Shurgard
20th Apr 2012, 09:23 AM
I just cant seem to get the mesh on the UV map in the right way, because everytime i put the texture on the mesh, it comes out weird. Added some images to show it.
I went a bit crazy with the shirts on the pics, but that was just scaling/pulling out vertices.
Pic 1 is to my idea the thing that should get close to what it should be, but the texture from the
skirt showing on the legs is the problem on it. Maybe this has something to do with boneassignments?
Pic 2 is when i simply scaled and replaced the position of the skirt on the UV map. also there maybe the boneassignment thing. Am still sorta clueless to boneassignments
The skirt is a 1 sided (outside view) mesh. and im making (trying) it to be a inside and outside view mesh.
Basic thing is i cant seem to figure out how to make the UV map see my mesh from both sides in a good way. Im looking for a way to make the UV map look like in picture 2, but anything will do.
*** Found and trying out a tutorial ;
http://www.modthesims.info/showthread.php?t=145153
I went a bit crazy with the shirts on the pics, but that was just scaling/pulling out vertices.
Pic 1 is to my idea the thing that should get close to what it should be, but the texture from the
skirt showing on the legs is the problem on it. Maybe this has something to do with boneassignments?
Pic 2 is when i simply scaled and replaced the position of the skirt on the UV map. also there maybe the boneassignment thing. Am still sorta clueless to boneassignments
The skirt is a 1 sided (outside view) mesh. and im making (trying) it to be a inside and outside view mesh.
Basic thing is i cant seem to figure out how to make the UV map see my mesh from both sides in a good way. Im looking for a way to make the UV map look like in picture 2, but anything will do.
*** Found and trying out a tutorial ;
http://www.modthesims.info/showthread.php?t=145153