Sloop Overrides
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SCREENSHOTS
Created by plasticbox
Uploaded: 28th Jan 2015 at 1:47 PM
Updated: 17th Aug 2015 at 1:58 AM
Updated: 17th Aug 2015 at 1:58 AM
Overrides for the “Sloop” bar (Maxis, Base Game) in white and green that match the cabinet/counter overrides in my BlandCo Overhaul upload.
The zip contains two separate packages for Eyesore Pink -> Green and Bleak Grey -> White so you can choose one or both.
I think this bar might have very slight shader mismatch issues too (visible on the counter top if you look at the “green” pictures), like the Vault bar, but the difference is hardly noticeable in my game – I can’t tell if for others (with better/different graphics cards and settings than mine) it would be more obvious. It’s not caused by these overrides in any case, they do not affect the counter top at all. In case it annoys me enough to make a fix for it, I’d add it to this upload, so you might want to bookmark it (or see here for how to fix that yourself).
Please note that the pink = green bar has a broken dirty state – this is broken in the Maxis object, and the override won't fix it. See comments where Whirligig has pointed out the issue. This only affects that one colour variant, the other ones are OK. I've reported a bug but this kind of thing is a rather low-priority fix I assume.
s4pe, Paint.net.
The zip contains two separate packages for Eyesore Pink -> Green and Bleak Grey -> White so you can choose one or both.
I think this bar might have very slight shader mismatch issues too (visible on the counter top if you look at the “green” pictures), like the Vault bar, but the difference is hardly noticeable in my game – I can’t tell if for others (with better/different graphics cards and settings than mine) it would be more obvious. It’s not caused by these overrides in any case, they do not affect the counter top at all. In case it annoys me enough to make a fix for it, I’d add it to this upload, so you might want to bookmark it (or see here for how to fix that yourself).
Please note that the pink = green bar has a broken dirty state – this is broken in the Maxis object, and the override won't fix it. See comments where Whirligig has pointed out the issue. This only affects that one colour variant, the other ones are OK. I've reported a bug but this kind of thing is a rather low-priority fix I assume.
s4pe, Paint.net.
This is a Maxis Recolour which means that it is a recolour of an item that already exists in your game. Please check the Pack requirements to see which game pack it recolours.
Filename | Size | Downloads | Date | |||||
pbox_bar-sloop_overrides.zip
Size: 671.9 KB · Downloads: 6,534 · 28th Jan 2015 |
671.9 KB | 6,534 | 28th Jan 2015 | |||||
For a detailed look at individual files, see the Information tab. |
Key:
- - File was updated after upload was posted
Install Instructions
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
Need more information?
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
Recommended
The creator also recommends the following uploads:
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Packs Needed
None, this is Sims 4 base game compatible!
Other Information
Style:
– Contemporary
– Modern
Room:
– Living
: Living Room
– Dining
: Dining Room
Maxis Flags:
– AddOn
: Maxis Add-Ons (like an armchair that matches a Maxis couch)
Sharing and recycling:
Everything I upload here is published under the current BY-NC-SA Creative Commons license (Attribution, Non-Commercial, Share-Alike). In practical terms:
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.