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Featured upload! Updated: Get Where You're Going -- Walk Around & Through Blocks

by SilentLucidity Posted 1st Mar 2009 at 7:27 PM - Updated 2nd Apr 2009 at 3:58 PM by SilentLucidity : updates and clairification
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This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
Update: If you have game set-up of earlier expansions, the Collection file for this set probably is not working for you. There is now a new Collection file download just for these people: BaseGame_&_OFB_Collection_Files.rar. There are two clearly labeled folders in it. If you do not have OFB, use the BaseGame Collection Files. If you do have OFB, use the OFB Collection Files. I am sorry for not discovering this oversight sooner.


Hello! For the clutter-aholics out there I have a few more shelves for you all: Walk Around Blocks and Walk Through Blocks.

So what are these things, anyway?

Well, they are pretty much what the name implies, but here are some pictures to illustrate. Behold, the hall of teddy bears!

Look at the space between those bears, and yet still the Sim can’t pass! How many times have you furnished a room beautifully only to find it just wasn’t playable because of stupid situations like this? (I can’t be the only one who fills hallways with teddy bears…right?)

Enter the Walk Around Block!

Here all the bears have been placed on the standard Walk Around Block. As you can see by the shabbily drawn path now the Sim walks between and around the bears. You know, like any normal person would be able to do. Silly EAxis.

Now the Walk Through Block

In this picture all the bears have been placed on the standard Walk Through Block. Note that this time the Sim took a straight path right though the bears. This block has full Sim and Object intersection, so anything placed on this block will be ignored by Sims.

While that might sound pointless to some, it is very useful in certain situations, like when you are trying to furnish a small house and there is just not enough room to ‘legally’ hold everything you need. One tile objects can be stuck on these blocks and then crammed very close together without blocking Sims’ paths.

Is there anything else they do?

Why yes, there is. These blocks are very strong—see their bulging biceps! They have to ability to hold almost any one tile object, making them essentially weightless and able to be placed on any other surface. So if your deco is too heavy to go where you want it to go, just put it on one of these blocks and lift the where you want it to go. (If you have AL, my Standard Shiftable Shelves do this too, and they shift up and down walls – w00t!)

And like the last set, these also hold Sims without the game crashing that happens with the OFB magisplay.

There are two sizes, one fairly small. There is a comparison picture below to give you an idea of the sizes. And, of course, they all have invisible recolors. I'm not gonna make you have my tacky paint job laying all over your house.

So what’s the catch?

There are some things to note:
  • Only 1-tile objects can be held, and there are even exceptions to that:
    They won’t hold tables and some 1-tile coffee tables
    They won’t hold anything that requires placement only on a desk/coffee table/ end table, like table lamps and small electronics.
    Update Instead there are two separate sets especially for this purpose, which are grey instead of black. The End Table Walk Through set is base game compatible. All objects are usable from these blocks.
    The End Table Walk Around set requires OFB. Sims will walk around these and even step over them, which looks much better for smaller items anyway. The catch is that the objects placed on these are NOT usable. I know, I know, that sucks, makes them pointless, etc, but there it is. Coffee tables don't want to be 'walked around' and OFB magisplays don't want objects to be interacted with. *shrug* I will be trying to see if I can get it to work, but no promises.
    Alternatively, if you don't want four more blocks added, you can just grab the End Table Shelf from the Special Slot OMSPs here. It functions exactly like the Walk Through end table block, has an invisible recolor, and can be stacked on the standard Walk Around Blocks.

  • If you overlap the Walk Around Blocks there leaves no room for the Sims to ‘walk around’ the objects, so don’t do that because it defeats the purpose. You can get things pretty close though.
  • There may be some Sim/Object clipping with the Walk Around Shelves, depending on the size and shape of the object being walked around. Obviously if you use the Walk Through Shelves there will be huge amounts of clipping. You should decide whether you can live with this or not.
  • Most objects can still be used while on these blocks. I haven’t tried every single thing in the game though, so if something doesn’t work I’m sorry in advance for not letting you know.

Wait--what's the difference again?

Just to recap:

The Walk Around Block causes Sims to visibly alter their path to 'walk around' an object. Some objects, like the teddy bears shown, block Sims' paths even though it looks like they shouldn't. When placed on the Walk Around Block the Sims will step around these objects instead of doing the stomp dance.

The Walk Through Block causes anything put on it to become intersect-able with Sims. They will walk right through it as if it isn't there at all.

There are four of these, two sizes each (eight, if you included the End Table Sets). They can be found under Surfaces > Miscellaneous for $0.

There is a Collection File included in the download. This goes in My Documents > EA Games > The Sims 2 > Collections. If you don't have AL, you might need the separate Collection files download. There are two clearly labeled sets in it--one for those with OFB and one for those without it.

There is also a set that will ONLY show up in the Collection Folder, if you don’t want things cluttering your catalog. You must have the Collection File to use this set, and with these you won’t be able to use the eye dropper to get another block—you’ll have to pull one from the collection.

Only download one file of each set! They have the same blocks, same GUIDs, but one set shows in the Buy Mode Catalog and the Collections folder and the other shows ONLY in the Collections folder--not in the Buy Mode Catalog.

Okay, to try to ward off any more confusion...

Here is a break down of what are in the downloads:

Through & Around Blocks.rar has four blocks, two each that allow Sim walk-though and Sim walk-around of objects placed on them. There are four because there are two sizes of each, one biggish, one smallish. But they won't hold end/coffee table restricted items like table lamps and small electronics.

EndTable_WalkThrough_Blocks.rar has two blocks which will hold the end table restricted stuff the original four won't hold (but not heavy stuff or Sims), and when placed on these blocks Sims will walk through them.

EndTable_WalkAround_Blocks.rar has two blocks which will hold the end table restricted stuff the original four won't (but not heavy stuff or Sims), and when placed on these blocks Sims will wall around or step over them. These require OFB and Sims can NOT use objects placed on them--they are just for looks.

--These three are the same as the above three files except they DO NOT show up in the Buy Mode Catalog--they ONLY show in the Collections Folder.

If you want these to show in your Buy Mode Catalog, ignore the downloads that say "NOT_in_Catalog".

If you don't want these cluttering your Buy Mode Catalog (but still want them) these three are the downloads you want.

The download BaseGame_&_OFB_Collection_Files.rar has two more Collection file sets in it for people without AL. Both are included: if you have OFB, use the OFB Collection Files; if don't have OFB, use the BaseGame Collection Files.

I am very sorry for the confusion.

The Walk Around Block was cloned from the lawn gnome. The Walk Through Block was cloned from the Moroccan end table. Both are base game compatible.

The End Table Walk Around Block was cloned from the OFB magisplay and therefore requires OFB.

Polygon Counts:
All have the same poly count:
Face Count = 12, Vertex Count = 16

Made with Blender

Additional Credits:
The OMSPs used in the picture are from JohnBrehaut1

Thank you Numenor for the AnyGameStarter, and for the advice on how to make compatible Collection files.

Thank you eletrodj for all your input and advice in tweaking these. I do appreciate it.

Many thanks to Numenor and fisheyes for their information and tutorials on slots.

A ton of thanks to Bobcatben for his SMD importer/exporter for Blender! Thank you!

And boatloads of credit and thanks to MTS--without all the great tutorials on this site and the help forums, I would be totally lost.
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Through & Around Blocks.rar | Description: All Four Blocks & Collection File -- These show in the catalog. 31.0 KB 29,415 1st Mar 2009
EndTable_WalkThrough_Blocks.rar | Description: These will hold end table stuff like table lamps and small electronics; sims will walk through them. 16.6 KB 12,583 2nd Mar 2009
EndTable_walkThru_NOT_in_Catalog.rar | Description: These are NOT in the Buy Mode Catalog; they'll hold end table stuff ; sims will walk through them. 16.6 KB 9,653 2nd Mar 2009
EndTable_WalkAround_Blocks.rar | Description: OFB Required! These hold end table stuff; Sims will walk around them. 17.9 KB 12,885 2nd Mar 2009
EndTable_walkAround_NOT_in_Catalog.rar | Description: OFB Required! These are NOT in the Buy Mode Catalog; they hold end table stuff; sims go around them. 17.9 KB 9,655 2nd Mar 2009
ThruAround_NOT_in_Catalog.rar | Description: All Four Blocks & Collection File. This set is NOT in the catalog--they show in the Collection folder ONLY. 31.0 KB 11,244 2nd Mar 2009
BaseGame_&_OFB_Collection_Files.rar | Description: If you don't have AL, you might need these Collection Files. 16.2 KB 9,624 2nd Apr 2009
3,165 Thanks Say Thanks
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract: Use WinRAR (Windows) or Stuffit (Mac) to extract the .package file(s) from the .rar or .zip file(s).

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Windows Vista/7/8: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\


4. Place in Program Files: Cut and paste the .package file(s) into your appropriate Install folder:
  • Windows XP: C:\Program Files\EA GAMES\The Sims 2 (Your Latest EP)\TSData\Res\Catalog\Bins
  • Windows Vista/7/8: C:\Program Files\EA GAMES\The Sims 2 (Your Latest EP)\TSData\Res\Catalog\Bins
  • Windows Vista/7/8: C:\Program Files(x86)\EA GAMES\The Sims 2 (Your Latest EP)\TSData\Res\Catalog\Bins
  • Origin: C:\Program Files (x86)\Origin Games\The Sims 2 Ultimate Collection\Fun with Pets\SP9\TSData\Res\Catalog\Bins

Need more information?
Page 3 of 6
130 Comments / Replies (Who?) - 111 Feedback Posts, 16 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
#51 Old 5th Mar 2009 at 8:21 PM
Nah, the edits you made to your main post already cleared things up enough for me. That`s why I posted that as a Thanks post instead of as a Feedback post. It was the "Okay, to try to ward off any more confusion" section that did the trick. Thank you!

This Space Intentionally Left Blank
Lab Assistant
#52 Old 5th Mar 2009 at 8:51 PM
oh, this looks good for decorating... especially the messy type

Crazy silly and random.
Top Secret Researcher
#53 Old 7th Mar 2009 at 10:35 AM
geez!!! how useful and cool is that?! thanks a bunches!!!
Test Subject
#54 Old 7th Mar 2009 at 10:49 PM
i love this. THANK YOU! >w<
Test Subject
#55 Old 13th Mar 2009 at 1:43 AM
Haha, Sims are silly. Thank you!
Pettifogging Legalist!
staff: retired moderator DELETED POST
14th Mar 2009 at 2:05 AM
This message has been deleted by MTS2Staff. Reason: Copied attachment - thank you for the upload!
Test Subject
#56 Old 14th Mar 2009 at 9:06 AM Last edited by Shiro_ran : 14th Mar 2009 at 11:18 AM.
Re-up-loading Thank you so much!
Lab Assistant
#57 Old 18th Mar 2009 at 9:48 PM
OMG. You are a genius. I can't tell the amount of times I've put things in my game and had them get upset that they couldn't get through them even though there was a path that we could have figured out.
Lab Assistant
#58 Old 19th Mar 2009 at 5:52 AM
I love Ariffrazalin for originating the OMSP and JohnBrehaut for making one that most needs, but I only have your OMSP's now, and these are farkin' awesome! Thankies!
Test Subject
#59 Old 19th Mar 2009 at 7:40 AM
You are my HERO. thank youuuuuuu!
Field Researcher
#60 Old 19th Mar 2009 at 8:59 AM
Oh.My.God.If I could hug you right now,I would!You've solved a very large problem!And I like the hall of teddy bears too. Very cute.

"What's the worst that I can say?
Things are better if I stay.
So long and goodnight,so long and goodnight."-Helena,My Chemical Romance
(( ))
// \\
Field Researcher
#61 Old 19th Mar 2009 at 9:42 AM
Thank you for these! They're genious. I also love your OMSPs - they've made my game so versatile.

for more of my lots check out my blog: smmishing.wordpress.com/
Forum Resident
#62 Old 19th Mar 2009 at 2:50 PM
wow!!very great idea!
Test Subject
#63 Old 20th Mar 2009 at 2:44 AM
I hope this works. This has too often been a problem for me
Lab Assistant
#64 Old 20th Mar 2009 at 5:08 AM
Fabulous idea - can't imagine the amount of time and work this took. Thanks so much for sharing!

I carry a gun because a cop is too heavy.
Lab Assistant
#65 Old 20th Mar 2009 at 3:07 PM
LOL "See there bulging biceps!" Made me laugh pretty hard, lolol!
Great Idea =D I will beusing this objects A LOT! LOL Just because My Sims have mansions doesn't mean it doesn't get cluttered xD

Tornado Drills: more effective than Ex-Lax.
Test Subject
#66 Old 20th Mar 2009 at 11:13 PM
Oh my gawd~ Thank you so much :D!! I've always needed this exact thing.
Stupid Sims, I can't believe Maxis couldn't be bothered making them go around objects xD.
Test Subject
#67 Old 21st Mar 2009 at 2:39 AM
This is awesome! Me and my previously very space-picky sims thank you!
Lab Assistant
#68 Old 21st Mar 2009 at 11:42 PM
Good god... you have no idea how important this hack is... im Hopeing this script will be added in Sims 3... considering this was the most common irritation in this game.. it just really annoyed me over and over haveing to go in buy mode and move things for them... Thanks goodness it looks like its be all over..
#69 Old 22nd Mar 2009 at 9:08 AM
Would there be a way to add the resources in these blocks to an actual object? So that an object beomes-walk-around, without the need to put it on a block?
Lab Assistant
Original Poster
#70 Old 22nd Mar 2009 at 5:33 PM
Gwenke33, there are flags that can be set using BHAVs to allow an object to be intersect-able with other objects, able to be walked through by sims and able to be stepped over (that is what allows the 'walk around'). You could set whatever object you wanted with the 'can be stepped over' flag, but it may not work for all objects. For example, I couldn't get it to work with end tables.
Test Subject
#71 Old 25th Mar 2009 at 8:27 PM
Everyone on the site's pretty much said everything there is to say so simply...


Remember, It takes 46 muscles in your mouth to frown, but only 4 to extend your arm and bitch-slap the SOB that's F**kin' with you upside the head!

(>^o^)> HUG! <_< *Thwap!* <(;_;)> -_-;
Forum Resident
#72 Old 26th Mar 2009 at 8:22 PM
wooow! thanks a lot for this super mod! you're a genius!
Forum Resident
#73 Old 27th Mar 2009 at 7:20 PM
This mod is, in -very- short, perfection. And I love how simple you've made the instructions/descriptions at the end. I'm easily confused. Thanks a TON!!
Field Researcher
#74 Old 27th Mar 2009 at 11:46 PM
You know what else this is good for? Photo ops. Now sims can stand almost on top of eachother (with a little 'go here' fudging) for putting heads and shoulders much closer together.

Delicious irony tastes of olives.
Page 3 of 6

Expansion/Stuff packs required:
Sims 2

130 Comments / replies (Who?)

24 Feedback Posts

508 Favourited



Style: Not Applicable
Room: Kitchen Living Dining Bedroom Nursery Bathroom Study Outdoor
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Tags: #walk through, #walk around, #through, #thru, #around, #past, #by, #blocks, #intersection, #OMSP, #one more slot, #strong, #stackable, #sim holder, #sim shelf, #magisplay, #get where you're going