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Reduced Townie Generating (V10 1.19)

by Shimrod101 Posted 18th Sep 2014 at 12:24 AM - Updated 12th Jun 2016 at 7:35 PM by Shimrod101 : Update to 1.19 patch
 
333 Comments / Replies (Who?) - 229 Feedback Posts, 103 Thanks Posts
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Lab Assistant
THANKS POST
#301 Old 27th Jul 2016 at 10:02 PM
Thank you so much, I need this mod to keep that random generating sims stopped! Thanks for updating it!
Test Subject
#302 Old 10th Aug 2016 at 8:55 PM
Hello shimrod, i have a question, my game patched till 1.20 , but im not sure if the latest mod working. It is true that my random townies are exactly 11 families, but some of the families consist from 2-3 people. Even children is among them ( i don't think children included in service sims) what should i do? I got frustated with those townies popping everywhere thank you!
Mad Poster
Original Poster
#303 Old 11th Aug 2016 at 9:28 AM
Quote: Originally posted by avykuro
Hello shimrod, i have a question, my game patched till 1.20 , but im not sure if the latest mod working. It is true that my random townies are exactly 11 families, but some of the families consist from 2-3 people. Even children is among them ( i don't think children included in service sims) what should i do? I got frustated with those townies popping everywhere thank you!

This mod only deals with the single sim households created by the sim filter files. The families with two or more sims are created by this other immigration system which isn't affected by this mod.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Mad Poster
Original Poster
#304 Old 18th Aug 2016 at 8:59 PM
These mods are fine with the 1.22 patch.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Test Subject
#305 Old 21st Aug 2016 at 10:02 AM
hello, a month ago i added this mod and it's working perfectly, there's only 11 randon townies left (which is the exact amount of the service sims) but after i added 'no more same sims everywhere mod' ( http://modthesims.info/d/557279 ) the game start regenerating homeless townies again. I deleted the 'no more same sims everywhere' mod and started the game again after deleting all random homeless, but it seems it's not working anymore because the townies continues regenerating over 11 families, and it can't stop even i frequently delete them. i'm so frustated there's no other mod installed, only a bunch of CC's.
i hope there's a solution to this, because this mod is amazing <3
Test Subject
#306 Old 4th Sep 2016 at 7:45 PM
Can someone please tweak this for Dine Out. The restaurant is the only thing I even need this mod for and it's so frustrating that Restaurant workers are the only thing this doesn't work for.
Test Subject
THANKS POST
#307 Old 21st Sep 2016 at 8:24 PM
Thank you so much for this!!! I've been searching for this to design legacy challenge. Hope it still works
Lab Assistant
#308 Old 2nd Nov 2016 at 1:48 AM
can update for city living
Test Subject
THANKS POST
#309 Old 21st Nov 2016 at 4:47 PM
Too many Townies... I'm so glad I saw this so, thank you very much for doing this.
Test Subject
#310 Old 26th Nov 2016 at 12:54 AM
Quote: Originally posted by rial
ShimrodReducedTownieGenerating_V10_All =
ShimrodReducedTownieGenerating_V10 + Outdoor Retreat_V10 + City Living_V10

ShimrodReducedTownieGeneratingCL_V10 = City Living (work almost proper)


Can't unzip, I get an Error on decrunching.
Test Subject
#311 Old 5th Dec 2016 at 5:07 AM
Quote: Originally posted by rial
ShimrodReducedTownieGenerating_V10_All =
ShimrodReducedTownieGenerating_V10 + Outdoor Retreat_V10 + City Living_V10

ShimrodReducedTownieGeneratingCL_V10 = City Living (work almost proper)


Oh, my goodness. Thank you for updating this one!
Test Subject
#312 Old 25th Dec 2016 at 10:59 PM
Quote: Originally posted by rial
ShimrodReducedTownieGenerating_V10_All =
ShimrodReducedTownieGenerating_V10 + Outdoor Retreat_V10 + City Living_V10

ShimrodReducedTownieGeneratingCL_V10 = City Living (work almost proper)
sims continue to be generated
Test Subject
#313 Old 26th Dec 2016 at 3:20 PM
I don't think the update works. They still coming out of no where. Damn it.
Test Subject
#314 Old 12th Jan 2017 at 10:41 PM
Sims are still generating like crazy for me. I'm on a MacBook, if that helps.
Lab Assistant
#315 Old 14th Jan 2017 at 7:55 AM
Hopefully this can be updated!

Sims 4 townie generation rate is really a huge problem.
Test Subject
THANKS POST
#316 Old 15th Jan 2017 at 1:08 PM
Plz update this i need this very mutch!
Test Subject
THANKS POST
#317 Old 25th Jan 2017 at 10:21 AM
Please update!
Test Subject
#318 Old 27th Jan 2017 at 10:41 PM
Please update this if you have the time! I really miss having it in my game.
Test Subject
THANKS POST
#319 Old 14th Feb 2017 at 2:54 PM
Please
Test Subject
THANKS POST
#320 Old 3rd Mar 2017 at 11:14 AM
Please please update! All those weird townies are driving me crazy.
Test Subject
#321 Old 6th Mar 2017 at 1:50 PM
Can you please update this? pleaseeee
Test Subject
#322 Old 1st Apr 2017 at 8:22 PM
It seems the last EA Patch broke the mod. Could you post some support notes on what you have done to update the patch? You're work is really good, and it wouldn't hurt if the community could help out.

Please let us know.

Thanks
Test Subject
#323 Old 1st Apr 2017 at 9:05 PM
Greetings again, I cracked open your V9 and V10 to see what differences there is in the XML. It seems all that was added to each file was a line:

<V t="sim_info_lod" />

I guess the question is how is this node read by SIMS 4, and what can we look for to make changes.

Thanks
Lab Assistant
#324 Old 11th Apr 2017 at 11:10 AM
Shimrod, please update this.
Test Subject
#325 Old 16th Apr 2017 at 1:08 PM
update?
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