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Featured upload! Essential Oil Burner and Storage Kit, Functional and Animated (061225: Now OK with Pets)

by netmicro Posted 13th Oct 2006 at 2:14 PM - Updated 20th Nov 2008 at 4:45 PM by -Maylin-
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This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
<max:Edit timestamp="2006. GMT+0">

Thanks a lot to Pioupiou who discovered a tiny but very essential spot of error in the file (to be techny: the TTAB file format code), Essential Oil Burner and its Kit are now compatible with the Pets EP. However, pets are not affected by the scent.

Also thanks to Pioupiou, a silly coding error is corrected.

Please remove the original package file (the one ending with "-11") and download the new file (the one ending with "-12" after extraction). The "-rcpack" package is unchanged so you don't need to replace this file, but it's included in the new archive.

The update is done with SimPE v.60b, changing only the TTAB file formats and correcting the coding error, so it should still work with all other EPs/SPs/base game. In case it does not, I have kept the original "-11" file here for download and you're more than welcome to revert to using the previous version.

Merry Yummy Christmas and I hope you all (with and without Pets) enjoy my work.


Below are original messages.



So, wanna have your Sims also enjoy home aromatherapy? Now it's possible! Buy them a burner and a kit, and enjoy a luxury life!



I came up with this idea when I found the OFB Snapdragon crafted plant will occasionally spread scents and boost the motives of the Sims nearby. I want to have one in almost all rooms, but I'm annoyed by the big and dull look, and want to have smaller gadgets serving the same (or better) function.

So after 12 days struggling (already excluded the days I wasn't fully devoted to the project), here's my one-and-only product with almost all aspects of modding the Sims 2 involved: meshing, recoloring, function addon (additional gameplay), animations (texture anim, object anim and gesture anim).



The Essential Oil Burner and the storage kit called Essential Kit, brought to you by Aromax Inc., help your Sims lead a healthier and happier life, by satisfying various needs of the Sims according to the type and amount essential oils you put into the burner.

Buy them in the Sims catalog under Misc > Misc today to benefit your Sims.

7 EOs are available: Ginger, Lavender, Peppermint, Rosewood, Sandalwood, Bergamot and Geranium. They'll add Fitness*, Comfort, Energy, Fun, Social, Hygiene and Aspiration*, respectively. You can blend them in any combination to combine the effects, and/or add more than one dosage to enhance the effects, but beware that overdose will cause countereffects (add->substract). In case you find your health being harmed by overdose, you can always stop the burner and discard all contents remaining.

(*: For adding to Fitness, the oil of Ginger will never make you really "fit"; it'll only keeps you away from fatness (adding stops in the middle of the Fitness bar). Additional fitness values by exercises will not be reduced unless overdose. For Aspiration, same story applies. The limit is filling the first green block.)

For easier maintenance after you find a perfect combination, you can set it as the formula, and use the menu option "Add by Formula" to mix the blend in one shot. Setting the formula does not require any interaction (just like turning on and off lights).

The essential oils are stored in the Essential Kits. Every time you instruct your Sims to add EO(s), they'll go to the nearest EK with enough EO storage, and get the amount from it. One EK can store 1000 dosages (=300ml) of EOs of any type (like a fridge: you only see a sum; it doesn't place any restriction on what you can cook). Restocking can be done in front of the EK (I'm too lazy to make an aromatherapy community lot collection); each dosage costs 0.5 Simoleon (0.5 in the sum is rounded to 1). Restocking always resume the full 1000 storage.

EOs are dangerous to be handled by kids. Therefore, all interactions are available only for teens, adults and elders. Setting the formula can be done by "you", regardless of what age the Sim you have chosen is.



Files: 2 (one big pack with Essential Oil Burner, Essential Kit, and the two accessories: Bottle and a no-shape object existent for programmatic reason, and another pack for recoloring the EK. This small pack contains only one set of recolor of the Kit, with MMAT defined, so SimPE can handle the recoloring from this file. Recoloring the burner can be done by opening the big pack by SimPE and choose Recolor. Putting all objects in one package makes SimPE unable to extract recolor elements for the second object and onwards, but it's essential to prevent anyone from forgetting to put two files together--since these objects are interdependent.)

For Essential Oil Burner:

Model: 1033 Faces, 757 Vertices (reported by SimPE), contains texture animation.
In-package Recolors: 2 (Gold and Silver)
External recolorablility: yes

For Essential Oil Bottle:

Model: 138 Faces, 135 Vertices (by SimPE), no animation
In-package Recolors: 4 (red, orange, green and blue oil colors, selected randomly on creation by BHAV)
External recolorability: no; they won't be applied anyway

For Essential Kit:

Model: 1552 Faces, 1798 Vertices (sorry), mesh animation. On opening, according to EO storage, 0 to 9 Essential Oil Bottles will be created and put in the cells, resulting in a maximum of 2794 Faces and 3013 Vertices. The bottles will be deleted shortly after the Kit is closed.
In-package Recolors: none (default color: gold and dark wood)
External recolorability: the "-rcpack" package file will enable recoloring and provide 1 "desaturized" recolor as an example (thus silver and black).

For All:

EPs required: NONE
EP effects: with OFB, during a "burn" (see below if interested), the snapdragon scent effect will be played. Without OFB, just-cooked food steam effect will be played.


About the oils, dosage and fire:

1 Dosage = 300 mm3 (0.3 ml). Using normal fire, every add can last 10 Sim-hours, burning 10 mm3 x 3 times an hour at 5, 25 and 45 mins. Setting high fire will change the burning interval to 15 minutes (@5, 20, 35, 50mins), but the "mm3 per burn" remains 10 mm3. For low fire, it's twice an hour @5 and 35 mins. When "burning", scent or steam effects will occur, and Sims within the same room and within 20 tiles distance will be affected as described below.

10 mm3 per burn is the standard dosage, which will increase 7 motives/fitness/aspiration by individual constant values.

Adding a type of EO before this type in the burner has used up will increase the "mm3 per burn" value. The way it's calculated is as follows:

( remaining mm3
+ 300 mm3 ) <--- newly added dosage
/ 30 times <--- one dosage is meant to burn 30 times

(Therefore, 0 remaining + 1 dosage -> (0+300)/30 = 10 mm3 per burn;
0 remaining + 2 dosages -> (0+300+300)/30 = 20 mm3 per burn; etc.)

More than 10 mm3 per burn means that the motive increment is also increased proportionally. But every of the 7 increment has a top limit, exceeding which will cause the motive increment to be a negative value. Exceeding more means decreasing more. No motive decrements will place a bottom line, so you will, for example, faint if you put too much Peppermint in the burner.

Implied: adjusting fire (=burn speed) does not make you overdose or release you from overdose.

Misc technical information:

Tools used: SimPE v0.58 for everything SimPE v0.58 can do,
MilkShape 1.7.4 for meshing and mesh animations,
PhotoShop for texturing and texture animations.

Objects referenced (not all are used in the final product):
tablecandlecollection (candle mesh in burner stolen from this),
bookcase, espressocup, espressomachine, InSIMenator,
moneytree, noisemaker, sparkler, toastingset, toastingglass,
toilet, food, videogamerackoncounter, snapdragon

Documents referenced: almost all in Modding InfoCenter ----------------------

Intellectual Property Usage Policy:

1) Please do not use this or any part of this or any derived products (e.g. clones, recolors) of this product in any download or part of download which requires payments in real money directly or indirectly. Whenever REALLY necessary, use hyperlinks.

2) Please do not clone the Essential Kit without changing its behaviors extensively, because a cloned EK will not cooperate with the original or shallowly cloned EO Burner.

3) Feel free to clone the EO Burner for the same functionality for, e.g., additional burner selections. You may require advanced modding skill to clean up your package after cloning. When you have done so, please refer to (1).

4) Feel free to clone the EK for other functionalities, e.g. storage box for other gadgets. When you have done so, please refer to (1).

5) Strongly recommended is every modder to share knowledge with each other, so feel free to learn, modify, extract, or "take over" any part of this product. When you want to do so, please refer to (1).


Brought to you by Max [netmicro]

Enjoy and please report any errors you find suspectible to be caused by this pack. It's tested quite comprehensively in base game and all-in game by more than several people.

Screenshots: first two are GIF animations and are included in the post above. Others are JPG still pictures. Click to enlarge. Some of them are taken before I changed the bottles to brown and the kit to with ground shadow, so they'll look slightly different in details in game.
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
EssentialOilBurner.rar 207.3 KB 14,936 13th Oct 2006
EssentialOilBurner-12.rar 209.7 KB 10,515 25th Dec 2006
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract: Use WinRAR (Windows) or Stuffit (Mac) to extract the .package file(s) from the .rar or .zip file(s).

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Windows Vista/7/8: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\


4. Place in Program Files: Cut and paste the .package file(s) into your appropriate Install folder:
  • Windows XP: C:\Program Files\EA GAMES\The Sims 2 (Your Latest EP)\TSData\Res\Catalog\Bins
  • Windows Vista/7/8: C:\Program Files\EA GAMES\The Sims 2 (Your Latest EP)\TSData\Res\Catalog\Bins
  • Windows Vista/7/8: C:\Program Files(x86)\EA GAMES\The Sims 2 (Your Latest EP)\TSData\Res\Catalog\Bins
  • Origin: C:\Program Files (x86)\Origin Games\The Sims 2 Ultimate Collection\Fun with Pets\SP9\TSData\Res\Catalog\Bins

Need more information?
Page 3 of 4
88 Comments / Replies (Who?) - 83 Feedback Posts, 3 Thanks Posts
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Field Researcher
#51 Old 14th Oct 2006 at 12:18 PM
This is so great. I have a friend I've simmed and she has all this stuff in real life and now her simmie will be so stoked! Thanks!!!!

Be true to yourself, only your opinion of yourself truly counts.

Test Subject
#52 Old 14th Oct 2006 at 3:52 PM
amazing object ŁŹand thank for sharing with us
Test Subject
#53 Old 14th Oct 2006 at 6:45 PM
Hemhem. I hereby award you the Nobel Prize in Sims 2 modding. Since I am Swedish I can do this. Amazing work! *applause*
Test Subject
#54 Old 14th Oct 2006 at 7:14 PM
This is an amazingly well thought out mod and a great idea. I am in awe. Can't wait to play with it!
Lab Assistant
#55 Old 14th Oct 2006 at 8:25 PM

~*~*~*~ Proud supporter of MTS2 ~*~*~*~
#56 Old 15th Oct 2006 at 1:00 AM
Wow! That's just amazing! Thanks so much for making this.

"You must be the change you want to see in the world." -- Gandhi
#57 Old 16th Oct 2006 at 5:36 AM
This is absolutely brilliant! I can already think of lots of ways it can add to different settings - thank you so much!
Test Subject
#58 Old 16th Oct 2006 at 7:26 AM
Woo! Aromatherapy for our simmies! Thank you so much!
Field Researcher
#59 Old 16th Oct 2006 at 7:38 AM
So amazing & original. I was wondering too about the possibility of having this object. Thank you for this great download. Looking forward for more creations from you.
Field Researcher
#60 Old 16th Oct 2006 at 9:46 PM
So amazing..

I'm an avid incence/candle/oil burner, and this is great!

thank you!

How can a woman be expected to be happy with a man who insists on treating her as if she were a perfectly normal human being. -- Oscar Wilde
Find me on: Facebook Xbox Live: Aceofblue
Field Researcher
#61 Old 17th Oct 2006 at 12:48 AM Last edited by TheSims2Fever198 : 17th Oct 2006 at 12:32 PM.
Wonderful,thanx so much, So I guess ''new animations'' are abel to be made now, Well if they not new they sure fit it. Great my Sims can have a set like me. five stars.
Test Subject
#62 Old 18th Oct 2006 at 11:22 PM
Thank you, Thank you, Thank you!

I am a fragrance fiend and have been saddened that my favourite sims cannot enjoy my olfactory pleasures. This is brillian, amazing, sublime... Sorry, I am just so happy to have this for my sims.

Now if some one could make some other perfumes & aftershaves other then that dreadful Giorgio Beverley Hills rip off (packaging only) I would be in seventh heaven.

This is brilliant, please keep up the exceptional work!
Field Researcher
#63 Old 20th Oct 2006 at 11:58 PM
This is really awesome, thank you so much. I really love this object. Amazing!

If you don't like something, change it. If you can't change it, change your attitude. Don't complain.- Maya Angelou

Lab Assistant
#64 Old 21st Oct 2006 at 6:43 AM
It didn´t work in my game after pets too, so it is probably nothing wrong with your computer.
Site Helper
#65 Old 23rd Oct 2006 at 5:39 PM
Same here - it does look like a pets issue - perhaps they did something to change the OFB snapdragon, making this not reference the proper files or what have you [ I know very little about modding something like this. ] However, even without the wonderful menu options this is still a nice object to have in game, for decoration, if nothing more.

Reyn Silversong-Sim Architect

Terms of Use-All of my stuff is available for use anywhere that is free. All I ask is credit and a link back to the objects in question, or the house they are featured with. DO NOT POST ON THE EXCHANGE!
Lab Assistant
#66 Old 24th Oct 2006 at 3:55 PM
Aww, I'm sorry about that, after all your hard work. I finally got around to trying this object today but found it didn't work with Pets. It sounded so cool!
Lab Assistant
#67 Old 25th Oct 2006 at 1:26 AM
This looks so cool, but it's unusable in my game. When I set it down, it creates this white square around it that makes the object virtually invisible. It doesn't matter where I place it, floor, outside, table, etc, it still has this white block.
I have everything up to OFB, and I think the problem may be that I have the RLS system for lighting. Unfortunate: it looks so cool!
Field Researcher
#68 Old 21st Nov 2006 at 6:57 PM
Wow... This is awesome... not only do you have a brilliant creation and shared it with us.... but you have given complete descriptions and details I can't wait to use this :claps: 5 stars for sure :

If you dare to visit the world of the undead.. click my link, and steady yourself.... mmmm, blood, give me blood...

If you click that link, write me at [email protected] let me know so I don't sever you ;-)
Test Subject
#69 Old 5th Dec 2006 at 9:07 PM
My child can interact with this object but me and my wife can't. I have Pets.
#70 Old 14th Dec 2006 at 1:26 AM
Whoa. This is so, so cool! So far I haven't even mastered recoloring, so I'm all admiration for somebody who creates a new mesh. And this even has animations and effects, _and_ it works without EPs! (I have only one, so lots of great stuff doesn't work for me.) Incredible. Thank you so much for generously putting so much time and work into this wonderful creation!
Test Subject
Original Poster
#71 Old 25th Dec 2006 at 10:21 PM
Originally Posted by Colfax
My child can interact with this object but me and my wife can't. I have Pets.

Seems the TTAB file format code deserves more investigation. I thought it was completely disabled; I didn't use any children in the test.

Anyway, I seem to have managed to fix the problem and hope now it works for all EP and all age. Please redownload.
Lab Assistant
#72 Old 8th Jan 2007 at 4:33 PM

Test Subject
#73 Old 15th Jan 2007 at 8:09 AM
omg, when i first found this, it was right after i bought Pets so i haven't been able to use it until JUST NOW when i finally found it again! i've been looking everywhere!!! thank you SO much, i love this thing!
Test Subject
#74 Old 7th Feb 2007 at 1:03 AM
Is this on a website? I saw it on one?

So Interwined
Test Subject
#75 Old 3rd Mar 2007 at 2:34 PM
One of the nicest gamemods I've seen. Thanks so much!
Page 3 of 4

Expansion/Stuff packs required:
Sims 2

88 Comments / replies (Who?)

25 Feedback Posts



Room: Kitchen Living Bedroom Bathroom
Maxis Flags: Not Applicable

Tags: #essential, #oil, #burner