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MoveObjects on Cheat

by TwistedMexi Posted 23rd Sep 2014 at 1:32 AM - Updated 16th Oct 2014 at 12:11 AM by TwistedMexi
 
321 Comments / Replies (Who?) - 150 Feedback Posts, 170 Thanks Posts
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Lab Assistant
#226 Old 19th Oct 2014 at 8:39 PM
First of all let me thank you for this must have mod of yours. I've loved it since I got it. But since today it stopped working. Yesterday I built a library using it with no problem. Today when I went to one of my family lots to play loads of items were gone from the lot. So I went in to build mode to put them back but I couldn't. I haven't disabled it. But to be sure I did disable it and then enable it again and it still doesn't allow objects to intersect. Did EA patch the game or something to make your mod stop working?

SIMale the Simlish linguist. Simlish made easy: Version 1 & 2 and Version 3 & Comic (Now only available at IS)
Field Researcher
#227 Old 20th Oct 2014 at 11:07 PM
Okay, so after some testing, I've found out how to share lots properly (before this, I either had shrunken objects, or bare first floor). Have the mod installed, and when you PLACE the lot, place it inside build mode. Before you place it however, you have to actually just turn moveobjects OFF. So this means that the lot places, and the game registers you HAVE the mod, but it keeps all items on the first floor, and also retains enlarged sizes.

I didn't see you there. Hello. *runs* | Visit my CFF World thread
Guest
THANKS POST
#228 Old 21st Oct 2014 at 1:46 AM
great! need this one for creating ^^
Lab Assistant
THANKS POST
#229 Old 21st Oct 2014 at 3:25 PM
I'm guessing the "objects cant be placed inside walls" counts for windows too? I am making a house and I need the window placed on a half gabled roof but it says cant place due to it sharing part of the roof space. :/ Hoping this would fix that, to allow me to place that window anywhere on the roof walls.
Field Researcher
#230 Old 22nd Oct 2014 at 9:18 PM
As far as I can tell, the new update has borked this, as well as the one that makes all objects available to purchase (the rewards and such). Can anyone confirm?

Borked, in this case, just means that they're not working at all. The game doesn't even register that they're in the proper folder. Also, as a side note, they were working perfectly prior to patching, and I haven't changed anything except for updating the game.

I didn't see you there. Hello. *runs* | Visit my CFF World thread
Pettifogging Legalist!
retired moderator
#231 Old 22nd Oct 2014 at 10:22 PM
Works fine for me, and I just patched. I only did a quick check whether I can still move tables into couches though, not re. saving to library and stuff.

Maybe you accidentally turned off script mods?

Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.

In the kingdom of the blind, do as the Romans do.
Lab Assistant
#232 Old 23rd Oct 2014 at 3:29 AM
Quote: Originally posted by plasticbox
Works fine for me, and I just patched. I only did a quick check whether I can still move tables into couches though, not re. saving to library and stuff.

Maybe you accidentally turned off script mods?


Some how scripts had been turned off. Not by me as it took me ages to even find where to do that so it must have been the patch.
But after turning it on I still can't use the MOO mod. I've even tried tm.moveobjects on but still the same.

Without this mod there's no point in playing the game.

SIMale the Simlish linguist. Simlish made easy: Version 1 & 2 and Version 3 & Comic (Now only available at IS)
Test Subject
#233 Old 23rd Oct 2014 at 7:20 PM
Not working for me either and I know I have script mods turned on. It hasn't been working and I've been trying to figure out why but there's no reason for it so it must be broken somehow.
Test Subject
THANKS POST
#234 Old 23rd Oct 2014 at 9:31 PM
thanks woks awesome
Test Subject
#235 Old 23rd Oct 2014 at 9:58 PM
some items are transferred to family inventory after travel... this issue was fixed pre patch. past patch this issue returns sadly in my case.
Top Secret Researcher
THANKS POST
#236 Old 24th Oct 2014 at 8:45 AM
Epic mod
Lab Assistant
#237 Old 25th Oct 2014 at 2:39 AM
Does this mod need to be updated?
Test Subject
#238 Old 26th Oct 2014 at 9:52 PM
I downloaded & unpacked the file -it wouldn't even show up. so some other people on the site told me script mods don't need to be unpacked, so I put it back in a compressed file. now it shows up in the dialogue box at start up but doesn't work.

(this is true for all my mods that are not package files. .zip .rar & ..py/pyo files show up now that they are in compressed files again, but don't work in game) can you help me?
Test Subject
#239 Old 26th Oct 2014 at 11:09 PM
Quote: Originally posted by jjack112
I downloaded & unpacked the file -it wouldn't even show up. so some other people on the site told me script mods don't need to be unpacked, so I put it back in a compressed file. now it shows up in the dialogue box at start up but doesn't work.

(this is true for all my mods that are not package files. .zip .rar & ..py/pyo files show up now that they are in compressed files again, but don't work in game) can you help me?


Did you enable the "Script Mods" checkbox in the Settings?

The mod works just fine for me, and I've updated my game to the 10/21 patch.
Test Subject
#240 Old 27th Oct 2014 at 4:19 AM
Quote: Originally posted by Chaossama
Did you enable the "Script Mods" checkbox in the Settings?

The mod works just fine for me, and I've updated my game to the 10/21 patch.


yes its something to do with the file types. I cant figure it out.
Test Subject
#241 Old 28th Oct 2014 at 12:42 AM
Quote: Originally posted by jjack112
yes its something to do with the file types. I cant figure it out.


Try downloading it again without unpacking. It might be that you repacked it into an unfamiliar format.
Test Subject
#242 Old 31st Oct 2014 at 9:09 AM
Doesn't work for me. I have script mods enabled and it shows up in the popup on the main screen but I can't place objects where ever I want. If I download a house where someone else has placed objects using your mod, they show up and are placed right but I can't move things where ever I want.
Test Subject
#243 Old 31st Oct 2014 at 1:48 PM
It also dont work for me. I didnt unpacked it but that mod wont work for me :o I tried to use the Command's but nope. Plis fix :c
Test Subject
#244 Old 31st Oct 2014 at 10:19 PM
Quote: Originally posted by SimsiKiki
It also dont work for me. I didnt unpacked it but that mod wont work for me :o I tried to use the Command's but nope. Plis fix :c


Did you enable the Script Mods checkbox?
Test Subject
THANKS POST
#245 Old 1st Nov 2014 at 11:21 AM
Thanks very much! also, can you make off-default version?
Test Subject
THANKS POST
#246 Old 2nd Nov 2014 at 10:25 PM
I can't get it to work and I did check the script box. I can't stand making rooms if i can't put crap where I want it to go. I can't believe they didn't include this int he base game!!!!!!!!! Ridiculous..... And then I read the instructions again and realized I was the ridiculous one. I unzipped it the first time. Silly me! It works ow. Thanks so much!
Test Subject
#247 Old 4th Nov 2014 at 1:04 AM
Thanks you !
Lab Assistant
THANKS POST
#248 Old 4th Nov 2014 at 2:59 PM
Script mods seems to reset after every update I now check my options and settings every time Origin updates.
The mod works fine for me and now I also get the groundfloor furnishings with downloaded houses Thanks for the update
Test Subject
#249 Old 4th Nov 2014 at 9:16 PM
this break certain interactions in the new pool update. Cant splash other sims and talking to self result in the Sims getting reset.
Test Subject
#250 Old 5th Nov 2014 at 9:28 PM
Quote: Originally posted by tnt_1992
this break certain interactions in the new pool update. Cant splash other sims and talking to self result in the Sims getting reset.


Weird. I'm not having any problems with pool interactions.
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