#28
4th Mar 2011 at 5:44 PM
Last edited by oumamea : 4th Mar 2011 at
6:30 PM.
Reason: Added a footnote
Posts: 155
Thanks: 4760 in 65 Posts
Blossom Alley - Sinking problem solved
Quote: Originally posted by oumamea
Hi first of all thank you very much for this beautifull lot. I am also having the same problem of the lot sinking into the ground. I tried moving it to diffrent locations on the map, but it does the same on all locations, sometimes it sinks by only 1 tile and sometimes by 2 tiles.
I would realy love to play with this I can't fix the problem. I have even tried raising the ground by 1 or 2 tiles before placing the lot, but the problem remains. Please help. See attached img.
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I solved the problem with this lot sinking into the ground!!
Here is how I did it (If someone else wants to try it):
1. Open the game and go to the world that you would like to place this lot in.
2. Make sure you have the correct size lot available but don't place Blossom Alley yet.
3. Click on the lot and select the edit lot tool. Wait for the lot to load.
4. Once the blank lot is loaded do the following:
1. Enter the cheat space
(Ctrl+Shift+C) and type
testingcheatsenabled true press enter
2. Cheat space again and type
constrainFloorElevation false press enter
3. Cheat space type
setimportedterrainoffset 3.5 press enter
4. Now reverse the cheat commands
constrainFloorElevation true,
testingcheatsenabled false, remember to press enter after each command
5. Go to edit town and place Blossom Alley
If all went well your lot should now be perfect!!!
ps The command
setimportedterrainoffset {value} The value here can be diffrent from what I have used. I tried diffrent values until I got it to where it should be. If your lot is raised instead of sinking you can use a negative value for instance -3.
I hope this will help someone that is also having a similar problem.