View Full Version : Genie, Imaginary Friend genes
15th May 2012, 12:42 PM
I wanted to point out something. Why, why, why do IF's and Genies have faces created with all sliders set at 0? I mean, seriously, wouldn't it be fun to get ugly as hell but yet very friendly and lost in a new life IF? Or extremely handsome Genie, which you wouldn't be able to resist to free from his lamp?
I know that you can use Twallan's MasterController or just cheats to change their look in CAS but... It's not the same thing.
Imagine aliens from The Sims 2 having flat sliders, that would suck, huh?
What do you think about it? Maybe it's just a bug in my game and you get some pretty Genies and IF's?
15th May 2012, 02:49 PM
Most of my genies are fugly. I normally just send them away.
15th May 2012, 05:56 PM
No, I have the same problem with imaginary friends. Considering how mods such as Awesomemod have features to randomize the faces of generated townies (or Master Controller, which can generate townies from the genetics of sims in the bin), I wonder if the same can be done for imaginary friends and genies.
16th May 2012, 08:05 AM
AwesomeMod does randomise my IFs, but not the Genies. Their genetics seem to be done differently, because when I change a normal Sim into a Genie, they also lose their original genetic features and transform into face #1.
17th May 2012, 11:32 AM
Yea, I had the same problem with transforming sim into genie. I thought that it will just add them hidden trait, and maybe turn their skin to blue but instead of that it ruined my sim's face. EA is doing a great job with annoying players.
I think that there's something wrong with genies overall. I had two babies with female genie and both of them were "unusable" - when I ordered my sim to pick them up, she went to top floor of the house and dropped the action. Also their aging was stuck. I had to reset them with MasterController and only after that they were normal.
vBulletin v3.0.14, Copyright ©2000-2013, Jelsoft Enterprises Ltd.