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Self-Configurable Adjusted Breakage (SCAB)

by scumbumbo Posted 5th Dec 2017 at 4:56 AM
10 Comments / replies (Who?) - 2 Feedback Posts, 8 Thanks Posts
Description

The Self-Configurable Adjusted Breakage mod allows players to alter the breakage of all in-game objects to a percentage rate they prefer. The breakage rate can be configured to any percentage from 0 (no breakage), to 100 (the normal rate), to 1000 (10x the norm). The percentage can be tuned by editing a text configuration file using any text editor. The included configuration file is pre-tuned to 50% of normal breakage (things break half as often).

Changing the configuration value will require a game exit and restart in order to process the new value.

PAQ (Pre-Answered Questions)
  • Seriously? SCAB? Another stupid acronym?
    • Yes
  • What makes this different from other "break less often" mods?
    • The other mods attempt to alter breakage by editing the XML tuning for various actions in the game. There are so many of these that some are simply missed, too difficult to tune, or would cause too many compatibility problems by altering the tuning. In addition XML mods can have a tendency to conflict with one another.
  • Does it work with *********** objects?
    • Yes. This affects ALL the objects in the game that can become broken, even the ones other mods miss (computers, TVs, stoves, refrigerators, you name it). It interecepts any changes to the "brokenness" of an object and alters it by the percentage you set.
  • What about compatibility, won't this mod break one day?
    • The script methods that are intercepted by this mod have not changed since The Sims 4 came out. Although this mod was written and tested with the latest version of the game at this time (Nov. 15, 2017 game patch) it should work with all versions of the game past(*), present, and in the conceivable future.
    • (*) Some very early versions of TS4 don't support script mods fully, so it won't work with those versions as packaged in the .ts4script file.
  • Does it work with the *** *** *** game/expansion/stuff pack?
    • Yes. This affects ALL the objects in the game that can become broken, even the ones other mods miss (computers, TVs, stoves, refrigerators, you name it). It interecepts any changes to the "brokenness" of an object and alters it by the percentage you set.
  • I downloaded a ******* and it breaks all the time, will it work with that?
    • Yes. This affects ALL the objects in the game...
    • Ok, this is less of a yes than the others. But if the object designer used the same "commodity" used by all other Sims objects in the game to track breakage, it will work.
  • Future game packs?
    • Yup, until EAxis decides to change those methods they've been using for the past three years. Which they will probably do with the next game patch because, hey it was working fine but now there's a mod out!
  • What about sabotage?
    • Sabotaged items may not break on the very next use as intended by the game, although unless a very low percentage is configured they are likely to break eventually. I think I tried a configuration as low as 10 and everything except the high-reliability TV broke after five or six uses.

Configuring

A configuration file is used to tune the breakage percentage used in the mod. This is a standard text file and should just contain an integer (whole number) ranging anywhere from 0 to 1000. A default configuration file comes with the mod set to the value of 50 percent. This means by default things will break half as often.
  • Use 33 to have things break one-third as often.
  • 75 to have things break three-quarters as often.
  • 100 means things break normally.
  • 99 means things break just the barest smidgen less often.
  • 200 means things break twice as often.
  • 1000 means things break ten times as often.
  • 1 means things should break nearly never (maybe two or three times in a Sim's entire lifetime).
  • etc.
  • Oh yeah, 0 means don't let stuff break at all.

Installation Instructions and Compatibility

To install, unzip the two files contained in the download file into your game's mod folder. It can be placed in a sub-folder if desired. It uses a script, so the mod cannot be installed more than one sub-folder deep.

This mod was written and tested on Windows for The Sims 4 version 1.36.104.1020 (Nov 15, 2017). However it should be compatible with any game version since the .ts4script file format began to be supported (early 2015 I think).

The script uses features of the game that have been unchanged since the game was released and are not likely to break in future patches.

This mod uses the ts4script file format for the script portion of the mod and cannot be installed automatically with a mod manager (until a mod manager is updated to support these files). To install the mod manually, extract both the package and ts4script files from the download into your mods folder.

Script mods must be enabled in your game options for this mod to work properly.

Nobody's bought me a Mac yet, so until I hear from someone who tries it out, I can only assume it will work on a Mac. I don't know of any reason why it wouldn't work.

Additional Credits
  • Scripthoge for writing the script "injector" routines

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Built with Game Version: 1.36.104.1
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
SCAB_Mod.zip 4.5 KB 650 5th Dec 2017
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
No Extraction Required (Script Mods):
1. Cut and paste the .zip file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Script mods need to be placed directly in \Mods or one level below that (e.g. \Mods\Scripts) – sub-folders nested any deeper won’t work.
Extraction Required (Everything Else):
1. Use WinRAR (Windows) to extract the .package file(s) from the .rar or .zip file(s).
2. Cut and paste the .package file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\


Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
 
10 Comments / Replies (Who?) - 1 Feedback Posts, 8 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Field Researcher
THANKS POST
#2 Old 5th Dec 2017 at 7:06 AM
Thank you for your mods wise, again a great idea, a thousand thanks
Lab Assistant
THANKS POST
#3 Old 5th Dec 2017 at 7:20 AM
Yet another great mod by scumbumbo! Thanks! :-D.
Instructor
THANKS POST
#4 Old 5th Dec 2017 at 7:47 AM
amazing idea
Scholar
THANKS POST
#5 Old 5th Dec 2017 at 4:59 PM
Oh, wow! This sounds FABULOUS!
Field Researcher
THANKS POST
#6 Old 7th Dec 2017 at 1:19 AM
thank you!
Lab Assistant
THANKS POST
#7 Old 7th Dec 2017 at 5:42 PM
Brilliant!!! I am so happy that you come back, your holy presence is felt immediately XD That many months is worth it to see your sacred acronyms.
Test Subject
THANKS POST
#8 Old 10th Dec 2017 at 12:29 PM
Really useful mod! Thank you!!! Glad that you are back
Criminal Mastermind
staff: trainee moderator THANKS POST
#9 Old 5th Jan 2018 at 5:20 PM
Is this mod configurable per game save? I am curious because I wanted seedy homes with cheap objects breaking often in one game save, and in other game saves, I wanted well-kept homes with moderately priced (or more expensive) breaking less often.

I liked this idea!
Theorist
Original Poster
#10 Old 5th Jan 2018 at 7:00 PM
Quote:
Originally Posted by Chaavik
Is this mod configurable per game save?

No, it uses a single game-wide configuration. Any changes to that might be considered in the future, but if I changed that at all it would likely be a per-household setting with a global default similar to how I'd done in Wake Early.
Test Subject
#11 Old 14th Jan 2018 at 2:37 PM
I started out using 0 to see if anything broke. Nothing at all has in a few Sim weeks. Then today I set it to 25, and immediately the refrigerator broke, but since that, nothing else has. I'm gonna say SCAB is working perfectly. Thanks so much for this. I don't mind having a few things break now and then, but having them constantly breaking, despite being upgraded, was just driving me bats!
By the way, I'm on a 2015 27" iMac, running El Capitan, and your mods work great. Just so's ya knows. Also, I love your acronyms.