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Picked upload! Add Any Lot Size (edited 01/16/2014)

by velocitygrass Posted 11th Mar 2012 at 6:44 PM - Updated 16th Jan 2014 at 5:24 PM by velocitygrass : added note about patch 1.66
607 Comments / replies (Who?) - 2 Feedback Posts, 20 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
01/16/2014: still works with 1.66
10/18/2013: still works with 1.63
09/04/2013: still works with 1.57
07/07/2013: added v1.0.3 in the uploads for those that aren't fully patched. If you have patch 1.50 or earlier download that version.
06/19/2013: v1.0.4 updated mod to fix code changes in patch 1.55. The patch added the ability to set the lot type and sub lot type for each preset and set a product version, though this function doesn't seemed to be used at the moment. For now the mod adds all new lot sizes as normal residential lots. Is there interest for (optionally) configuring the lot type when adding new lot sizes?



EA adds new community and/or residential lots in every expansion. Unfortunately the sizes of those lots can be completely random. Or even if they're not random, they could be 40x30, which is not available in the World Editor.

This script mod will allow you to add any size (from 1x1 to 64x64) to the World Editor from the cheat console:



Usage
Press Ctrl + Shift + C to bring up the cheat console. Then type "AddLotSize [width] [height]", e.g. "AddLotSize 32 29" without quotation marks. When you now switch into the World Editor, you should see the new lot size with a lot symbol with a question mark. Hover over the symbol to see the size in a tooltip popup.

The additions to the World Editor are not persistent between game sessions. However, pre-configured lot sizes will be added every time the mod is loaded. By default these are the lot sizes 40x30 and 50x40.

Tuning Options

If you want to change the default sizes that should always be added and you know how to modify .xml resources, you can change the VelocitygrassAddAnyLotSizeTuning.xml (Instance: 0xE5953153E5365909) in the package.

You'll find the following line in the .xml which you can adapt to your needs:
Code:
<kVelocitygrassLotSizesForEditWorld value="40x30, 50x40" />
Note: Buzzler has short instructions for making such changes here in the description. If you need support for this, please check the tutorial on XML Tuning Mods and post in the thread that is linked at the end.

You can also add your own icons for the default sizes:



To remove the default EA lot sizes set the following to true:
Code:
<kVelocitygrassClearExistingLotSizesForEditWorld value="false" />


Additional information

This is a scripting mod. It should not conflict with any other mods and should be safe to remove at any time.

This script was built for patch level 1.33, but a first version of it was done for patch 1.22, so it could also work in earlier versions, though I can make no guarantees.

Additional Credits:
Thanks to Peter and Inge Jones for S3PE, Inge Jones for the tuning mod to change lot sizes, armiel for Builder's Island - DIY, Buzzler for his mini-tutorial, which I shamelessly linked to, and the creators and maintainers of the XML Tuning mod tutorial.

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 1.55
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
velocitygrass_AddAnyLotSize.zip | Description: This is the package for patch 1.55 and later. 4.5 KB 123,581 11th Mar 2012
velocitygrass_AddAnyLotSize103.zip | Description: Package for patch 1.50 and earlier only! 4.4 KB 12,322 7th Jul 2013
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
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607 Comments / Replies (Who?) - 266 Feedback Posts, 314 Thanks Posts
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Test Subject
THANKS POST
#2 Old 11th Mar 2012 at 6:52 PM
Been waiting for this since forever! Thank you so much
Field Researcher
THANKS POST
#3 Old 11th Mar 2012 at 6:56 PM
Thank you :D
Lab Assistant
DELETED POST
11th Mar 2012 at 6:57 PM Last edited by TickleOnTheTum : 5th Jun 2012 at 3:38 PM.
This message has been deleted by TickleOnTheTum.
Scholar
THANKS POST
#4 Old 11th Mar 2012 at 7:05 PM
Thank you for this!

tickleonthetum - not everyone uses awesomemod.
Lab Assistant
THANKS POST
#5 Old 11th Mar 2012 at 7:05 PM
Brilliant!
Top Secret Researcher
THANKS POST
#6 Old 11th Mar 2012 at 7:05 PM
Wow, lots of great mods today. Thank you!
Test Subject
THANKS POST
#7 Old 11th Mar 2012 at 7:05 PM
Thank You!!!!!!!!
Scholar
THANKS POST
#8 Old 11th Mar 2012 at 7:12 PM
Thank you so much! I didn't even know this was possible, but the fact that I can't have any lot size has been bugging me for forever. Thanks! :D
Field Researcher
THANKS POST
#9 Old 11th Mar 2012 at 7:23 PM
Thank you! I have so many uneven lots and the plots aren't the right sizes! You're my hero!
Lab Assistant
DELETED POST
11th Mar 2012 at 7:23 PM Last edited by TickleOnTheTum : 5th Jun 2012 at 3:38 PM.
This message has been deleted by TickleOnTheTum.
Test Subject
THANKS POST
#10 Old 11th Mar 2012 at 7:35 PM
Super !!!!!!
Merci.........
Field Researcher
DELETED POST
11th Mar 2012 at 7:44 PM
This message has been deleted by Buzzler. Reason: you're not entitled to tell people to shut up, but look who is
Lab Assistant
#11 Old 11th Mar 2012 at 7:45 PM
The usefulness of this particular mod is indescribable. Hats off to you, sir.
Forum Resident
THANKS POST
#12 Old 11th Mar 2012 at 7:47 PM
This is great. I know it's in Awesomemod but I go back and forth between using it and this is one of the features I miss most!
Test Subject
THANKS POST
#13 Old 11th Mar 2012 at 7:50 PM
Wow! You're amazing ... Congratulations on solving a major problem in the game = D
Test Subject
THANKS POST
#14 Old 11th Mar 2012 at 8:02 PM
The SimPort rewards unlocked, the No Memories mod, and now this? YOU ARE AMAZING!
Inventor
Original Poster
#15 Old 11th Mar 2012 at 8:06 PM
@TickleOnTheTum: I had already implemented this for myself before I even heard that Awesomemod has this feature (I don't use Awesomemod myself). But thanks for pointing it out to others. As for adding unique images: This is technically no problem if you don't want to add sizes dynamically (because the image resource needs to be in the package file). If you (or others) want it, I could modify the mod so that it allows you to add default images along with the default sizes. You'd have to edit the .xml and add the image resources to the package yourself, though.

@yannickvanloon: TickleOnTheTum was trying to be helpful and expressing a wish, both of which is perfectly fine and does not warrant a "Shut up". You're welcome for the mod.
Test Subject
THANKS POST
#16 Old 11th Mar 2012 at 8:11 PM
YES! YES! YES! Exactly what I've been looking for! Thanks so much!
Test Subject
THANKS POST
#17 Old 11th Mar 2012 at 8:13 PM
This is AWESOME! Thank you so much!
Test Subject
THANKS POST
#18 Old 11th Mar 2012 at 8:49 PM
Awesome! I personally don't like a lot of the things that come with Awesomemod, so this is perfect.
And all the maladies of the world burst forth from Pandora's cooch
THANKS POST
#19 Old 11th Mar 2012 at 8:51 PM
Someone ROCKS! know who? Velocitygrass, that's who.
Smeg Head
THANKS POST
#20 Old 11th Mar 2012 at 9:39 PM
Yes, as already stated, this is also a function of Awsomemod. But that there is the problem. You have to have Awsomemod, warts and all, just to have this function. Thank you for making this as a stand alone mod. Much needed, much appreciated. The game devs leaving out a 30x40 size, probably one of the most used lot sizes of them all. I mean why???
Test Subject
THANKS POST
#21 Old 11th Mar 2012 at 9:51 PM Last edited by tanginan : 11th Mar 2012 at 9:59 PM. Reason: more to add
Yahoohoo
yahoohoo... yahoohoo... yahoohoo, hope this works on my computer :o) !!!!

IT WORKED PERFECT! An answer to prayer, believe me! ha! thank you and thank you again!!!
minion of moderating
staff: moderator THANKS POST
#22 Old 11th Mar 2012 at 9:54 PM
So glad to finally see this, really delighted that this functionality is now a stand-alone. I didn't want awesomemod so thank you very much :D

You've made at least one happy simmer right here!
Lab Assistant
THANKS POST
#23 Old 11th Mar 2012 at 9:54 PM
Excellent ! Thank you !
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