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Featured upload! (UPDATE: 23-JUL-2016) Nectar Glass Replacement

by icarus_allsorts Posted 7th Jul 2014 at 8:52 PM - Updated 23rd Jul 2016 at 2:23 PM by icarus_allsorts : Mod Update
119 Comments / replies (Who?) - 7 Feedback Posts, 18 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.


Updates

23-JUL-2013: Sims will stop tasting nectar from racks autonomously when there are too many served glasses of nectar on the lot.

13-JUL-2016:
  • Drinking nectar from the new glasses should now fulfill the "Drink nectar worth..." wish
  • Sims won't look so weird using the new glasses if you have Island Paradise installed but not Late Night Sadly it turns out that without Late Night there are no drinking animations usable with the Island Paradise glass unless the sim is sitting at a pool bar
  • Inactive sims can now autonomously taste nectar from nectar racks
  • Sims should now drink nectar less frequently on their own (instead of always obsessive compulsively finishing whole trays in one go)


Mod Description

This mod replaces the default nectar glasses with the round cocktail glasses from Late Night or Island Paradise which was the closest thing to a wine glass I could find existing in the game. Nectar served with this mod also comes in a variety of colors depending on the fruits used in it, unlike the dull colorless liquid in the default glass.



Details

Initially all I thought I needed to do to alter the nectar glasses was to override the objects files with the ones I want - which worked, but the two different glasses had different holding and drinking animations which had to be altered as well (I thought it could be ignored at first... until my test sim started smashing their glass INTO her face repeatedly) Problem was that nectar glasses and professional bar drinks use totally different drinking interactions/animations so just changing the model of the glass wasn't cutting it.

So instead the mod introduces a custom glass to the game - a round cocktail glass containing a fake drink that gives the sim drinking it the effects of drinking nectar. (i.e. a nectar glass disguised as a professional bar drink in look and function) Then I altered the interaction sims use to serve nectar from bottles and nectar racks to pour the nectar into the new glasses instead of the default ones.

Do note that the interactions sims use to drink from the original nectar glass and the new ones are totally different now.
  • With the original drinking interaction sims will try to find a place to sit and finish drinking the glass in a couple of continuous loops. The new glasses use the same drinking interaction as professional bar glasses where sims drink from the glass at irregular intervals between which they are free to walk around and socialize etc.
  • The original interaction supposedly uses different drinking animations depending on the sim's Nectar Making skill (to reflect their level as a connoisseur?), but these animations are no longer used for these new glasses. Sims will instead react to the nectar like they would when drinking a mood drink from a professional bar, depending on the quality of the nectar instead.
Also when sims pour nectar there will be some clipping between the bottles and the new glasses due to them being taller than the original ones.



Nectar Colors

Since the round bar glass model can be changed to have different drink colors I thought I'd have a little fun with the mod and use this to give nectar some color as well (although in the pouring animation the liquid coming out of the bottle will always be red, despite the original nectar liquid being totally clear due to *coughs* EA's laziness *coughs* some reason. Only 5 drink colors are available in game, namely Red, Orange, Yellow, Purple and Green.

I've assigned every fruit from all expansions and store sets to one of these colors based on their in-game appearance. Based on the type and percentage of fruit in the nectar, the dominant color is chosen for it. For example:

60% Apple (Red) + 40% Grape (Purple) -> 60% Red + 40% Purple -> Red Nectar
40% Apple (Red) + 30% Grape (Purple) + 30% Plum (Purple) -> 40% Red + 60% Purple -> Purple Nectar

(If two or more colors come up in equal percentages the color of the nectar is chosen randomly between those choices)

I've included an XML in the mod that tells the mod which color to assign which fruit, so you can use S3PE to edit it to your liking. (The fruit are listed by the "Ingredient Key" values according to the Ingredients XML in the GameplayData package and ccmerged) By default every fruit from the game from every expansion and store set should be listed there so you can shuffle them around or remove them from the list altogether (If the game can't find a certain fruit in any of the lists that fruit will simply not contribute to the color calculation). If you have a mod that introduces custom ingredients that you want accounted fo, just add the the "Ingredient Key" of that ingredient (which you should be able to find within an XML in the mod that adds that ingredient) to the appropriate color list in the XML.

End Notes

Built and Tested on patch 1.67

Requires World Adventures AND Late Night OR Island Paradise for the round cocktail glass.
If you have Island Paradise but not Late Night, the proper holding animations for the cocktail glass are missing so sims will instead hold the glass as if it were a regular glass (which is noticeably off but is the best I can do). They will still drink from it correctly though.
Sadly, without Late Night installed there simply are no drinking animations for the Island Paradise cocktail glass except for when sims are seated at a pool bar. As such, this mod does require Late Night after all. Thanks to Butterbot for calling this to my attention, and apologies to anyone who expected the mod to work with only IP

Additional Credits:
The Jones' for S3PE To all who've helped me with script modding so far. And special thanks to lataya25 for suggesting this
Tags: #Nectar, #Glass

Type: Other

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

World Adventures Late Night
Built with Game Version: 1.67.2.024
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
icarusallsorts.NectarGlassReplacer.rar | Description: Updated 23-JUL-2016 10.8 KB 25,438 23rd Jul 2016
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
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119 Comments / Replies (Who?) - 27 Feedback Posts, 91 Thanks Posts
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Test Subject
THANKS POST
#26 Old 8th Jul 2014 at 10:38 AM
Thanks!! No more Tonic Water like nectar for my sims!!
Lab Assistant
THANKS POST
#27 Old 8th Jul 2014 at 12:26 PM
Thankyou! I had recently posted a WCIF for something like this!
Field Researcher
THANKS POST
#28 Old 8th Jul 2014 at 1:30 PM
OMG OMG THIS IS GORGEOUS!! Thanks a thousand times!!
Lab Assistant
THANKS POST
#29 Old 8th Jul 2014 at 3:15 PM
I have been wanting this mod for a very long time and you seem to have done it rather brilliantly. Thanks ever so much!
Field Researcher
THANKS POST
#30 Old 8th Jul 2014 at 4:14 PM
These look soooo much better! Thank you so much!
Guest
THANKS POST
#31 Old 8th Jul 2014 at 5:01 PM
This has been one of my pet peeves, THANK YOU so much for fixing it for me.
Test Subject
THANKS POST
#32 Old 8th Jul 2014 at 7:50 PM
Amazing!
Lab Assistant
THANKS POST
#33 Old 8th Jul 2014 at 8:38 PM
Can't wait to try this in my game. Never made sense to me that sims would serve "nectar" in regular drinking glasses. Thanks for sharing!
Test Subject
THANKS POST
#34 Old 8th Jul 2014 at 9:01 PM
Yaaaaass! Thank you soooo much :D
Lab Assistant
THANKS POST
#35 Old 8th Jul 2014 at 9:26 PM
This is a more realistic looking. It nice that the color of the nectar matches the fruit it's made of.
Lab Assistant
THANKS POST
#36 Old 8th Jul 2014 at 10:20 PM
Thank you Icarus!!
Test Subject
THANKS POST
#37 Old 8th Jul 2014 at 10:29 PM
Ohhhh this is awesome tyvm
Lab Assistant
THANKS POST
#38 Old 8th Jul 2014 at 10:29 PM
Another awesome mod!
Test Subject
THANKS POST
#39 Old 9th Jul 2014 at 1:05 AM
Thanks Icarus.
Test Subject
THANKS POST
#40 Old 9th Jul 2014 at 1:33 AM
Sweet, thank you very much
Although I do drink wine out of water glasses myself, my sims will appreciate the change^^
Test Subject
THANKS POST
#41 Old 9th Jul 2014 at 1:50 AM
That's really creative wow. It adds an extra flare to nectar making, thanks
Field Researcher
THANKS POST
#42 Old 9th Jul 2014 at 1:54 AM
Thank you so much. Though my Sims made nectar, I seldom had them drink it. Colorless drinks served in water glasses are just sad.
Lab Assistant
THANKS POST
#43 Old 9th Jul 2014 at 3:34 PM
It's details like that that makes me love mod creators Thank you it's great ! I love that it can have different colors.
Alchemist
#44 Old 10th Jul 2014 at 8:03 AM
If I recall correctly, in my game, I can serve nectar from an advanced / professional bar (and I'm sure you're aware of this), but the nectar tray cannot be placed on the bar. Sims will route to the closest table and set the tray there instead of the bar. Is this behavior still functioning like this with this mod?

Just call me Nikel
Field Researcher
Original Poster
#45 Old 10th Jul 2014 at 8:43 AM
Quote:
Originally Posted by nikel23
If I recall correctly, in my game, I can serve nectar from an advanced / professional bar (and I'm sure you're aware of this), but the nectar tray cannot be placed on the bar. Sims will route to the closest table and set the tray there instead of the bar. Is this behavior still functioning like this with this mod?

This mod doesn't effect that behavior at all so they should still do that. Would you prefer that they place it on the bar if possible instead?
Test Subject
#46 Old 10th Jul 2014 at 5:49 PM
Thanks for this.
Plasma fruit nectar looks like it might be blood instead of water now,but for some reason it isn't as nourishing for vampires as it was before.
I prefer my vamps biting people so it doesn't bother me too much,but figured it might be better to point it out.
Lab Assistant
#47 Old 10th Jul 2014 at 7:39 PM
Thanks a lot. It's genius. But what if I want to have a burgundy nectar instead of red can I change that in S3PE ?
Forum Resident
#48 Old 11th Jul 2014 at 4:02 AM
Hi Icarus, mod works really well, but they do place the tray on the nearest table, in my case a coffee table. It is easy enough to pick them up and place on the bar though.
Field Researcher
Original Poster
#49 Old 11th Jul 2014 at 4:51 AM
Quote:
Originally Posted by Zankaras
Plasma fruit nectar looks like it might be blood instead of water now,but for some reason it isn't as nourishing for vampires as it was before.

Yea, I had to make it so that vampires still gain a small amount of Thirst AT every sip (as opposed to the continuous gain of the one original interaction which couldn't be done here since the drinking is now irregularly split into several interactions) totaling to a hopefully substantial amount once they get to the end of the glass - thing is they rarely ever do since most of the time they'll just stop drinking and get rid of the glass halfway through so the net gain always seems to negligible.

Quote:
Originally Posted by martlet
But what if I want to have a burgundy nectar instead of red can I change that in S3PE ?

The color of the nectar is dependent on the types and amount of fruit used as explained in the description page (scroll down to the Nectar Colors section for more details). You can change the color that each fruit contributes with S3PE though you are restricted to the game's red, purple, orange, yellow or green.
Alchemist
#50 Old 11th Jul 2014 at 10:42 AM
Quote:
Originally Posted by icarus_allsorts
This mod doesn't effect that behavior at all so they should still do that. Would you prefer that they place it on the bar if possible instead?

Yes, please!

I saw in your screenshot that the nectar can be placed on a bar, but it's the regular one, not the professional one. This made me confused though. Perhaps you could check if this behavior happens to your game and not just mine, please? And if it's true, adding a fix to your mod would be great.

Just call me Nikel
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