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Rinacath
8th Apr 2012, 06:04 AM
I've been working on custom maternity for teens and so far it's worked, except the mesh doesn't seem to have a thin morph. I'm not sure why, since I haven't touched that part of it, and it works fine for muscular and fat morphs. If the sim is under the medium weight setting the meshes won't line up.

Not really sure how to fix it. I've been working on it for a while now and I can't seem to make it work right.

CmarNYC
8th Apr 2012, 12:45 PM
Do you mean you're adding a pregnant morph to someone else's custom clothing, or to EA clothing? If it's CC that doesn't have a proper thin morph, you could add it just like the pregnant morph. if the clothing does have a thin morph and it's getting messed up somehow, please list the steps you've used to add the pregnant morph.

Rinacath
8th Apr 2012, 06:13 PM
It's an EA morph. I've used CTU to create a package/extract the mesh, altered/extracted the mesh from milkshape, added the morph mesh to morph maker for teen female, created the BGEO, and added it to the package. The usual basic steps for CTU and Morph Maker, I guess.

CmarNYC
9th Apr 2012, 12:13 PM
Sounds right. Did you follow my tutorial? If you want to upload the package, I'll take a look at it for you.

Rinacath
10th Apr 2012, 03:41 AM
I did. Here's the package, maybe you can figure out what I did wrong..

CmarNYC
10th Apr 2012, 12:55 PM
The link to the thin morph was broken - the type ID was set to 00000000 instead of the normal bodyblend type. How this happened I don't know unless there's some glitch in either CTU or MorphMaker. Anyway, I corrected it and it should work now.

http://thumbs2.modthesims2.com/img/3/2/1/6/5/9/6/MTS_CmarNYC-1286280-s3pe-datagrid.jpg

Rinacath
11th Apr 2012, 02:01 AM
That worked, thanks. Any hints on how to fix that should it happen again?

CmarNYC
11th Apr 2012, 12:37 PM
Open the package in s3pe, highlight the CASP, and click the Grid button. You'll get the grid data window like in the screenshot above. Look for 'blend infoThinindex' and the hexidecimal number next to it. (0x11, 0x0A, etc). Expand the TGI blocks list and find that number on the left. Looking at the TGI on the right (the set of three hex numbers separated by dashes), the first one (Type) should be 0x062C8204. You can edit the Type, Group, and Instance numbers by expanding the TGI block, type in the new number, Commit, and save.

Rinacath
12th Apr 2012, 07:48 AM
Thanks. That helped loads :D