Home | Download | Discussion | Help | Site Map | New Posts | Sign in

Latest Site News

Community Spirit contest! - posted on 11th Apr 2017 at 5:33 PM
MTS has all free content, all the time. Find out how YOU can help to keep it running. Tell me how...
Advertisement:

Custom Beverages

by Arsil Posted 8th Jul 2016 at 4:35 PM - Updated 25th Jul 2016 at 5:50 AM by Arsil
204 Thanks Say Thanks
72 Favourited
5,729 Downloads
18,034 Views
Advertisement:
48 Comments / replies (Who?)
SEE ALSO:
- Naus Allien's TS4 inspired beverages

KNOWN ISSUES:
- sometimes, once they finish drinking, children stretch for a moment

25th July 2016 Update : Now Sims will autonomously pick a beverage only if they don't already
have one in their inventory (to avoid one Sim to get them all, very annoying if you are preparing to
host a party for example and you want to place beverages for the guests to pick up).

13th July 2016 Update : Now custom moodlets work with or without Awesome Mod.

12th July 2016 Update : Now children can directly drink the custom beverages. It was just a slip.
But now I notice that once they finish drinking children stretch for a moment, like if there was a
missing child version of an animation. Sigh.
BugFix on the ITUN of the interaction to drink a beverage contained in the Sim's inventory.

11th July 2016 Update : Minor Update about Localization and predefined geostate names (thanks Naus Allien).
If other creators would like to contribute or simply make beverages using this mod, please use the conventions
about geostate names, so end-users won't have to make any change to the xml tuning and beverages made
by different creators can be used together. The 3 juices now have a standard name for geostates, the other
scripts are still fair game (but if possible try to use and expand on the existing ones).

9th July 2016 Update
  • Some scripts were lacking the temperature change code. Fixed.
  • Now 3 as value for kFoodUnits (# of sips) is enough for the "half geostate" to show up (if defined), thank you Naus Allien for the report.
    The problem is that sometimes the # of sips doesn't match the value in the xml. I know that there's a reasonable explanation for this
    but I'm in no condition to find it right now.
  • New icon for the tea related moodlet, now more fitting with TS3's art style/theme.
  • Added Spanish (ES and MX) localization by Naus Allien (I usually don't include user submitted translations, but I made an exception).
    The ENG STBL and all other languages still use generic strings because I really don't know what to write there, I could have translated
    the Spanish ones but I have no strength left. If it helps, I didn't even write those for my first language, that's how uninspired I am.
Mod Info & Requirements

Game version 1.67 (might work with other patch levels, beats me)

Note: this mod needs third party objects to which apply the scripts.
Description

This mod contains a series of scripts (classes) to be applied to third party objects in
order to make them work as custom beverages similar to the SimCola here.

It supports objects with geostates (up to three for Full, Half and Empty state) and material states.
Is supports EA and custom moodlets, I've included a few custom ones (their name and description
is left very generic, so you should personalise them), but creating them is pretty easy.

The custom beverages will work well with my Cooler mod (updated on 8th July 2016 or a later version).
I haven't tested it, but the age category checks will be ignored for beverages inside the cooler.
Now they will also work with the Generic Food Maker mod.

Here's the list of scripts available (these are the strings to be used in the script field of the OBJK resource):
Sims3.Gameplay.Objects.Arsil.HotBeverage
Sims3.Gameplay.Objects.Arsil.ColdBeverage
Sims3.Gameplay.Objects.Arsil.TeaBeverage
Sims3.Gameplay.Objects.Arsil.CoffeeBeverage
Sims3.Gameplay.Objects.Arsil.MilkBeverage
Sims3.Gameplay.Objects.Arsil.JuiceBeverage (generic juice)
Sims3.Gameplay.Objects.Arsil.OrangeJuiceBeverage (specialized juice)
Sims3.Gameplay.Objects.Arsil.LemonJuiceBeverage (specialized juice)
Sims3.Gameplay.Objects.Arsil.LightAlcoholicBeverage (increases the Juiced motive, requires UL to be effective)
Sims3.Gameplay.Objects.Arsil.StrongAlcoholicBeverage (increases the Juiced motive, requires UL to be effective)
Some of them increase or decrease Sims' temperature if Seasons is installed.
See the xml tuning for each of them to configure them.

You can keep using the SimCola for generic sugar rich beverages.
It is not as customizable as these beverages but it works fine for cans.
Additional Credits

All respective authors and contributors of the tools and tutorials for modding TS3.
MTS and all modders who made the game much more enjoyable.

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 1.67
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Arsil_CustomBeverages.zip 33.7 KB 5,265 25th Jul 2016
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
Page 1 of 2
48 Comments / Replies (Who?) - 31 Feedback Posts, 16 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Page 1 of 2
Back to top
Advertisement: