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BailaBaila99
22nd Jun 2012, 12:54 AM
Is there a way to make a sort of ghost of an object? Like an object that looks real but doesn't prevent a sim from walking through it, i.e. the game pretends that it isn't there and doesn't exist? Thanks in advance!

orangemittens
22nd Jun 2012, 1:21 AM
Is there a way to make a sort of ghost of an object? Like an object that looks real but doesn't prevent a sim from walking through it, i.e. the game pretends that it isn't there and doesn't exist? Thanks in advance!To make an object like this you just need to rip the footprint off it. This is easily done using s3pe.

1. Open the object in s3pe and left click the FTPT line. When it is highlighted in blue click Grid.

2. Click Chunk Entries and then the little button on the right that has three dots in it.

3. Click the + sign next to RCOL Block and click the + sign next to Footprint Areas.

4. Change the Area Type Flags number to 0x00000005, change AllowIntersectionFlags to 0x000000DC, change SurfaceTypeFlags to 0x00000003, and change SurfaceAttributeFlags to 0x00000003.

5. Click OK, click Commit, and then Save.

BailaBaila99
22nd Jun 2012, 4:06 AM
Thank you very much! :)