View Full Version : patch 1.32 mods for patch 1.33 games
1st Apr 2012, 01:53 PM
I've read that patch 1.33 is hardly an different from patch 1.32 so it's ok to use scripting and tuning mods made for patch 1.32 for 1.33. Is this true?
1st Apr 2012, 07:50 PM
There was no difference between Patch 1.31, 1.32, and 1.33 in terms of scripting. So any scripting mods compatible with one are compatible with them all.
As for tuning, someone else will need to verify that, but I suspect they are compatible across all three patch levels as well.
2nd Apr 2012, 10:34 AM
Mine was a skills override and it did not change over the course of those patches. ;) Hope that helps.
2nd Apr 2012, 10:37 AM
Not a single file in the gameplaydata.package was changed between 1.31- 1.33. So if your XML mod is compatible with 1.31 it's compatible with 1.32 and 1.33.
2nd Apr 2012, 01:19 PM
Thanks so much for the help :)
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