the house how has a living room, 3 bedrooms, a bathroom and a large kitchen/diner, which means they don't all have to share one room any more! :-) George now has two toddler brothers, Patrick and David, as well as a baby sister, Andrea. Jacob and Autumn won't be having any more children.

Jacob will be buying a junkyard once he maximises the Inventing skill (he's currently at Level 8); now that they are not short of money he will have no problems affording one. Autumn will eventually be buying a grocery store, so that she can buy, and hence plant, more types of plant. She'd love to grow some onions! :-D I think that George is going to become a writer as he's already at level 6, so he may be the one who gets the bookstore or library. He's also discovering chemistry potions so that he can make his imaginary friend real at some point. Not sure what Patrick and David will end up doing yet - they're only toddlers....

Current Households:

- The Wilsons - Jacob (A), Autumn (A), George (C), Patrick (To), David (To) & Andrea (B)

Current Community Lots:

- None!

Planned Future Community Lots

- Junkyard (Jacob)
- Grocery (Autumn)
- Bookstore (George)

Avalikia
8th Feb 2012, 06:54 PM
Is there no way to introduce new, non-related sims into the neighbourhood (like there was in the Sims 2 BACC, for example). Does it rely solely on sims getting married, having children, and then the children (or ex-partners?) to move out and start their own households?
There are a few ways, but they're rather indirect: As you move out Sims into their own houses, story progression will take them over. If story progression causes them to die without children or otherwise leave the house empty, then story progression may cause a new family to move into the empty house. Another option if you want to take more direct charge of the situation would be to move in NPCs who aren't related, and then move them out again, providing them with a house. And if neither of the above work out for you, if enough time passes the progeny of the relatives you move out will be unrelated enough to you for you to marry them. So if you keep playing the challenge, one way or the other it will be easier for you to find mates. And it really encourages you to have big families, especially in the beginning, so that you have plenty of Sims to use in getting new residences.

If one moves one sim from a household into their own home, leaving the rest of the family in the original house, how does that work with money? Does the sim who moves out have to have the money to buy the new home or can they use the "free money" they get from moving out if you move them out through Edit Town?
They MUST have the money to buy the new home, and they MUST get it from the household they're moving out of. Like the name of the challenge says, nothing is free. When you're ready for a Sim to move out, I suggest telling them to move out, using that display to show you how much money they'll move out with but cancelling and then provide them a house with their moving out funds in mind, and then actually moving them into it. It can be hard earning new community lots while you also need the money for Sims to use while moving out, but that's a part of the point!

So if a sim can't earn a lot if they've been on holiday, does that mean that in order to unlock the WA lot types one would have to send a sim there to buy supplies (ie martial arts training equipment, camera, photography books, nectar making stuff & books) and then have another sim max the relevant skill in order to earn the lot?
Exactly!

Is it allowed to have a born-in-game child make their imaginary friend real and marry them when they grow up? I think you said that you don't have Generations, but for those of us that do this could be a good way to find a mate, especially early on in the game!
Any way you can get a new Sim is allowed, including making an imaginary friend real.


And you explaining what's happened in your game made me want to share mine:
I started with Lilac. She had a hard time finding a mate initially since she had a mailwoman and a female deliver her a pizza. But, like I said in my first post, then she was robbed by Earl and that problem was solved. Her lifetime wish was to have 5 kids become teens, so they immediately got busy...

I tend to name Sims in my game based on the name of the parent whose name I didn't pick, so their kids were Duke, Lady, Princess, Duchess, and Countess. An easy way I've found for getting mates is to see if the kid who delivers the newspaper the day after they age up is the right gender, and I also know that the kid will be pretty much the same age as my Sim - they can only be friends at first, but as they grow up you can pair them off. Duke, Princess, and Countess all got their spouses that way, while Lady and Duchess were both able to snag mailmen.

Lilac, like I mentioned, was a gardener so she earned me a grocery store, which was good because it let me get the produce I couldn't find around town and boosts the amount of money you make by gardening. Earl's lifetime wish was to be an illustrious author, so I had him max writing before he turned to painting for money so he got a bookstore (which is a good thing to get early on since those skilling books are very helpful).

Duke, Lady, and Princess each moved out after I'd paired them off and live in a nearby trailer park. I decided to follow Duchess, so once Countess was married, she moved out with her parents and left Countess the old house. So now I'm playing Lilac and Earl, both just about ready to die of old age, Duchess and her husband Lydell, and their kids are Logan, Leslie, and one on the way.

Duchess got me a diner when she maxed cooking, and her lifetime wish is to be a renaissance Sim. Her second skill will probably be gardening as I've had her help Lilac with her garden for some time so that she'll be able to keep it up when her mother passes. And as a bonus, getting the diner allows you to complete that opportunity where they can grow crazy things. Her third will probably be logic. Her husband Lydell is about to earn me a criminal warehouse, in honor of his father-in-law - just a few more skillpoints and a little more money. He also has a lifetime wish to be a renaissance Sim, but I'm not sure what I want him to skill once he's finished maxing athletics and logic.

I'm still not sure what I want to do with their kids - without a school, their last two traits are always randomly picked and that can throw you for a loop. If you fail to keep the pregnant mother happy on top of that... I really want to earn a school, but you need a lot of Sims in the city before you can max charisma.

So at the moment, the city consists of: two farmhouses, three trailer homes, a grocery store, a bookstore, and a diner.

lauratje86
8th Feb 2012, 08:28 PM
Thank you for the answers! :-)

I enjoyed reading about your family - how long have you been playing for? (in RL time and in sim time!) :-) Sounds like they're getting on well, and earning you plenty of community lots! Have you struggled a lot with the money aspect? I'm finding that very challenging, to say the least!

Jacob has maxed Inventing and is trying to buy a junkyard, but I can't get it to work, grrrr! :-( Have any of your sims (in any game) ever actually managed to own a junkyard. Apparently the ability to purchase junkyards was lost with some patch or the other, but I'm not sure if it was changed back at some point. I even tried rezoning the lot to small park, but Jacob still couldn't purchase it....

Current Households:

- The Wilsons - Jacob (A), Autumn (A), George (Te), Patrick (Ch), David (To) & Andrea (To)

Current Community Lots:

- Junkyard - Jacob Wilson (Sort of! He has the money but it won't let him buy the lot....)

Planned Future Community Lots

- Grocery (Autumn)
- Bookstore (George)
- Hospital (Patrick) ???
- Gym (David) ???
- Small Park (Andrea) ???

Avalikia
8th Feb 2012, 11:32 PM
Real time, it's been a few days. Sim time it's been, I dunno, something like 7 weeks I think? Possibly less - I'm bad at keeping track. Long enough that my starting Sim is very close to dying of old age and her fourth child is now an adult - her oldest is a child now. And yes, money is a constant struggle - that's the real challenge of it. And also why none of Duchess's siblings contributed anything - some of them maxed skills before I sent them on their way, but they didn't have enough money for both getting them a home (even a cheap trailer home!) plus a community lot. That's the reason why, as you can see, I'm in pursuit of rabbitholes - they allow either part time or full time careers which I hope will help with money.

I'll playtest trying to own junkyards tonight and see what I can come up with. I'll admit that I'm not super familiar with all aspects of the venue owning system, but you should definitely be able to own a small park, shouldn't you? The fall back option would be reducing your Sim's family funds by the cost of the lot in some fashion - the familyfunds cheat or in some other way. But that's not ideal at all, so I'll see what I can find out.

Edit:
Okay, I looked into the problem and discovered that a little of my info is a bit out of date. Some of the Ambitions lot types and, somewhat randomly, small parks can't be purchased. Neither can generic Visitors Allowed lots (along with No Visitors Allowed lots) but I expected that. I checked all the others I'm able to get with my expansions, though, and they're buyable. But that's why I specifically stated that I'm still playtesting - this is a big challenge and if I tested all aspects of it for potential problems then it would take a very long time. I probably wouldn't have gotten around to getting a Junkyard for awhile - thanks for that!

Anyway, after pondering upon the problem, I've decided that the best thing to do is make these lots you can't buy free, but be picky about what you are and aren't allowed to have in them. I wouldn't figure that Junkyards would be expensive anyways. I'll update my starting post accordingly, and also add some info for the combined rabbitholes from Late Night. It's my understanding that Generations didn't add any lot types, is that right?

Also, I'd really like someone with Pets to check a few things for me: Whether or not the Equestrian Center rabbithole, as well as dog parks, cat jungles, and horse ranches are buyable, which combined rabbitholes are available with that expansion and how much each costs when buying the whole thing.

lauratje86
9th Feb 2012, 11:25 AM
Awesome, thank you. Yay, my "city" (bit small for a city!) has a junkyard! :-) The only reason I went for a junkyard first is because sims can make a fair bit of money inventing - especially if they invent a Miner - and they need as much money as they can get! I used the junkyard that comes in the community lot bin - according to the info there it only cost about 3,000 simoleans anyway, so not a huge deal, I guess. And there's pretty much nothing there other than junk piles. So Small Parks can't have any skilling equipment, or a pond (makes sense!)? Just trees, other plants, tables, benches etc? So basically a spot for picnics and playing catch, yes? What about playground equipment, is that allowed?

I'm heading out to run some errands in a bit, but when I get back I'll have a look at the purchasability (that's a word in my world!) of the Pets lots and the prices of the combined rabbit holes for you :-) I'm not even sure if there are any combined ones with Pets - do you know for sure that there are? I don't think that Generations added any lot types, no. I do have Generations - am I allowed to send children to boarding school? And is the Inheritance lifetime reward allowed - the one that gives the household 30,000 simoleans in return for 30,000 lifetime happiness points (all of which have to be earned by one sim, obviously)? What about the lifetime reward that allows traits to be changed, for the youngsters who didn't attend school and hence end up with 2 negative traits when they hit YA?

**EDIT** All of the Pets lots (equestrian centre, dog/cat/horse parks) are purchaseable. The Petite Pony Equestrian Centre costs 115,000 simoleans. **END OF EDIT**

I really want a school and a city hall! Stupid relationships requirement for the Charisma skill - apparently to reach level 10 a sim needs 25 relationships, including 10 friends. It's going to be a while before there are that many sims around in the city.... Though I've discovered that, if a sim uses the Miner (made by inventors) at night, a random homeless "neighbour" is spawned to come and complain about it. Are my sims allowed to befriend/move in/marry them or not?

Which world/map are you using, by the way? Just out of interest! :-) Do you have a plan about how you want to lay your city out, or are you just doing it bit by bit, maybe starting around your founder's lot and expanding from there?

Current Households:

- The Wilsons - Jacob (A), Autumn (A), George (Te), Patrick (Te), David (C) & Andrea (C)

Current Community Lots:

- Junkyard - Jacob Wilson

Planned Future Community Lots:

- Grocery (Autumn) - she has maxed Gardening, I'm trying to save up the required 27,000 simoleans for it
- Bookstore (George) - he is very very close to maximising Writing
- Hospital (Patrick) ??? - he has 8 Logic points, and is learning potions to try to get the one to turn imaginary friends real
- Gym (David) ??? - he's actually been stargazing most of the time, and hence has 6 Logic points and nothing else.....
- Small Park (Andrea) ??? - she's going to take over Autumn's garden when she's a teen, but at the moment she's not doing much really

Possible Future Relationships:

- George is currently going steady with his imaginary friend Mary, and will marry her when Patrick gives him the potion to make her real.
- Patrick will probably also marry his imaginary friend, Catherine, though he may marry a pizza delivery person/maid instead.
- David I'm not sure about, probably a pizza delivery person/maid, if I find a nice female one!
- Andrea will marry the (much older) mailman, before divorcing him when he cheats on her with David's imaginary friend, Joan, made real.
- The mailman & imaginary friend Joan, eventually.

Only Patrick & Catherine, David & service sim and the mailman & Joan will move out and start their own households. I intend to try and get the women pregnant before they go to ensure that there will be children. Andrea and her child/children will move out eventually, but not until George has a teenage child able to take over the garden. Obviously it's going to be hard to juggle this to make sure there are never more than 8 sims on the lot - I do have a hack to allow more, is that cheating?

Avalikia
9th Feb 2012, 07:42 PM
So Small Parks can't have any skilling equipment, or a pond (makes sense!)? Just trees, other plants, tables, benches etc? So basically a spot for picnics and playing catch, yes? What about playground equipment, is that allowed?
Playground equipment would be allowed - it doesn't increase any skills. But yeah, that rule is simply to prevent people from going crazy on lots they don't have to buy.

I'm not even sure if there are any combined ones with Pets - do you know for sure that there are?
I do know - I believe that there's one that combines the grocery store and the diner, for example? I may be remembering that totally wrong about which are combined, but I know they exist. The easy way for you to check would be to load up Appaloosa Plains and check the Real Estate function there.

Am I allowed to send children to boarding school?
From what I've heard, if a child ages up at a boarding school, the trait they get is random though related to which boarding school they're at. Is that correct? If so, I see no reason not to allow boarding schools, provided that you don't intentionally avoid that.

And is the Inheritance lifetime reward allowed - the one that gives the household 30,000 simoleans in return for 30,000 lifetime happiness points (all of which have to be earned by one sim, obviously)?
And I believe that you're only allowed to earn that once per Sim? I see no reason not to allow that.

What about the lifetime reward that allows traits to be changed, for the youngsters who didn't attend school and hence end up with 2 negative traits when they hit YA?
I personally don't use that - I think that random traits are fun! But I see no reason not to allow that.

All of the Pets lots (equestrian centre, dog/cat/horse parks) are purchaseable. The Petite Pony Equestrian Centre costs 115,000 simoleans.
Thanks for checking! I'll add that info to my list. And do you think that the requirements I have for those lots are reasonable? They should be definitely earnable, but also a bit of work.

I really want a school and a city hall! Stupid relationships requirement for the Charisma skill - apparently to reach level 10 a sim needs 25 relationships, including 10 friends. It's going to be a while before there are that many sims around in the city....
I know! Though it's actually pretty realistic - you wouldn't expect a small town to have its own school or city hall unless it's of a certain size. And this makes you really, really, really want them, doesn't it?

Though I've discovered that, if a sim uses the Miner (made by inventors) at night, a random homeless "neighbour" is spawned to come and complain about it. Are my sims allowed to befriend/move in/marry them or not?
Totally fair. I believe the game will revert to using actual neighbors once you have them anyway.

Which world/map are you using, by the way? Just out of interest! :-) Do you have a plan about how you want to lay your city out, or are you just doing it bit by bit, maybe starting around your founder's lot and expanding from there?
I am actually using Overlook Bay - it's a custom world made by LeeMortis. (I'd link you to where I found it in the Sims 3 forum, but the site seems to be down right now...) But I like it because the world is very well designed, and if you load it as a new world instead of using the saved game he provides it's totally empty - all I had to do before I started was make sure all the Community lots were marked as No Visitors Allowed - many start marked as parks and such. But I'm using his lot list as a guide for where to place everything since it makes sense once the city is built up and it saves me from having to decide. Though of course my city will end up being very different from his anyway since I'm personally building everything.

I intend to try and get the women pregnant before they go to ensure that there will be children.
I did that - there's pros and cons to doing so though. The pros are that your Sim's family tree continues on, while the con is that vacant houses are actually to your advantage since they can allow story progression to move more people in, so it's not a huge tragedy if someone dies childless and leaves the house available.

Obviously it's going to be hard to juggle this to make sure there are never more than 8 sims on the lot - I do have a hack to allow more, is that cheating?
I actually use AwesomeMod with the option to allow more than 8 Sims left on myself, though the only way I've used it thus far was in getting Duke's wife pregnant before they moved out (there were 8 Sims in the household at the time). I think that going over 8 should be allowed - it's already to your advantage to move Sims out to get more residences, and having that many Sims in a house adds to the difficulty level. Also, I should note, that the way the game divides the money when someone moves out makes having too many adults in a house a bit tricky when you decide to move anyone out.

That's one thing I'm not sure if the AwesomeMod mods - the division of money when Sims move out. I know that I can use Edit Town for moving out because it doesn't give anyone extra money when I do that. But what it does (for me at least) is take the amount of cash on hand, and divide it by the number of Sims YA and older, and the number of Sims you move out each take their share with them. And the dinky trailer homes I got for Duchess's three older siblings were just over $10,000 each. So if you have 8 Sims YA and older, and you want to move just one of them out into a dinky home by themselves, you'd need over $80,000 cash on hand. If you moved 2 of them at once, you'd need over $40,000 cash on hand - just for a minimal home. That's why the three oldest all got such terrible homes - I also got the grocery store and the bookstore around the same time, so it was a juggling act making sure her siblings could move out all all. By the time Duchess and Countess were ready to split, on the other hand, Earl was pumping out masterpieces and they were rolling in money and both farm houses are pretty decent - a part of the reason why Duchess took her parents with her is because she'd get a bigger share of the money that way, though Lilac has been very helpful watching the grandkids while their parents skill and Earl keeps churning out paintings.

Anyway, I'll admit that I haven't been playing my own very much because I got distracted by the Midnight Sun Challenge. I should probably attempt to juggle playing both. Though I find it hilarious that you've planned an affair and divorce so far in advance, lol. I have a fun tip though: see if you can't find a way to memorialize who earned each lot - as time passes and your city grows, it adds a sense of history to the place.

Jaguwar
10th Feb 2012, 04:12 AM
Ok, this is the most interesting challenge I've seen yet. I absolutely LOVE this! Unfortunately, I've got 6 contests running right now and don't have time to really "play", but I've bookmarked this so I can come back for the rules in a few weeks and give this a go.

ReyaD
10th Feb 2012, 04:13 AM
Hardest... challenge... EVER. But seriously so addicting. Hope my legacy readers don't catch me on here >_>

I started playing with my founder, Ginger Evans (my first attempt at something similar to a Sims 3 Plant Sim minus the hair). Despite having no celebrity stars, three paparazzi were randomly generated onto her lot early on in the game and married one of them (Jarrett). Jarett came with a couple points in charisma, and through the use of every NPC I could find, plus Ginger and their children I'm hoping to get him to max his charisma skill and logic so I can get a school started.

Ginger meanwhile has a garden, but I'm trying to focus on her writing skill so I can get a bookstore. They've had two sons so far. Aden, the oldest, just became a child and will be focusing on his gardening skill in order to get a grocery store. Boyden is still a toddler and I dunno if I'm going to skill him into anything.

Ginger got to 30k lifetime points really quickly so I used that to get her the inheritance reward, and then built two 14K houses and moved in two new families (Into an empty lot, MC to add to MY active family without receiving money, and then move out via phone to the new houses).

Oh and the extra-homes layout because I am QUITE proud of it:
http://i1083.photobucket.com/albums/j386/Rey4rey4/Screenshot-8050.jpg

In the spirit of how laura put her Info:

Current Households:

Evans: Ginger Evans (YA), Jarrett Evans (A), Aden Evans (C), Boyden Evans (To)

Starr: Vance Starr (YA), Nadia Starr (YA), Maureen Starr (C)

Sabo-Dennis: Glimmer Sabo (YA), Angelo Dennis (YA), Glimmer's unborn baby

Current Lots:

- 2 Residential Lots

Planned Future Lots:

- Bookstore (Ginger. 6/10 Writing skill)
- School (Jarrett. 8/10 Logic. 7/10 Charisma)
- Grocery/Supermarket (Aden. 0/10 Gardening skill)

Buckley
10th Feb 2012, 04:56 AM
Caught you Reya! ;)

This looks like an awesome challenge! I really want to give it a go now. Great idea, Avalikia! Maybe I'll start this tomorrow. :)

Avalikia
10th Feb 2012, 10:11 AM
Yay for more people!
Hardest... challenge... EVER.
Oh, believe me I've seen worse - much, much worse. I consider this challenge to be more fun gameplay and less actual challenge. Then again, I've been playing challenges since the Sims 1 so I have a lot of experience doing crazy things to Sims.

Into an empty lot, MC to add to MY active family without receiving money, and then move out via phone to the new houses.
Whoa, hold on a sec! Let's be clear on this: Moving in Sims by befriending and asking to move in is perfectly okay. Bypassing the befriending process (not to mention the meeting process, which can be the hardest part sometimes) using a mod (or Edit Town for that matter) to move them in is considered cheating. It's also considered cheating to use a mod to force the game to generate new Sims for you (I don't know if you did that, what you said was unclear).

Basically, any way built into the game itself to get new Sims is legit, while anything you need a mod to do is not. So it's not simply a matter of whether or not you have the money - getting the Sims to put in it somehow is a part of earning a new residence.

That said, I'm impressed that you're trying to max Charisma this early on - I'm curious to see if you can pull it off. I know that the game generates enough NPCs for you to max Charisma when you build a town, but meeting all of them can be difficult.

Klevkin
10th Feb 2012, 10:50 AM
Caught both of you :P Reya and Buckley hehe :P

But I'm intrigued as well :D I think I might start this after the weekend (oh noooos, managing two games....not sure how i'm going to pull that off...)

lauratje86
10th Feb 2012, 01:55 PM
Yay, more people! Thank you for all the answers, Avalikia :-) My sims are certainly going to be saving up the lifetime reward points to get the Inheritance reward! 30,000 simoleans would go a long way - especially to allow the kids to move out when they become adults. I am indeed planning things in advance at the moment - to try and get as many households as I can, but with a storyline to go with it. I'm also considering sending Jacob on holiday to France, partly to buy nectar-making stuff and fruit for Autumn to plant, and also to meet some sims there and then invite them to stay when he gets home and have them move in (and then out into new houses, when there's enough money - or they may marry/date the children when they grow up). If I do, I'll probably send him not long before he dies, as I'm focussing on earning money at the moment. The Miner's are awesome!

I think that children who go to boarding school are sent home to age up, so you can pick their trait. Is that still alright? I'm not sure about that though - I've never had a child stay at boarding school until the aged up, so I don't really know how it works.

I'm currently playing this, and a version of the Midnight Sun Challenge, so I'm not dedicating all my time to this one, though it's been my challenge of choice for the last few days!

I think that Awesomemod does change the way that money is divided up when sims move out. I seem to have to do it as follows:

- make sure my family has enough money to buy another house
- use the "move" option on the phone/computer
- select the sim(s) who is/are moving out, and choose them a house
- make them the active family, so they take all the money with them, and hence can afford a house
- when they have moved into their new home, make the original family active again

This seems like a tricky way of doing it - I may download Awesomemod just for the money dividing, unless anyone knows of another mod that does the same thing? **EDIT** Oh, never mind, I downloaded the Mover mod from NRaas and that seems to do what I want :-) And you can set the percentage of the available money that a sim takes with them yourself too! I love Twallan's mods! **END OF EDIT**

Current Households:

- The Wilsons - Jacob (A), Autumn (A), George (Te), Patrick (Te), David (Te), Andrea (C) & Max (adult small dog)

Current Community Lots:

- Junkyard - Jacob Wilson
- Grocery Store - Autumn Wilson

Planned Future Community Lots:

- Bookstore (George) - he has maxed Writing, so they're saving 27,000 simoleans for the bookstore (or maybe 80,000 simoleans for a bookstore/day spa combo lot!)
- Hospital (Patrick) ??? - he has 8 Logic points from learning potions, and has now learned the one to turn imaginary friends real! :-D He's going to make lots of the potions before he moves out - at least 6, I think.....
- Fishing Spot (David) ??? - he's actually been stargazing most of the time, and hence has 6 Logic points, and also 1 fishing point.....
- Small Park or Salon (Andrea) ??? - she's going to take over Autumn's garden when she's a teen, but at the moment she's painting to earn a bit of money, and has Painting level 5

ReyaD
10th Feb 2012, 04:29 PM
I only moved the families into mine in order to move them out again using the funds of my family, and not to have them buy the house on their own (since Twallan's mod usually pushes them into a home that has the beds/cribs they need). And by shift clicking them in my active family gains no money or relationship status. As for meeting them and causing them to become friends... one thing I've noticed is that without any community lots, the extra families tend to stay locked up in their houses, which are right next to my active lot. So by default is it really considered cheating when reasonably it wouldn't have taken any extra effort to meet them the old fashioned way?

The game didn't create my new families, I did, and moved them into an empty lot across the street so they wouldn't buy the two pre-made homes I'd just plopped down for them.

As for Charisma, Jarret has 17 Accquaintances and 7 friends. It may actually be possible to max charisma in gen 1 as I haven't even called over a maid/buttler/repo man yet and thats three more NPCs right there.

Avalikia
10th Feb 2012, 07:37 PM
30,000 simoleans would go a long way - especially to allow the kids to move out when they become adults.
30,000 points can be very helpful in other ways too - that's why this is allowed.

I think that children who go to boarding school are sent home to age up, so you can pick their trait. Is that still alright?
How about I give you official permission to test it with one of your kids? My info says that if they stay in the boarding school that they age up there and you don't pick their trait, though if they're sent home to a place with no school I wonder what the game mechanics would make of the situation when it decides if you get to pick their trait? I'd have to disallow the boarding school until you get a school in your town if it lets you pick traits.

I think that Awesomemod does change the way that money is divided up when sims move out.
Well, I consider anything that mods how the money is divided as fine. It's whether or not you dodge the game giving you free money that matters. I should probably add a listing of which mod effects are and aren't okay to the original post, but I'll do that later when I have the time to reread everything we've already talked about. I may steal your method as a suggestion for modless users.

I may download Awesomemod just for the money dividing,
Given how expansive the AwesomeMod is, I wouldn't recommend downloading it for any one thing - though I do highly recommend it for its combined positive effects.

As for meeting them and causing them to become friends... one thing I've noticed is that without any community lots, the extra families tend to stay locked up in their houses, which are right next to my active lot. So by default is it really considered cheating when reasonably it wouldn't have taken any extra effort to meet them the old fashioned way?
It would have taken extra effort, as getting one of your Sims over there to talk to them and befriending them takes time out of their day which could have been used for skilling, and it takes effort on your part as a player to supervise the socializing to make sure it goes well. Just because it isn't hard, doesn't mean it's no extra effort.

The game didn't create my new families, I did,You may make 1 CAS Sim in this world, and 1 only.
There's your problem.

It may actually be possible to max charisma in gen 1 as I haven't even called over a maid/buttler/repo man yet and thats three more NPCs right there.
Oh, I know it's possible, but it's also very difficult.

mamaca0076
11th Feb 2012, 02:24 AM
Would a mod that allows near relative relations allowed. So that cousins could marry instead of only second or third cousins.


Also, as long as the house they live in is house that has everything the family needs am I allowed to switch active families and am I allowed to switch back to the original family?

Avalikia
11th Feb 2012, 03:52 AM
Hmm, I think that allowing first cousin marriage would make this too easy - it's very easy to directly make a Sim's siblings have kids by making them pregnant before you move them into their own house. Which means that Sim's kids would have no problem finding a cousin to marry. So no.

And yes, as long as your Sims are in actual houses, you can freely switch around to other households whenever you want.

lauratje86
11th Feb 2012, 11:55 AM
30,000 points can be very helpful in other ways too - that's why this is allowed.

How about I give you official permission to test it with one of your kids? My info says that if they stay in the boarding school that they age up there and you don't pick their trait, though if they're sent home to a place with no school I wonder what the game mechanics would make of the situation when it decides if you get to pick their trait? I'd have to disallow the boarding school until you get a school in your town if it lets you pick traits.


Yes, that's true - that's probably why I didn't think about the inheritance until recently. Both Jacob and Autumn have earned more than enough points to get the inheritance, but they spent them all on other stuff - fast learner, better prices for inventions and fireproof homestead, mainly. I'm hoping that each child will earn the Inheritance reward before they move out - that'll allow them to get a decent house (with cribs and enough beds, so that Twallan's SP will let them have babies without them wanting to move house) and leave some money available for buying community lots.

I will test it, but it won't be until the next generation of kiddies, as I want this lot to stay home where they can skill faster and earn money instead of costing it! I plan for Andrea to have one child whilst still living at home, so when that child is a child I will send her to boarding school and see what happens. It looks like they do get the traits selected automatically, but I want to see for myself! :-)

I have another question:

Is it allowed to move people in that a sim met when on vacation? I'm assuming yes, as you said somewhere that it was allowed to move in/get new sims by any method other than making them - I think maybe when I asked if it was ok to make imaginary friends real....

I'm really really enjoying this challenge! I'm so glad you shared it before you finished play testing it, otherwise it would've been ages before I got to have a go! :-)

mamaca0076
11th Feb 2012, 04:35 PM
Hmm, I think that allowing first cousin marriage would make this too easy - it's very easy to directly make a Sim's siblings have kids by making them pregnant before you move them into their own house. Which means that Sim's kids would have no problem finding a cousin to marry. So no.

And yes, as long as your Sims are in actual houses, you can freely switch around to other households whenever you want.

Okay, cool. I'm going to try this one as soon as I'm not doped up on meds and able to focus on more than one thing at a time.

lauratje86
11th Feb 2012, 04:49 PM
So much for my cunning plan! I forgot that I had a risky Woohoo mod installed, which replaces Woohoo with Risky Woohoo, and now Autumn is pregnant, when she should've been aging up to elder! Ooopsie baby on its way! :-) When the baby's been born Jacob and Autumn are off to France to meet some new people, as well as buying grapes and other fruits for Autumn's garden and nectar making equipment and books.... Jacob is an elder now, and Autumn will age up as soon as the baby's been born. George will become a YA later today, and Andrea will become a teen.

**EDIT** Baby Edward has been welcomed to the Wilson family - even though he was completely unplanned! Autumn is now an elder, and she and Jacob just got back from a holiday in France. They found lots of gems and things whilst they were there, and made about 30,000 simoleans from them! Jacob has invited his friend Napoleon to visit, and may ask him to move to Sunset Valley - if he does, he'll probably bring his wife over as well. George is now a young adult, and is looking forward to marrying childhood sweetheart and imaginary friend Mary. Andrea is a teen, and is considering getting a job at her Mum's grocery store. Patrick will age up in a few days, and can't wait to move out into his own place - probably with imaginary-friend-soon-to-be-made-real Catherine.

**EDIT AGAIN** George is now married to the no-longer-imaginary Mary, Patrick is an adult and is in a relationship with his no-longer-imaginary Catherine. They, and Max, will be moving out to their own place soon, but I think that I may get her pregnant first. Catherine is ok looking, Mary is quite pretty. I love her hair colour. They both have nice eyes - I like getting some unusual genes in without having to make weird-looking humans. Jacob maxed handiness, which got him enough lifetime aspiration points to get an Inheritance - George now owns a bookstore, and there's plenty of money for Patrick and Catherine to get themselves a nice new home!

**EDIT AGAIN AGAIN** Patrick, Catherine and Max have moved out into their own home, which cost about 15,000 simoleans. They also took 5,000 with them. Catherine is pregnant (I think!) with their first child. Oh, and before they moved out they got married :-) Patrick left 5 or 6 of the potions to turn imaginary friends with him back at his childhood home when he left - he's found love and happiness with his "imaginary friend", and now his younger siblings will all be able to make their friends real too, if they want to! Thanks to the sale of a heart-cut soulstone, amongst other things, the original Wilson household still has about 40,000 simoleans on hand. David will be growing up and moving out soon - he's going to buy a graveyard before he goes, I think, as his parents don't have much time left now - especially his Dad. He may also go on a trip abroad before he moves out, to find himself a wife :-)

Current Households:

- The Wilsons - Jacob (E), Autumn (E), George (YA), David (Te), Andrea (Te), Edward (To) & Mary (YA friend made real)
- The Wilsons - Patrick (YA), Catherine (YA friend made real), Max (adult small dog) & Unborn Baby

Current Community Lots:

- Junkyard - Jacob Wilson
- Grocery Store - Autumn Wilson
- Bookstore - George Wilson

Planned Future Community Lots:

- Fishing Spot or Graveyard (David) ??? - he's actually been stargazing most of the time, and hence has 6 Logic points, and also 4 fishing points.....
- Small Park or Salon (Andrea) ??? - she's going to take over Autumn's garden when she's a teen, but at the moment she's painting to earn a bit of money, and has Painting level 7

Avalikia
11th Feb 2012, 08:06 PM
Is it allowed to move people in that a sim met when on vacation? I'm assuming yes, as you said somewhere that it was allowed to move in/get new sims by any method other than making them - I think maybe when I asked if it was ok to make imaginary friends real....
Your assumption is correct.

ReyaD
11th Feb 2012, 08:39 PM
There's your problem.

... I swear that wasn't there last time I looked >_>

Well, seeing as I've already broken the rules I guess I'm out lol. But I did fall in love with this challenge so I hope you don't mind me continuing with just that rule edited out.

And since I obviously can't do a challenge without coming up with a story for it... Evans: From the Ground Up (http://evansimslegacy.blogspot.com/)

Avalikia
12th Feb 2012, 12:55 AM
Hey, taking a challenge and tweaking the rules just a little just to suit your tastes is tradition! Just so long as you don't claim that you're doing it perfectly right. ;) But I'm really glad that you've taken it up and are continuing on anyway - I just might have followed the links in your sig and become a fan of your stories... And I think it's awesome to have someone writing a story based on my challenge!

I've tried writing stories myself, but I never remember to take enough pics. And when I do, I can never remember why I took them. And if I manage that, it seems to always be while I'm doing something I get bored of and never finish. :p

Klevkin
13th Feb 2012, 12:43 PM
Rofl, cece, since when are you ruled out when you break a rule? I think you should continue and just go like, hey made a mistake!

I've emptied out Hidden Springs for this, realizing one thing though, all those community lots like school and city hall, how are you going to build those back? I am not that familiar with the possibilities of real estate, never explored that feature, but are you allowed to build all of those through the venue menu??

I'm also tweaking it a bit, my starter sim is the main character of my random legacy, and I want him to marry the sim from cece's random legacy (they are sort of made for each so there is actually no way the watcher (sorry cece :P) will let him get offspring), so I am not technically creating another sim in CAS or adding it to the world. What I am going to do is replace one of the NPC sims with her, so actually, it changes nothing in the challenge, won't make it easier or give me an advantage, just that I get to start out with the couple i want :).

EDIT: I had a question when I clicked edit, but then I forgot... :wtf:

ReyaD
13th Feb 2012, 04:05 PM
Klevkin:

All of the "rabbit hole" venues (the actual buildings) can be found under the community lots build section I believe. That button that looks like a little building on the right-most side of the screen. (I suck at giving directions. So sue me!)

Once you're on an empty community lot of whatever size you can pick one of the rabbit hole buildings and plop it down wherever you'd like. That's all it takes.

Klevkin
13th Feb 2012, 04:27 PM
in Edit Town I take it?? I'm still working on my mancave for Ryan :)

so perhaps I'm just weird, I just remembered my question btw, but would it be a strange decision to start out with the consignment store?

lauratje86
13th Feb 2012, 05:25 PM
so perhaps I'm just weird, I just remembered my question btw, but would it be a strange decision to start out with the consignment store?

I considered starting with the consignment store, but decided that I wanted my sims to have a junkyard that they could visit for scrap before I started one of them sculpting so that I could have them make metal sculptures when they made enough money.

I reckon that sculpting would make a decent amount of money for a starter sim though, and a consignment store would be incredibly useful as for the first generation or more sims will be making money by selling stuff they've made or collected, and with a consignment store they'll get more money.

So I guess my answer is, no, it's not strange at all (imo)! :-)

Klevkin
13th Feb 2012, 06:27 PM
So, with scrap you can sculpt metal structures? Can't you do those without as well?? I'm not sure, another one of those aspects I never dug into that much...you might be right though if that's the case, I'll look into the junkyard bit as well :)

lauratje86
13th Feb 2012, 06:41 PM
I remember making a Sculptor sim once and not being able to figure out how to make metal sculptures until I looked it up online somewhere and discovered that they have to collect scrap (or acquire it somehow) as they can't buy it through the sculpting station like they can with the inventing bench. There are loads of other types of sculptures that they can make, even without scrap, so it's still doable, definitely.

Also, I think that, if they also had an inventing bench, they could purchase scrap through that and then put it in their inventory and use it to make sculptures. Never tried it myself, but I can't see why it wouldn't work!

I'm starting another version of this challenge, to play alongside the Wilsons, because I want to try a different approach to it and see how that goes. I get bored playing just one save game, so this attempt, plus the Perfect Genetics challenge, plus the Isle of the Midnight Sun challenge plus the Wilsons should keep me interested in the game :-)

*EDITED TO ADD** Copied from Carl's Sims 3 Guide (http://www.carls-sims-3-guide.com/skills/ambitions/sculpting/):

Metal: Level 1, 3 Scrap - 6 Hours. About 4x higher values than clay (comparatively)
Head to the Junk Yard to get scrap, unless your Sim is a real Da Vinci and has an Inventor's Scraptronic Workbench and you want to buy them that way. Metal has its own types of objects, and there are 5 types to discover: a chair, a SimBot statue, a metal Sim, a horse and the 'shapely conundrum'. Your Sim can catch fire, and it happens quite a lot so hopefully there's a shower near your work area! Metal are not the best type for this reason, and that nothing about it really shines. Get the statues for the cool factor and move on.

ReyaD
13th Feb 2012, 07:24 PM
*head-desk* i hadn't even thought about sculpting! Dammit, and here Iwas trying to get everyone the painting skill. At least now I have an idea for Maureen...

I might be mixing this challenge with the Perfect Genetics one as well, because my fitst heir came out a clone of his mother, and it would be fun to have green skin and purple eyes being passed down.

Klevkin
13th Feb 2012, 07:37 PM
I'll try that out, with the inventing bench :) see if that works. Though the mancave I was creating for my sim crashed just before I had to go and eat and throw the children to bed.

Don't you just love Carls sims 3 guide?? I know I do :D

EDIT: cece, i'd really reconsider that, I have a save for the genetics thing and honestly, my first heir took me 16 children before I got one....

lauratje86
13th Feb 2012, 09:05 PM
I decided that my second go (which I'll be doing concurrently with my first go!) should have my selfsim as the founder, though she's not exactly doing stuff that's I'd do in real life - she's been sculpting like crazy, with a short break to befriend the mail woman (Alma Tanti) and ask her to move in, and to befriend the mail man (Graham Underwood) who replaced Alma - he's going to father some children with my selfsim, I reckon. So my selfsim's been sculpting, and Alma's been writing novels - and they still hardly have any money :-(

**EDIT** Mail man Graham has now moved in, as has Paparazzi Dave Ramsey, who'd been hanging round when Laura gained a celebrity star from sculpting. Laura just gave birth to Graham's son, Marcus, and Alma is trying for a baby with Dave - she becomes an elder in 5 days, so she's in a hurry to conceive! **END OF EDIT**

**EDIT AGAIN** Alma got pregnant, and the baby has just been born. It's a little girl, named Danielle. She will be Alma's only child, as Alma becomes an elder in a couple of days. Marcus will become a toddler later today - I can't wait to see what he looks like! There was a massive fire whilst Alma was pregnant - Laura was fixing the washing machine and it caught fire, eek! She and Dave both caught fire, but luckily Dave managed to put the fire out. The washing machine and sink were both destroyed though :-( Graham, the coward, was cowering in the living room throughout the whole thing.... **END OF EDIT**

**EDIT AGAIN AGAIN** Laura and Graham got married in the back garden, by the apple trees, just before she became an adult. Graham will become an elder tomorrow. Alma and Dave also want to get married, and intend to do so tomorrow, as she is due to become an elder later that evening. Marcus hasn't learned any skills yet, because everyone's been so busy planning weddings, but he'll be a toddler for 4 more days so it should be ok. He has his Mum's dark brown hair and his Dad's violet eyes. He's quite cute! The newlywed Underwoods are very happy, and the soon-to-be Ramseys hope to be equally happy together! Laura cashed in some lifetime reward points for an inheritance, which they plan to use to expand the house and send Marcus and Danielle to boarding school. Laura is a two-star celebrity and Graham is a one-star celebrity. **END OF EDIT**

**EDIT AGAIN AGAIN AGAIN** Alma and Dave got married at sunset in the back garden, looking out over Sunset Valley, not long before Alma became an elder. Marcus has been potty trained and is learning to talk from Dave and Laura. Danielle is now a toddler, with ginger hair (could've come from either parent!) and blue eyes. She's quite cute - and has way better traits than Marcus too.... The house has been expanded, and now has 4 bedrooms, 2 with en-suite bathrooms and the other 2 share a jack-and-jill bathroom, a large kitchen-diner, and a living room. **END OF EDIT**

**EDIT AGAIN AGAIN AGAIN AGAIN** Graham is now also an elder, and he has mastered Sculpting. Alma is close to maxing Writing, Dave is close to maxing Fishing and Laura is close to maxing Gardening. Thanks to an Inheritance reward earned by Graham the household has about 40,000 simoleans at the moment - when Dave earns an Inheritance as well they'll have a high enough net worth to get Laura her LTW. Marcus has aged up to a child, and Laura enrolled him in the Peace And Love boarding school. He'll be playing with blocks and hanging out with his parents and the others until the bus comes to get him. Danielle has been potty trained and is learning to talk. Oh, and Laura is pregnant again. Both she and Graham are hoping for another son. **END OF EDIT**

Question: Do NPC's (like mail carriers etc) usually bring 20,000 simoleans with them when they move in, or is that happening because I have lots of mods and things? I wasn't sure, so i didn't keep the money...

You're very brave if you do decide to do the Perfect Genetics thing too, ReyaD! Like klevkin said, it can require an awful lot of kiddies to get an heir..... So you got lucky in this first generation, but who knows how many it may take next generation! :-D

Klevkin, yes, I love Carl's Sims 3 guide! :-D When I switched from playing The Sims 2 to the Sims 3 last Christmas I was amazed by the amount of stuff I didn't know...! It's been absolutely invaluable :-)

Current Households:

- The Underwoods - Laura Underwood (A), Alma Ramsey (E), Graham Underwood (E), Dave Ramsey (A), Marcus Underwood (C), Danielle Ramsey (T), Unborn Baby Underwood (UB)

Current Community Lots:

- None!

Planned Future Community Lots

- Supermarket (or Small Park) (Laura) (8 Gardening/8 Sculpting)
- Bookstore (Alma) (9 Writing)
- Consignment Store (Graham) (10 Sculpting)
- Fishing Spot (Dave) (9 Fishing/6 Photography)
- Undecided; maybe a Graveyard? (Marcus)
- Undecided; maybe a Salon, as she's Artistic (Danielle)

ReyaD
15th Feb 2012, 04:37 AM
I think instead of the full on perfect genetics, I'll try to stick with just the green skin. If I need to have a dozen babies before I get one with green skin, so be it!

Oh and CH. 2 is up. http://evansimslegacy.blogspot.com/2012/02/ch-2-merit-of-school.html

I'm trying for an update at least once a week, possibly twice. But still unsure about it. At least I have a more or less solid plot for the first few gens of this.

Avalikia
15th Feb 2012, 05:45 AM
Wanted to give you guys a quick heads up: I'm planning on going though the entire rules again and doing an update soon - mostly rewording things to make what I mean by them easier to understand. Some of the questions and comments you guys have been making have been pointing out to me that some of it isn't as crystal clear as it could be. That said, there's probably not going to be much by the way of actual changes except possibly to the rules regarding moving Sims around - that's one of the subjects I need to clarify better and I'm starting to see where that has high potential of being abused if I don't set some very solid rules for it. It might take me a couple of days though - my other computer hobby is online roleplaying and my website has had a surge of activity over the past few days.

Klevkin
15th Feb 2012, 07:31 AM
Take your time Avalikia :D, not everything has to be perfect from the get go on :) even the random legacy (that has been around like for ever) still gets changed!

@Laura, you're going strong! I think it will take ages for me to even get where you are right now :) I'm forcing myself to take my time to write my blog for this challenge. And I also want to play my random one :) which I had the habit with of updating every day except the weekends....I still want to keep that up :P

Right, so my starter sim has already made it through the first day :P got him sculpting, so I can get a consignment store :)

EDIT: Chapter 1.1 Waking up (http://purposeoflifelegacy.blogspot.com/2012/02/11-waking-up.html)

lauratje86
15th Feb 2012, 12:12 PM
ReyaD - good plan! :-) The skin is cool. Am I right in thinking that skin can't come back in the next generation if a parent doesn't have it - ie can't be inherited from grandparents? I am enjoying your story :-) I think that Maureen's my favourite so far.

Klevkin - Well, it would take me a lot longer if I was writing a story as well - I did start taking photos, but then I got lazy/forgetful - it only lasted about 1 sim day! :-D I did take some of the weddings though. I love wedding photos, be the sim or RL! I'm loving your story - what an awesome start! I'm glad some people have decided to document it properly, I love reading stories but I never have the patience to write them myself, so you'll all have to make do with my randomly long updates in posts I'm afraid.... Or ignore them if you think they're boring! :-D Sculpting is totally a good plan, I reckon, good luck with it! :-) One of my sims has made almost 25,000 simoleans from sculpting - and he was the third adult in the house (ie after my founder and her best friend), so he has only been there a few weeks or so. He does have the Savvy Sculptor trait and the lifetime reward that makes sculptures worth more though..... The best friend, who was the second to move in, is now making over 5,000 per week in royalties from writing novels, which is nice :-) My selfsim and the best friend's husband are a gardener and a fisherman respectively, so they don't make a lot of cash. As I have a mod that stops sims from being able to buy food using the fridge, they need to garden in order to eat! They pretty much live off Autumn Salad and P&J Sandwiches :-D

I know I asked this before, but does anyone know if NPCs like mailmen and pizza delivery people bring 20,000 simoleans when they move in in an unmodded game? I familyfunded the money away, but if it's normal I'll give it back to them - the family could really do with 40,000 simoleans if it's "legal"! :-) I'll ask in the Stupid Questions thread too....

Current Households:

- The Underwoods - Laura Underwood (A), Alma Ramsey (E), Graham Underwood (E), Dave Ramsey (A), Marcus Underwood (Te), Danielle Ramsey (Te), Rebecca Underwood (To), Kayleigh Underwood (To)

Current Community Lots:

- Supermarket (Laura)
- Bookstore (Alma)
- Fishing Spot (Dave)

(I did briefly have a consignment store, but it wouldn't work, so the family sold it and I deleted it from the 'hood and they bought the other three lots instead...)

Planned Future Community Lots

- Consignment Store (Graham) (10 Sculpting)
- Undecided; maybe a Graveyard? (Marcus)
- Undecided; maybe a Salon, as she's Artistic (Danielle)
- Undecided (Rebecca)
- Undecided (Kayleigh)

Wyldhawke
15th Feb 2012, 05:09 PM
First, I really really really like this idea. :gjob: Seems much more comprehensive than the BACC (build a city), and better tailored to a non-modified/cheated Sims 3 style gameplay. I am definitely going to do this one - soon as I can find/build a world I feel is suitable.

*- Pets Rabbitholes:
Equestrian Center - Max Riding, and buy (not partner) the rabbit hole. ($115,000)

*- Pets Other Lots:
Dog Park - Must complete the Canine Companion Lifetime Wish, and must purchase the lot.
Cat Jungle - Must complete the Cat Herder Lifetime Wish, and must purchase the lot.
Horse Ranch - Must complete the Jockey Lifetime Wish, and must purchase the lot.

You did not mention the Pet shop.. Granted, it isn't it's own type of lot, but for those of us who got the Limited edition, there should be some guidelines about starting one of those. Perhaps requiring the "Zoologist" achievement (or "Ark Builder") and purchasing the lot?

A note on the combined rabbitholes that came with Pets:
These may also be earned, but one Sim must meet all the skill requirements for the entire rabbithole and purchase the rabbithole if they can, similar to the ones for Late Night - I just don't know what they are or how much any of them cost.

* = Tentative, as I do not have the required expansion and don't know if it's reasonable.

What exact information would you need to figure out specifics for the pets expansion. I have it (actually, have all expansions and stuff packs except the Master Suite one) and would be willing to help you out on those rules, if you'd like? (EDIT: (I read further in the forum thread, and I found more or less what you're looking for, I'll see if I can find out prices/buyability on the pets lots types this afternoon)

Edit:
Okay, I looked into the problem and discovered that a little of my info is a bit out of date. Some of the Ambitions lot types and, somewhat randomly, small parks can't be purchased. Neither can generic Visitors Allowed lots (along with No Visitors Allowed lots) but I expected that. I checked all the others I'm able to get with my expansions, though, and they're buyable. But that's why I specifically stated that I'm still playtesting - this is a big challenge and if I tested all aspects of it for potential problems then it would take a very long time. I probably wouldn't have gotten around to getting a Junkyard for awhile - thanks for that!

Anyway, after pondering upon the problem, I've decided that the best thing to do is make these lots you can't buy free, but be picky about what you are and aren't allowed to have in them. I wouldn't figure that Junkyards would be expensive anyways. I'll update my starting post accordingly, and also add some info for the combined rabbitholes from Late Night. It's my understanding that Generations didn't add any lot types, is that right?

What about using the familyfunds cheat to subtract whatever amount needed for construction (or, at least, a close approximation).. Basically, add up the furniture/amenities costs from the edit town "buy" and "build" mode (or wait, can't you see the lot's value on the info tag in edit town mode?? - I'll see if I can remember to check that too..) That way, you actually DID spend the money to earn the lot - it just simply becomes "community property" - i.e. like you donated it to the town. (No tax write-offs, though.. :rofl: )

Oh, and @Klevkin:
To put in the rabbithole buildings, all you need to do is (well, after you have the empty lot for it) go to the Buy/Build mode for that lot, and under your "Build" menu, in the upper(ish) right hand side, you'll see a button that looks a bit like a building/stubby skyscraper. All of your community objects / rabbitholes that you can place are in there. (hopefully that explained it well enough). I had trouble with this when I was trying to custom builds some community lots a while back for another challenge - I ended up finding the stuff by clicking on the "Collections" button in Buy Mode - the expansion pack (and the town life stuff pack one) have the rabbit holes buildings in them)

P.s.: one more question. There are some other "rabbit hole" type buildings that can be placed in community lots... (example(s): The "Town Life Stuff" rabbit hole buildings, the buildings I got from the Dr. Pepper caps - like the movie theater and the stadium - and the free (from the Sims store) Ford Focus Sky Diving Center) ... how would you figure out the requirements/buy costs for putting those up? The community objects themselves show up as costing 0 simoleons, and I haven't checked if they're buyable as venues (but I suppose I can..)

So, yeah - to sum up - love the challenge, will check buying prices on the Pets venues (and hopefully the other rabbit hole venues I mentioned as well.. trying to brainstorm a way to do that tho..... guess make a new community lot and just plop one down on it, then go to a rich family and see how much it costs to buy outright or if you can?) ... errr :faceslap: one other teensey question... any ideas of where to get a good world, probably about med size, that isn't going to kill my poor computer with load times, and plenty of spaces to build? :help: .. must... find.. world... I am still waaay too much of a newbie on the build a world to put one together quickly for this, and I want to get started on it in next couple days!! :up:

lauratje86
15th Feb 2012, 05:31 PM
Welcome Wyldhawke! :-) This is indeed an awesome challenge, it's seriously a lot of fun, and has really got me hooked on my game (though whether that's a good thing or not is up for debate!) :-D I hope you manage to find a suitable world/map soon so you can get started! I used Sunset Valley 2 (http://forum.thesims3.com/jforum/posts/list/427474.page) , by Magic_Dancer, which has lots of flat spaces for building, though it is a large world.....

In my game, one of my sims died of old age. RIP Alma Ramsey! She was a writer, so it's bye-bye to all those royalties now, blah! :-( Oh, and a stray cat randomly died on the porch, so he (she?) is also buried in the orchard, next to Alma. The household is about to buy a graveyard though, with a pet section, so they'll both be moved to there soon.

Graham Underwood (my selfsim's husband) has now also died. Laura, devastated by the death of her husband and wanting a friend around the house, asked consignment store salesperson Luke Lindley to move in with them, which he did.

Marcus and Danielle got married today, at Dave Ramsey Falls. It was a nice wedding, and Laura is already waiting for grandchildren to materialise! :-) Wedding photos can be viewed here (http://www.modthesims.info/showthread.php?p=3783147#post3783147), and there is an engagement photo here (http://www.modthesims.info/showthread.php?p=3783142#post3783142).

Current Households:

- The Underwoods - Laura Underwood (E), Dave Ramsey (E), Luke Lindley (A), Marcus Underwood (YA), Danielle Ramsey Underwood (YA), Rebecca Underwood (Te), Kayleigh Underwood (Te)

Current Community Lots:

- Supermarket (Laura)
- Bookstore (Alma)
- Fishing Spot (Dave)
- Consignment Store (Graham)
- Graveyard (Kayleigh)
- Laundrette (Rebecca)
- Military Base (Luke)

Planned Future Community Lots

- Junkyard (Marcus) (Inventing 8)
- Undecided; maybe a Salon, as she's Artistic, or one of the clubs that requires one instrument to be maxed + one celebrity star (Danielle) (Painting 3, Guitar 7)

Wyldhawke
16th Feb 2012, 03:56 AM
Oh, I like that Sunset Valley 2! I found another called Horse Head Island on the exchange, quite a bit smaller, and has a couple of non-empty lots, but still a very nice one... http://www.thesims3.com/assetDetail.html?assetId=4864581

.. Now to create my first sim and off I go!

Klevkin
16th Feb 2012, 09:16 AM
Klevkin - Well, it would take me a lot longer if I was writing a story as well - I did start taking photos, but then I got lazy/forgetful - it only lasted about 1 sim day! :-D I did take some of the weddings though. I love wedding photos, be the sim or RL! I'm loving your story - what an awesome start! I'm glad some people have decided to document it properly, I love reading stories but I never have the patience to write them myself, so you'll all have to make do with my randomly long updates in posts I'm afraid.... Or ignore them if you think they're boring! :-D Sculpting is totally a good plan, I reckon, good luck with it! :-) One of my sims has made almost 25,000 simoleans from sculpting - and he was the third adult in the house (ie after my founder and her best friend), so he has only been there a few weeks or so. He does have the Savvy Sculptor trait and the lifetime reward that makes sculptures worth more though..... The best friend, who was the second to move in, is now making over 5,000 per week in royalties from writing novels, which is nice :-) My selfsim and the best friend's husband are a gardener and a fisherman respectively, so they don't make a lot of cash. As I have a mod that stops sims from being able to buy food using the fridge, they need to garden in order to eat! They pretty much live off Autumn Salad and P&J Sandwiches :-D


Thanks for reading my story :D I'm glad you loved it ;D I was actually quite excited to write it hehe, now hoping I can keep it up :P You can always post the pictures you do take here to go with your updates! It's fun to read yours as well :D
Sculpting for my sim is currently only used to replace the stove every time he sets it on fire...(on purpose). How come your consignment store wasn't working?
Oh! I think I came across that mod, and I was tempted to use it! It's much more realistic! Thought the self stocking fridge fitted into the story for me :rofl:
So have you got them all living in one house? Friends and family?? Isn't that incredibly confusing?? and busy?

And welcome Wyldhawke, thanks for your explanation as well! I might use it very quickly.

lauratje86
16th Feb 2012, 03:41 PM
Oh, that looks like a cute little world Wyldhawke - quite a bit smaller than Sunset Valley 2 as well, I'm sure your computer will appreciate that! :-) Good luck with the challenge! Have you made your starting sim yet?

I hope you do keep it up Klevkin! :-) If I take any photos I try to remember to post them in the right Pictures thread and link them - I mainly take wedding and engagement ones, so I hope that plenty of people post their pictures in the Weddings and Couples threads so I can keep posting mine! :-D

Haha, bless. Lucky he learned how to make a stove then! I don't know why the consignment store wasn't working - the game wasn't assigning a cashier to the consignment store register. I tried moving the lot, deleting it and replacing it, waiting for (sim) days, all to no avail. Eventually I gave up. Later on I tried again, as they had enough money for one just before Graham died, so it was my last chance for him to earn a community lot, and with the help of Twallan's Register mod I managed to get it working :-) Yay!

I love the fridge mod, it does make way more sense to me. It makes it a bit of a struggle at the beginning though - lots of pizza until my sim fortunately found a lettuce seed and was able to build gardening skill taking care of that plant until she reached level 1 and got some free seeds. Now she has a nice little garden, with 7 Perfect species of plant, and her son Marcus has reached level 7 in Gardening ready to take it over when she dies. I've never had a selfsim die before, I'm not sure I like it! :-( The self-stocking fridge does work well for your story, I liked it :-)

Yes, everyone lives in the same house so they could earn money and community lots. Originally it was just Laura, then her friend Alma moved in, then Laura's future husband Graham and then Alma's future husband Dave. The two couples got married, and Laura & Graham had 3 children (Marcus, Rebecca & Kayleigh) and Alma & Dave had one (Danielle). The children went off to boarding school, which helped. Now Alma and Graham are dead and Laura and Dave will die soon too. After Graham died Laura moved her friend Luke in. Marcus and Danielle are now young adults, and just got married. Rebecca will be back soon too, and Kayleigh three days later. So it's a full house, though I do have plans for people to move out fairly soon - and Laura and Graham will die soon, like I said, which should free up some space! (but still, waaaah, soon-to-be-dead selfsim!) :-D

I'm still totally loving this challenge. Can you all tell? :-D

simbody872
16th Feb 2012, 03:47 PM
This sounds like a very interesting and fun Challenge. Somehow I think I have the time to try this one as well and have started it up. Not sure that I will get any kind of a story going but I'm taking lots of pictures just in case the muse hits...

I'm using Rflong7's Horse head Island that Wyldhawke posted. I've had it since she built it, but hadn't ever played it. I'm a bit busy finishing up worlds for upload to Pars so emptying one of my own just yet isn't an option. :lol:


My sim got rather lucky his first day on the island. I'm using clone of a game born sim from a long ago Legacy. He was able to find 3 paparazzi on a vacant residential lot the first night and the next morning met the mail lady. I got rather lucky that of the first 4 sims the world spawned 3 were female and fairly attractive. He quickly wooed the mail carrier, Cristina, and they were married within the first few sim days. I'm not sure what I will do about the other 2 sims he knows, if I will invite them in and move them into their own home or not. I think I should wait until there are a few work options around town or they my just starve and move away :giggler:

I've not decided if Brandon will unlock the supermarket or the consignment store yet. Christina wants to raise horses which I found humorous considering the name of the world ;)

lauratje86
16th Feb 2012, 04:20 PM
Welcome to the challenge simbody872! :-) It is indeed a lot of fun - it suits me very well, anyway, so hopefully you'll enjoy it too. Sounds like you really got lucky with the number of females around - my sim really struggled to find men at first, but when she befriended and moved in the mailwoman she was replaced by a mailman who became my founder's husband. Took a while though! :-) Both the consignment store and the supermarket are very useful, but to be honest there are loads of ways to start of this challenge and I'm sure they could all work! That's one of the things that makes it so fun - so many possibilities and options thoughout the entire challenge. I love it! I hope that you do manage a story, because I like reading them, but if you're anything like me you can always just stick with posting updates and maybe the odd picture (or posting pictures to the relevant Pictures threads and linking them here) - I love reading about what's going on in other people's games, especially when they're doing the same challenge. Already there's a lot of variation - everyone has such different ideas! :-)

Incidentally, Avalikia, I kind of partly made up my own rule about placing wedding arches on community lots, because I really wanted Marcus & Danielle to marry at Dave Ramsey Falls, which is a fishing spot. My rules state that a wedding arch and a few chairs can go on any owned community lot, as long as the owners can afford to pay for them, but full wedding receptions with cake and a buffet table and dancing can only be held at ________ lots. Now I just need to fill in the blank! I was thinking maybe Big Parks, or Clubs of some kind. Thoughts, anyone? Clubs does kind of make sense (like holding a wedding at a hotel or something in real life), but I do like outdoor weddings, with lots of greenery or on a beach! So I'm not sure.....

Zokugai
16th Feb 2012, 05:00 PM
I need to start this, like, yesterday. So when I forget to update my legacy in the future, it's totally ReyaD's fault.

birdyfly
16th Feb 2012, 05:11 PM
I am trying this out as well. :bunny:
I was doing another challenge with a vampire clan where you start out on a 64 X 64 lot, but I can't seem to find the challenge anymore and don't remember the rules of it, so I need to find another challenge to play. :p

I am also using Sunset Valley 2, and hoping I can eventually make a city part for it, but it might look a little off.

One thing I love about these challenges is that they sort of remind me of Sim City. I was wondering if you would mind maybe listing the mods that are alright to use or alternatively, not use? I usually have all of NRASS's mods and I am not sure if it has anything in there that would make this challenge easier. I also use Awesome Mod.

I'm a little confused with the adding sims though. So, are you eventually allowed to make sims in CAS as long as you immediately move them to a fully furnished house? Or do the sims all have to come biologically from the founding sims? Sorry, was a little confused on that part.

I can't wait to start playing this challenge. Will you be updating it for when Showtime comes out in a few weeks as well?
:beer:

lauratje86
16th Feb 2012, 05:13 PM
Is it bad that reading this thread right now has actually made me feel kind of sad that I am going out tonight (to go to a pub quiz with my boyfriend and some friends and to get free food as we won the quiz last week) because I'd quite like to stay in and play the Underwoods for a few hours? :-D

Welcome Zokugai! We seem to be acquiring quite a few random legacy people, which I approve of. You're a fun and talkative bunch - unfortunately the random legacy challenge just didn't suit the way I play or I would've joined you all on that thread! :-)

And welcome Birdfly! Sunset Valley 2 is a nice world to use, I have found, because it has plenty of flat space! And it's quite nicely laid out, I think, with a farming bit and a more central bit. I'm enjoying it. My "city" has 7 community lots now, and one house - I'll have to post a picture at some point. If I understand the rules correctly, you can not make any sims in CAS apart from the initial sim (your founder, so to speak). Other than that all sims must either be born into or moved into the family (and moved out into their own house if you want). So not all sims will be related to your founder - for example, in my game, my founder married the mailman and had children with him, but also moved in her friend the mailwoman and a paparazzi and the two of them had a child too, who was not related to my founder.

GigaRevival
16th Feb 2012, 05:18 PM
Welp - after multiple mentions in the Random Legacy thread; I'll be starting this one within a week or so. And here I thought I wouldn't have anymore distractions from schoolwork. ; )

ReyaD
16th Feb 2012, 06:04 PM
Yay! We've got Giga! *Does a happy dance*

Oh, and Zoku. But she never updates. (Yes I know that was a cheap shot. Deal with it. You know I love you <3)

I'm using the suburb version of Bakafox's Morikipo Island, which she gave to me before its official released so I could use it for my third random legacy. I'll probably still use it for my next legacy as well because I just fell in love with the feel of it. So isolated but so beautiful.

I'm just amazed that I managed to get all 25 accquaintances for the charisma skill so early on in the game. Apparently pets from other households work to that total as well. One of my other families had a neighborhood adoption with one mama dog and three pups and that got me to 24 (Turning Pat into a real boy got me to 25).

Also I notice this hasn't been mentioned yet but holy cow star gazing can be pretty lucrative. Jarret was making sometimes 700 simoleons with each new sighting. Satellites only got around 100 simoleons, but I still make SO much money from him every day.

Zokugai
16th Feb 2012, 07:30 PM
Hey, hey, I totally updated when I said I would last night. At least Altin hasn't killed four people. :P Or was it five? Six?

I'm using Hammond Island, mostly because it was the easiest to strip all the lots out of, with how small it is. I've noticed its metal and minor pets spawners seem to be working in overtime, though, so I just won't pick up those. My "founder" is also a teenager for story purposes, but with as *(#@!$%@*&@ OBNOXIOUS as the curfew police are being, and the fact that I spent literally all of my starting funds building the shell of the house, I think I've negated any possible advantage that could give me.

I've been having silly little "Oh, no, I can't sell these fish, my roll is criminal, not angler--oh wait, nevermind" moments nonstop. Too much random legacy.

ReyaD
16th Feb 2012, 07:47 PM
I've been having silly little "Oh, no, I can't sell these fish, my roll is criminal, not angler--oh wait, nevermind" moments nonstop. Too much random legacy.

OMG I KNOW RIGHT?

"Oh sweet Boyden just found a diamond, shame I can't sell it cause Ginger's a writer- ... Waaait a second. SWEET!"

Although when I sell produce/fish/art pieces I still feel like I'm cheating or something. Holy crap. The Random Legacy has such a hold over my mind. O_O

You're just jealous that Rainy was a murderous hoe-bag and STILL has fans. (And his death total was 3 - Tempest, Adalyn and Cynthia -. 4 if you count Sky since her life ran out once his did).

Zokugai
16th Feb 2012, 07:55 PM
Okay fine, three. I think I was adding Sky's tally in with his.

Definite +1 agree on the rest.

Klevkin
16th Feb 2012, 08:31 PM
Yay! Zoku and gigs! (sorry I mean giga of course but my mobile turned it into gigs and I liked it :p)

Though I agree cece, zoku does not count :p

And I'm glad I'm not the only one that goes bonkers with the "oh no, can't make money that way..." Tic the random legacy gives you hihi

I love the word bonkers by the way!

Zokugai
16th Feb 2012, 09:52 PM
Chapter one up, nyaaah Klevkin and Cece. Bit of a different writing style on it than you'd be used to with my other one.

Chapter 1: Not the escape I had in mind (http://myprivateworldnif.blogspot.com/2012/02/chapter-1-not-escape-i-had-in-mind.html)

SimmingStarfish
16th Feb 2012, 09:54 PM
Im starting with hammond island too! quick loading times ;)

Also im putting a twist on my island to make it... alien like... well multicoloured skin anyway xD

Aibelle
16th Feb 2012, 09:58 PM
Woo, nice challenge :) Gives me something to work for haha.

Well I started my family tree with Rosie Derp, a female sim. She started fishing to get some money, and after a while she married the maid Seymore. They now have three kids, and a third one is coming:

Alan: Is going to be an Inventor
Matt: Is going to be a writer, so he will work for the bookstore
Violet: I have no idea.. a money maker I guess :)

These are the buildings i'm planning:

Supermarket (Seymore)
Bookstore (Matt)
Junkyard (Alan)
Hospital (Rosie)

Oh, one more question: How do you buy community lots?. Do you just have to extract the money from your family funds using a cheat? Or is there another way to 'legally' purchase a community lot without partnering?

Zokugai
16th Feb 2012, 10:02 PM
I'm starting with the Science Lab. God help me.

ReyaD
16th Feb 2012, 10:21 PM
I'm starting with the Science Lab. God help me.

It's not as hard as you'd think, actually. That's what Aden's trying for and he's at lvl 6 gardening, lvl 4 fishing and lvl 5 handiness. Fishing is going the slowest which is why I gave him the angler trait as a teen.

Zokugai
16th Feb 2012, 11:01 PM
I'm not worried about the skill, I'm worried about coming up with what, $114,000? in gen 1. Especially since the house itself still needs a good $14,000 more to be livable.

ReyaD
16th Feb 2012, 11:10 PM
I'm not worried about the skill, I'm worried about coming up with what, $114,000? in gen 1. Especially since the house itself still needs a good $14,000 more to be livable.

Inheritance Reward = My best friend.

EDIT: Oh and I hope you don't mind Zoku, but I linked to your blog on the Evans Legacy. No pressure. : P

Avalikia
17th Feb 2012, 12:01 AM
Woah, I neglect checking this for a couple of days and suddenly everyone's here, lol!

But I come bearing gifts! I updated the rules, and here's some responses to questions/comments:
Question: Do NPC's (like mail carriers etc) usually bring 20,000 simoleans with them when they move in, or is that happening because I have lots of mods and things? I wasn't sure, so i didn't keep the money...
That's answered in my updated rules now.

First, I really really really like this idea. :gjob: Seems much more comprehensive than the BACC (build a city), and better tailored to a non-modified/cheated Sims 3 style gameplay. I am definitely going to do this one - soon as I can find/build a world I feel is suitable.
Thank you! That was really my goal when I created this.

What about using the familyfunds cheat to subtract whatever amount needed for construction
I considered that, but given that the types of lots that have this problem are few and are already pretty inexpensive, I thought it would be simpler on people just to waive that.

There are some other "rabbit hole" type buildings that can be placed in community lots... (example(s): The "Town Life Stuff" rabbit hole buildings, the buildings I got from the Dr. Pepper caps - like the movie theater and the stadium - and the free (from the Sims store) Ford Focus Sky Diving Center) ... how would you figure out the requirements/buy costs for putting those up?
I have a hard time answering that, as I've never seen those rabbitholes and it's harder to get info on them. But what I can tell you, that if the difference is only cosmetic (like the Dr. Pepper Stadium sounds like it might be just like the normal stadium in function and buyability?) then it would be earnable the same way as the normal one. If you can do totally new things with any of these rabbitholes, I'd need to know exactly what you can do in them and whether or not they can be bought. I know that the mausoleum you put in the graveyard is free, but as you can buy the graveyard itself I ignore that.

Also I notice this hasn't been mentioned yet but holy cow star gazing can be pretty lucrative. Jarret was making sometimes 700 simoleons with each new sighting. Satellites only got around 100 simoleons, but I still make SO much money from him every day.
I discovered a way of making money from home while playing the Midnight Sun Challenge that... Well, let's just say that my Sims on that dinky island now have over $300,000 and it's Week 6. I'm going to be a meanie and not share how I did that though...

Oh, one more question: How do you buy community lots?. Do you just have to extract the money from your family funds using a cheat? Or is there another way to 'legally' purchase a community lot without partnering?
If you have a fully patched game, have your Sim use the "Real Estate" option from their phone or computer. Unpatched games don't have this feature if you don't have Ambitions, I believe.

Phew, got all that done! Also, if anyone has any suggestions for additions to the new mods and optional rules sections of the challenge, I'm all ears.

And now I'm going to go run off and read all the stories everyone posted...

Wyldhawke
17th Feb 2012, 12:21 AM
Okay: update... Challenge well under way. I liked the wide-open spaces of Sunset Valley 2 world. I think I'm going to use that Horse Head Island for my "Micronation" challenge - which should be interesting to compare and contrast with this one... :faceslap: Way to go me .. doing too much again. Still working on my sims three "Queen Bee" challenge I'm adapting from sims 2, as well.. that one is SO frikkin' hard, though :blink: .. it's tough to play for long stretches of time without pulling hair out.

Soo.. anyway. I'm thinking I ought to make a whole story out of this and try publishing it.. but the question is where.. anyone have any easy-to-use blog sites or recommendations for that sort of picture and story posting thing? I'm already working on quite a selection of screenshots of my challenge. I started out with a semi-close to "sim-self", only designed to start a "city".. and since Sunset Valley 2 started out with that waterfall lot, her main goal is to save enough money to buy the lot, and to get Fishing maxed out so she can buy it (and then upgrade it with maybe a couple of plants, a chess table and a barbeque.. a little playground? - subtracting whatever I spend from the family, or using the "upgrade" option - but I've never used that, so I don't know how it works - gotta learn sometime, right? - perhaps the town will start spawning opportunities on it?.. and sims can use it for a meeting place?) Until then, I'm completely ignoring the fact that the lot exists, and using other fishy spots on the beach. I've discovered that the spots with the two barns, tend to spawn seeds - I've managed to find one for tomatoes, and one for lettuce (YAY!!)

Couple things I've tweaked on the rules, at least more "restrictions" - it's not expressly stated, but it seems more "realistic" for the challenge - I'm not using "pizza delivery" - who the heck's going to cook it?? - until I have a diner or bistro. No burglar alarm - there's no police department, who am I calling?? - will use once police dept. is in place. No fire alarm - there's no fire dept, we're on our own. No grocery store - so everything I eat I'll have to grow, no buying things out of fridge. The food the fridge came with I'm using, I figure I did bring some supplies with me. I also forced my people to buy the "decorative" water pump, a solar panel, and a wind generator (I figure there's not a water treatment center, or power plant. I also cancelled the newspaper delivery until there's a Business/Journalism center.. who is going to write the news? I will also avoid calling the babysitter until there is another family around with a teenager - or for that matter, the other service people. (perhaps I can call repair people after I have at least one person maxed on handiness?) I figure the post man will travel to me.. there has to be people in the rest the world I left behind, right? The incongruous part, is that with Late Night.. I keep getting Paparazzi hanging out in my front yard.. and of course, there's the never-ending creepy ice-cream guy. So, I figured, the world would be curious about some fool running off to the middle of nowhere in this day and age to start a city... and ended up befriending a cute one that also "Loved the Outdoors" and was an "Angler" (found those out through conversations).. and marrying the poor fool. He moved in wanting to be a sports star, which is sorta ridiculous, so his first goal is to get 10k Lifetime points to change his LTW to Police guy, I think... or the perfect aquarium, but perhaps the fishies are better off sold.. who knows, haven't decided.. his first two wishes were to join the Fire Dept (oh yea right...) and to Learn Athletics.. so I'm leaning towards the Police Dept - it would certainly be useful. Military might be an alternative, but he's a technophobe.. then again.. the absent-minded... hrm. tough choice. Maybe you guys should vote? lol Most my money so far has been made wandering the world and picking up minor pets to sell. (who says I can't ship them back from the wilds to the world I left behind - they need pets, right?.. and gems, and metal - of which I've only found Iron so far. blech.)

My plan is, I'll have a couple of kids, raise them to young-adulthood, get the two lots with the parents, make friends with either some more paparazzi, or a mail-person, or both, and move a suitable "breeding pair" (HAHAHA!) in.. get them to fall in looovee.. marry.. get jobs at whatever job facility I built.. then move the parents out as "active household" with the new couple, build the couple a house on a new lot, again move the parents out as "active", build them a nice little retirement home with the leftover money. Then "change active household" back to the kids - and continue play. Gets more town residents, and hopefully they'll "breed" some more - I can always play god and pop back in if they don't.. of if their kids grow up and need homes of their own. Least, that's the plan.

Residents:
Jessilyn Falcon - Angler, Loves the Outdoors, Handy, Green Thumb, and Family-Oriented. LTW: Renaissance Sim - goal: Master Fishing, Gardening, and Handiness. Earn 18k to buy the Fishing Spot, and upgrade it.
Dave (was Ramsey) Falcon - Loves the Outdoors, Angler, Technophobe, Absent-Minded, Unflirty. LTW: Superstar Athlete (will be changed) - goal: Police Dept (or) Military Base

Community Lots:
None (the fishing/waterfall lot is inactive until Jess buys it)

Avalikia
17th Feb 2012, 01:46 AM
Just finished reading all of your guy's stories - I'm going to have a kick out of reading these, I can tell!

I especially can't wait to see how you explain a school appearing out of nowhere, ReyaD! I know I'm not writing a story, but my personal mental justification for these buildings turning up is that the Sim who earned the money/skills for these lots had the skills necessary to set them up properly and/or the money to finance it, though in many cases they then get another Sim to take care of the actual running of it. (Though in the process of earning any of the rabbithole career buildings, the Sim who earned it is also perfectly set up to do well in that career when it comes to skills.) The large municipal buildings (like the Town Hall, School, etc.) you can't buy would be funded by the state/province/or whatever not-so-local government is around once there's a Sim in the town that could make sure it runs smoothly.

And Zokugai - I love that you started with a teen! I actually enjoy starting with teens for these sorts of things sometimes, which is why I explicitly said that you can pick the age of your starting Sim. I can't wait to see what happens to her.

And Klevkin - I love that you pointed out a lot of the silly things that come with having a Sim by themselves in a city like this. The amusing thing in the world I'm using is that it comes with decorations like streetlights, farm fields, and in what will be the center of town there's a roundabout with billboards and such - which will look awesome once the city is more built up, but for now it looks silly.

Zokugai
17th Feb 2012, 02:34 AM
I love starting savegames with teens. Or better yet, children. It's hard, but if you have Awesomemod or some other one that allows you to place a household with no adults, and you manage to catch all the "The bills are due in one more day, click here to pay now" notices (which is the only way a child sim can pay the bills, not via the mailbox), it's perfectly feasible for children sims to stay alive and get straight As in school, and also pay the household bills.

I like having lots and lots of time to handraise my sims from as young as possible, so I abuse it thoroughly. Child is as young as you can go, though, toddlers would starve and summon the social worker.

EDIT: And likewise back, Cece (and Klevkin)

birdyfly
17th Feb 2012, 02:55 AM
Okay, I started as well.
I moved my family on a 30 X 30 lot in Sunset Valley 2. There are absolutely no other lots. I am unsure what spawners there are since the uploader only said it was the basic spawners.
This is the founders:

Lincoln Kearns (Founding Husband) :

http://thumbs2.modthesims2.com/img/1/1/1/3/9/4/MTS_birdyfly-1273604-Screenshot.jpg



Cherie Kearns (Founding Wife) :

http://thumbs2.modthesims2.com/img/1/1/1/3/9/4/MTS_birdyfly-1273605-Screenshot-2.jpg



Zoe Kearns (Founding Dog) :

http://thumbs2.modthesims2.com/img/1/1/1/3/9/4/MTS_birdyfly-1273606-Screenshot-3.jpg


Cartridge Kearns (Founding Horse) :

http://thumbs2.modthesims2.com/img/1/1/1/3/9/4/MTS_birdyfly-1273608-Screenshot-5.jpg



Henry Kearns (Founding Cat) :

http://thumbs2.modthesims2.com/img/1/1/1/3/9/4/MTS_birdyfly-1273607-Screenshot-4.jpg




Images of the house:



http://thumbs2.modthesims2.com/img/1/1/1/3/9/4/MTS_birdyfly-1273609-Screenshot-6.jpg

http://thumbs2.modthesims2.com/img/1/1/1/3/9/4/MTS_birdyfly-1273610-Screenshot-7.jpg

http://thumbs2.modthesims2.com/img/1/1/1/3/9/4/MTS_birdyfly-1273611-Screenshot-8.jpg

http://thumbs2.modthesims2.com/img/1/1/1/3/9/4/MTS_birdyfly-1273612-Screenshot-9.jpg

http://thumbs2.modthesims2.com/img/1/1/1/3/9/4/MTS_birdyfly-1273613-Screenshot-10.jpg

http://thumbs2.modthesims2.com/img/1/1/1/3/9/4/MTS_birdyfly-1273614-Screenshot-11.jpg

http://thumbs2.modthesims2.com/img/1/1/1/3/9/4/MTS_birdyfly-1273615-Screenshot-12.jpg

http://thumbs2.modthesims2.com/img/1/1/1/3/9/4/MTS_birdyfly-1273616-Screenshot-13.jpg



First Stage Goals:

♠ Master Writing Skill (Open Bookstore)
♠ Master Sculpting Skill (Open Consignment Shop)






I am going to have to restart though because I keep getting annoying routing errors, causing one of my sims to die. I am not sure why this is happening, honestly. It's incredibly annoying though. :(

I may also restart without any pets except the cat since I don't know what to do with them at this point in time. This is what I had so far, but I didn't really get to far into it since I was having a lot of routing errors.

Lincoln writing his first fiction novel:

http://thumbs2.modthesims2.com/img/1/1/1/3/9/4/MTS_birdyfly-1273617-Screenshot-14.jpg



Henry helping out by learning his hunting skills:

http://thumbs2.modthesims2.com/img/1/1/1/3/9/4/MTS_birdyfly-1273618-Screenshot-15.jpg



Fire started, causing Lincoln to die since he kept having a routing error and his wife wouldn't call the fire department or put out the flames because she started to get a routing error as well. :faceslap:

http://thumbs2.modthesims2.com/img/1/1/1/3/9/4/MTS_birdyfly-1273620-Screenshot-17.jpg


After Lincoln died as well as Cheri, I saw this:

http://thumbs2.modthesims2.com/img/1/1/1/3/9/4/MTS_birdyfly-1273619-Screenshot-16.jpg

I swear this ice cream truck is evil. :|

Klevkin
17th Feb 2012, 07:15 AM
@Wyldhawke, we find blogger fulfilles all our blogging needs very well :) Also, it's easy to respond to other peoples blogs on blogger as well :) And well, us bloggers.....we are all comment addicts :P so the more comments the merrier we are :D

@Zoku, linked you the moment I saw your link :P

@Birdyfly, nice family you got there?? Did you create all of them in cas?

@Avalikia, as far as mods go, I use twallans mods. I have SP, Register, Overwatch, Mastercontroller, woohooer, consigner, written word, errortrap, decensor, Antimagicscroll, saver. I also have a less IF mod, which I am sure is going to bite me in the ass, cause it would be very handy in this legacy to get an IF :P.
With SP, I have tuned down on the immigration, so it takes them more work to immigrate people, I have also turned off paparazzi or the celebrity system...When I find out how to reach the register without using the cityhall, I am going to turn off immigration all together...I think.

Wyldhawke
17th Feb 2012, 07:30 AM
I have a hard time answering that, as I've never seen those rabbitholes and it's harder to get info on them. But what I can tell you, that if the difference is only cosmetic (like the Dr. Pepper Stadium sounds like it might be just like the normal stadium in function and buyability?) then it would be earnable the same way as the normal one. If you can do totally new things with any of these rabbitholes, I'd need to know exactly what you can do in them and whether or not they can be bought. I know that the mausoleum you put in the graveyard is free, but as you can buy the graveyard itself I ignore that.

Oookay.. you ask for help, you get WAY too much help. :rofl: :jest: Oh and by the way - I spent probably four to five hours or more tonite on putting the edit town properties in my towns, adding the rabbit hole buildings to lots (and re-zoning), loading games, etc... so.. yeah. When I get Buccaneer Bay in later this week, I will do the same with it, as well as the new Lunar Lakes neighborhood. (and the buyable venues from store - I haven't managed to afford/get all of them yet)

**For these lists, I will not include the buildings that are used in several neighborhoods with the game, or are not a different sort of building/combo than in other 'hoods - even if the rabbit hole for the main jobs is different, it seems the prices are the same (ex: Criminal buildings are always 50k from what I've found.)

Downloadable/Reward/Store Commercial Lots
Ford Focus Sky Diving Center - downloaded for free from the SimsStore (under branded content, it comes with the Ford Focus car pack - obviously) - doesn't come with a lot, but you can put it on any visitor-enabled lot and it will show up as an individual "building" to buy - can also do the partner/buy out option to become a full owner. The icon is a "gym" icon - but you don't gain athletic skill. You DO, however, gain fun. Can "Skydive" for $100 individually, or "Tandem Dive" for $175. The full purchase price is a minor $1200 - so I have NO earthly idea what the purpose would be in restricting it to even one sim only unlocking it. Perhaps if I built a whole "adventure" park to go with it (like waterslides, the new rock climbing thingie in the store, etc..) then yeah.. Otherwise, I figure if your family can afford it, just plop it down without restrictions other than buying it.
Dr. Pepper Stadium and Metropolis Movie Theatre - could be downloaded from sims store after earning with a dr. pepper code over this past holiday season (offer is now extinct - but whether you could get the stadium or theatre via a lot someone's put on the exchange, I'm not sure... I've found a couple lots, but since I already had the items.. I don't know if I would have gotten it that way or not..?) It comes as just the buildings, with separate codes, not a whole lot - so eventually, I'm going to create a *decent* lot for them and upload to exchange. There are a couple lots out there that use them, but they're either not all that good - or they're.. well, not that good.. lol. :) These are purchased for the standard cost in game - the Theatre is 58k buyout total, and the stadium is 115k.

Pets Expansion Lots (that ship with game) and building costs:
Graham's Pet Swap Shop - comes with the "limited edition" version of pets, no purchase price or way to buy that I could figure out. My suggestion would be to force the purchasing sim to qualify by earning the "Ark Builder" lifetime wish - or possibly the "Zoologist" one - but that one is a REALLY easy achieve and says nothing about the other pet types, just the minor ones.. I figure you'd want a pet supply store owner to know about cats, doggies, and horses too!
JRA Equestrian Center (that's not the exact title, I don't think - the big one.. lol) - 115K total buyout price (building). Suggestion: max riding skill to buy (not using the "Jockey" achieve would be a good idea here - because to do that, I think you'd need a City Hall to register as a Horseperson profession)
Petite Pony Equestrian Center (it's on a MUCH smaller lot - 40X40 instead of 64X64 - easier to fit in smaller towns) - 115K and same as above
Regional Training Center (horse park) - 64,507 property purchase price (again, max riding to buy, I think)
Pump it up Pony Training Grounds (horse park) - again, much smaller lot than the above, this one's 40X30 instead of max size.. 30,677 property purchase (and like above)
Faux Paw Dog Park (... yep, you guessed it) - 20,607 property purchase - but, seriously, you might want to add some doggie bones to this place - all it's got is grass, flowers, a fountain doggies can.. yes... SWIM in.. and a couple of food dishes. What fun is a dog park if you can't chew on something?!? Jeez... get a hydrant on it or something!
Purrfect Fur Cat Jungle (... yep) - 39,219 property purchase price
Shear Perfection Salon and Tattoo (no price, salon)
Verona County Fire Dept. (no price, fire dept obviously - looks a bit like a converted barn, might be nice to use for a small town)
Pick 'n Pull Junkyard (no cost, junkyard)
Watering Hole Saloon (Dive bar, criminal) - 74,931 property
Rags to Riches Consignment Store (.. obvious) - 94,940 property
Darris Teeter Grocery & Koffi Cafe (Supermarket and Diner) - 40,000 building
Heuber Associates and Kim Gould's Steakhouse (business and bistro) - 170,000 building
Walls Book and Bath LLC (bookstore and spa) - 80,000 building
Crestview School & Stadium (school.. and stadium.. wow! :blink: ) - this one showed up as un-purchasable, as far as I could figure out.. someone correct me if I'm wrong.. so it seems to be the only stadium that ISNT 115k .. :heyhey: so... *shrug* I guess you just subtract the 115k from family funds to make it fair??
Appaloosa Plains Civic Center (city hall, military, police) - unpurchaseable, I think there's another "Civil Services" building somewhere, I'm just unsure which game/exp pack/town it came from.. :giggler:
Ray of Sunshine Park (no cost? - I certainly couldn't find a way to buy it! - small park)
(there are a couple other "new" building looks, but they're main career sites, and buyout prices are same as standard ones..)

Town Life Stuff venues (lots that ship with the pack)
Noble Tome Library (.. library? lol jk!) - 180,529 property price ... for this price, you think they'd have put even ONE bookshelf that stocks the basic cooking, handiness, logic skill books, right? ... NOoooooo... so if you decide to use this thing, edit it and add a bookshelf or two that does!!
Mr. Crunches Gym (.. gym) - 148,282 property
Sudsy Time Laundromat (.. lol) - 95,574 property
Par Excellence Prep School (school) - no cost - and warning, it doesn't really act as a "prep" or boarding school, it actually is just a regular old school, and can cause routing weirdness as to which school kids go to if you have it and another school in your world.. found this one out the hard way. it sure is a pretty building though!
Fresh & Frozen Express Grocer (supermarket) - 27,000 building buyout - again, very cool looking!
Scrumptious Nibbles Cafe (Bistro) - 37,500 building buyout

Generations Lot (the only actual commercial lot that shipped with generations.. content and the housing lots are pretty cool though..! Love the expanded game play. Makes me almost hate "Normal" life spans now.. never enough time!
Romper Recreation Playground (park) - 46,643 property price - this thing .. is... colorful! kids really like it, though.. :rofl:

.. and on that note, bedtime. :blink: .. I'll post the stuff I wrote down about Riverview lots, and Hidden Springs lots later. :deal:

Zokugai
17th Feb 2012, 08:07 AM
Ford Focus Sky Diving Center -I don't know why you'd ever use it other than for looks. It doesn't even give a moodlet, just a straight mood boost.

Graham's Pet Swap Shop -
Whatever you do, don't use Animal Rescuer (the adopt six pets LTW), that one is doable in maybe two or three days tops. You could not go with an LTW and do...I don't know, raise a cat, dog, and horse from kitten/puppy/foal to elder and maxing cat hunting, dog hunting, racing, and jumping? Or the same, minus the horse requirement. You can adopt kittens and puppies via the phone, wouldn't need any lots already unlocked in order to try that.

(not using the "Jockey" achieve would be a good idea here - because to do that, I think you'd need a City Hall to register as a Horseperson profession)
I don't believe that's accurate, from what I recall.

Wyldhawke
17th Feb 2012, 11:21 AM
I don't know why you'd ever use it other than for looks. It doesn't even give a moodlet, just a straight mood boost.


Whatever you do, don't use Animal Rescuer (the adopt six pets LTW), that one is doable in maybe two or three days tops. You could not go with an LTW and do...I don't know, raise a cat, dog, and horse from kitten/puppy/foal to elder and maxing cat hunting, dog hunting, racing, and jumping? Or the same, minus the horse requirement. You can adopt kittens and puppies via the phone, wouldn't need any lots already unlocked in order to try that.


I don't believe that's accurate, from what I recall.

on the Sky Diving Center... because it's sky diving! woohooo! lol... er.. ok. *shrug* cuz it's there? :beer:

For the pet store.. I really think the Ark LTW will be best - it basically makes you take care of two of each sort of pet, so you'd have a wide basis of "knowledge".

As for the accuracy.. I looked it up and you are completely correct. You do NOT need a City Hall to get the Jockey LTW... it reads "Max Riding skill. Earn §40,000 through horses." - you don't have to have a profession to complete it. My bad! :rofl:

Klevkin
17th Feb 2012, 01:06 PM
Update! 1.2 Fire Running Through My Vains (http://purposeoflifelegacy.blogspot.com/2012/02/12-fire-running-through-my-vains.html)

lauratje86
17th Feb 2012, 01:55 PM
*Is startled but pleased by the number of new people who showed up overnight* :-D Hello everyone!

Loving the new story, Zokugai - starting with a teen works well :-) And I like the update Klevkin :-)

Thanks for the rules updates, Avalikia! :-) I've been using some of the same optional rules as Wyldhawke - mainly the lack of fire and burglar alarms until the fire station and police station are built. I quite like the cancelling the newspaper delivery idea too, I may do that from now on! :-) And possibly the pizza delivery one as well, though my sims have had pizza delivered a few times already (mainly because I use Ani's mod that stops sims from buying food from the fridge, so my founder needed to be able to eat until her lettuce plant had grown.....)

**EDITED TO ADD** I'll be taking a break from this challenge, not sure for how long. I just bought the new world from the Sims 3 Store, so I want to play that for a while to see if it's any good! :-) But I'll be back - and probably quite soon - I love this challenge! :-)

Klevkin
17th Feb 2012, 02:32 PM
You can still keep talking here ;) I work on two things at the same time as well :) so no one is telling you to only work on this challenge :) I hope you keep showing up :D

thanks by the way!

lauratje86
17th Feb 2012, 02:40 PM
Well I'm playing about 4 other challenges too, so we'll see! :-) I've certainly been busier with this one than with the others, so I'm sure I'll be around here a fair bit. I may hate the new world, I guess, in which case I'll be back within hours of installing it, which I'm doing now :-) (obviously I hope I don't though - I just spent about £15 on it so it better be good!)

**EDIT** Just played it for about 10 minutes and I didn't get into it at all..... I'll go back to it later and see if it grows on me, but for now I'm going back to the Underwoods! :-D I guess that nothing beats the Underwoods and this challenge for me at the moment! :-)

Marcus Underwood just invented a time machine - he travelled to the past, and now has a son named Philip Underwood! Eeeek! :-) That's a first for my game - I've never had a time travel child before. I'm quite chuffed :-) In other news, Rebecca has returned from boarding school, and is pregnant with her "boyfriend" Luke Lindley's baby.... Scandalous! She's just turned YA, and he'll become an elder tomorrow! And he's been woohooing with the maid, Janis! Sort of fortunately, Laura (my selfsim) just died - at least she won't have to deal with all the scandal around her eldest daughter's relationships.....

Luke has now become an elder, and has invited Janis to move in with them. He doesn't know yet that Rebecca is pregnant, but he's about to find out! Janis is also be pregnant with his baby - and as he has had fertility treatment it could well be babies for both women! Luke has married Rebecca, at Marcus and Danielle's insistence, but he's not broken off his affair with Janis. When Rebecca and Janis's babies are born, Luke intends to move to his own place taking both women and both/all the babies with him! Shocking! He's moved out with Rebecca and their twin boys Oliver and Gareth, and when Janis's baby or babies are born she and the little one(s) will join them in their new home! Danielle has gained a celebrity star, so the family is saving up the money to buy a poolside club.

I'm enjoying having a more manageable household sizewise! I plan to send Kayleigh on holiday to meet someone special, and then when that someone has moved in with her I will get her pregnant and move the happy couple out into their own home. Then when Dave dies (which probably won't be long - he's 93 days old) and Janis gives birth and moves in with the Lindleys (or to her own place, I'm not sure yet) it'll just be the three Underwoods left. That will be the first time the house has just contained a core family group since Laura moved her friend Alma in right back at the beginning of the challenge! :-)

Current Households:

- The Underwoods - Dave Ramsey (E), Janis Rosado (A), Marcus Underwood (YA), Danielle Ramsey Underwood (YA), Kayleigh Underwood (Te), Philip Underwood (C)
- The Lindleys - Luke Lindley (E), Rebecca Lindley (YA), Oliver Lindley (B), Gareth Lindley (B)

Current Community Lots:

- Supermarket (Laura)
- Bookstore (Alma)
- Fishing Spot (Dave)
- Consignment Store (Graham)
- Graveyard (Kayleigh)
- Laundrette (Rebecca)
- Military Base (Luke)
- Junkyard (Marcus)
- Day Spa (Janis)

Planned Future Community Lots:

- Poolside Club, probably (Danielle) (Painting 3, Guitar 10)
- Undecided (Philip)

Wyldhawke
17th Feb 2012, 06:15 PM
Just a note: I finally got around to reading everyone's blog stories (or at least, the linked ones) .. totally awesome. I like how everyone has a different "take" on the challenge. I like Reya's comment about "Story > Challenge" .. It's almost how I'm viewing this one. I'm trying to follow the rules closer than Reya, but rationalizing it all through the story.

[B]@Avalikia - [/B} err.. just curious.. why is Painting required for the Police station? Seems slightly incongruous .. (and yep.. I have officially used my big word of the day. /whew! )

I have been so hooked on this challenge.. lol :) It's really addicting!

birdyfly
17th Feb 2012, 06:29 PM
Okay, I made it more like a story this time. If you guys think it's really annoying this way, I will make it more like a stats update.

Here is the link to the story:
http://birdyflynothingisfree.wordpress.com/2012/02/17/winston-family-02-shaningans-and-new-member/

Very first attempt at a sims story. Sorry if it isn't that great. :lol:

ReyaD
17th Feb 2012, 07:10 PM
Wyldhawke: Painting is a skill requirement for the Forensics branch of Law Enforcement.

birdyfly
17th Feb 2012, 09:36 PM
Alright, I have epilogue of Chapter 2 done: http://birdyflynothingisfree.wordpress.com/2012/02/17/winston-family-2-1-epilogue-of-chapter-2/
Next up will be chapter 3. :) Since it is a challenge, I added the stats at the bottom too.

lauratje86
17th Feb 2012, 11:06 PM
I'm enjoying your story birdyfly! :-) Mushi is totally adorable!

I just got back from the cinema (Muppets, yay!) so haven't played any more this evening, but I posted a couple of Luke & Rebecca's wedding photos here (http://www.modthesims.info/showthread.php?p=3784616#post3784616) if anyone's interested. As it was a bit of a rush, they just had a private wedding in the back garden. I love the views from that lot!

birdyfly
17th Feb 2012, 11:11 PM
Thank you. :) Not meaning to be biased on my own sims, but he is my favorite character. :P

I love your wedding pictures. I love the scenery that you used to set up your wedding as well.

lauratje86
17th Feb 2012, 11:15 PM
I can totally understand that! He's adorable. I have almost got my active household down to a more manageable size, when I do I may get them a dog. I really like the Sims 3 pets, I think they're cute. And Mushi thinks cute as well as looks cute! :-)

Thanks :-) I tend to focus more on the scenery at weddings than I do on the people! Rebecca's older brother Marcus married his sweetheart at the falls in Sunset Valley - I spent so much time setting up the photos all the guests hated the party, but oh well! :-D I love taking photos in RL, so sims photos are a continuation of that for me in some ways. Weddings are my favourite :-)

ReyaD
17th Feb 2012, 11:46 PM
I just love telling stories, and using photos makes setting the scene SO much easier. I love being able to get reactions and make people feel genuine emotion when they read my stuff. I don't always succeed, but I have my moments.

This may be one of those moments:

Ch. 3 - Guardian http://evansimslegacy.blogspot.com/2012/02/ch-3-guardian.html

lauratje86
18th Feb 2012, 12:10 AM
I made a family tree for the Underwoods and everyone. Living sims' names are in black, deceased sims' names are in grey. All sims on the tree have their birth surnames - all of the married female sims actually use their husbands' surnames now that they're married. Obviously it's still in process, as it will change over time, and I also want to add pictures and more information at some point!

http://img.photobucket.com/albums/v409/kathryn1986/Sims%203%20-%20Nothing%20Is%20Free%20-%20Buckland%20Family/SunsetValleyFamilyTrees02-1.jpg

ReyaD, the pictures on your latest blog post don't seem to be loading! Is the problem on my end or yours?

ReyaD
18th Feb 2012, 12:36 AM
Laura: The pictures seem to be loading on my end just fine. And I just asked some of the guys on chat, they can all see them as well. Dunno what it could be... but sometimes Blogger does just act up for the heck of it.

EDIT: Nvm, its a blogger problem. Some other people are having trouble reading the random legacies as well. Do you read on your mobile? Try switching to a computer and that should at least let you read it until the problem is fixed.

mirheart
18th Feb 2012, 02:24 AM
So, I'm really liking reading through all of your story updates and blogs! Lunch time is so much more entertaining now that I have new stories to look through :) I'm looking forward to trying my hand at this challenge, and wanted to try it in a brand new world (new to my game anyway). Just got the Silent Hill world created by Evincryg and I think it would be the perfect atmosphere for the story I have in mind. I was thinking that instead of tearing down all of the residential buildings around the center of the town, I could instead change their classification to be community lots and make them "No Visitors Allowed". The outsides of these buildings work so well for the atmosphere I'm looking for, but I want to make sure changing the setting will do what I need it to, and I've never tried this out myself. Anyone know if this would potentially settle the residential lots being empty requirement?

Zokugai
18th Feb 2012, 02:43 AM
What you could do if you wanted to save the lots and were worried about that idea working is saving all the lots to the bin. Then as you unlocked them you could place them back. You'd have to make sure your family still "bought" them where necessary, but it should work too.

simbody872
18th Feb 2012, 02:59 AM
Ok so I'm making a little progress. I have 5 sims in my house hold. One just maxed gardening, now I just need to get enough money to buy the supermarket.

The rest are each working on skills, one is maxing riding, one is trying to max charisma, and I've not yet decided what the other 2 will work on. I have 2 sets of adults so far.



Brandon Shores (Founder) married Cristina Easton (Mail Carrier) son Rider Shores (toddler) has an IF named Puzzle

Noel Billings (She was the sim that brought the Horse Cristina Adopted) married to Nelson Lockheart (Paparazzi)

Brandon (working on the Supermarket level 10 gardening)
Cristina (working on Equestrian Center level 5 riding)
Noel (level 5 Charisma City Hall)
Nelson (undecided)
Rider (too young/undecided)

birdyfly
18th Feb 2012, 03:50 AM
Just a short introduction to Chapter 3. Nothing too special. I decided to make a short love story to take a break from all the skill building:
http://birdyflynothingisfree.wordpress.com/2012/02/18/chapter-3-introduction-romance-of-all-romance/

Zerhai
18th Feb 2012, 05:16 AM
I actually like this and it suits a few sims that I had just created today! *hurries off to set up riverview with NOTHING*

Zerhai
18th Feb 2012, 06:03 AM
I think there should be a way to earn new CAS sims bc it seems to me that there will eventually be a big inbreeding problem in the town im making.......

Klevkin
18th Feb 2012, 07:33 AM
I think there should be a way to earn new CAS sims bc it seems to me that there will eventually be a big inbreeding problem in the town im making.......

I disagree there are enough npc Sims spawning to not inbreed if you don't want to. You just have to make a little effort. Otherwise, IMO it's still pixels :) so I see no problem with the allowed marriage that Ea allows between distant family members.

Okay off to read the rest of the posts in here :p

EDIT: didn't mean to sound harsh by the way, just opening up the discussion after all I'm the one that tweaked the one cas Sim rule for stupid sentimental reasons

Klevkin
18th Feb 2012, 07:53 AM
Double posts I know but just in case someone sends while I'm responding!

Rofl at cece, that would have been me having problems with blogger as well. It should pass cause it just happens every now and then, mostly when I'm on my phone though!
And Yay for sucky world so laura is back Hehe. I loved your pictures! And the short stories you give with them! Your family tree is coming asking nicely! How do you create you family tree? I'm gonna make one myself, but I'll just use the online tool on familyecho.com

Birdyfly, haven't read your blog completely yet cause of the picture problem, but so far I enjoy the story writing!

lauratje86
18th Feb 2012, 12:35 PM
ReyaD, the pictures are fine now. I was actually on my laptop, but I really wanted to see the pictures and not just read the text! Very very cool update! Loving the thought that's gone into the back story! :-)

Birdyfly - all I can say is AWWWWWWWWW! I'm starting to like Mushi more than I like my own sims; my main household is definitely going to have to get a pet soon!

Sounds like you're getting on well Simbody872. I see that you've gone for the "more than one couple in a house" approach - I did that too, it's incredibly helpful when it comes to unlocking community lots and earning enough money to buy them! And it certainly makes the household interesting to play. Do you use a "more than 8 sims on a lot" mod?

Mirheart, I see no reason why your suggestion wouldn't work (though I'm no Sims 3 expert - I've only been playing for a couple of months; I stayed with Sims 2 until my old laptop died!). I expect that Zokugai's suggestion would work too, but it would be quite tricky to put them all back in the right places and would possibly take up a ton of space in the lot library.

Zerhai, you'll be surprised at how "easy" (maybe that's not quite the right word!) it is to find unrelated sims for your sims to breed with as you go along. I guess it depends on which expansion packs you have - I have all of them, so I have lots of choice; mail delivery people, pizza delivery people, paparazzi, pet adoption people, repair people, social workers, the consignment store cashier, imaginary friends made real and Chinese/French/Egyptian locals (for those sims who have already unlocked their community lot and can travel to meet them). It's not the way I'd usually play, granted, but it does seem to work! :-) (I'm not using fire/burglar alarms until the fire station/police station have been unlocked, but if you did then firemen and policemen would also be available as potential mates)

Yeah, Klevkin, I managed to stay away from the challenge for all of 10 minutes! Quite a lot of people seem to like the new world, so maybe it will grow on me. I think it would actually work kind of well for this challenge, though how one would explain where the NPC's came from I'm not sure! I actually used Family Echo to make the family tree, but then copy pasted all the bits into Paint and fitted them together (because the online one doesn't display everything at once). It took quite a long time, and may not be doable for much longer as the number of kiddies in the third generation is increasing pretty quickly! Janis is due anytime now, and Kayleigh will be off looking for a mate and starting a family soon, and Marcus & Danielle will be having at least one together, as Philip isn't related to Danielle and I want a child from both of them to keep the lines going.

**EDIT** Janis had twin girls, Faith and Grace. She moved out into her own place, where she was joined by random sim Dan Deeman, who she has now married. Marcus & Danielle just had a son, James. Philip is now a teen. Kayleigh went to France to try and meet someone special, and ended up falling for explorer Cheng Yang Kay (three guesses where he's from!). He is now living with the Underwoods, he and Kayleigh are engaged, and they will be getting married tomorrow. The current family tree can be viewed here (http://www.familyecho.com/?p=L5VAE&c=hgcmbygu1p&f=401482981249177528) - I haven't decided whether to try and do it in Paint again - it's getting complicated!

**EDIT AGAIN** Janis and Dan got divorced, thanks to story progression. Just after they got divorced their daughter Katherine was born. Kayleigh and Cheng Yang are now married, and have moved to their own place. Kayleigh may be pregnant. After Kayleigh and Cheng Yang moved out, Philip adopted a dog, Mojo, to keep him company. Mojo will eventually move out with Philip.

Current Households:

- The Underwoods - Cheng Yang Kay (A), Marcus Underwood (YA), Danielle Underwood (YA), Kayleigh Underwood (YA), Philip Underwood (Te), James Underwood (B), Mojo Underwood (adult dog)
- The Lindleys - Luke Lindley (E), Rebecca Lindley (YA), Oliver Lindley (To), Gareth Lindley (To)
- The Deemans - Janis Rosado (A), Dan Deeman (?), Faith Rosado (To), Grace Rosado (To), Katherine Rosado (B)
- The Kays - Cheng Yang Kay (A), Kayleigh Kay (YA)

Current Community Lots:

- Supermarket (Laura)
- Bookstore (Alma)
- Fishing Spot (Dave)
- Consignment Store (Graham)
- Graveyard (Kayleigh)
- Laundrette (Rebecca)
- Military Base (Luke)
- Junkyard (Marcus)
- Day Spa (Janis)

Planned Future Community Lots:

- Poolside Club, probably (Danielle) (Painting 3, Guitar 10, 1 celebrity star)
- Undecided (Philip)
- Undecided (James)

Zerhai
18th Feb 2012, 04:15 PM
I disagree there are enough npc Sims spawning to not inbreed if you don't want to. You just have to make a little effort. Otherwise, IMO it's still pixels :) so I see no problem with the allowed marriage that Ea allows between distant family members.

Okay off to read the rest of the posts in here :p

EDIT: didn't mean to sound harsh by the way, just opening up the discussion after all I'm the one that tweaked the one cas Sim rule for stupid sentimental reasonsyes but IMO that would be rather boring..... adding another would simply make the gene pool more interesting, and if they are earned like everything else why would there be a problem?

lauratje86
18th Feb 2012, 04:58 PM
Zerhai - I guess that some people, including me, see finding suitable mates from the NPC population as being part of the challenge. Everything else in the challenge has to be earned by some logical method- by paying for it and learning the relevant skills; how would one earn a sim? I know that in the Sims 2 BACC one could "earn" CAS sims, but given how the Sims 3 works with story progression and all I do prefer doing it like this.

If you did decide to adapt the rules a little for yourself and allow yourself to create a CAS sim as long as you could afford to build them a house and move them into it using your active family's funds, you wouldn't be the only one playing like that - ReyaD is allowing CAS sims for her attempt at the challenge :-)

Klevkin
18th Feb 2012, 07:24 PM
yes but IMO that would be rather boring..... adding another would simply make the gene pool more interesting, and if they are earned like everything else why would there be a problem?

:) NPC's can make the gene pool more interesting, they are generally not based on your current sim, but on all the sims in your simbin.
I think it's one of the major parts of this challenge, start out with one sim, and see how you can create a thriving city.

But as Laura said, nobody is forcing you to follow the rules to the letter. I played around with them as well. If you really think it is necessary to have more CAS created sims, you could decide to just do it :)

As the creator mentioned on page one :)
Hey, taking a challenge and tweaking the rules just a little just to suit your tastes is tradition! Just so long as you don't claim that you're doing it perfectly right.

birdyfly
18th Feb 2012, 08:01 PM
Thank you for the compliments. :) I felt Mushi needed a companion.

For me, I started with just a husband and wife due to trying to make this as challenging as I could population wise. I am surprised that there are still quite a few NPC's out there as well to befriend. It's a little creepy the paparazzi just stand at my house though since it's the only lot in the world. My sims aren't even celebrities. :P

Zerhai
18th Feb 2012, 08:48 PM
I will get back to you how how you could possibly earn a sim..... another thought what about the sims that come out of the time machine...... what would u do with them *personally I find them very fun and the YA's and the elders can be moved out immediately....
btw the only sims i see come out of the story progression is sims that look like the default sims (and i have quite a few sims saved in my simbin) they don't use any of my alternate skintones(of which I have alot and i have alot of sims using those skin tones) I also have alot of sims in my simbin with pointed ears and never have I seen a pointed eared sim come out of there......

Zokugai
18th Feb 2012, 08:55 PM
I'm going to be starting this challenge over with a new household. In my defense:
http://i.imgur.com/dmgCx.jpg
I'm pretty much morally required to use that.^ Also, the curfew police got too annoying and I think disabling them would be too cheaty.

SimmingStarfish
18th Feb 2012, 08:58 PM
Might start this challenge soon... -.-
Any tips before I start?

Avalikia
18th Feb 2012, 10:55 PM
Might start this challenge soon... -.-
Any tips before I start?
Tips? Oh, I have a few...

Come up with a strategy for at least the first generation or so before you start. Know beforehand which community lots are most important to you and how they're earned, and plan accordingly. Some of the ones you really, really want may be extremely difficult to earn with generation 1, so be careful with the first few. Charisma, for example, requires your Sim to know a lot of Sims and that will be difficult when you start off. Some of the more expensive ones may be difficult to make enough money for as well.

Give your CAS Sim traits to be good at something that makes a lot of money (Painting and Sculpting are probably the best options, though depending on your strategy something else may be better for you) but also those that will earn them the first community lot you want. Pick a LTW that has nothing to do with a career or large numbers of Sims, except possibly the one for having a large family.

In the very beginning, making money to get more residences seems to be even more important than earning community lots - getting a lot of neighbors early on helps a lot down the road. Since there's no limit on how fast you earn residences, you can earn a lot of them while community lots are earned more slowly since you can only earn 1 per Sim, usually only after they've maxed one or more skills and that takes a lot of time. So money is extremely important - you'll need a lot of it and you probably will have a hard time getting it at first.

SimmingStarfish
18th Feb 2012, 11:07 PM
Would gardening not really be recommended as a first gen type of thing then and thanks for the tips!
Might try get the book store because would sure help get thoose stats up!

ReyaD
18th Feb 2012, 11:11 PM
Well I used gardening because its fits my story and because its something that can be kept up for generations, but not necessarily taking up a lot of time so they have time for other jobs and skill building.

SimmingStarfish
18th Feb 2012, 11:15 PM
OK, also can we start a daycare up? seeing as it can be at home?

Zokugai
19th Feb 2012, 12:53 AM
Gardening would actually be a great one to start with, because it's essentially free food, and unlike fishing, doesn't even require a stove or fridge.

Wyldhawke
19th Feb 2012, 01:32 AM
Wyldhawke: Painting is a skill requirement for the Forensics branch of Law Enforcement.

Ohhh... shows you how often I've gone into forensics.. i.e. .. not yet. ;)

Wyldhawke
19th Feb 2012, 01:50 AM
double posts, sorry. In my defense, I replied before reading the rest of the topic. I took a small detour from my Challenge - to play around with Lunar Lakes. *blush* .. decided it would be the perfect place to place around with skintones and Futureshock stuff, and started an Alien/Rainbow challenge over there. .. yay.. So I'm up to three challenges. One I'm trying to write the rules for myself - and is WAY harder than I expected.. the new alien one.. and this addicting, fun one. Isn't it funny that starting a challenge /city from absolutely NOTHING works out to be the easiest to play and the most addicting?? I'm loving reading everyone's stories - everyone has such a different "take" on things.

Avalikia - hopefully those stats I got will help. Far as I've been able to figure out, only the "property" prices really fluctuate. The Building ones (the ones with the main careers) seem to all pick up the same price no matter the looks. Since we all seem to be using different worlds and venues, it's going to end up being completely variable. I have the data written down for the Hidden Springs and Riverview lots if you're interested... and as I now have Lunar Lakes, I can get them fairly easily (and might just for my own reference).. and my Barnacle Bay code should be showing up any day now. (growls at the snail mail)

simbody872
19th Feb 2012, 04:21 AM
Right now I hate my game! I finally got the Grocery store, but can't get past that because silly me forgets to save! I've lost days of sims progress twice now. The first was a hard freeze, and then today a CTD :alarm: My game never crashes not even on a super full world so I'm at a loss as to why it's being such a pita right now.

I have two pregnant sims in my house and got past birth the first time, then today I made it to toddler hood and when it crashed I realized I hadn't saved :faceslap: I was just getting to where things were getting somewhere. During searching the galaxy a meteor fell and it was worth over 12K! :anime: I'm so not happy right now :(

ReyaD
19th Feb 2012, 04:30 AM
Have you tried Twallan's saver mod, simbody? It reminds you to save every so often. A lot of legacy players use it to avoid losing progress during glitches. It really is a life saver.

Zokugai
19th Feb 2012, 04:55 AM
Man, I don't know what's up with my savegame but every time I try to play this challenge with the household/hood I was going to use, when I exit out it won't let me back into the savegame because it thinks I uninstalled an expansion pack necessary to play it. So...Plan C, then.

simbody872
19th Feb 2012, 06:27 AM
Man, I don't know what's up with my savegame but every time I try to play this challenge with the household/hood I was going to use, when I exit out it won't let me back into the savegame because it thinks I uninstalled an expansion pack necessary to play it. So...Plan C, then.

This sometimes happens when the world has been named with a character in it such as a comma or period like V.2 Every world I have tried with a . in the name wouldn't let me back in once I saved. You may have to find a different version, or a different world. If the name issue isn't the case, then I'm not at all sure why it would corrupt. RuthlessK's first world Victorian Island (or Bay) V.2 would do this also Regina's Build Town V.2 before she renamed it. I thought there was a work around for it, but honestly its been so long ago I doubt I could find that information anymore. I don't know if it was added to the FAQ on the CAW forum or not.

I have to move my family to a new world as well. There is something that happens the day after everyone's birthday that causes it to crash. I've been through it like 5 times and it happens on the same day at about the same time. So much for the pictures I took :faceslap: I guess I will have to do an alternate save for some pictures, and hope some of my others will work without looking obviously out of place/time/space :giggler:

So now to take away from my time and create a world I can use that is up to date with my game I know Hosrehead Island was built without pets, so it could be routing fails, though I wouldn't expect that to cause a CTD just a freeze.

Wyldhawke
19th Feb 2012, 07:20 AM
OK, also can we start a daycare up? seeing as it can be at home?

My take on this would be... not until there's enough actual kids in the neighborhood that would support it. Logically.. why would kids from whatever "world" your character moved from be shipped ALL the way to your island for daycare? .. Seems silly. ;) But that's just me. :)

Avalikia
19th Feb 2012, 07:29 AM
Would gardening not really be recommended as a first gen type of thing then and thanks for the tips!
Might try get the book store because would sure help get thoose stats up!
Gardening makes for a good side-hobby for one of your Sims, as long as you keep its size manageable - the more time your Sim spends making money, the better, but the free food is nice and the grocery store is a cheap community lot to earn if you want it quickly. But yes, the bookstore seems to be an extremely good one to get early because of the skilling books, especially if you want someone to earn something that needs max Cooking - do you know how much food a Sim needs to cook if they learn it without the books?

OK, also can we start a daycare up? seeing as it can be at home?
I don't have Generations yet (I really, really need to fix that), but as far as I know the Daycare is like the Ambitions self-employed careers in that the game actually won't let you have one until you have a Town Hall so your Sim can sign up for it there - I'm sure someone with that expansion will correct me if I'm wrong.

Avalikia - hopefully those stats I got will help. Far as I've been able to figure out, only the "property" prices really fluctuate. The Building ones (the ones with the main careers) seem to all pick up the same price no matter the looks. Since we all seem to be using different worlds and venues, it's going to end up being completely variable. I have the data written down for the Hidden Springs and Riverview lots if you're interested... and as I now have Lunar Lakes, I can get them fairly easily (and might just for my own reference).. and my Barnacle Bay code should be showing up any day now. (growls at the snail mail)
Yes it does help! I'm going to have to wait for a free moment to add that info into my starting post though - I've got myself doing a few too many things right now. And yes, the prices on "properties" fluctuate while "buildings" all remain the same - the reason being that the rabbithole buildings are actually free to place and what you're paying is a fixed price for them while the "properties" are all the value of what's actually on the lot. And since the price for the "buildings" is always the same, that's the only info I'm adding to my list. So no, the info from those other neighborhoods wouldn't really help because of that (and I actually have Riverview myself).

Simbody - I'm going to have to second ReyaD and suggest getting something that either autosaves or reminds you to save. I use the AwesomeMod's autosave feature, and I set up so that it automatically saves a backup of the world I'm playing every half hour. My game's normally stable, but it's really saved me a lot of grief when my game does crash - at worst I lose a half hour's worth of gameplay when it happens (and actually my luck is usually such that it decides to crash only a couple of minutes after an autosave).

simbody872
19th Feb 2012, 08:18 AM
I'm adding in the saver mod so thanks for the recommend on that. I will still create a new world just in case, but I'll try to work past this. I think it's the death of an invisible unknown sim. I get a notice that the reaper is closing in and the kids will go to a social worker if something isn't done. Then the next day or two I get notice that they die and then the game crashes.

I got farther with remembering to save, so I didn't loose as much the last time but if the problems are showing up 5 sim weeks into play then I don't expect it to last long enough to complete the challenge.

Klevkin
19th Feb 2012, 09:55 AM
I will get back to you how how you could possibly earn a sim..... another thought what about the sims that come out of the time machine...... what would u do with them *personally I find them very fun and the YA's and the elders can be moved out immediately....
btw the only sims i see come out of the story progression is sims that look like the default sims (and i have quite a few sims saved in my simbin) they don't use any of my alternate skintones(of which I have alot and i have alot of sims using those skin tones) I also have alot of sims in my simbin with pointed ears and never have I seen a pointed eared sim come out of there......

You are allowed to let any sim that the game generates for you to move in. But seriously, I do not get what you are making a fuzz about, Avalikia said cleary in the rule that you are allowed to only create one CAS sim to begin with, which makes it quite obvious it is part of the challenge here to start out with only one sim. A few of us have mentioned that adjusting the rules to your own liking is okay, as long as you don't claim to follow the rules by heart. But it is just not part of the challenge to "earn" more sims, it sounds like your buying people to me....

As for the simbin, perhaps thats due to my use of Twallans...

@simbody! Save mod is my holy grail! It saved me from unrepairable damage loads of times!

EDIT: there was a discussion on the heritage reward, I'm not sure, but I believe it is possible to get it more then once, gonna test it out though probably not very soon. Perhaps someone else who's already used it can test it? And the thought popped up, for those who use AM. I have used it as well, and it allowed me to fulfill wishes that were not locked. If so, it makes it a lot easier to earn the points to this reward. (actually, I'm kind of missing that feature of AM, but my game can't handle the mod). Just as a side note for those allowed mods bit.

EDIT2: Hmm, so everybody explained to me how to get those buildings...but I'm ready to get my consignment store. Thing is, I don't seem to be able to buy the lot? Calling real estate is not giving me any options. So is it EDIT TOWN, place the thing and then buy through real estate? Or check the price for the lot and subtract the value from my family funds. Sometimes I wonder how I have been playing this game for over a decade and still not know a lot about this game.... :faceslap:

calisims
19th Feb 2012, 01:28 PM
Twallan's story progression uses Sims in the bin to create new immigrants, but service NPCs and role Sims like cashiers and bartenders still have the vanilla face. For anyone who likes variety in their Sim's faces, this would be a major problem, because the only Sims you will be adding to this neighborhood are service NPCs and role Sims. Zerhai, I would suggest editing your NPCs in CAS so they have different faces if earning CAS Sims is ruled out. That would be a huge issue for me, too, if I were to play this challenge.

Avalikia, I have a question about the Ambitions lots, and parks and graveyards. They all have minimum requirements to be considered viable by the game. Technically you could put one counter and a consignment store register on the lawn to make a functioning consignment shop, but the game won't consider it 'open' until it has a minimum value of items on the property. Even though the game will call your shop 'closed' until you buy enough stuff to meet the minimum requirement, it will still function, and Sims will still visit. Your Sim would just be unable to collect profits from it. So, should the minimum requirement have to be met when purchasing and Ambitions lot or a park?

Klevkin
19th Feb 2012, 01:36 PM
Twallan's story progression uses Sims in the bin to create new immigrants, but service NPCs and role Sims like cashiers and bartenders still have the vanilla face. For anyone who likes variety in their Sim's faces, this would be a major problem, because the only Sims you will be adding to this neighborhood are service NPCs and role Sims. Zerhai, I would suggest editing your NPCs in CAS so they have different faces if earning CAS Sims is ruled out. That would be a huge issue for me, too, if I were to play this challenge.


That is what I did with Maddie as well, i don't consider it actually cheating, because well, you still have to find these people as much as when you have to get those vanilla people. So the challenge remains the same imo.
Thanks for the addition though melissa, I always thought it would stretch out to the NPC's as well. My bad.
Not sure what Avalikia thinks about adding this possibility as an exception. Technically, you aren't creating or adding any sims to the game. You just replace them with genetics that are more divers.

calisims
19th Feb 2012, 01:41 PM
Her rules say you can edit the way Sims look, just not their traits or skills and such.

Klevkin
19th Feb 2012, 02:28 PM
EDIT2: Hmm, so everybody explained to me how to get those buildings...but I'm ready to get my consignment store. Thing is, I don't seem to be able to buy the lot? Calling real estate is not giving me any options. So is it EDIT TOWN, place the thing and then buy through real estate? Or check the price for the lot and subtract the value from my family funds. Sometimes I wonder how I have been playing this game for over a decade and still not know a lot about this game.... :faceslap:

Right, so i experimented a bit on this real estate bit, and what I did was put the lot type on consignment store and then it did show up on the "real estate" list. For a 28K :) so, was not nearly as ready as I thought i'd be.

Zokugai
19th Feb 2012, 03:39 PM
I would have considered CASing NPC sims under the "cosmetic mods" category, which would make it allowed. There's no real tactical advantage to having pretty babies.

Avalikia, I have a question about the Ambitions lots, and parks and graveyards. They all have minimum requirements to be considered viable by the game. Technically you could put one counter and a consignment store register on the lawn to make a functioning consignment shop, but the game won't consider it 'open' until it has a minimum value of items on the property. Even though the game will call your shop 'closed' until you buy enough stuff to meet the minimum requirement, it will still function, and Sims will still visit. Your Sim would just be unable to collect profits from it. So, should the minimum requirement have to be met when purchasing and Ambitions lot or a park?
I think so. I mean, it's a real basic requirement -- I think for parks it's like, a picnic bench and a toilet -- so that would be a bit like needing to make a house functional before you could move into it.

Klevkin
19th Feb 2012, 04:34 PM
Is there somewhere you can find those minimum game requirements for it to count as those lots? I kind of gotten attached to the idea of building everything myself....even the rabbitholes...I know there's a way to do that as well.....

Zerhai
19th Feb 2012, 04:37 PM
I already have mastercontroller on my game for resetting and other purposes that make it very useful, I heard story progression can slow u down considerably which is why it is not on my comp yet, still debating it..... the reason that I was debating this issue of the cas sims, is that when everything starts to get really plain is exactly why I start to lose interest in challenges, a bit of variety makes me stay more interested, that is all, and on 'earning a new sim' how about a certain number of skills mastered, or a certain amount of lots acquired, or both, not trying to make it easy.

Zokugai
19th Feb 2012, 04:39 PM
The game itself will tell you, but for the most part I think it's only like $2000 more than the base price of the lot. You can upgrade them further for more profits, of course, but it's really just a matter of making sure your bathrooms have toilets in them.

http://www.carls-sims-3-guide.com/careers/realestateandvenues.php
If you scroll down, Sunset Valley is listed in detail. The other hoods follow a similar line.

For instance, here's the waterfall. The lot value listed is the total value the lot has to be worth, not what you have to put in.

Stoney Falls (Starts Level 0)
Level 1 ($1,000): Gain a lot value of 10,000 Total.
Level 2 ($1,850): Lot Value of $15,000 or more and +1 Picnic Table
Level 3 ($3,650): Lot Value of $23,000 or more with +1 Picnic Table, Toilet and Sink

Level 1 would be the minimum we're referring to. In parenthesis is I believe what the lot will pay out per collection. As you can see, it goes up drastically with upgrades to the lot.

Klevkin
19th Feb 2012, 05:18 PM
I already have mastercontroller on my game for resetting and other purposes that make it very useful, I heard story progression can slow u down considerably which is why it is not on my comp yet, still debating it..... the reason that I was debating this issue of the cas sims, is that when everything starts to get really plain is exactly why I start to lose interest in challenges, a bit of variety makes me stay more interested, that is all, and on 'earning a new sim' how about a certain number of skills mastered, or a certain amount of lots acquired, or both, not trying to make it easy.

If you already have master controller, then you can already replace the npc"s. You don't need sp to do that. I understand the not wanting stuff to get plain ;)
What you can do is, rightclick the npc that popped up, click nraas, then master controller. In the pop up go to advanced and then edit in cas. You can alter them however you want there. Our you could replace them with one of your saved Sims. If you do the last but want to stick to the rules, make sure to write down the original traits of that npc, cause replacing it does also replace the traits and ltw.
That way you could get your diversity without having to earn Sims ;)

Honestly I'm on mobile again sorry if strange words pop up!

Edit: thanks zoku, it makes sense now!

simbody872
19th Feb 2012, 08:35 PM
Well my first world is official screwed up. Now I get 3 seconds in live mode before it stutters and crashes. I've opened if 5 times in a row and no go. So I will be moving my current family to a new blank world and trying again.

This means I loose all progress towards Charisma, my sim was at level 8 :( I had her learning other skills as well so I can find an alternative lot for her to unlock, but I really want the City Hall as soon as possible. My sims want real jobs :)

I have a question that I didn't see in the rules. Boarding school for kids. I know there isn't a school until it is unlocked, but what about sending the kids off to a boarding school. I ask because my parents are getting wishes to send the kids off to boarding school.

lauratje86
19th Feb 2012, 08:42 PM
Simbody842 - oh that sucks! It's so annoying when the game's playing up :-( Last I heard from Avalikia boarding schools were ok, because there are both upsides and downsides to sending your children to them.

simbody872
19th Feb 2012, 09:07 PM
Simbody842 - oh that sucks! It's so annoying when the game's playing up :-( Last I heard from Avalikia boarding schools were ok, because there are both upsides and downsides to sending your children to them.

Thanks, right now I have a full house and they are driving me crazy :rofl: 5 sims is about all I can handle at a time and I have 8 plus 2 horses, not to mention every kids has an IF :faceslap:

As soon as Christina unlocks her lot I plan on splitting the household.

Brandon (Supermarket)
Cristina (level 9 riding, Equestrian Center)
Nelson (level 9 Gardening, Level 9 Handiness, Level 7 Fishing Science Lab)
Noel (level 8 Painting, level 8 Charisma Art Gallery)
Rider child(son of Brandon and Cristina, level 6 logic, level 2 inventing, level 2 fishing)
Gavin child(son of Noel and Nelson, Level 2 logic)
Gabriella toddler (daughter of Noel and Nelson)
Hunter toddler (son of Brandon and Cristina)
4 IF's :faceslap: I know that if I can make them real it will help with unlocking lots, but honestly every kid! It's a bit much right off the bat so they are staying in inventory until I split the households. The up side is I need the IF girls since there is only one born in game so far.

Avalikia
20th Feb 2012, 08:51 AM
There was a discussion on the heritage reward, I'm not sure, but I believe it is possible to get it more then once, gonna test it out though probably not very soon. Perhaps someone else who's already used it can test it? And the thought popped up, for those who use AM. I have used it as well, and it allowed me to fulfill wishes that were not locked. If so, it makes it a lot easier to earn the points to this reward. (actually, I'm kind of missing that feature of AM, but my game can't handle the mod). Just as a side note for those allowed mods bit.
If it's possible to get it more than once, I'm going to have to disallow it entirely.

Though I personally use AM with the ability to fulfill wants that aren't locked turned on. It's actually not the purpose of that option to allow cheating by making it easier for Sims to earn points. It's actually there so that Sims in other households are able to fulfill wishes at all (since you're not there locking their wishes for them) - which just makes sense to me. And actually, I don't think it makes it that much easier for my Sims to earn points - seems like whenever I fulfill a wish that isn't locked, it's one of those really low-points ones. Anything that gives you a substantial amount of points usually takes more than enough time to fulfill for it to disappear if you don't lock it so this feature isn't as helpful as you'd think. I get far, far, far more points by keeping my Sims in a good mood and fulfilling locked wishes. So I don't really consider it to be cheating.

Right, so i experimented a bit on this real estate bit, and what I did was put the lot type on consignment store and then it did show up on the "real estate" list. For a 28K :) so, was not nearly as ready as I thought i'd be.
Yeah, these sorts of lots are buyable the moment you change their lot type from No Visitors Allowed to whatever they're going to be. They could still have nothing on them and be buyable, actually.

Avalikia, I have a question about the Ambitions lots, and parks and graveyards. They all have minimum requirements to be considered viable by the game. Technically you could put one counter and a consignment store register on the lawn to make a functioning consignment shop, but the game won't consider it 'open' until it has a minimum value of items on the property. Even though the game will call your shop 'closed' until you buy enough stuff to meet the minimum requirement, it will still function, and Sims will still visit. Your Sim would just be unable to collect profits from it. So, should the minimum requirement have to be met when purchasing and Ambitions lot or a park?
Nah, I think that this is better handled by Rule #2 - if you want to build a consignment shop with nothing but a counter with a cash register on it then you're free to do so (though if you've maxed sculpting I'd expect you to have some money to throw around). If you do that, you're out the money on the lot, and you get no return on that investment at all. Same thing with any other lot you could skimp on. And if your city is full of businesses you've skimped on, you may be victorious at the challenge, but it's clearly a victoriousness of lesser magnitude.

Last I heard from Avalikia boarding schools were ok, because there are both upsides and downsides to sending your children to them.
Yeah, and I'll probably be keeping it that way unless I decide otherwise once I get Generations and can actually test it out for myself. Incidentally, I'll likely be getting it and Pets sometime this week!

And finally, to address all the whining about vanilla puddingface Sims. No, I am not going to alter the rules to allow more CAS Sims just because you don't like the faces. That solves a purely cosmetic problem by making the challenge not challenging. That's why I allow CAS editing of appearances (well, that and so all the story writers can insert specific Sims into their world).

Incidentally, I solve that problem by using one of AwesomeMod's options that makes every newly generated Sim have a random face instead of a vanilla pudding face, so I don't have to do that at all. Just sayin'.

Zokugai
20th Feb 2012, 09:27 AM
Okay, fixed my glitch (or rather, worked around it).

Chapter 1: The Crash (http://hazardsofresearch.blogspot.com/2012/02/crash.html)

Any CASed sims you see other than my starting one are NPCs whose traits were left untouched. And forgive any typos etc, it's very, very late here.

Avalikia, if you have random crashes post-install, it's probably Pets. It's way more graphics-intensive than EA led us to believe. The patch helped some, though.

Avalikia
20th Feb 2012, 09:41 AM
I'll keep that in mind! Though my graphics card is made of awesome, so I doubt I'll have that problem. ;)

Zokugai
20th Feb 2012, 09:46 AM
That's why I warned you about it. I got them, and at the time my computer was maybe four months old and one of the best on the market. It's bizarre, I can run Skyrim at max graphics settings and yet The Sims of all things still crashes due to graphics issues.

ReyaD
20th Feb 2012, 07:10 PM
My laptop is almost 2 years old but still pretty darn fantastic. I'm quite happy with it.

Ch. 4 - Want You to be Mine http://evansimslegacy.blogspot.com/2012/02/ch-4-want-you-to-be-mine.html

Hey so has anyone tried using Jynx's rugs to make rabbit holes? Can you still buy/partner the rabbit hole? I haven't actually tested that even though I've used them before.

Avalikia
20th Feb 2012, 10:13 PM
Incidentally... I don't suppose that anyone would care to hear about my thoughts on how this challenge might be combined with the Random Legacy Challenge?

lauratje86
20th Feb 2012, 10:14 PM
Incidentally... I don't suppose that anyone would care to hear about my thoughts on how this challenge might be combined with the Random Legacy Challenge?

I would! Go for it! :-)

mirheart
20th Feb 2012, 10:18 PM
@ReyaD - I have used both Jynx's rugs and doors for custom rabbit holes, and they are able to be bought / partnered. Basically it just seems to be a rabbit hole building converted into a rug so that it takes up a lot less space. Only big things to watch out for is you can't have more then one of the individual rugs on the same lot, you have to use the "combined" version where it is available. Also, I had numerous routing issues when I was using the doors, so I have mostly tried this with the rugs, which seem to work just fine provided you give them at least a two square extra room space on all sides.

Also, for the custom looking sims, I've just been using the editsim cheat (which you need to be patched current or have awesomemod to use). You can change everything from skin tone to ear points and as long as you don't touch traits it seems to be fine. Although... I did wonder about tattoos. Are those acceptable because they fall under appearance, or unacceptable until you get the salon and need to pay for them in game?

Edit: To clarify, the original editsim cheat was removed from the game, but was added back in the Generations patch. To get to it, you open up the cheats panel and type in "testingcheatsenabled true". Upon returning back to your game, shift-clicking on any sim will give you the option "Edit Sim in Create a Sim". I don't think that it will give you the option to access sims already saved to your bin however, because the option to access the library is not available. I don't know if this is very different from the Master Controller way of doing it (which I would really like to find out more about so I can actually use appearances I've already saved. :P ) But, if you just want to add in variety it should accomplish that without needing any mods.

Zokugai
20th Feb 2012, 10:27 PM
Although... I did wonder about tattoos. Are those acceptable because they fall under appearance, or unacceptable until you get the salon and need to pay for them in game?
I think that would depend on whether you were redesigning an EA-generated NPC from scratch (in which case who's to say he didn't have the tattoo before he moved into town) or adding a tattoo to one of your existing sims (in which case how the heck did he get a tattoo if the town he has been living in doesn't have any tattoo artists?).

Avalikia
20th Feb 2012, 11:03 PM
Although... I did wonder about tattoos. Are those acceptable because they fall under appearance, or unacceptable until you get the salon and need to pay for them in game?
Hmm, tattoos? I suppose if for story purposes you want to say that the Sim got them elsewhere before moving into your city that would be acceptable, though I'd expect any born-in-game Sims would have to go tattoo-less until there's a Salon in your city. Does that sound fair?

I would! Go for it! :-)
Okay, then, I will! Though I warn that, like any combined challenge, the combination of rules mainly serves to make something meant to be a challenge even harder...

But my thoughts on it are this:
It's definitely possible to play this challenge while following a single family line, so that aspect is not a problem. The problem is more that you're likely to roll for them having a career that is unavailable due to not having the building (or other requirements) for it. But if you instead make it the heir's goal to earn for the city what they need for their wanted career, that works. Same thing with their spouse or helper and their secondary career. Now there are also some careers where earning what they need would be impossible, or so exceedingly difficult that earning it is too daunting. In that case, your Sim could merely earn something that would help any future Sims who want that career - like if your starting Sim rolls for science and you really don't want to tackle something that hard in the beginning, the Sim could instead earn a grocery store or fishing spot - things that might help anyone else down the line in getting a Science Lab. Of course, any Sim earning something for a career would have to have more relaxed rules on how they're allowed to earn their income, though if they can work in their chosen job then those rules would still apply. Sims who are able to work in their chosen job should do so, but may earn something more of your own choice for the city, perhaps inspired by other parts of their roll. Any children besides your heir may also earn lots for you if they can do so before they need to move out.

Beyond that, I know that some of the other parts of the roll may be rendered impossible based on what you have in your town at the time. In those causes, you can either decide that making it possible in the future during that generation counts as satisfying the requirement, even if you're unable to both make it possible and achieve it, or you may get a free reroll if you really can't come up with an acceptable substitute like that. But for example, if your roll makes your Sim a Tattoo Addict, but there is no Salon in your city, perhaps one of their kids could maximize painting before they move out and unlock the Salon, and then your Sim could get the tattoos they've been wanting. I'd count that as satisfying that goal.

Also, another thought is that if you have the money it would be acceptable for you to move in NPCs at any point as long as it's so that you can immediately move them out into their own house.

But basically, if you treat the rolls more as 'this is what my Sim wants, though if they can't have it themselves they want to make it so that future generations can' (or something along those lines), you can still basically play both challenges at the same time. The added difficulty is that you're not the one picking which lots to earn so much, and since you won't have so many Sims around able to earn lots your city will grow more slowly. Also, you'll probably not be able to complete this challenge before the end of your legacy, though you could always do back to back legacies, or start with a legacy and then play more normally afterward. Or play normally for awhile, and then introduce a legacy.

So, yeah, those are my thoughts. And I'm actually now tempted to restart this challenge in my own game but play the random legacy version of it...

ReyaD
20th Feb 2012, 11:04 PM
adding a tattoo to one of your existing sims (in which case how the heck did he get a tattoo if the town he has been living in doesn't have any tattoo artists?).

Simple. A needle, a candle and ink (And the brave or insane traits).

EDIT: I'm actually sort of already using a random element in my story. I have the given lots in two groups, big goals (Science Lab, City Hall, School, etc.) and small goals (grocery store, diner, park, etc.) based on how hard it would be to get them.

I put all the big goals in a hat and pulled them out one by one and then switched a few around for sense issues (Why would they get a film lot before getting a hospital? Come on, people). And I'm trying to achieve one "big goal" per generation.

Zokugai
20th Feb 2012, 11:18 PM
Next chapter's up. Purely to continue to prove Cece utterly, utterly wrong. ;D

Chapter 2: I've been through the desert with a bird with no name (http://hazardsofresearch.blogspot.com/2012/02/chapter-2-ive-been-through-desert-with.html)

missroxor
21st Feb 2012, 06:22 AM
I'm rubbish at keeping legacies going but I thought I'd give this a try since I've been meaning to build up Armiel's empty world (Finnington) for ages. Well, I kept getting lost in all the rules so in an attempt to keep my plans organised I made a table of all the community lots and their prices. Might not make sense to anyone but me, lol but thought I'd share in case it helps anyone else out :) Sorry it's so wide and if anybody does use it please feel free to proof read and let me know if I missed a bit etc.

Thanks for the awesome challenge idea, fingers crossed I can keep this one going ;)

Lot Type,Athletic,Instrument,Charisma,Cook,Fish,Garden,Handy,Paint,Logic,Write,Mar Arts,Photog,Nectar ,Sculpting,Mix,Invent,Celeb,Riding,K9 LTW,Cat LTW,Jockey LTW,Zoo LTW,Price,EP
Crim Warehouse,1,,,,,,,,1,,,,,,,,,,,,,,50000,B
Bistro,,,,1,,,,,,,,,,,,,,,,,,,37500,B
Bookstore,,,,,,,,,,1,,,,,,,,,,,,,27000,B
Day Spa,,,,,,,,,,,,,,,,,,,,,,,50000,B
diner,,,,1,,,,,,,,,,,,,,,,,,,24000,B
Hospital,,,,,,,,,1,,,,,,,,,,,,,,105000,B
Office Building,,,1,,,,,,,1,,,,,,,,,,,,,58000,B
Science Lab,,,,,1,1,1,,,,,,,,,,,,,,,,140000,B
Stadium,1,,,,,,,,,,,,,,,,,,,,,,115000,B
Supermarket,,,,,,1,,,,,,,,,,,,,,,,,27000,B
Theatre,,1,,,,,,,1,,,,,,,,,,,,,,58000,B
City Hall,,,1,,,,,,,,,,,,,,,,,,,,0,B
Graveyard,,,,,,,,,,,,,,,,,,,,,,,Purchase,B
Military,1,,,,,,1,,,,,,,,,,,,,,,,0,B
Police Dept.,1,,,,,,,1,1,,,,,,,,,,,,,,0,B
School,,,1,,,,,,1,,,,,,,,,,,,,,0,B
Art Gallery,,,,,,,,1,,,,,,,,,,,,,,,Purchase,B
Beach,1,,,,,,,,,,,,,,,,,,,,,,Purchase,B
Big Park,,,,,,1,,,1,,,,,,,,,,,,,,Purchase,B
Fishing Spot,,,,,1,,,,,,,,,,,,,,,,,,Purchase,B
Gym,1,,,,,,,,,,,,,,,,,,,,,,Purchase,B
Library,,,,,,,,,,1,,,,,,,,,,,,,Purchase,B
Pool,1,,,,,,,,,,,,,,,,,,,,,,Purchase,B
Small Park,,,,,,1,,,,,,,,,,,,,,,,,0,B
Visitors Allowed,,,,,,,,,,,,,,,,,,,,,,,Rule 5,B
No visitors allowed,,,,,,,,,,,,,,,,,,,,,,,0,B
Academy,,,,,,,,,,,1,,,,,,,,,,,,Purchase,W/A
Chinese Garden,,,,,,,,,,,,1,,,,,,,,,,,Purchase,W/A
Nectary,,,,,,,,,,,,,1,,,,,,,,,,Purchase,W/A
Consignment Shop,,,,,,,,,,,,,,1,,,,,,,,,Purchase,Amb
Fire Station,1,,,,,,1,,,,,,,,,,,,,,,,0,Amb
Hangout*,,,1,,,,,,,,,,,,1,,,,,,,,Purchase,Amb
Junkyard,,,,,,,,,,,,,,,,1,,,,,,,0,Amb
Landromat,,,,,,,,,,,,,,,,,,,,,,,Purchase,Amb
Salon,,,,,,,,1,,,,,,,,,,,,,,,0,Amb
Film Studio,,,1,,,,,,,1,,,,,,,1,,,,,,95000,L/N
Book/Spa Combo,,,,,,,,,,1,,,,,,,,,,,,,80000,L/N
Office/Bistro,,,1,1,,,,,,1,,,,,,,,,,,,,170000,L/N
City Hall/Police/Military Combo,1,,1,,,,1,1,1,,,,,,,,,,,,,,0,L/N
Club**,,1,,,,,,,,,,,,,,,1,,,,,,Purchase,L/N
Bar,,,,,,,,,,,,,,,1,,,,,,,,Purchase,L/N
Lounge***,,,1,,,,,,,,,,,,,,1,,,,,,Purchase,L/N
Equestrian centre,,,,,,,,,,,,,,,,,,1,,,,,115000,Pets
Dog Park,,,,,,,,,,,,,,,,,,,1,,,,Purchase,Pets
Cat Jungle,,,,,,,,,,,,,,,,,,,,1,,,Purchase,Pets
Horse Ranch,,,,,,,,,,,,,,,,,,,,,1,,Purchase,Pets
Pet Shops,,,,,,,,,,,,,,,,,,,,,,1,Purchase,Pets
* One or the other, both skills not required.
** At least one star celebrity status
*** At least three star celebrity status

Klevkin
21st Feb 2012, 01:10 PM
Also, for the custom looking sims, I've just been using the editsim cheat (which you need to be patched current or have awesomemod to use). You can change everything from skin tone to ear points and as long as you don't touch traits it seems to be fine. Although... I did wonder about tattoos. Are those acceptable because they fall under appearance, or unacceptable until you get the salon and need to pay for them in game?

Edit: To clarify, the original editsim cheat was removed from the game, but was added back in the Generations patch. To get to it, you open up the cheats panel and type in "testingcheatsenabled true". Upon returning back to your game, shift-clicking on any sim will give you the option "Edit Sim in Create a Sim". I don't think that it will give you the option to access sims already saved to your bin however, because the option to access the library is not available. I don't know if this is very different from the Master Controller way of doing it (which I would really like to find out more about so I can actually use appearances I've already saved. :P ) But, if you just want to add in variety it should accomplish that without needing any mods.

When you use Master Controller you can click the button for saved sims as you would when you'd create a new family. That way you can replace the current sim with one from the saved bin.

@Avalikia, I love your view on the combined random thing. I think you could put a section in your begin post to add it to this one :).

EDIT: UPDATE: 1.3 Distractions (http://purposeoflifelegacy.blogspot.com/2012/02/13-distractions.html)

Zokugai
21st Feb 2012, 03:17 PM
Essentially MasterControl takes you all the way back to the initial creation CAS. Only difference I can tell is you can't add another sim to the "household". But you can save, load saved sims, add tattoos, basically everything.

Avalikia
21st Feb 2012, 05:26 PM
@Avalikia, I love your view on the combined random thing. I think you could put a section in your begin post to add it to this one :).
I'll definitely consider it, though I'll probably want to make my explanation a bit more concise if I do that.

Incidentally, I read your latest story update, and it's hilarious! Especially that last bit.

Klevkin
22nd Feb 2012, 07:46 AM
Thank you very much! I love it when people enjoy my writing :D

Zerhai
22nd Feb 2012, 07:02 PM
I gots a question! and for once its not about adding new sims, rofl..... I have woohooer installed in my game, am I allowed to use that so I can breed females with females and males with males?

lauratje86
22nd Feb 2012, 09:39 PM
I kind of abandoned this challenge a bit because I started a random legacy, but I'm going to play it for a couple of hours or so now. I miss the Underwoods! :-)

Current Households:

- The Underwoods - Marcus Underwood (A), Danielle Underwood (A), Philip Underwood (Te), James Underwood (To), Mojo Underwood (adult dog)
- The Lindleys - Luke Lindley (E), Rebecca Lindley (YA), Oliver Lindley (C), Gareth Lindley (C)
- The Rosado/ Deemans - Janis Rosado (A), Faith Rosado (To), Grace Rosado (C), Katherine Rosado (C)
- The Kays - Cheng Yang Kay (A), Kayleigh Kay (YA), Louis Kay (B)
- The Deemans - Marena Roberts Deeman (A), Dan Deeman (A)

Current Community Lots:

- Supermarket (Laura)
- Bookstore (Alma)
- Fishing Spot (Dave)
- Consignment Store (Graham)
- Graveyard (Kayleigh)
- Laundrette (Rebecca)
- Military Base (Luke)
- Junkyard (Marcus)
- Day Spa (Janis)

Planned Future Community Lots:

- Poolside Club, probably (Danielle) (Painting 3, Guitar 10, 1 celebrity star)
- Undecided, possibly a salon (Philip) (Painting 3)
- Undecided (James)

**EDITED TO ADD** I'm going to start another attempt at this, to play alongside the Underwoods, and I was wondering if anyone else had seen/uses the mod by gesimz which allows sims to invest in junkyards, small parks, salons and the other lots that are usually unbuyable? (available for download here (http://www.modthesims.info/download.php?t=459861)) I'm going to give it a go, and use slightly stricter rules (no boarding school, no Inheritance, no unrealistic service sims) for this attempt to see how it goes.

simbody872
23rd Feb 2012, 04:13 AM
I've decided that I won't try to do a story along with this challenge but I will update here periodically. I haven't been able to get back into writing since I've been sick. Now that I'm well again I have too many irons in the fire so to speak and other projects demanding equal attention. I need to get back to my random legacy and get the next chapter re-written, I feel it's way too long, just over 3 pages in word without pictures is too wordy I think :D

Brandon Shore A (Supermarket Maxed Gardening and Logic) Cristina Eaton-Shores A (Equestrian Center Max Riding, level 5 handiness, level 6 cooking, level 8 gardening) Rider Shores TE (Undecided level 4 Inventing, Cooking, Athletic, Handiness) Hunter Shores C (undecided level 7 logic)

Nelson Billings E (Science Lab Maxed Handiness, Gardening and Fishing) Noel Billings A (Undecided Level 7 Charisma Level 8 painting, level 7 gardening, Cooking level 5) Gavin Billings TE (Undecided level 5 athletic, level 4 inventing, level 4 handiness) Gabriella Billings C ( Undecided level 7 logic, level 3 painting)

As soon as Noel unlocks a community lot the Billings family will move out. Or the Shores will move leaving them behind. I haven't decided yet.

mamaca0076
23rd Feb 2012, 05:11 AM
Quick question. Is it alright to adopt?

lauratje86
23rd Feb 2012, 05:43 AM
Quick question. Is it alright to adopt?

Yup :-)

Kids may be biological, adopted, or created in some fashion - none of that is restricted.

wolfsbayne
23rd Feb 2012, 12:31 PM
Im currently on my third attempt with the O'Neals.

I was using horse head island as it works like a dream on my computer but figured out it was far too small to do this challenge with. Ive started using Niua Simoa which I love but I have had it freeze a couple of times. My pc is medium spec but I do seem to get a lot of problems with freezing and lag (all drivers are up to date). What are the worlds you guys are using?

I have set myself a rule that only one person in the household can claim inheritance if someone else in the household dies AND they already have the 30,000 points or will do within 48 hours. Im thinking of it as life insurance.

Im also interested in adding some random legacy elements to it but not quite figured out what or how yet.

Klevkin
23rd Feb 2012, 02:09 PM
Wlecome to the challenge, have you read Avalikia's take on combing this with the random legacy?? That should give you an idea on how to do this :)
I myself emptied out Hidden Springs, I have already learned to accept the lagging every now and then :) if things get to bad, a move is in order....sadly enough :(

wolfsbayne
23rd Feb 2012, 03:09 PM
Hi Klevkin

I must have missed Avalikia's post about that, will read through everything again.

Alas, I don't have hidden springs so can't use that one. I tried moving my family from horse head island to niua simoa but whenever I tried to place the lot it said that I couldnt so I tried starting again. It's not the lagging I mind so much, im used to that, it's when it freezes completely and I have to exit the game that annoys me. I'd create my own world if I had the patience!

Klevkin
23rd Feb 2012, 04:20 PM
I copy pasted it for you at the bottom of my reply :) saves you the search ;) and yes, that is annoying when you have to restart. And weird that you can't replace your family, I haven't had that problem so far, but I'm going to knock it off on some wood.

It's definitely possible to play this challenge while following a single family line, so that aspect is not a problem. The problem is more that you're likely to roll for them having a career that is unavailable due to not having the building (or other requirements) for it. But if you instead make it the heir's goal to earn for the city what they need for their wanted career, that works. Same thing with their spouse or helper and their secondary career. Now there are also some careers where earning what they need would be impossible, or so exceedingly difficult that earning it is too daunting. In that case, your Sim could merely earn something that would help any future Sims who want that career - like if your starting Sim rolls for science and you really don't want to tackle something that hard in the beginning, the Sim could instead earn a grocery store or fishing spot - things that might help anyone else down the line in getting a Science Lab. Of course, any Sim earning something for a career would have to have more relaxed rules on how they're allowed to earn their income, though if they can work in their chosen job then those rules would still apply. Sims who are able to work in their chosen job should do so, but may earn something more of your own choice for the city, perhaps inspired by other parts of their roll. Any children besides your heir may also earn lots for you if they can do so before they need to move out.

Beyond that, I know that some of the other parts of the roll may be rendered impossible based on what you have in your town at the time. In those causes, you can either decide that making it possible in the future during that generation counts as satisfying the requirement, even if you're unable to both make it possible and achieve it, or you may get a free reroll if you really can't come up with an acceptable substitute like that. But for example, if your roll makes your Sim a Tattoo Addict, but there is no Salon in your city, perhaps one of their kids could maximize painting before they move out and unlock the Salon, and then your Sim could get the tattoos they've been wanting. I'd count that as satisfying that goal.

Also, another thought is that if you have the money it would be acceptable for you to move in NPCs at any point as long as it's so that you can immediately move them out into their own house.

But basically, if you treat the rolls more as 'this is what my Sim wants, though if they can't have it themselves they want to make it so that future generations can' (or something along those lines), you can still basically play both challenges at the same time. The added difficulty is that you're not the one picking which lots to earn so much, and since you won't have so many Sims around able to earn lots your city will grow more slowly. Also, you'll probably not be able to complete this challenge before the end of your legacy, though you could always do back to back legacies, or start with a legacy and then play more normally afterward. Or play normally for awhile, and then introduce a legacy.

So, yeah, those are my thoughts. And I'm actually now tempted to restart this challenge in my own game but play the random legacy version of it...

simbody872
23rd Feb 2012, 04:26 PM
I tried Horsehead Island too but it would lock up just after 6 sim weeks and became unplayable for me. I love Rflongs worlds, you might be able to find a different one of hers that is nearly empty she has them ranging from tiny to large and I know that some of them have un-built versions. http://forum.thesims3.com/jforum/posts/list/374366.page Legacy Island or Build Island (same world it has been called both) is an empty world ready to build in. It's a medium sized map. There is also Dark Harbor, empty and ready to build on. I think she also is offering the CAW files for Dark Harbor.

I'm using a world of my own. It's a medium sized world that I have been working on since Ambitions was released. I haven't released it yet, it's been one that was on the back burner forever, life kept me so busy I just didn't find the time to squeeze it in with taking care of 2 girls, going back to college full-time and the divorce. It's nearly finished, just a few more lots to build and I can call it finished. I just went in CAW and emptied all lots and exported a new version. Things are in motion for it to be available mid to late March and both versions will be available.

ReyaD
23rd Feb 2012, 04:43 PM
Bakasims (Our very own MTS girl) has some great worlds on her website, many of which I am quite partial to since I'm one of her testers. http://www.bakasims.com/

She made me an empty version of Morikipo but I highly suggest just clicking one of the versions she has up (Suburb, for no taxis) since the foliage she used for decoration is GORGEOUS. You can see bits of it in Ginger's flashback in ch 3.

Avalon is also one of my favourites and will be appearing in my random legacy spoiler in a few chapters. But it does have a very fantasy-esque feel to it that some may not appreciate (But I REALLY do love).

wolfsbayne
23rd Feb 2012, 04:58 PM
Thanks guys.

Im currently working with crescent cove now, it's a bit laggy but no permanent freezes as yet. I'll keep a list of your suggestions should I need to find a new world in the future. I think worlds with lots of trees my computer doesn't like.

I had a go yesterday with CAW but it seemed like such a mammoth task! I suffer from ME/Chronic Fatigue Syndrome which means I have limited energy and sometimes it affects my concentration too so I have to be careful what I commit myself to, something like creating a world I think is a bit too much!

Zerhai
23rd Feb 2012, 05:19 PM
I have a question i don't know if its been answered but here goes: what if the world we have chosen has NO SPAWNERS!?
It comes perfectly empty, a bit too perfectly empty.......

ReyaD
23rd Feb 2012, 05:40 PM
I have a question i don't know if its been answered but here goes: what if the world we have chosen has NO SPAWNERS!?
It comes perfectly empty, a bit too perfectly empty.......

Play for a couple days and they usually show up.

Also: I finally have another update! (I was buuuusy)

Ch. 5 - Prestige http://evansimslegacy.blogspot.com/2012/02/ch-5-prestige.html

A couple birthdays, and an offer that leaves Aden with a bad taste in his mouth.

Zerhai
23rd Feb 2012, 06:19 PM
Play for a couple days and they usually show up.

Also: I finally have another update! (I was buuuusy)

Ch. 5 - Prestige http://evansimslegacy.blogspot.com/2012/02/ch-5-prestige.html

A couple birthdays, and an offer that leaves Aden with a bad taste in his mouth.I did wait a couple days, and put in buy debug to see the actual spawners, there is not even fish spawners.........*goes to wait a couple more days*

ReyaD
23rd Feb 2012, 06:33 PM
I did wait a couple days, and put in buy debug to see the actual spawners, there is not even fish spawners.........*goes to wait a couple more days*

Okay yes thats weird. I think it would be appropriate to add in some spawners then. My spawners showed up the second morning after I began playing.

Avalikia
23rd Feb 2012, 08:34 PM
I hate worlds without spawners! But you have a couple options, depending on how much you want to cheat.

For absolutely no cheating, note that I do allow you to place spawners on lots that you've earned (provided they're not excessive). Of course, that would mean earning a lot of lots before you'd be able to have a decent amount of spawners. But if you earn the bookstore first, then you'd be able to get a gardening book and you get free seeds to start a garden with. Using them or just the books to max gardening would get you the grocery store and all the produce you need for planting. Fishing would also be tricky to max, but you can take advantage of a Sim who has already earned a community lot by sending them travelling - it would not be difficult to catch enough fish to stock a pond at home and if you don't have your grocery store you can also get produce while travelling. I'd judge the metals, gems, and insect spawners as being less important as you don't get any skills from them, but you can add them in as you earn lots.

For a minor (possibly even overlookable) amount of cheating, you can add spawners to your otherwise vacant lots that you haven't earned yet and that wouldn't be such a big deal as long as the lots are otherwise empty.

Zerhai
23rd Feb 2012, 09:52 PM
I hate worlds without spawners! But you have a couple options, depending on how much you want to cheat.

For absolutely no cheating, note that I do allow you to place spawners on lots that you've earned (provided they're not excessive). Of course, that would mean earning a lot of lots before you'd be able to have a decent amount of spawners. But if you earn the bookstore first, then you'd be able to get a gardening book and you get free seeds to start a garden with. Using them or just the books to max gardening would get you the grocery store and all the produce you need for planting. Fishing would also be tricky to max, but you can take advantage of a Sim who has already earned a community lot by sending them travelling - it would not be difficult to catch enough fish to stock a pond at home and if you don't have your grocery store you can also get produce while travelling. I'd judge the metals, gems, and insect spawners as being less important as you don't get any skills from them, but you can add them in as you earn lots.

For a minor (possibly even overlookable) amount of cheating, you can add spawners to your otherwise vacant lots that you haven't earned yet and that wouldn't be such a big deal as long as the lots are otherwise empty. since i only have late night and ambitions I shall be placing spawners in random spots on the map....... ya know besides this problem this map was perfect..... as i said before

Zerhai
23rd Feb 2012, 10:01 PM
*mutters to self about games that troll me* it took over a sim week for them to show up but they did, I haven't checked all areas for all types, but there are some there....

Zerhai
23rd Feb 2012, 10:19 PM
*mutters about troll worlds* i swear these things were not here, and yet I cannot find one common spawner...... and the fish, tons of the salt water spawners.... im still searching....... edit: looks too absurdly random to be a person at least dealing with the fish...... but the metals gemstones and seeds it seems a bit too coincidental.... i know i looked in the spots i ended up finding spawners but now there are areas overflowing with spawners it seems...... i swear i didn't do this on purpose......oh and did find some common seeds.....

Zerhai
23rd Feb 2012, 10:45 PM
ok here is what i see, i see a whole bunch of common metal spawners...... a few gemstone spawners of various lvl, and a ton of special and rare seed spawners, or at least that seems to be what is spawning.....

missroxor
23rd Feb 2012, 10:54 PM
For those having issues with worlds I'd recommend Armiel's finnington. My second generation have just reached adulthood and I've not had any weird issues or lags. Addmittedly I cheated by placing my own seed spawners on my home lot but that's 'cause I'm lazy and impatient and didn't want to traips around the whole map looking for them (yeah, yeah, I'm a big cheat!). I know for sure there's fish and rock spawners though because I've used both and I've seen loads of wildlife including unicorns so I'm guessing all the other spawners are there too though it does say on the thread "base game" so you might have to add a couple from the EPs ;) Also, if you're not already sold, here's some other reasons to use it, lol:

1. There's a rural area, a suburban area and a built up city area but most of the lots are a nice manageable size, there's only a few really big ones.
2. One of the big lots is on a hill that overlooks the whole area so it's perfect for a castle (or townhall). I've placed my founding family there since they're gonna be the self-proclaimed royalty that rule the land :p
3. It's a medium map (with DT, not an island) so it's not too big, not too small (imo)
4. She also made a pack of community lots that you can DL seperately if you're only interested in building the residential lots yourself or are just feeling a bit lazy

So, you sold?! lol

Finnington (http://www.modthesims.info/download.php?t=441238)
Optional Community Lots (http://modthesims.info/download.php?t=442385)

AlmaDelCore20
24th Feb 2012, 12:00 AM
Curse you, Random Legacy Challengers, for bringing me here with your fancy signature blogs! -shakes fist- Like I need more things to spend my time doing in my last year of college!

Once I finish my essay that's due tomorrow I'll probably start this up and thus ruin my life. xD Hello, everyone.

Zokugai
24th Feb 2012, 12:48 AM
MissRoxor: Finnington hates me. I tried it in the past with my legacy, built 40 lots from scratch, spent something like three fully days making it PERFECT, and then had absolutely every sim routefail trying to go across that *&&#*^(*#(**##@& bridge in the middle of town. If I could have physically thrown the worldfile out the window, I would have.

My favorites right now are Quailhogs's worlds, over on the official site.
http://www.thesims3.com/mypage/Quailhogs

Grey Meadow and Fortress Rock are particularly nice. My legacy uses Grey Meadow.
http://forum.thesims3.com/jforum/posts/list/249858.page
http://forum.thesims3.com/jforum/posts/list/0/379560.page

All spawners + tombs + populated + Pets lots + all/most bars = the way to my heart, apparently. Suitors, take note.

missroxor
24th Feb 2012, 01:04 AM
Oh no :( I've not had any route fail issues yet and not noticed anybody milling around there so fingers crossed D: I just had a quick glance at the comments and it seems maybe it's not compatable with Pets...though I have pets so whatever the issue is, it doesn't seem to be a constant one.

Zokugai
24th Feb 2012, 01:06 AM
I figured it had to be something that didn't affect everyone, or there'd be a lot more complaints. Pets might have been the problem. I would have ignored it if it was occasional, but it was actually impossible for me to have anyone cross the bridge successfully. Oh well.

AlmaDelCore20
24th Feb 2012, 05:49 AM
Alma has entered the challenge. 8|

http://nif-johnson.blogspot.com/2012/02/11-it-begins.html

ENJOY.

Warren
24th Feb 2012, 07:32 AM
I've started the challenge and it's going great so far, however there is one thing that slightly confuses me. Can any sim living in the household unlock a new lot, or is it just descendants of the initial sim you made in CAS that can only unlock a lot? E.g: Could I move in a NPC that is best friends with somebody in the house and unlock a lot with them? Or is it similar to legacy rules where only people related to the founder can unlock?

Klevkin
24th Feb 2012, 09:32 AM
oh nooooeees Alma is hooked :D lol :D welcome Alma :D Gonna read your start later today :D

Warren, I believe it can be any sim :) not just descendants.

Sirah81
24th Feb 2012, 11:15 AM
Yeah, Finnington has everything but seeds :/ I finally put common seeds on my earned diner plot and uncommon on my earned Bistro plot.

wolfsbayne
24th Feb 2012, 12:28 PM
Well, my fourth attempt and even more glitches/bugs!

I tried Avalon as I love the design and feel of it and all was well, no lags or freezing. Yay! Had baby one, couldn't interact with it, had to reset everytime it needed feeding/changing. Not a big deal I suppose. When it got to toddler stage all was fine. Then baby 2 and 3 same issue at baby and toddler stage. annoying as hell so used master controller to trigger age transition. Now, im getting routing errors everywhere including on the lot and areas I wasn't having them before!

Ive removed all mods and only have a few of Twallens left although the mods didn't cause any problems on horse head island so I dont think its them. Im not sure whether its just the pets ep causing problems or what.

I want to start again somewhere else but im sick of starting over and over and getting nowhere with these glitches/bugs/whatever.

Klevkin
24th Feb 2012, 12:31 PM
how about you empty out an EA created world...if you thinks its the pets exp that is doing this, try AP, empty it out, test play it for a simweek, and see if anything goes wrong.

EDIT UPDATE:

1.4 Boy oh Boy (http://purposeoflifelegacy.blogspot.com/2012/02/14-boy-oh-boy.html)

EDIT EDIT:

I tested the inheritance...it is possible to use it more then once...I just used it twice with Ryan.

Zokugai
24th Feb 2012, 03:23 PM
An empty version of Appaloosa Plains can be found here: http://www.modthesims.info/d/460488

wolfsbayne
24th Feb 2012, 03:52 PM
Thanks Zokugai

Well, have started a family in AP. All went well until the babies, she had twins. One she can interact with fine, the other the actions drop out of the queue and the only work around is to reset the baby. I'd removed all mods except master controller, overwatch and error trap. I really can't see it being any of those but will remove those and see what happens. Im clearing my caches all the time too. Oh, and there is a problem where she can't use the cell phone, no menu appears.

Im going to keep trying and see if I can put up with the issues as im really enjoying the challenge otherwise and I want to see it through to the end.

simbody872
24th Feb 2012, 04:16 PM
Thanks Zokugai

Well, have started a family in AP. All went well until the babies, she had twins. One she can interact with fine, the other the actions drop out of the queue and the only work around is to reset the baby. I'd removed all mods except master controller, overwatch and error trap. I really can't see it being any of those but will remove those and see what happens. Im clearing my caches all the time too. Oh, and there is a problem where she can't use the cell phone, no menu appears.

Im going to keep trying and see if I can put up with the issues as im really enjoying the challenge otherwise and I want to see it through to the end.

I had issues in Horsehead Island like this as well. I couldn't interact with the first 2 babies born in any other way than to have a sim 'Hold' Once they picked them up then I could have them feed or change the diaper whatever. I deleted the crib and bought a new one but it still acted up, so I reset the baby and that seemed to fix it. Then the next baby was born and it started again. I'm not at all sure why this was a problem there was plenty of room around the crib and I've never had a problem with babies before. The only CC I have is some hair files, I suppose one of them could cause issues, but I have trouble seeing the connection between a hair file and a baby glitch, you would think it would create a visual glitch and not a game glitch, but I know very little about how CC and the game react together and most often avoid third party CC. I just can't help but have pretty hair for my sims :rofl:

wolfsbayne
24th Feb 2012, 04:31 PM
I never had this problem with horse head island but every game ive played since then ive had the problem. Can installed worlds cause problems with other worlds? I don't have any CC installed (had some safe ones but have since deleted and still same problem) and im sure it isn't twallens mods. hmm. Will try uninstalling all user worlds and see what happens I guess.

Edit: It looks like it might have caused by a dodgy world, have played for a few minutes since uninstalling them and it seems fine again.

yay! back to the challenge.

Edit - now the game keeps crashing to desktop! Dodgy cc means game doesnt crash but can't play properly. Remove dodgy cc and game plays fine until it cuts out to desktop!

Honestly, I give up!

mirheart
24th Feb 2012, 06:49 PM
@wolfsbayne - Have you already tried enabling DEP (Data Prevention Execution)? A lot of windows users have had to do that since Pets and the Pets patch.

Edit: Wanted to add you could also try the Crash Log Analyzer found here: http://www.modthesims.info/download.php?t=416883

simbody872
24th Feb 2012, 07:37 PM
My daughters PC doesn't have any CC (well other than EA store stuff and a handful of worlds) and was working just fine until two weeks ago. Then it would CTD soon after starting a game live. I spent a few hours messing with it yesterday. Since I had already applied the file to DEP I couldn't figure out why the darn thing would still crash. Nothing new had been added to the game in quite a while so I'm wondering if it was a new windows update the caused the problems. DEP had already been applied long ago and the problem seemd to come from no where.

Unfortunately I'm not exactly sure what finally fixed it as the last time I did 2 things. Reset the DEP nx value and rebuilt a new document folder free of all saves and installed worlds. After it played for a sim day (rather than 3 seconds before crashing) and windows didn't shut it down because of DEP I reapplied the file to DEP but haven't tried the game to see if it would work with the old document folder. She's grounded from the computer for being disruptive in class, it's kind of a three strikes your out. She is in 4th grade and has a crush, unfortunately 3 weeks ago the teacher unknowingly moved them both into the same group of 4 desks and she sits right across from him. The face to face is too much for them to resit talking instead of working :heyhey: I'm not at all looking forward to high school, this is like boyfriend number 10 in 3 years!

Oops rambling. Anyway I will retest her saves and see if they are indeed fixed, or if it was simply rebuilding the sims 3 folder that was the fix.

http://www.modthesims.info/wiki.php?title=Game_Help:Data_Execution_Prevention/TS3W

If you already have it set for DEP to ignore it you may need to reset the value, directions are all the way to the bottom.

ETA: Yes her old saves work now. I think that it was resetting the nx value that did it since it now plays like it should. I hope yours can be fixed as easily.

wolfsbayne
24th Feb 2012, 10:35 PM
When Pets came out I did have to do DEP but then I got bored of playing the sims and removed it as it was interfering with other games which didn't need it. Since I started playing again about 10 days ago I haven't had any issues with crashing until today, so I think the latest patch fixed what was happening there.

I did do that crash analyzer thing and it came up with update game, it's fully updated.

Anyway. I deleted everything except for the world Avalon and my latest challenge save and *fingers crossed* it seems to have worked. Have played for a couple of hours straight with a little lag now and then but no crashing and no weird glitches/interaction problems.

Ive set twallens saver to every five minutes just in case but yep, seems to be working now so I think it must have been a corrupt save file that was causing the issue.

Zokugai
24th Feb 2012, 11:24 PM
I did do that crash analyzer thing and it came up with update game, it's fully updated.
Are you sure? If you update through the launcher, it only updates your basegame and the latest EP, not all the EPs in between. Try this: http://www.modthesims.info/download.php?t=409829

wolfsbayne
25th Feb 2012, 01:51 PM
Wow, thanks Zokugai. I never knew that, I assumed the launcher did indeed fully update the game. It appears that three of the packs needed updating, World Adventures from 2.00.86 to 2.17.2 (no wonder I had so many glitches with adventures!), High End Loft Stuff from 3.00.38 to 3.13.1 and Ambitions from 4.7.04 to 4.10.1.

Why don't they tell people that? Well, will see what happens with my game a little later now it really is fully updated!

And my sincerest apologies that I seemed to have turned this into a support thread, im really sorry, that was never my intention. Hopefully, all issues are over now and I can concentrate on the challenge.

Zokugai
25th Feb 2012, 03:32 PM
Why don't they tell people that? Uhm, because they're EA, and EA is an idiot.

I only know about it because I had massive crashes with Pets and it turned out to be that my copy of Late Night was so old it had witnessed the invention of the wheel.

wolfsbayne
25th Feb 2012, 03:42 PM
Well, it has crashed just now and it says custom content so it must be the world as that's all im using at the moment but it was after an hour or bit less so I dont mind that so much. I had just added my military based in edit town so that probably had something to do with it. I've also turned all the graphics options down to medium or low, can't tell with most things and it should help even if its just in a small way.

Ok, now it's just turned the pc off after a few seconds of restarting game.

This really sucks. Was hoping to really throw myself into the challenge today.

simbody872
25th Feb 2012, 06:24 PM
Well, it has crashed just now and it says custom content so it must be the world as that's all im using at the moment but it was after an hour or bit less so I dont mind that so much. I had just added my military based in edit town so that probably had something to do with it. I've also turned all the graphics options down to medium or low, can't tell with most things and it should help even if its just in a small way.

Ok, now it's just turned the pc off after a few seconds of restarting game.

This really sucks. Was hoping to really throw myself into the challenge today.

That really does stink, sometimes the computer shutting down is hardware or an overheating issues.

Last night my other game save shut down after a few sim hours. I had just added 5 new hair files and as soon as I took them out it ran fine again. I have heard that the world editor can cause routing issues when you add or remove lots, especially on mid to low end computers. A friend on the exchange has been having a lot of issues with worlds since Pets and found out that her 3 yr old MAC book is actually programs with 5 yr old hardware and software, so was out of date for TS3 before she even started using it. Adding pets too it taxes the system too much and routing issues are increased and causing crashes.

Update on my Challenge

Rider is now a YA, he's working towards the police station. Gabriella has learned how to make the imaginary friend potion, so as soon as I split the families I can make the If's real.

Noel has maxed painting, but I need them to make more money to buy an art gallery. It seems silly to buy an Art Gallery so soon but I hate wasting the skills she has earned. The next generation will be earning a police station and hospital, Gabriella has already maxed logic and is 3 days from teen stage.

I'm thinking of moving the kids out once the two youngest reach teen and leaving the adults behind, since they have already unlocked their community lots.

wolfsbayne
25th Feb 2012, 06:40 PM
Well, played again for a couple of hours fine until I edited town and then returned to game and it crashed to desktop. So it does appear to be routing/edit town issues causing the problem. My pc is two and a half years old but its quad core with a decent graphics card so I wouldn't really call it low spec. As im not able to work I have no idea if/when i'll be able to get a new one but that is my aim.

My challenge family are the Lloyd-Evans's

Emily Lloyd-Evans was the founder and she wanted to join the military and marry a farmer. She found a paparazzi called Altman Rush who she convinced to marry her, they had fun making twins Angelica and Benjamin. Altman was already an elder when he married Emily so he mastered fishing and gave the world a fishing spot whilst Emily worked hard raising her children and her skills, eventually getting a military base on the world where she quickly enlisted.

Angelica wants to be a rock star so she is working hard towards getting a theatre. She has mastered guitar and logic already and has just become a young adult. She has lofty ambitions of discovering all potions and in the process discovered how to make her imaginary friend, Cosmo, real. She then found out that Cosmo was actually a girl! Angelica wants to raise two children and another young female in the household will be too much competition so she's kicked Cosmo out. (it was placing a home for Cosmo that caused the game to crash).

Benjamin loves nature and animals so he got to work mastering gardening so he can sell his produce at the supermarket. His best friend is his dog Brooks who is very handy at finding rare gems that increases the money the family has to spend.

simbody872
25th Feb 2012, 07:34 PM
A couple of hours of play is good though. Even though it's redundant, I've learned to save before entering Edit town and when exiting just in case it crashes on me.

Hopefully you can work past all the glitches and make progress instead of getting stuck. If it weren't for Twallan's mods I wouldn't be able to play even though I have a gaming computer. I can play any graphics intensive game out there yet I have to baby TS3. It's very frustrating that EA hasn't done more to stabilize the core programing of their game before adding in more memory leaks.

wolfsbayne
25th Feb 2012, 08:42 PM
just played a few more hours and yep, crashed a few minutes after editing town. I don't mind if I know the reason for it which I do now and like you said, a couple of hours is pretty decent really. I live alone so I would probably spend all day on it so I suppose it forces me to take a break!

simbody872
25th Feb 2012, 09:41 PM
just played a few more hours and yep, crashed a few minutes after editing town. I don't mind if I know the reason for it which I do now and like you said, a couple of hours is pretty decent really. I live alone so I would probably spend all day on it so I suppose it forces me to take a break!

LOL, I have been known to sit here for 4 or 5 hours without a break without realizing it!

I'm getting some errors that cause crashing periodically as well. The error text the game creates mentions the TS3W.exe file. I use a No CD mod and run from a shortcut to the TS3W file to bypass the launcher, so I'm trying the game in Administrator Mode. (right click the icon and choose 'Run as Administrator" I changed the saver mod time to 10 min instead of every 30.

If it continues I may be looking at a un-install and install of the game :blink: So not looking forward to that. Good thing I don't have anything important to do today and the girls are happy playing in their room. :D We are getting snow, nothing that is sticking, but the wind is too bad for them to play outside.

Zokugai
25th Feb 2012, 09:42 PM
Wolf, if your game has more than I think ten pieces of CC the crash log analyzer will always report CC as being the problem, because it assumes that if you're troubleshooting a crash you've already done the basic steps of removing all CC, etc. If you pull them out and reanalyze the log, then add them back in, it should change its answer without you needing to go back in and get a "new" crash log.

If you've managed to get it to a couple hours of play at a time, use http://nraas.wikispaces.com/Saver By default it prompts for autosave every 30min, even if you're paused, in map view, etc.

wolfsbayne
25th Feb 2012, 10:48 PM
Zokugai - the only cc I have installed is the world Avalon which is a blank world. Ive been into the folders and manually deleted everything. The crash only occurs when ive placed a new lot in edit world and then go back into the game so probably routing issues like someone else has said or similar.

I already use the saver mod and currently have it set to every 5 mins, I use most of twallens mods. Im also using the no cd mod as I did have an issue launching from disk earlier today.

Im able to progress with the challenge and I know to be prepared for a crash when I edit town so I can live with that. It's probably my fault for using a custom world.

Avalikia
26th Feb 2012, 01:22 AM
Hey guys! Wanted to pop in and tell everyone that I should be back in a few days with rule updates. I got the Generations and Pets expansions a couple of days ago, and once I'm done getting over the AWESOME and playtest some things I'll be able to solidify the rules regarding those expansions.

vertigoinyellow
26th Feb 2012, 01:22 AM
I started this about a week ago and I'm really enjoying it! I started in an emptied out Hidden Springs with a male sim who I named Lane Moonbeam. I decided to unlock the bookstore first because I figured it would be hard to skill without the skill books. It turned out it was not that hard. He married the mail-woman, Shavonne who has a green thumb and she is now lvl 10 gardening and lvl 6 cooking all without skill books. Lane is slightly less than halfway through adulthood and I just put in the bookstore. Grocery store going up next time I play. Lane and Shavonne had 5 kids and I took the PP's idea of naming them all for the spouse who is marrying in to the family so the are Shawn and Shade(shuh-day), who are twins, Shiloh, Shea and Shoshana. Shawn and Shade are oldest and just became teens. Shawn is lvl 7 in logic so he will likely unlock the police department. Shade is an angler and she'll unlock the fishing spot.

ReyaD
26th Feb 2012, 03:03 AM
Update!

Ch. 6 - Marry Me http://evansimslegacy.blogspot.com/2012/02/ch-6-marry-me.html

One more lot, a handful of age-ups, and a cute lil wedding.

Zokugai
26th Feb 2012, 03:09 AM
Avalikia: WHAT ARE YOU DOING HERE GO CHASE UNICORNS AND COLLECT SNAKES.

lauratje86
26th Feb 2012, 03:17 AM
And chipmunks! (I have a soft spot for the chipmunks) :-)

Avalikia
26th Feb 2012, 03:41 AM
I'm finishing reading ReyaD's Sabo story, actually. It's almost as good as chipmunks!

Zokugai
26th Feb 2012, 03:52 AM
Nothing is as good as chipmunks.

(except Rainy.)

I'm being horribly misbehaving and not taking my screenshots for my next chapters like I intended. Bella Goth is buried in Lunar Lakes so I'm moving a YA Mortimer, plus Cassandra and Alexander, to LL, and rezzing her. Because I got that idea at 2am last night and it's stuck in my head.

calisims
26th Feb 2012, 04:03 AM
I decided to give this challenge a go. I emptied out The Winchester Farming Community world by My Sim Realty.
My founder, Mystery Sim (Sims 2 players might get the reference) married a paparazzi. I've had her gardening, planning to max that skill and unlock the grocery store. Her husband maxed sculpture and unlocked the consignment store first. That was pretty costly, actually. It cost around 51k, and when I purchased it, the game told me I needed a lot value of 27k, and that I was just under 2k short of that. So, I added 2k more in decor, but the game credits you for roughly half the value of stuff you buy for the lot, I ended up having to pump in 3k worth of stuff to make the 2k difference to met the minimum requirements.
But I think it will be worth it in the long run to pull in profits from the store, as well as the extra money you get for selling stuff at the consignment shop over just selling from inventory.
Anyway, Mystery and Rory have two sons now and Mystery is pregnant with a third. She's level 9 in Gardening, but it might be some time before I add a grocery. Mystery befriended the first consignment cashier, Angel Fox (I didn't name her that, I swear), and asked her to move in. I'm not using Angel to unlock any lots, I'm planning on moving her out as soon as she marries Bubba Vick, a paparazzi who stalks Mystery's husband, who has one celebrity star because of his sculpting skill.
So that's where I'm at. I'm just happy to be able to play without freezes all the time, which have plagued me in every neighborhood I've played since Pets came out. I can't even bear playing my random legacy lately, and I'd just about given up on Sims altogether.

Zokugai
26th Feb 2012, 04:42 AM
Cali, the problem with opening the lot is because everything you place except plants has a one time depreciation hit of -15%.

Also, NIF has spread like a horribly contagious virus among the Random Legacy population. We must have weak and easily targeted immune systems.

charmander
26th Feb 2012, 07:04 AM
I love this challenge. Ive been playing yesterday and today and am having fun.

Unfortunately my saves keep corrupting. so i am going to wait and see if i can fix that before i start blogging a story. i dont want to have to stop after a couple of chapters like my last two attempts.

calisims
26th Feb 2012, 01:49 PM
Back in Sims 2, I played an empty neighborhood where I played with one Sim who married a townie. They opened several OFB businesses, and as they got friendly with their townie employees, they'd move them in and set them up in houses in the town. One of their daughters continued the tradition when she grew up and married, and another daughter started a school for the town, using Inge's school mod. So this challenge really appealed to me on that level, I'm interested to see what kind of population I can create here by moving in NPCs.

ReyaD
26th Feb 2012, 11:29 PM
I forgot Twallan's mods let me have more than 8 people in the household and then freaked out when Ginger's portrait disappeared off the panel xD. Aaaah... I have my moments.

Cali I'm so glad you're giving this challenge a try. And I know what you mean about losing motivation in the random legacy. The lag actually isn't so bad for me right now although I have no idea why it plays so well (even with such a full family). Its the load time that kills me. In the time it takes me to get to my actual random legacy save game I could've already played for a full in-game day of my NIF legacy.

Zokugai
27th Feb 2012, 12:47 AM
That's the game's way of saying "Look, we both know you're going to be sitting here playing this game for the next six hours. Go use the toilet."

ReyaD
27th Feb 2012, 04:23 AM
Toilet? Washroom breaks are for quitters!

Ch. 7 - Welcoming a Generation http://evansimslegacy.blogspot.com/2012/02/ch-7-welcoming-generation.html

X_X So many babies..

nikkibug
27th Feb 2012, 04:51 AM
I've been playing this challenge and have been loving it! <3

wolfsbayne
27th Feb 2012, 12:59 PM
great blog Reya - how do you get the photos to turn out so clear? Mine always seem to turn out a mess or I would start keeping a blog myself.

Well, ive got a rather full house with 7 and 3 dogs. Keeping me busy! Managed to get the supermarket, military base, theatre and bookstore now and have four houses for neighbours. Really annoyed actually as I just placed a house and in the time it took me to move one of mine out it was already taken - that wasn't meant to happen!

Currently working on office building, science lab and a nightclub. The latter could be an issue as im going to have to create a celebrity somehow and move them in.

calisims
27th Feb 2012, 01:25 PM
Wolfbayne, I haven't moved any celebrities in and my Sim is up to 4 star celebrity, just from sculpting. Every time he makes a brilliant or masterpiece sculpture, he gets more star points. And it might help that his sculpting station is in the backyard, because the paparazzi are back there with him all day taking pictures and notes while he works. He gets celebrity points from their attntion as well.

My progress so far, my founder, Mystery, and her husband Rory have opened the consignment store and the grocery. They moved in a consignment cashier and a paparazzi and bought them house; that couple have a toddler now. My Sims have four children. The two boys are currently teens. Carver, the oldest, is working on earning a school. He maxed Logic in childhood and now as a teen is working on Charisma. He's currently at 7. The biggest challenge is meeting new people for the Charisma requirements without being cheesy about it. Since he's making so many friends in the NPC pool, he'll likely move some of them in so we can expand our population.

The other boy, Duncan, is working on getting a bookstore. He's spent his childhood writing scifi novels, and is already up to level 9, very close to 10, so we'll have a bookstore soon. Having the toddler skill books will be nice, right now my tots are maxing the peg box and xylophone, but those books would be really handy. I've been able to buy regular skill books at the consignment store for a huge discount, though. With Rory being a celebrity, we've gotten a few for free as well.

The oldest girl is Regan, a child. She was the only one where I couldn't choose both traits at birth; the game gave her Athletic. I gave her Brave, and then Genius as a child. So, she's working on earning a Police station, spending her childhood skilling Logic and Painting, and when she hits teen she'll push the Athletic.
The youngest girl, Carys, is still a toddler. I haven't decided what she'll work on unlocking yet.

My family funds are getting nice and fat, with Rory's sculptures selling so high at the consignment shop. Mystery has been selling her excess produce at the grocery store, too. Their lot is right by the beach, so she's also able to get in a lot of fishing, and a little bit of beach combing for loose rubies and space rocks. There's one place on the world that spawns special seeds, so she's got one Money Tree, too. I considered getting her or the teens part time jobs at the new grocery store, but their time is better spent skilling, really.

wolfsbayne
27th Feb 2012, 02:45 PM
Thanks Cali

Im using Twallen's story progression which I think prevents sims from becoming celebrities unless you deliberately make them interact with one to get started. I've download Sean Bean, my fave actor, and i'll use to have master controller to go in and make him a celebrity and then change active household back to give my sim a celebrity to interact with.

calisims
27th Feb 2012, 03:28 PM
I'm using Twallan's Story Progression, too. It doesn't prevent Sims from becoming celebrities even in towns with no other celebrities. It does allow your Sim to earn celebrity from actually doing things like sculpting and book writing, rather than just from interacting with other celebrities.

simbody872
27th Feb 2012, 04:00 PM
I'm using Nraas SP too, but I still have celebrity points for 2 of my sims, I'm not sure what they did to get them but they do.

If your sims have a computer you can access the town settings for story progression to make sure that isn't turned off. I'm still on patch 1.26 so I'm not sure if the default for 1.29 is on or off, mine is on by default.

I'm still getting intermittent crashes with some of my saves. I was in my legacy last night and it crashed right after a birthday, I saved right before so I didn't loose anything but it would be nice to know just what is causing the CTD. Off to find the program I want and see if it will tell me why the TS3W.exe file is throwing an error.

wolfsbayne
27th Feb 2012, 04:08 PM
Thanks for clearing that up guys.

I have checked my town settings and celebrity is turned on. I have paparazzi but they never seem to do anything when my sims go near them. Will play a game later and see if I can figure it out otherwise it's back to the Sean Bean solution!

Oh and last time I edited town, twice, it didn't make it crash! I was sitting there just letting the game play for a full minutes fully expecting it to go but it kept on playing. Hopefully, that issue might have resolved itself.

CyyKosis
28th Feb 2012, 03:19 AM
*hides from RLCers and whistles innocently*

Definitely going to try this out... Now! (And no, not abandoning my RLC cause I'm not going to blog this I don't think). Here's my founder.

http://i39.tinypic.com/33yrof9.jpg

GigaRevival
28th Feb 2012, 04:08 AM
I *finally* started, although I will not be blogging this one. The Harris' take up enough time as it is. ; )

Here's my progress so far:

This is my founder, Lydah Riyuu and she moved into Redwood Harbor.http://i.imgur.com/fkmC9.jpg
And this is her house. Don't let the pictures fool you - it's absolutely tiny. I tried to save as much money as I could for eventually buying up properties. As of right now, she has about 15,000 in the bank. http://i.imgur.com/xsmId.jpghttp://i.imgur.com/rDcjA.jpghttp://i.imgur.com/RGcJu.jpg
She met the mail man, Wil Abbey (I changed his name and face because he was fug - as in, I'm probably already breaking a rule) and they got hitched - after pulling my hair out trying to get their relationship high enough for him to move in. http://i.imgur.com/4lKo1.jpg
She got pregnant. http://i.imgur.com/actJW.jpg
Okay, now the nitty gritty. I've decided to have the bookstore and supermarket be their two respective purchases, assuming they build enough income by then. If not, Lydah will be purchasing the supermarket first. She's been leveling both her gardening and cooking. I believe she is at level 6 with both. http://i.imgur.com/x2MEt.jpg
While Wil has been working on his writing. He is currently at level 7. http://i.imgur.com/YBidE.jpg
They had twins!! Here is Olantha (who will be working toward getting City Hall/Police Dept/Military Base combo - she has her work cut out for her). http://i.imgur.com/Snd56.jpg
And here is Natalie. She will be working toward the Bistro. http://i.imgur.com/S3l9x.jpg

I had some initial issues with spawners not registering (for seeds, especially) and had to place some of my own to make some progress. I deleted them as soon as they started kicking in (I had to reset the town multiple times before they did - weird). Other than that, everything has gone by swimmingly.

I'm glad to see Maddie and Melissa joined! ;)

jessica x gore
28th Feb 2012, 04:16 AM
Mmmmmhhhmmmm. I see you all! No wonder why updates have been so sparse for the RLC! Although....I'm totally thinking about doing this challenge now. Shhh...Don't tell anyone. I probably won't blog it though. That will probably help....right? Lol.

Zokugai
28th Feb 2012, 05:01 AM
Gigarevival: CASing npcs is allowed as long as their traits stay the same. Thus how I managed to make all my NPCs aliens.

GigaRevival
28th Feb 2012, 05:11 AM
Yeah - I read that after I posted and was far too lazy to edit it. But thanks Zoku! At least I know I haven't broken any rules... yet.

Edit: Lydah had another child and leveled up to 8 with Gardening (she basically did nothing else besides garden and look for seeds - poor gal) and Olantha is at level 3 with her logic (the blocks). Natalie can't do much yet (I mean, she can't learn cooking as a toddler) and Wil has maxed his writing - except we don't have the funds to buy anything yet. Semi-progress!

Klevkin
28th Feb 2012, 10:26 AM
ROFL ROFL ROFL ROFL ROFL ROFL ROFL

oh and maddie?? Love your founder!! She is gorgeous! :D

Gigs :D love the ears :P as always!

calisims
28th Feb 2012, 01:13 PM
Hey, there!
I haven't even been taking pictures, let alone considering blogging this challenge. But for those who've been reading my random legacies, I used a clone of Bricelle Dayspring for my founder, Mystery. Bricelle was pretty much identical to Ico. But I gave her red hair and green eyes (trying to recreate a Sims 2 Sim I had, Mystery Founder, who I played similar to this challenge style). Then I changed the fac and name of the paparazzi she married to Rory Bowman, who closely resembled Aymeri. The oldest son, Carver, got Mystery's red hair and Rory's face, making him pretty much an Aymeri clone. And the second son, Duncan, took after his mother, which means he looks like the Dayspring legacy founder, Meri.

Anyway, progress: Duncan maxed writing and we added a bookstore. Then Carver maxed finally maxed Charisma (Logic was maxed in childhood), so we got to add a school. This happened on a Friday evening, and Carver's birthday is coming up, so he might have to go to one day of school, if that. Duncan has 7 days left of the teen stage, hopefully I can get his grades up in time to be able to choose a YA trait for him. And maybe find a girlfriend for him. Carver got Unflirty when he aged to teen, but he managed to get a girlfriend, a babysitter. He got to be more social because he was wprking on Charisma. Poor Duncan was grinding novel writing.

Regan will turn teen over the weekend, so she misses out on grade school and I won't get to choose her teen trait. She's currently level 8 Logic and level 7 Painting. She's aiming to open a Police station, so she has to max those and Athletic, which she'll start working in as a teen. While I'm stoked to have a school so I can pick traits, I'm sad to lose all that skill grinding time they had without having to go to school.

Carys, the youngest, just turned child the day before we got the school, so she's only lost one school day. She's aiming to open the Theater, so she's working on her Logic now and will pick up the guitar when she reaches teen. She was able to benefit from the toddler books now available through the bookstore, though she only had two days left of toddlerhood when that happened.

I also moved in another consignment cashier and moved him right out into his own house. SP then immediately had him knock up some random NPC and move her in with him. I'm not sure what the rule is on that, since it's Twallan's SP, not EA SP, that allows that to happen. But I'm letting it stand, I won't play without Twallan's SP, and since I'm not going sswitch out of my founding family's household, it doesn't matter as much what the neighbors do.

Klevkin
28th Feb 2012, 02:45 PM
Oh!! I love it that you are using a clone of bricelle :D She's pretty.

Can't blame you for not taking pictures :) it can be quite relaxing to not have to think about the story for once ;)

I on the other hand...have got an update! 1.5 Get Me Some Sleep (http://purposeoflifelegacy.blogspot.com/2012/02/15-get-me-some-sleep.html)

I've been working all day on getting a chapter for my random legacy, but I need to put in some playtime first...this one was waiting for me to post it...so I figured i'd just post it!

Avalikia
28th Feb 2012, 07:03 PM
who will be working toward getting City Hall/Police Dept/Military Base combo - she has her work cut out for her
Earning that one would definitely be an impressive feat! Good luck!

And in response to the earlier talk about celebrities: I know that whether you're playing vanilla or depending on your mod configuration it may be very difficult to get celebrities in your town, but I have a tip: If all else fails, every time a band plays a gig they get celebrity points. And bars do not require celebrity stars and are used as a band venue if you put the proper instruments there. Also, the movie theatre sometimes gives you a band opportunity. So once you have those things in your town you should be able to make your own celebrities from scratch by forming a band. And once you have a celebrity reach a certain level, they'll start getting phone calls from their agent for things they can do to become even more famous. So it is definitely possible to get celebrity Sims in a town without them without moving them in or cheating.

Now please excuse me while I run off to enjoy my new expansions again. :D

NemoNerd
29th Feb 2012, 02:04 AM
Oh!! I love it that you are using a clone of bricelle :D She's pretty.

Can't blame you for not taking pictures :) it can be quite relaxing to not have to think about the story for once ;)

I on the other hand...have got an update! 1.5 Get Me Some Sleep (http://purposeoflifelegacy.blogspot.com/2012/02/15-get-me-some-sleep.html)

I've been working all day on getting a chapter for my random legacy, but I need to put in some playtime first...this one was waiting for me to post it...so I figured i'd just post it!

I read your blog and I was wondering how you know how many babies they are having?

Zokugai
29th Feb 2012, 03:35 AM
Well, since it's a blog, she posted the chapter after the babies had already been born...but other than that, MasterController will show how many babies a sim is expected to have, by calculating the various chances involved.

NemoNerd
29th Feb 2012, 03:41 AM
Well, since it's a blog, she posted the chapter after the babies had already been born...but other than that, MasterController will show how many babies a sim is expected to have, by calculating the various chances involved.
okay. I was wondering because each time she bought/had two cribs before the babies were born. Thanks :)

Zerhai
29th Feb 2012, 06:33 AM
*mutters about a freezing grocery store* it will let me click on every thing else except for the stupid grocery store....... *gripes and mutters*

Klevkin
29th Feb 2012, 07:37 AM
okay. I was wondering because each time she bought/had two cribs before the babies were born. Thanks :)

Zoku was right :) Its a blog, I take the pictures and then rearrange them ;) I placed the cribs after the children were born, took the picture of the empty beds and then posted them (though in all reality, the ones where they stand looking at each other when the second set of twins had been born, the twins were in the beds already :D

In my game the youngest twins are already children. So I am ahead of the story on my blog :) which makes it possible for me to do "predictions" ;)

Zokugai
29th Feb 2012, 12:17 PM
aka, Klevkin is a wizard.

calisims
29th Feb 2012, 01:20 PM
So, I took a few pictures and thought I'd share.


http://i111.photobucket.com/albums/n145/yangthecat/mushi.jpg
The reason I started taking pictures is Carver adopted a kitten, Mushi. He did it when he was still trying to max Charisma, in order to meet the animal adoption NPC. But he truly loves Mushi, and plays with him all the time.

http://i111.photobucket.com/albums/n145/yangthecat/prom.jpg
Prom comes as soon as the school opens, so all three teens go. It also happens to be Carver's birthday, and he ages up outside the school as soon as prom is over.

http://i111.photobucket.com/albums/n145/yangthecat/prom2.jpg
Carver only made it to a B grade, so I couldn't choose his last trait; he got Perfectionist.


http://i111.photobucket.com/albums/n145/yangthecat/prom3.jpg
Meanwhile, back at home, Carver's date to the prom, Rebecca, has aged up before him, and hangs out watching TV with his parents. At the same time I kept getting pop up notices about how much fun Carver and Rebecca were having at the prom.

http://i111.photobucket.com/albums/n145/yangthecat/prompic.jpg
Carver's prom photo.

http://i111.photobucket.com/albums/n145/yangthecat/engagement.jpg
When Carver gets home, he asks Rebecca to spend the night, and I buy a new double bed. They are actually too tired to do anything in it but sleep. After breakfast, he proposes, and they get married right there in the kitchen. They both take jobs in Education. Rebecca immediately rolls a wish to have a baby with Carver. They live in the house for a few days and then buy a new house, big enough for all the babies Family-Oriented Rebecca will want. They take Mushi with them. As much as I love the kitty, Carver was Mushi's closest friend and it didn't feel right to have him leave his kitty behind.

http://i111.photobucket.com/albums/n145/yangthecat/duncandiana.jpg
Duncan also had a date for the prom, Diana Spiotto, a former newspaper girl. Since Carver had become friends with just about everyone in town, he invited Diana over one day to meet his little brother. When they both age up, they'll get married and move out.

http://i111.photobucket.com/albums/n145/yangthecat/reganfirstkiss.jpg
Regan hooked up with Jody Isbell, also a former newspaper deliverator, at the Prom. She takes a few moments out of her skill grinding time to get a first kiss.
She's maxed painting and is level 9 Logic, and with the help of the after school sports club, is level 7 Athletic.

http://i111.photobucket.com/albums/n145/yangthecat/carysowen.jpg
Carys ages up and makes her move on the first kid born in this town ouside my family, Owen Fox-Vick, the son of the first consignment cashier we moved in and bought a house for.
I dressed them all matchy.
Carys has maxed Logic and is level 4 guitar (thank you toy xylophone).
I haven't decided which sister is the heir. They will both likely earn their rabbitholes (Police for Regan, Theater for Carys) by the time they reach YA or shortly thereafter.
Regan's boyfriend has better traits for opening new lots, he's Athletic and could help opening a military base or fire station.
Owen's traits are Coward, Kleptomania, Excitable...nothing useful. But he's cute. So, we'll see.

Wyldhawke
29th Feb 2012, 01:21 PM
So... I'm still here! Just been really busy lately, and before that I had the worst cold and just curled up in bed for about a week, catching up on my reading. Of course, now my sleeping schedule is way off, so I'm trying to fix that. (I have chronic primary insomnia (basically, insomnia that is not caused by any other problems) - and changing up my schedule once I get out of whack is really tough. I end up having to force myself to stay awake for longer and longer periods until I get back to the appropriate sleeping hours (provided my mind will shut up and let me sleep when it's bedtime.. haha)

Anyway, I am so completely hooked on this challenge. I spent a little time while I was sick messing around with Lunar Lakes and making themed pets community lots for it.. but beyond that, all the rest of my meager simming time has been spent working on this challenge or researching stuff for it. *hehe* Doesn't seem like I've gotten very far, but there's been a lot of playtime involved in getting to that point. Getting all the kids taken care of, potty trained, etc.. and still trying to spend time skilling has been a handful!

I'm starting to think I'm going to go ahead and install the Twallin mod to allow more than 8 sims, because moving townies in and then going through all that moving and house building stuff seems silly - I'd like them to be able to help build the town, too! .. So I'm going to build a "bunkhouse"/guesthouse on my home lot and move in a couple of friendly npc/townies, let them fall in love and get their lots and start a small family, before setting them loose in their own house. The other mod I want to get is the one that allows me to switch households without losing promised wishes.... and the one that helps with divvying funds when moving. (It is allowed to do both of those, right? fairly sure I've seen that mentioned - basically, it would be nice to be able to move the new "family" out of my lot with a portion of my available funds, so they can use them to purchase and build their house, then I'd leave them in their new furnished house and go back to playing my main house .. correct me if that's not okay..)

Also, I want to confirm that sending kids to boarding school is okay.. There was a lot of reading I had to do to catch up, and I wasn't sure I caught all the new discussion on the boarding schools. There are advantages and disadvantages to it, so as long as the kids don't stay there ALL of their formative years, I don't see why it should be an issue.

Avalikia: the more I've looked at the pets stuff, the more I think "Ark Builder" LTW is more appropriate for unlocking the Pets store than the "zookeeper" LTW. (just a suggestion)

My town so far: played on Sunset Valley 2 world
Residents:
Jessilyn Falcon - Angler, Loves the Outdoors, Handy, Green Thumb, and Family-Oriented. LTW: Renaissance Sim - goal: 9/10 Master Fishing, 8/10 Gardening, and 8/10 Handiness. Earn 18k to buy the Fishing Spot, and upgrade it.
Dave (was Ramsey) Falcon - Loves the Outdoors, Angler, Technophobe, Absent-Minded, Unflirty. LTW: Perfect Body, Perfect Mind - goal: Police Dept 9/10 logic, 7/10 althletic, 1/10 painting
Peregrine Falcon (m child) (no imaginary friend) - Good, Loves the Outdoors, Athletic. goal: Fire Station
Osprey Falcon (m toddler) (female imaginary friend) - Genius, Friendly. goal: school
Lanner Falcon (f baby) (male imaginary friend) - Artistic, Excitable. goal: bookstore

Prospective NPC move-ins:
Tuesday Sears (f) - handy grumpy green thumb. LTW: tinkerer. goal - Military Base.
Clark Sauer (m) - handy loves the outdoors grumpy. LTW: Perfect Garden. goal - Supermarket.
(had plans to move anne song in, but the goofy gal left town the day before I was going to move her in! .. yay wasted friending time..)

Community Lots:
None yet (the fishing/waterfall lot is inactive until Jess buys it)

.. oh fudge. can't remember all the traits, will edit them in later... :rofl:

simbody872
29th Feb 2012, 03:11 PM
*mutters about a freezing grocery store* it will let me click on every thing else except for the stupid grocery store....... *gripes and mutters*

Having certain unknown seeds in your inventory will cause this sometimes. Try sticking any unplanted seeds in the fridge and then try the grocery store.

I had this happen a long time ago when testing a world i had built and freaked out thinking my lot was broken and rebuilt it and it still wouldn't let me do anything :anime: My sim was carrying around seeds because they hadn't gained enough skill to plant them. As soon as he planted them it worked again.

I've not made any progress on this challenge since my last update. I'm rotating through some other projects. Hopefully I can get back to this one.

Crash Analyzer says my old save was corrupt, as was my RLC save. I still think it could have been a bit of CC. Just before my RLC save finally went completely I had that notice that an unknown, unnamed sim was dying again. I'd had a few CTD before that, but once it gets to that point it won't advance no matter how often I save and restart. So my extra time has been getting that back to working. I moved them to a new save but I haven't decided if I care to repair relationships by bringing the other handful of sims over too. Since I just advanced to the next Gen I think this is too much work :)

Avalikia
29th Feb 2012, 03:39 PM
It is allowed to do both of those, right?
Yep!

Also, I want to confirm that sending kids to boarding school is okay..
I am about to playtest this for myself, but until I've done all that boarding schools are officially okay.

Avalikia: the more I've looked at the pets stuff, the more I think "Ark Builder" LTW is more appropriate for unlocking the Pets store than the "zookeeper" LTW. (just a suggestion)
I'm currently looking into that myself, and it's likely I'll be switching it to that.

Having certain unknown seeds in your inventory will cause this sometimes. Try sticking any unplanted seeds in the fridge and then try the grocery store.
Ooh, thanks for that tip! I've had that problem off and on but was never able to figure that out.

Wyldhawke
29th Feb 2012, 06:03 PM
Thanks for the replies, avalikia!

been playing my challenge all morning. send Peregrine off to Military school, fussing with the two toddlers now.. and I moved in the npc couple I had planned to... course building their little bunkhouse and sending the eldest son to boarding school wiped my funds, so I'm back to square one on savings.. *roll eyes* but at least I have more adults to get money now. And daddy will be working on his painting soon, which should start making more money than the gardening/fishing/collecting has been. Soon as I can get the npc couple married, I'm going to get them married.. is it ok to use watermelons to get a girl? .. too tired to go look that up in the rules.. lol.. Hoping to get a girl from them so when she hits young adult, she can marry Peregrine - since he didn't get a friend doll. poor lil' fella. :( With any luck, I can get the npc family's goals done quickly and move them out to a house of their own. I am planning to have two more kids for my founding family to get them to 5.. but I think I may wait for the npc's to move out. Is a bit crowded anyway.. ;)

Avalikia
29th Feb 2012, 07:27 PM
Apples and watermelon are fine.

Zerhai
29th Feb 2012, 08:10 PM
Having certain unknown seeds in your inventory will cause this sometimes. Try sticking any unplanted seeds in the fridge and then try the grocery store.

I had this happen a long time ago when testing a world i had built and freaked out thinking my lot was broken and rebuilt it and it still wouldn't let me do anything :anime: My sim was carrying around seeds because they hadn't gained enough skill to plant them. As soon as he planted them it worked again.

I've not made any progress on this challenge since my last update. I'm rotating through some other projects. Hopefully I can get back to this one.

Crash Analyzer says my old save was corrupt, as was my RLC save. I still think it could have been a bit of CC. Just before my RLC save finally went completely I had that notice that an unknown, unnamed sim was dying again. I'd had a few CTD before that, but once it gets to that point it won't advance no matter how often I save and restart. So my extra time has been getting that back to working. I moved them to a new save but I haven't decided if I care to repair relationships by bringing the other handful of sims over too. Since I just advanced to the next Gen I think this is too much work :)oh ty sooooo much...... I had not thought to get a real answer for this i was randomly ranting..... and since it was on this challenge i was having the issue, I posted it here. :giggler: :duck: :bunny: :up: :lovestruc :cool:

Zerhai
29th Feb 2012, 08:15 PM
I am thinking i have put too much stuff in my sims again and might have to uninstall all custom content and mods and worlds...... actually the worlds irritate me the most..... i end up with a whole bunch of random custom content, that i hate most of the time..... and doesn't work when i actually like what it looks like..... oh it is sooo irritating, for the most part im happy without custom content for my household stuff..... *mutters about coffee tables taht everything goes threw and won't stay on top of, and couches that glitch sims wierd.....*

its sad cause i will have to restart all my challenges..... still debating might be able to get rid of the stuff causing the problems

Klevkin
29th Feb 2012, 08:41 PM
aka, Klevkin is a wizard.

damnit who agreed with that??? :D it's a witch :P me is female :P not male!

EDIT: Avalikia Did you read about me testing the inheritance reward??? It is possible to get it more then once...

charmander
29th Feb 2012, 11:23 PM
I am thinking i have put too much stuff in my sims again and might have to uninstall all custom content and mods and worlds...... actually the worlds irritate me the most..... i end up with a whole bunch of random custom content, that i hate most of the time..... and doesn't work when i actually like what it looks like..... oh it is sooo irritating, for the most part im happy without custom content for my household stuff..... *mutters about coffee tables taht everything goes threw and won't stay on top of, and couches that glitch sims wierd.....*

its sad cause i will have to restart all my challenges..... still debating might be able to get rid of the stuff causing the problems

this sounds like the issue caused by the pets patch when all the rigs were changed. any CC created before that is broken and you need to run it through a tool. have a look at this page for a fix
http://www.thesimsresource.com/fixyourgame/

Avalikia
29th Feb 2012, 11:54 PM
Did you read about me testing the inheritance reward??? It is possible to get it more then once...
Yes I did. I'll probably end up disallowing it entirely, but I'm currently debating my other options.

ReyaD
1st Mar 2012, 12:12 AM
Yes I did. I'll probably end up disallowing [The inheritance reward] entirely, but I'm currently debating my other options.

D : NOOOOOOOOOOOOOOOOOO!

(Yes thats all I have to say on the matter)

Then again, I've been restricting myself to only getting it once per sim. And do have any idea how HARD it is to get some of them to 30k? Especially if I'll be moving them out as YA like i did Carla and Alice.

calisims
1st Mar 2012, 12:45 AM
I used the inheritance reward once, to help buy the consignment store. After that I haven't touched it.
It is hard to save up the money to buy businesses and houses for everyone you move out, but that's why it's a challenge.

Klevkin
1st Mar 2012, 07:50 AM
Yeah, I'm easy to confess I didn't mind being able to buy the reward two times :) i'm still not able to accommodate the family and buy my consignment store!

btw...is it allowed to use things like age freeze potion etc?? If it's already in the rules, then i'm sorry, but i'm to lazy right now to go and read it *blushes* i feel like my head is filled with snot! (t probably is...)

Avalikia
1st Mar 2012, 10:55 AM
I've yet to make up my mind on the aging related potions officially, but I'm leaning toward allowing them. It's kind of like how in the rules I say you can put aging however you want - the challenge itself encourages you to not keep Sims around for too long. Specifically, once they've earned their one allowed lot, you're likely better off focusing your attention on other Sims who haven't.

Black Zekrom
1st Mar 2012, 12:07 PM
Hey! I'd like to try this challenge, but anyone can recommend a world to play this challenge?

Klevkin
1st Mar 2012, 12:13 PM
I've yet to make up my mind on the aging related potions officially, but I'm leaning toward allowing them. It's kind of like how in the rules I say you can put aging however you want - the challenge itself encourages you to not keep Sims around for too long. Specifically, once they've earned their one allowed lot, you're likely better off focusing your attention on other Sims who haven't.

Exactly, and it's not because of the earning of lots that I want to use them....I just don't have enough space to have them have another kid, and I really want them to...

charmander
1st Mar 2012, 12:25 PM
Hey! I'd like to try this challenge, but anyone can recommend a world to play this challenge?

I take it you dont want to bulldoze all the lots yourself? You can get empty versions of EAs worlds on MTS. theres also some empty custom ones for builders - red desert, eukatopia and versailles are good. versailles has alot of lots so it might take a long time to finish. I'm using eukatopia myself.

charmander
1st Mar 2012, 01:16 PM
I have a first chapter up

http://sacredgroundfreelegacy.blogspot.com.au/2012/03/10-chosen.html

calisims
1st Mar 2012, 01:38 PM
I've always had my SP setting to allow my neighbors to have affairs, but I'd never actually seen one happen in towns full of people. Now, in this neighborhood with almost no Sims in it, I get an affair. Bubba Fox-Vick, the former paparazzi that married the consignment cashier I moved into the town, had an affair with some random NPC. Angel found out and broke up with the dirty cheater. But since, as per the rules of this challenge, there are no empty houses for Bubba to move into, they were forced to continue living together.
Then, Angel gets pregnant by an NPC with the unfortunate name of Lex Dance, marries and moves him in with her and her two kids and ex-husband.
At this point, I check out their family funds and they have enough for Angel to move into a small place with enough beds for herself, husband, the two kids and the third on the way, leaving bubba alone in their old house. Both families have around 1k left in family funds after the move.
Left alone, Bubba immediately moves in a young female NPC, not the one he had an affair with. I get pop ups about him romancing her. Then she moves in another YA male NPC, and I get notices about them romancing, and then she's pregnant with the second guy's kid. The I get another pop up about Bubba knocking up yet another female NPC and marrying her. So now there's four of them, two of them pregnant, living in a house with one double bed, one bunk bed and a crib, and not enough money to split them up. (None of these NPCs bring any money with them when they move in via SP)

Klevkin
1st Mar 2012, 02:17 PM
ROFL!! I bet you had a blast reading those pop-ups :D sounds like quite the little dramatic story they had going on in that little house :D

UPDATE: 1.6 Puppet on a String (http://purposeoflifelegacy.blogspot.com/2012/03/16-puppet-on-string.html)

calisims
1st Mar 2012, 03:15 PM
Yeah, that's why I keep story notifications on for the whole town. I get a kick out of picturing what's going on in Bubba's house.
Also, I forgot to mention that when Angel Fox-Vick married Lex Dance, they took the name Fox-Dance. Angel Fox-Dance. I'm sure if my town had a strip club, she'd fit right in.