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Featured upload! Build Set - DIY UPDATED 10th Sept. 2012!

by armiel Posted 1st Jul 2011 at 6:34 AM - Updated 10th Sep 2012 at 1:22 PM by armiel : Added FIXED file for the beams
156 Comments / replies (Who?) - 13 Feedback Posts, 9 Thanks Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
THIS UPLOAD HAS BEEN UPDATED, PLEASE SEE NOTES


One should never touch meshing programs!

This set got started when I wanted to make a proper fullwallheight column to use in my game, that would tile seamlessly when put on top of itself. That one was relatively fast to make, but was I happy? No! I needed to make other heights, that would work with CFE'd walls.

So I made those variations. Then it hit me. Beams! I have always loved how you can shift stuff up and down on walls, so I made a beam that could do the same, to go with the columns. Was I happy with what I made again? No! I had to make two other sizes. So now I had 4 columns and 3 beams to go with them.

I wasn't still satisfied, something was missing, and then I thought - Why not make fences, I have never made any. So I took a dive to mysterious world of fence making. It took a few tries, but soon I had a nice counterheight fence, that worked nicely with both the columns and the beams. So once again, I had to make more variations - Resulting 2/3- and fullwallheight fences.

As a stubborn person, I had to make more fences of course, but this time with horizontal planks. So I made 3 fences with thick planks. Then I wanted ones with narrow planks, and made those too.

About half the time I was Skyping with Tom and Kayla, and occasionally also Qbuilderz. Tom was bugging me all the time with requests for roofing fences and different columns, but I told him that I might do them at some point. Then Q started talking about roofing fences too, so I thought, I guess I can make some.

So I started exploring how to make the roofing fences, and to make it more difficult, so that they would be floor level and -height. I made one version, showed it to the guys, and they liked it, so I made 4 other versions too, to make it more interesting. Then I thought, why not make Tom the columns he so much wants, so I did those too.

I also tried to do a gate, but I have to say, that was too much for my nerves... ...Stupid joints... So I decided, 30 objects for a set is quite enough for one Finn to make at a time. The set was done

Now cause I have a lousy memory, I can't remember at which point Lee told me about linking all the objects to one texture package. So after a little while of investigating and testing, I figured how to do it. Actually, at that point I had 11 objects, each 2MB of size, and after linking the textures, I had reduced the total package sizes to little under 3MB. I can't count how much the total reduce for all items is, cause I'm bad at maths :P

Then, at the end when I had all the packages done, Dal and Lee poked me about combining the packages. So I did so, thanks to them for the idea!

I hope that you managed to read this tldr-text, and I wish that you enjoy the set! I know I will

Now if you just have enough strength left, please carry on reading about the objects

Build Set - DIY
Also know as "Do it yourself - Bitches!" (a lovely name by Dal xD)

Information!
Please press the button to show all object information!


Please also see first comments for more pics and info about the object types individually!

Games required:
All of the items are Base game compatible. To be able to shift the beams up and down you also need patch 1.17/2.12/3.8/4.5/5.2/6.0 or higher.

What to download, please read carefully!
If you want all of the items, download both armiel_Build Set - DIY_pack1 and armiel_Build Set - DIY_pack2. These include all the objects and texture files. You can also choose just one of these.
Contents of packs:
1. Basic beams, -columns and -fences
2. Basic columns rectangular and thick, -fences horizontal narrow and thick, -fences roofing.
Should you want only some of the items, pay attention to this:
- There are 2 texture files. Without these items WILL NOT WORK, cause the textures are linked to reduce filesizes.
- The rars have a number at the end of their names. These tell you which texture packs you need to download.
- The texture packs are: armiel_Build Set - DIY_textures1 and armiel_Build Set - DIY_textures2




Additional credits:
Not in any specific order...

Lee, for poking me to make all the items to use same texture files by linking them.
Inge and OrangeMittens for helping with changing the names and descriptions afterwards.
Kayla and Tom, for hours and hours of listening me whine.
Q, for listening that above some of the time ,and for all the ooh's and aah's
Tom also for making me the cute cottage picture for upload using my items!
Kayla, Dal and Traelia for testing.
Dal and Lee also for mentioning combining packages.
#create, Whitey, HP, heaven, levini, adrisole, and everyone else that might have commented on them. Terribly sorry if I forgot someone.

Programs and programmers:
Inge and Peter for S3PE and S3OC Delphy, for Dashboard (where would my sanity be without it, when having to delete the caches all the time!)
TSRW
Milkshape, Blender
Obj.Tool
UVmapper, Lithunwrap
Photoshop and Paint.NET
and finally Skype, a great place to whine!!

NOTES
10.9.2012
Woooops, the beams had the white issue too. A FIXED file has been added. Same instructions as below. Sorry 'bout this hassle.

30.8.2012
I FINALLY fixed the basic columns, which had some -whiteness- issue when you viewed them off-lot/in edit town/in CAW.

I added a new file containing the fixed columns: armiel_FIXED_columns_normal.rar

Download it and extract it to the same folder you put the original files. It will ask you to overwrite - do so. Then clear your caches, and you're ready to use them! When you load the game, every basic column you had placed has been replaced with fixed pretty version.

Please note that the combined part1 containing multiple parts of the set is still the same, so you need to get the columns fix, too!

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
armiel_beams_1.rar | Description: This is outdated, do not download! 69.2 KB 16,197 1st Jul 2011
armiel_Build Set - DIY_pack1.rar | Description: Download this, if you want the beams, normal columns and basic fences (_textures1 included) 354.2 KB 44,036 1st Jul 2011
armiel_Build Set - DIY_pack2.rar | Description: Download this, if you want the horizontal fences, roofing fences, rectangular and thick columns (_textures2 included) 407.5 KB 41,485 1st Jul 2011
armiel_Build Set - DIY_textures1.rar | Description: Download this, if you got any individual rars ending _1.rar 36.0 KB 22,979 1st Jul 2011
armiel_Build Set - DIY_textures2.rar | Description: Download this, if you got any individual rars ending _2.rar 4.0 KB 22,088 1st Jul 2011
armiel_columns_normal_1.rar | Description: This is outdated, do not download! 89.3 KB 14,929 1st Jul 2011
armiel_columns_rectangular_2.rar | Description: Download this, if you want the rectangular columns (make sure to get _textures2 also!) 78.2 KB 19,024 1st Jul 2011
armiel_columns_thick_2.rar | Description: Download this, if you want the thick columns (make sure to get _textures2 also!) 74.2 KB 18,970 1st Jul 2011
armiel_fences_horizontal_narrow_2.rar | Description: Download this, if you want the horizontal fences 4-6 (make sure to get _textures2 also!) 83.8 KB 18,646 1st Jul 2011
armiel_fences_horizontal_thick_2.rar | Description: Download this, if you want the horizontal fences 1-3 (make sure to get _textures2 also!) 86.6 KB 18,325 1st Jul 2011
armiel_fences_roofing_2.rar | Description: Download this, if you want the roofing fences (make sure to get _textures2 also!) 80.8 KB 19,206 1st Jul 2011
armiel_fences_vertical+small_1.rar | Description: Download this, if you want the basic fences (make sure to get _textures1 also!) 159.7 KB 18,727 1st Jul 2011
armiel_FIXED_columns_normal.rar | Description: Fixed basic Columns, please download THIS file instead of original (has been marked). Remember you also need this if you get full set part 1, and you also need to get textures 1 if you get just this file! 89.2 KB 15,275 30th Aug 2012
armiel_beams_FIXED.rar | Description: Fixed basic Beams, please download THIS file instead of original (has been marked). Remember you also need this if you get full set part 1, and you also need to get textures 1 if you get just this file! 69.6 KB 14,779 10th Sep 2012
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Quick Guide:

1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.

For Package files:

1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).

For Sims3Pack files:

1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).


Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.


Need more help?

If you need more info, see:
 
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156 Comments / Replies (Who?) - 44 Feedback Posts, 105 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Test Subject
THANKS POST
#101 Old 7th Sep 2011 at 6:06 AM
These are lovely! Thanks so much for your hard work and generosity in sharing it!
Test Subject
THANKS POST
#102 Old 24th Sep 2011 at 6:40 AM
this stuff is going to be PERFECT when pets rolls around, thanks! :D
Test Subject
#103 Old 30th Sep 2011 at 2:30 AM
Thank you so much for this set....I use it all the time, that is used. My game keeps getting corrupted and my computer keeps getting slower and slower.....getting new computer for christmas (hopefully) downloading again!
Field Researcher
THANKS POST
#104 Old 1st Oct 2011 at 10:35 AM
omg xD i love it
Test Subject
DELETED POST
24th Oct 2011 at 6:18 PM
This message has been deleted by sweetcadi. Reason: problem solved
Top Secret Researcher
DELETED POST
15th Nov 2011 at 3:59 AM
This message has been deleted by fway.
Test Subject
THANKS POST
#105 Old 26th Nov 2011 at 8:20 AM
Henceforth shall ye be known as Armi-el, Angel of the columns and Guardian of keeping the roof from falling upon our unworthy heads and also the Keeper of keeping the riffraff off the petunias.

My sims will maintain a small shrine in your honour. With incense.
Test Subject
THANKS POST
#106 Old 9th Dec 2011 at 9:37 AM
They look lovely, however, I can't get them to show up in my game. And my game is patched as of pets.
Veteran Finn
retired moderator
Original Poster
#107 Old 9th Dec 2011 at 11:13 AM
I have both Pets and these working, so it's not an issue with the download.
Test Subject
THANKS POST
#108 Old 6th Jan 2012 at 6:26 PM
thanks it is wonderful
Test Subject
#109 Old 6th Jan 2012 at 6:28 PM
Even I have Pets and it still works
Lab Assistant
#110 Old 17th Jan 2012 at 11:24 PM Last edited by lady_coelura : 25th Jan 2012 at 1:59 AM.
Sorry if I am repeating a question I kinda scanned through the thread to check first for a answer but didn't see one. Are you thinking of making a fence that would match this set too? I Love this set BTW!

Sorry I meant a gate. Brain fart!
Veteran Finn
retired moderator
Original Poster
#111 Old 18th Jan 2012 at 4:13 AM
Quote:
Originally Posted by lady_coelura
Sorry if I am repeating a question I kinda scanned through the thread to check first for a answer but didn't see one. Are you thinking of making a fence that would match this set too? I Love this set BTW!
I don't quite understand the question - this set has 15 fences that all match each other :P
Test Subject
#112 Old 29th Jan 2012 at 10:08 AM
I love these so much and have been using them for a while. I've run into a minor problem though. I've noticed that your columns (at least the standard height, thin one) turn partially white when the lot they're placed on isn't selected. I'm currently working on a world where I use these columns a lot in the architecture, so the problem is very visible. Is this a known issue? Is there a way I can solve it?
Veteran Finn
retired moderator
Original Poster
#113 Old 29th Jan 2012 at 10:54 AM
Quote:
Originally Posted by Virvatuli
I love these so much and have been using them for a while. I've run into a minor problem though. I've noticed that your columns (at least the standard height, thin one) turn partially white when the lot they're placed on isn't selected. I'm currently working on a world where I use these columns a lot in the architecture, so the problem is very visible. Is this a known issue? Is there a way I can solve it?
It's a know issue (known by me at least). It annoys the hell outta me, and I plan to fix it, after I have this current set I'm working on finished. Hopefully I can do the fix within the file, so redownloading the file would overwrite the borked one, instead of having to make it as a completely new object which would mean you'd have to replace all the columns you have used already. When I made these, I never tested how they look in a world view - fail on my part, I know. So yeah, am planning to fix them.
Test Subject
#114 Old 30th Jan 2012 at 10:26 AM
Quote:
Originally Posted by armiel
It's a know issue (known by me at least). It annoys the hell outta me, and I plan to fix it, after I have this current set I'm working on finished. Hopefully I can do the fix within the file, so redownloading the file would overwrite the borked one, instead of having to make it as a completely new object which would mean you'd have to replace all the columns you have used already. When I made these, I never tested how they look in a world view - fail on my part, I know. So yeah, am planning to fix them.


Wow, that's great news Armiel! This is pretty much the only CC download I couldn't do without, glad to hear it's getting even better. I hope you don't mind if I ask - do you have an idea when they might be fixed, or is it simply time to wait and see?
Veteran Finn
retired moderator
Original Poster
#115 Old 30th Jan 2012 at 12:48 PM
I have to say "wait and see".

The set I'm working on now is quite big, and I wanna make sure I have made it the best I can, to avoid later issues, like with the columns.
Test Subject
THANKS POST
#116 Old 4th Feb 2012 at 6:41 AM
I prostrate myself at your feet. I bask in the magnificence of your presence. I, your new and humble follower worship you - ooook. Yeah. I'm sure you get the gist that I'm thoroughly enjoying all of your slave - er - hard work. Frustration that EA totally neglected to make edge-abled columns...AGAIN: 0%!
Test Subject
DELETED POST
11th Feb 2012 at 2:23 AM
This message has been deleted by foxxx465.
Veteran Finn
retired moderator
Original Poster
#117 Old 11th Feb 2012 at 4:09 PM
Yeah, I gotta disappoint you after all Virvatuli, for now at least. I tried fixing the objects - seems I have forgotten old Low lod in instead of using one that goes nice with the high lod, and that old mesh is using a diffuce in the way it should not. But after a few tries - swapping just the meshes, and then when that did not work, compiling the file again in tsrw and re-repoing, it still left on a white line. Seems like I would need to completely redo the normal columns, and am not sure if that satisfies a downloader, as I would not be able to make them replace the old files - you'd have to manually replace all the columns you had already used.
Test Subject
THANKS POST
#118 Old 25th Feb 2012 at 10:35 PM
Armiel, first up, thank you for this set, there is not a house in my game that doesn't have your DIY build fences! I can live with the white lines on the columns as I don't spend too much time in world view, but, if you were inclined to fix them, might you consider adding a few gates to match the fences? Some of my littler houses just do not look right with the Western US style column and beam arches over the English cottage garden entryways, and of course, no other gates in game presently match up to your fences!

I'm just in the process of a full reinstall, (don't ask, I am a computer klutz), and came here to re-download all your stuff anyway, but, I could wait for a while if there was a fix and some gates possibly coming? Also, I can not wait to try out the DIY buy set (stupid computer crash just as it was released - I nearly cried). That is going to revolutionise my sims interiors!!
Test Subject
#119 Old 23rd Mar 2012 at 8:52 AM
I want those houses! :O
Test Subject
#120 Old 29th Mar 2012 at 11:05 AM
Quote:
Originally Posted by armiel
Yeah, I gotta disappoint you after all Virvatuli, for now at least. I tried fixing the objects - seems I have forgotten old Low lod in instead of using one that goes nice with the high lod, and that old mesh is using a diffuce in the way it should not. But after a few tries - swapping just the meshes, and then when that did not work, compiling the file again in tsrw and re-repoing, it still left on a white line. Seems like I would need to completely redo the normal columns, and am not sure if that satisfies a downloader, as I would not be able to make them replace the old files - you'd have to manually replace all the columns you had already used.


If you end up redoing the columns, replacing them individually wouldn't be an issue. I'd gladly do it
Lab Assistant
THANKS POST
#121 Old 15th Jun 2012 at 10:27 AM
nice, could you make the basic beams support off-grid placement? useful for diagonal placement.
Test Subject
#122 Old 24th Jul 2012 at 3:30 AM
I wish it were fixed
I was really looking forward to this CC (it was my first), but whenever I used your fences/roof fences, a big blue plus sign would pop up, and it didn't go away no matter what I tried. I clicked undo, went into Live Mode and anything else I could think of, but the Plus signs were still there (and conspicuous). Please let me know how to fix this because I really want to use this CC. Thanks in advance for your time on the issue.
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