This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
THIS UPLOAD HAS BEEN UPDATED, PLEASE SEE NOTES
One should never touch meshing programs!
This set got started when I wanted to make a proper fullwallheight column to use in my game, that would tile seamlessly when put on top of itself. That one was relatively fast to make, but was I happy? No! I needed to make other heights, that would work with CFE'd walls.
So I made those variations. Then it hit me. Beams! I have always loved how you can shift stuff up and down on walls, so I made a beam that could do the same, to go with the columns. Was I happy with what I made again? No! I had to make two other sizes. So now I had 4 columns and 3 beams to go with them.
I wasn't still satisfied, something was missing, and then I thought - Why not make fences, I have never made any. So I took a dive to mysterious world of fence making. It took a few tries, but soon I had a nice counterheight fence, that worked nicely with both the columns and the beams. So once again, I had to make more variations - Resulting 2/3- and fullwallheight fences.
As a stubborn person, I had to make more fences of course, but this time with horizontal planks. So I made 3 fences with thick planks. Then I wanted ones with narrow planks, and made those too.
About half the time I was Skyping with Tom and Kayla, and occasionally also Qbuilderz. Tom was bugging me all the time with requests for roofing fences and different columns, but I told him that I might do them at some point. Then Q started talking about roofing fences too, so I thought, I guess I can make some.
So I started exploring how to make the roofing fences, and to make it more difficult, so that they would be floor level and -height. I made one version, showed it to the guys, and they liked it, so I made 4 other versions too, to make it more interesting. Then I thought, why not make Tom the columns he so much wants, so I did those too.
I also tried to do a gate, but I have to say, that was too much for my nerves... ...Stupid joints... So I decided, 30 objects for a set is quite enough for one Finn to make at a time. The set was done
Now cause I have a lousy memory, I can't remember at which point Lee told me about linking all the objects to one texture package. So after a little while of investigating and testing, I figured how to do it. Actually, at that point I had 11 objects, each 2MB of size, and after linking the textures, I had reduced the total package sizes to little under 3MB. I can't count how much the total reduce for all items is, cause I'm bad at maths :P
Then, at the end when I had all the packages done, Dal and Lee poked me about combining the packages. So I did so, thanks to them for the idea!
I hope that you managed to read this tldr-text, and I wish that you enjoy the set! I know I will
Now if you just have enough strength left, please carry on reading about the objects
Build Set - DIY
Also know as "Do it yourself - Bitches!" (a lovely name by Dal xD)
Information! Please press the button to show all object information!
Here is a picture of all items in the set.
And here are the names, prices, locations where to find, channel info, and what texture packs you need for each group.
Is told above, but I will repeat. NEVER EVER USE THE ROOFING FENCES ON GROUND!!! You will be unable to delete them later if you don't hit undo straight away - they will be underground.
And just as a reminder:
The beams are shiftable. Just place, hold ALT and drag to desired direction.
Some of the objects require MoveObjects On -cheat to be placed everywhere you want (Does not include fences).
Please also see first comments for more pics and info about the object types individually!
All of the items are Base game compatible. To be able to shift the beams up and down you also need patch 1.17/2.12/3.8/4.5/5.2/6.0 or higher.
What to download, please read carefully!
If you want all of the items, download both armiel_Build Set - DIY_pack1 and armiel_Build Set - DIY_pack2. These include all the objects and texture files. You can also choose just one of these. Contents of packs:
1. Basic beams, -columns and -fences
2. Basic columns rectangular and thick, -fences horizontal narrow and thick, -fences roofing. Should you want only some of the items, pay attention to this:
- There are 2 texture files. Without these items WILL NOT WORK, cause the textures are linked to reduce filesizes.
- The rars have a number at the end of their names. These tell you which texture packs you need to download.
- The texture packs are: armiel_Build Set - DIY_textures1 and armiel_Build Set - DIY_textures2
Not in any specific order...
Lee, for poking me to make all the items to use same texture files by linking them.
Inge and OrangeMittens for helping with changing the names and descriptions afterwards.
Kayla and Tom, for hours and hours of listening me whine.
Q, for listening that above some of the time ,and for all the ooh's and aah's
Tom also for making me the cute cottage picture for upload using my items!
Kayla, Dal and Traelia for testing.
Dal and Lee also for mentioning combining packages.
#create, Whitey, HP, heaven, levini, adrisole, and everyone else that might have commented on them. Terribly sorry if I forgot someone.
Programs and programmers:
Inge and Peter for S3PE and S3OC Delphy, for Dashboard (where would my sanity be without it, when having to delete the caches all the time!)
Photoshop and Paint.NET
and finally Skype, a great place to whine!!
Woooops, the beams had the white issue too. A FIXED file has been added. Same instructions as below. Sorry 'bout this hassle.
I FINALLY fixed the basic columns, which had some -whiteness- issue when you viewed them off-lot/in edit town/in CAW.
I added a new file containing the fixed columns: armiel_FIXED_columns_normal.rar
Download it and extract it to the same folder you put the original files. It will ask you to overwrite - do so. Then clear your caches, and you're ready to use them! When you load the game, every basic column you had placed has been replaced with fixed pretty version.
Please note that the combined part1 containing multiple parts of the set is still the same, so you need to get the columns fix, too!
| Description: Fixed basic Columns, please download THIS file instead of original (has been marked). Remember you also need this if you get full set part 1, and you also need to get textures 1 if you get just this file!
30th Aug 2012
| Description: Fixed basic Beams, please download THIS file instead of original (has been marked). Remember you also need this if you get full set part 1, and you also need to get textures 1 if you get just this file!
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.
For Package files:
1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
For Sims3Pack files:
1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.
Simple, yet incredibly useful. Makes all my old European houses look that much better!
But that's just the obvious stuff, you can make ANYTHING with these. Windows, overhangs, fences, porches, construction sites, even just a mundane column for any location. You name it, you can build it with these!
WOW! Is the only word that came to mind when I saw this project. I was hoping EA would have been smart enough to give us items like this, but that was wishful thinking on my part. At least we have the spiral stairs back. This is a great job and I will definitely tell my fellow simmers about it! Thank You!
25th Aug 2011 at 7:38 PM
Last edited by Jaguwar : 25th Aug 2011 at 7:40 PM.
Reason: Title got messed up. darned keyboard issues!
Thanks: 538 in 3 Posts
Weird CASTing issue - me too!
Originally Posted by HystericalParoxysm
Okay, I'm having the -weirdest- issue.[...]
However, I can drag a piece correctly so it lines up how I want it. But then if I try to drag and drop a CASt pattern onto it, the single segment I dropped the style onto flips the other way, as if I'd dragged it right-to-left instead of left-to-right, but the rest of the connected segments stay the same. If I click "undo" at this point, the piece stays flipped the other way, but (and I swear I'm not making this up) gets polka dots, with the background colour the colour I dropped onto them, but the dot colour the colour the piece was previously.
OMG I thought it was an issue with another CC I have!