Liberated Grass/Reeds
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SCREENSHOTS
Created by plasticbox
Uploaded: 24th Jan 2015 at 6:12 PM
Updated: 12th May 2015 at 1:02 AM
Updated: 12th May 2015 at 1:02 AM
Maxis grass and reeds fixed up for Build/Buy, plus (optional) default overrides. These are not clones – they only contain what is necessary to make them buyable, no duplicate files.
Liberated Grass:
The tiny little grass in the front center of the screenshot above is not included (I noticed after taking that screenshot that it cannot be deleted any more after it's been rotated, so I removed it from the package). The rocks in the background are available here. Some more dry grass is also available here.
Texture Overrides (separate packages) for the following:
These are default overrides of Maxis world objects which add/change the following:
- Catalogue tags for function and categories
- Catalogue prices (also in the OBJD so that sims get their money back when selling them)
- Colour tags where appropriate
- Thumbnail sorting / swatches
- Names and descriptions where necessary (some already had at least names; I kept those since they are hopefully localised for all languages)
s4pe, Paint.net.
Liberated Grass:
- Country Grass – 10, sorts in the same thumbnail as the Dry Grass from here
- Tall Country Grass – 30
- 2 x Stubbly Grass / 1 x Swamp Grass – 30, sort in the same thumbnail (same mesh, different colours)
- Unkempt Grass / Unkempt Swamp Grass – 35, sort in the same thumbnail (same mesh, different colours)
- Wild Grass / Grass Patch / Grass of the Glade – 40, sort in the same thumbnail (same mesh, different colours)
- Botanical Grass / Sylvan Grass – 45, sort in the same thumbnail (same mesh, different colours)
- Tall Reeds – 70
- Cat Tail – 80
The tiny little grass in the front center of the screenshot above is not included (I noticed after taking that screenshot that it cannot be deleted any more after it's been rotated, so I removed it from the package). The rocks in the background are available here. Some more dry grass is also available here.
Texture Overrides (separate packages) for the following:
- Wild Grass
- Botanical Grass
- Sylvan Grass + Grass of the Glade (identical texture)
- Cat Tail
These are default overrides of Maxis world objects which add/change the following:
- Catalogue tags for function and categories
- Catalogue prices (also in the OBJD so that sims get their money back when selling them)
- Colour tags where appropriate
- Thumbnail sorting / swatches
- Names and descriptions where necessary (some already had at least names; I kept those since they are hopefully localised for all languages)
Overrides the COBJ/OBJD with the following instances:
0x00000000000014F3 decoGCWGrass_01 Stubbly Grass
0x000000000000171F plantGCWFlowerCatTail
0x00000000000018FC decoGCWGrass_02 Swamp Grass
0x0000000000001C5D decoGCWDBReeds_01 Tall Reeds
0x0000000000001CE2 decoGCWDBReeds_02 Unkempt Swamp Grass
0x0000000000001EE5 decoGCWGEReeds_01 Unkempt Grass
0x000000000000284A plantCE_GlassClump_01 Country Grass
0x00000000000028B1 decoCE_WeedClump_01 Tall Country Grass
0x0000000000002942 decoCE_Grass_01 Stubbly Grass
0x00000000000057A6 plantGD_GrassClump_01 BotanicalGrass
0x00000000000057C1 plantGD_GrassClump_02 Wild Grass
0x000000000000628A plantSO_GrassClump_01 Grass Patch
0x000000000000BED4 plantGD_RBH_glade_grassClump_01 Sylvan Grass
0x000000000000BEFD plantGD_RBH_glade_grassClump_02 Grass of the Glade
0x00000000000014F3 decoGCWGrass_01 Stubbly Grass
0x000000000000171F plantGCWFlowerCatTail
0x00000000000018FC decoGCWGrass_02 Swamp Grass
0x0000000000001C5D decoGCWDBReeds_01 Tall Reeds
0x0000000000001CE2 decoGCWDBReeds_02 Unkempt Swamp Grass
0x0000000000001EE5 decoGCWGEReeds_01 Unkempt Grass
0x000000000000284A plantCE_GlassClump_01 Country Grass
0x00000000000028B1 decoCE_WeedClump_01 Tall Country Grass
0x0000000000002942 decoCE_Grass_01 Stubbly Grass
0x00000000000057A6 plantGD_GrassClump_01 BotanicalGrass
0x00000000000057C1 plantGD_GrassClump_02 Wild Grass
0x000000000000628A plantSO_GrassClump_01 Grass Patch
0x000000000000BED4 plantGD_RBH_glade_grassClump_01 Sylvan Grass
0x000000000000BEFD plantGD_RBH_glade_grassClump_02 Grass of the Glade
s4pe, Paint.net.
This is a Maxis Recolour which means that it is a recolour of an item that already exists in your game. Please check the Pack requirements to see which game pack it recolours.
Filename | Size | Downloads | Date | |||||
pbox_liberated-grass.zip
Size: 128.7 KB · Downloads: 33,193 · 24th Jan 2015 |
128.7 KB | 33,193 | 24th Jan 2015 | |||||
For a detailed look at individual files, see the Information tab. |
Key:
- - File was updated after upload was posted
Install Instructions
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
Need more information?
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
Also Thanked - Users who thanked this download also thanked:
Packs Needed
None, this is Sims 4 base game compatible!
Sharing and recycling:
Everything I upload here is published under the current BY-NC-SA Creative Commons license (Attribution, Non-Commercial, Share-Alike). In practical terms:
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.