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zvezdan
4th Apr 2012, 08:26 PM
I have a similar looking chair like the one shown in the pics and its hard for me to map it.
Is there any way that i can make a uv map to look like a qube so the patterns apply normaly? I would just map it from the front but the patterns look distorted. I sent the message to ta539 but she didnt reply back. Can you help me guys?

http://img853.imageshack.us/img853/6914/49752405.png

http://img842.imageshack.us/img842/1652/52070568.png

BloomsBase
4th Apr 2012, 09:21 PM
Prolly cos she made it out of a cilinder wich is mapped identical.
So her chair was already mapped before she created it. :)

orangemittens
5th Apr 2012, 02:56 AM
I have a similar looking chair like the one shown in the pics and its hard for me to map it.
Is there any way that i can make a uv map to look like a qube so the patterns apply normaly? I would just map it from the front but the patterns look distorted. I sent the message to ta539 but she didnt reply back. Can you help me guys?

http://img853.imageshack.us/img853/6914/49752405.png

http://img842.imageshack.us/img842/1652/52070568.pngIf that chair is already mapped wrong to map it right you'd have to break it up so that each face is a separate piece. It's possible to do it but it would be sorta a flog tbh. Also, in Sims 3 if you map all the way to the edges like that map is mapped you're prolly gonna have some problems with the way your texture lays on the object in-game.