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Full House Mod - Increase your Household Size! [Still works as of 1/7/17]

by TwistedMexi Posted 27th Sep 2014 at 7:11 PM - Updated 15th May 2017 at 3:57 AM by TwistedMexi
599 Comments / replies (Who?) - 15 Feedback Posts, 10 Thanks Posts
Behavior
The mod will let you go to 24 slots by default. The reason for this is to help limit performance issues on lower-end machines. However since it's not my place to decide where your limits are, you can indeed override this by adding "true" to the end of your command.

If you have a sim with a space in the first or last name, then that part of the name will need to be wrapped in quotes
Example:
Code:
tm.fullhouse "Kenny G" Williams



Commands:
Add extra sim to your household:
Code:
tm.fullhouse <firstname> <lastname>


Delete a sim by name:
Code:
tm.deletesim <firstname> <lastname>



NOTICE
The experimental version no longer exists as Maxis fixed their portrait generation and the game no longer crashes. Feel free to add as many sims as you can handle. The amount of sims you can have without performance issues depends heavily on your computer's abilities.

Workarounds:
You can not edit a fullhouse family in CAS, as it will cut the family size back down to 8. Below are alternatives for managing fullhouse households.
  • Create a Household: Click on a lot and select Create Household there instead.
  • Place Existing Household: Click on a lot and select Create Household. Then from CAS, load the household from the gallery/library.
  • Delete a Sim: Only 8 sims will show up in CAS. To delete extra sims, use the included tm.deletesim command.
  • Edit a Sim: You can not edit a sim while they're part of an extended household. Doing so will remove all but 8 sims.

Commands:
Add extra sim to your household:
Code:
tm.fullhouse <firstname> <lastname> <override>


Delete a sim by name:
Code:
tm.deletesim <firstname> <lastname>


If you'd like to support me and my future mod development, please refer to my signature or profile.


NOTE: This is a script mod. You must have script mods turned on in your gameplay options > "Other" tab. The mod must be left zipped! and you must be on the latest patch for them to function. New patches may disable the script mod in gameplay options.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
tmex-fullhouse-stable.zip | Description: Allows you to have households up to 24 slots or more with override. Stable release. 2.1 KB 271,707 12th Dec 2015
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
No Extraction Required (Script Mods):
1. Cut and paste the .zip file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Script mods need to be placed directly in \Mods or one level below that (e.g. \Mods\Scripts) – sub-folders nested any deeper won’t work.
Extraction Required (Everything Else):
1. Use WinRAR (Windows) to extract the .package file(s) from the .rar or .zip file(s).
2. Cut and paste the .package file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\


Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
 
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599 Comments / Replies (Who?) - 420 Feedback Posts, 151 Thanks Posts
Thanks are currently OFF: Show Thanks Posts for this thread
Field Researcher
#2 Old 27th Sep 2014 at 9:35 PM
Holy cow that 2nd screenshot is wild. Thanks for this unique and intense Mod.

Username: Centerman
in The Sims 4 Gallery
Field Researcher
Original Poster
#3 Old 27th Sep 2014 at 9:48 PM
Quote:
Originally Posted by Lemonescence
Thanks for making and uploading the great mod! I just signed up for MTS and I'm having trouble downloading the file....could someone help? :o


Click on the files tab, then right-click the version you want and select Save Link as...

Then save it directly to your Mods folder.
Field Researcher
Original Poster
#4 Old 27th Sep 2014 at 10:30 PM
Quote:
Originally Posted by Blue Keiko
Oh, thank you so much for sharing this. I've been waiting for an opportunity to increase the household, as I had a hunch that it was small for a reason.


No reason other than ensuring older machines can run it If they had accounted for bigger households, all the other issues I mention wouldn't exist.
Test Subject
#5 Old 27th Sep 2014 at 11:35 PM
I've been waiting for this since the game came out. I'm a big fan of big households . Just one problem is i can add to household, but i cant try for baby?
Test Subject
#6 Old 28th Sep 2014 at 12:11 AM
How does this work?
When I use tm.fullhouse <firstname> <lastname> true (i use the experimental version), the sim gets added but is completely in gray, not on the lot and I can't control it.
Also when I go to the edit world screen or travel to another lot the added sims disappears from my household..
What have I been doing wrong? I add the sims while I'm playing with my household and I've both tried it from sims from my library and from sims already having a home.
Test Subject
#7 Old 28th Sep 2014 at 12:23 AM
same, it gets added but it's in grey and doesn't show up in the household nor can i command him. Hope it works soon because it's the mod i've been waiting for :D
Test Subject
#8 Old 28th Sep 2014 at 1:14 AM
it's a party on your face and i'm about to dance on it, dance on it!!
Lab Assistant
#9 Old 28th Sep 2014 at 1:24 AM
Has anyone gotten the try for baby to work with less than 24?
Field Researcher
Original Poster
#10 Old 28th Sep 2014 at 2:10 AM
Quote:
Originally Posted by zqw 10k
How does this work?
When I use tm.fullhouse <firstname> <lastname> true (i use the experimental version), the sim gets added but is completely in gray, not on the lot and I can't control it.
Also when I go to the edit world screen or travel to another lot the added sims disappears from my household..
What have I been doing wrong? I add the sims while I'm playing with my household and I've both tried it from sims from my library and from sims already having a home.


Don't wrap it in the <>'s if you are. If you add them without them being on the lot, you need to travel somewhere, preferrably to a lot they're on and then send them both home. The sim needs to exists somewhere in the world for you to add them.
Field Researcher
Original Poster
#11 Old 28th Sep 2014 at 2:12 AM
Quote:
Originally Posted by saltidor
same, it gets added but it's in grey and doesn't show up in the household nor can i command him. Hope it works soon because it's the mod i've been waiting for :D


Make sure the sim exists somewhere in the world before adding them. It's preferable you be on the lot they're on, but if not you can have a sim travel to a community lot and back to have them show up.
Field Researcher
Original Poster
#12 Old 28th Sep 2014 at 2:30 AM
You know, I can probably make the sim travel to your lot automatically. Expect an update tonight guys.
Field Researcher
Original Poster
#13 Old 28th Sep 2014 at 3:07 AM
Quote:
Originally Posted by luisdeaf74
.pyo not work mods folder .pyo?? files? help me


Don't unzip it.
Test Subject
#14 Old 28th Sep 2014 at 3:26 AM
Can't try for baby option?
Field Researcher
Original Poster
#15 Old 28th Sep 2014 at 3:30 AM
Quote:
Originally Posted by x0xblahrx0x
Can't try for baby option?


No, you would have to try for baby while in a household with 7 or fewer sims.
Test Subject
#16 Old 28th Sep 2014 at 3:46 AM
Quote:
Originally Posted by TwistedMexi
No, you would have to try for baby while in a household with 7 or fewer sims.


Thank you, i just removed her from household and added her back. I still got the grey out on her portrait, but i clicked "just manage worlds" options and she was playable again.
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