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TS3 Animator 4

by rothn Posted 14th Jul 2011 at 10:57 AM - Updated 27th Nov 2013 at 2:52 PM by Nysha
282 Thanks  Thanks     36 Favourited
PRESENTING...
TS3 Animator 4
With JAZZ EDITOR
After a week of hard work, a new version of TS3 Animator has come out sporting the following added functionality:
-----The ability to export to .package files
-----A graphical jazz script editor which is seamlessly integrated with existing functionality

Getting Started
For a very easy guide that will take you from downloading TS3 Animator to making your first animated object, go here.

General Notes:
  • Clicking on File->Export will export all currently open tabs to a .package file of your choosing. Note that if that package file already exists, items will merely be added to it or replaced, and the existing name map (seen as "_KEY" in S3PE) will be merged with the one generated by TS3 Animator.
  • While clicking File->Save with an Animation tab selected will save the animation to a standard TS3 animation, doing that with a Jazz Script tab selected will not do so. It will instead save the selected jazz script in my own format, which is the only format of jazz script that TS3 Animator can open. This brings me to my next point:
  • TS3 Animator can only open the jazz scripts that it saves in the .sacs format. It cannot open compiled jazz scripts once they are exported. For that, I would recommend a low-level tool like SmoothJazz.
Jazz Editor Specifics:
  • To add a node, drag one of the circles on the right of the Jazz Editor interface to the big white space in the center of your screen.
  • To connect two nodes, click on one of the very small circles on the parent node, and, keeping the left mouse button held down, move the mouse to the node that you wish to make the connection with. Then, release the left mouse button. Note that only certain types of nodes can be connected. See figure 1 for more information.
  • To delete a node, move your mouse over it and right-click.
  • To delete a connection between nodes, move your mouse over one of the connections (visible as lines) until the line becomes emboldened. Then, right-click.
  • To pan left, right, up, or down, simply move your mouse to the leftmost, rightmost, topmost, or bottom-most edge, respectively, of the aforementioned big white space and make small circular motions with the mouse.
  • The only field that can be left blank is the Track Mask field in the Animation node. Other than that, all fields must have some valid data in them.
  • A ChoiceNode has only one field. If a ChoiceNode is connected to a RandomNode, a floating-point value from 0.0 to 1.0 which is the weight of that choice (1.0 is default) must be entered into the ChoiceNode's text box. Otherwise, if a ChoiceNode is connected to a SelectOnParameterNode, it must contain the value that the parameter connected to the SelectOnParameterNode must contain in order for the ChoiceNode to be executed.
Rig / RSLT Editor Specifics:
  • The Rig exporter is tested.
  • The RSLT exporter is not.

Please PM me or make a post here if you have trouble understanding anything or if TS3 Animator seems to be acting up on your system. While TS3 Animator has been well-tested, certain features such as the custom rig creator and the state machine editor (aka Jazz Editor) are features that should only be used if you are willing to frustrate yourself. Please save often if you use anything other than the animation editor.

Figure 1: Node-Node Connections
Gray connector .............................................................................. Anything except for ActorDefinition, ParameterDefinition, and ChoiceNode
Red connector ............................................................................... ChoiceNode
Blue connector .............................................................................. ChoiceNode
Green connector ............................................................................ ActorDefinition
Purple connector ............................................................................ ParameterDefinition

Credit
Peter Jones - S3PI

Source Code
Please PM me at MTS for the source code.

Additional Credits:
Atavera's S3PE Wrappers - Without these, I could never have debugged my animation exporter. Thanks!
Gwenh and others - Thanks for sticking around and testing out TS3 Animator when others left, and for finding that really annoying bug that everybody but me had.
TigerM - SmoothJazz helped me to perfect my Jazz Editor, I knew it worked when I could open the files TS3 Animator exported! Please come back to us!



Patch Notes - 11/20/2011
  • Fixed bad 3D math causing corrupt faces (If the sim's face still looks like it just got melted and/or run over by a bus, check the new "Face Fix" checkbox to the right of the "Export Anim" button)
  • Fixed an issue involving TS3 Animator crashing (there were lots of those), as in, crashing whenever you do anything. It doesn't do that anymore. You're safe here. Sleep now. Enjoy your meal. Would you like to supersize that?
Download files
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
TS3 Animator.zip | Description: This version of TS3 Animator has complete S3OC->Animated Object support 225.5 KB 4,468 28th Nov 2011
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Expansion/Stuff packs required:
Sims 3

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5,241 Downloads

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Operating System: Windows
Utility Type: CC Editors
Plugin Type: Not Applicable

Tags: #Animation, #Jazz, #Rig, #Editor, #Animator, #Motion, #CLIP, #RIG, #JAZZ, #SM, #Machine