View Full Version : Treat Sim as Servo?
12th Jun 2012, 12:16 AM
I have a set of custom genetics for a Sim. I'd like for my game to be able to treat individuals with these genetics as a robot, that is, treat it as though it were a Servo *without* it being a servo default replacement.
Is there a way via cheats or SimPE for an individual or genetic set to be considered robots?
12th Jun 2012, 01:57 AM
Well, the easiest way I know of would be creating a servo, and then following this tutorial http://fandom-geek.livejournal.com/21455.html to make them look like normal sims. They are still considered Servos by the game, though, and they can recharge, power down and even run amok, even if they look like normal sims :)
Then you could apply the custom genetics using SimSurgery with SimPE. It is pretty easy, I think.
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