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Car wreck as junk pile

SCREENSHOTS
7,777 Downloads 356 Thanks  Thanks 60 Favourited 46,510 Views
Uploaded: 28th Mar 2011 at 6:32 PM
Updated: 11th Apr 2011 at 1:44 PM
A GTA car i once converted for the sims 2 now as car wreck in sims 3

The mesh
Fixed alot of things, remapped some stuff etc etc
Its a low polygon mesh with high polygon rims.
Has one high and one low detail.(same meshes are used to create the shadows)
Has one Geostate(or none geostate....), see screenshots

Textures
Comes in 3 designes
-rust model with dirt on the details
-Same as above but with a burned overlay(stencil)
-Shiny version with the original textures(once done by me)
included are 2 patterns, the castiron from EP2 and a kinda cracked glass pattern i made.
You can recolor:
The windows
The body
The chrome
The interior

How does it work
I cloned a junk pile and changed mesh, textures, materials, slots and disabled the sparkling
Works the same as a junk pile, atleast 6 slots are available to collect junk
When all the junk is collected the car will change into the geostate.
Geostate is without:
Left door and glass window
license plates
front bumper
front seat
2 backwheels

How do i find it ingame
Not all category's worked so its a bit hard to find:
Name: Car wreck
Buy category/by function/decoration/show all/then click cc only and it will pop right up.
Its available for both community and living but when placing it on a lot sims will ripp it apart quickly
cost: 175


Issues(not really)
I wanted a hole in the windows and the option to recolor them wich i only managed by choosing the phong alpha material, works great.
Then i also tried to crack the whole window by making a pattern for it but patterns cause alot bleeding through.
Just pick a solid color to avoid the bleeding if you dont like the fully cracked window, the hole will still be there.

The scrap/junkpiles comes randomly with or without junk in them, same with the car.
Sometimes you only get the geostate(no door/window etc), just repick to fix.

There are no shadows for the non geostate parts(left door and window/front seat etc)
I didn't want those shadows when the car was ripped, so i left them out.




Polygon Counts:
high detail = 10397(none geostate is lower)
low detail = 6948(none geostate is lower)

Additional Credits:
Made with TSRW