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Featured upload! Canning Station Overhaul [UPDATE: Aug 2 2016]

by Butterbot Posted 28th Jul 2016 at 10:34 AM - Updated 28th Apr 2018 at 5:06 AM by Butterbot : Content
191 Comments / replies (Who?) - 11 Feedback Posts, 6 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.

1.0.1 -- Aug. 2 2016
  • Fixed an issue that caused sims to reset when making Condensed Milk with milk from EA's Milkin' It Dairy Corral in games where Cinderellimouse's ingredients mod was not installed. "Make Condensed Milk" should now work even when only the Dairy Corral is installed.
  • Removed reference to non-implemented scone texture.

The Canning Station Overhaul introduces new features to Grandma's Canning Station from the Sims 3 Store. It also fixes a number of existing bugs in the item.

Fixes for Existing EA Bugs

  1. Fixed a bug whereby jams/preserves were corrupted by sims vacationing with them in the inventory, by moving a lot/sim with them through Edit Town's clipboard, by saving a lot/sim with them to the Library--in essence, any action involving import/export. The corrupted jams and preserves lost their thumbnails and tooltips, and caused sims to reset while running the "Eat with Scones" interaction. Sims with corrupted jams/preserves in their inventory could not perform social interactions with other sims in their household. Additional documentation of this bug can be found here and here.
  2. "Open Jar" interaction is now enabled for children.
  3. Inventory thumbnails of jars now show the jar lid.
  4. Jars from the canning station can now be rotated and placed on most wall shelves. Discussion of the placement issue can be found here.
  5. Fixed a bug whereby the "Eat with Toast" interaction was not available unless the Baker's Station was installed.
  6. Fixed canning station decorative slots so that they can accept more types of objects and are no longer rotated backwards.

New Features

  1. All toasts and scones made with default EA jams now look like they're spread with a variety of different jams. Unmodded, all toasts and scones use the same reddish-purple jam texture, regardless of the actual jam consumed.

  2. Twelve custom spreads can now be made using ingredients that were previously not accepted by the canning station. They can be eaten with toast only. Each custom spread results in a different custom toast (see toast screenshots above).

    IngredientCustom SpreadIngredientCustom Spread
    Milk*Condensed MilkLobsterInstant Shrimp Toast
    EggplantBaba GhanoushHoneyHoney Spread
    Ghost ChiliHot Pepper JellyEggScrambled Eggs
    CinnamonCinnamon SpreadSteakCretonnade
    BasilPestoSalmonSmoked Salmon Spread
    GarlicGarlic ConfitCheeseCheese Spread
    *Milk can be obtained from Cinderellimouse's Cooking and Ingredients Overhaul or EA's Milkin' It Dairy Corral (from the Dairy Corral, this mod accepts only the plain milk.)

  3. "Make Rations" is a new interaction that cans a meal, storing it in a jar to delay spoilage indefinitely.
    • This interaction is enabled once 3 meals have been added to the canning station's inventory.
      • These can be a mix of any 3 types of meals, any number of servings, any quality.
      • Most meals in the game can be made into rations (see the Warnings section for custom foods and known incompatible foods.)
      • Ration-making increases Fun slightly.

    • Ration jars have an "Open Jar" interaction, which respawns the meal into the sim's inventory in the same state as it was when put into the canning station, with the same number of servings and quality.
    • Ration jars containing a meal with only a single serving have an additional "Open Jar and Eat" interaction. This spawns the meal into the sim's hand and pushes them to eat. This is an autonomous interaction for sims who are hungry and have access to single-serving ration jars (in the environment or their inventory.)
      • Vampire sims will not autonomously "Open Jar and Eat" from rations jars whose meals do not contain plasma fruit as an ingredient. The player can still direct them to do so, however.

    • Both "Open Jar" and "Open Jar and Eat" are enabled for children, except when the ration jar contains a meal that is tagged "adult-only" by EA (i.e. mac-and-cheese, autumn salad, waffles)--in this case, only "Open Jar" is enabled for minors.
    • Seventy meals have individualized ration jar textures. All other meals have ration jars that sport a custom generic texture with a silver lid, labelled "FOOD".

  4. Double-Boiled Ginseng Broth is a new recipe made by adding 3 ginseng ingredients to the canning station's inventory.
    • Sims get the "Warm Fuzzies" moodlet after eating the broth.
    • The "Germy" moodlet is removed by the broth if present.

  5. Jars of flame fruit preserves now glow.

  6. Make candles by adding 3 beeswax ingredients to the canning station's inventory. Click on the resulting jars to "unmold" the candle.
    • This candle uses the mesh from the basegame Mood-Lite candle, but is CAStable with 2 channels and 3 presets, and has a transparent glass base.
    • It's not a default replacement.
    • It's not buyable via the catalog, but can be sold for 85 simoleons.

  7. A "Put in Inventory" interaction has been added to all canning station jars so that they can be moved to the inventory without being opened first.

  8. Eighteen new decorative slots have been added to the canning station. (When drag-and-dropping ingredients into the canning station, some ingredients might be placed onto a decorative slot instead of being added to the canning station's inventory. If this occurs, open the canning station's inventory first, then drag the ingredients directly into the inventory panel.)

  9. Minor Tweaks:
    • Making preserves now increases Cooking skill by 300 instead of 800 (because making preserves should not build Cooking skill faster than cooking a meal.)
    • Making jams now increases Cooking skill by 400 instead of 800 (see above.)


If Grandma's Canning Station was installed via the Launcher as a .sims3pack: unpack mod as usual into Mods/Packages folder.

If Grandma's Canning Station was installed as a .package: unpack mod into Mods/Overrides folder.

If StoreFix_Decrap_Fixes.package is present in Mods/Packages or Mods/Overrides: the canning jar slot placement and rotation bugfix from this mod will not work because its canningJarJam OBJD is overridden by the one in StoreFix_Decrap_Fixes.package. This is easily remedied by firing up S3PE and setting the SlotPlacementFlags to Small, Decorative, and FullRotation in the OBJD in StoreFix_Decrap_Fixes.package.

Uninstalling this mod will break the custom objects it creates, such as the ration jars, custom spreads, unopened candle jars, Double-Boiled Ginseng Broth jars, and the custom CAStable candle. Sims who are opening ration jars autonomously might also be affected. It's likely best to delete the objects generated by this mod prior to uninstalling, and to run NRaas ErrorTrap when loading the savegame for the first time after the uninstall.


  • This mod was built on patch 1.67, tested mostly on patch 1.67 and partially on patch 1.69.
  • Grandma's Canning Station must be installed (as a standalone or part of the Old Mill venue.)
  • Non-basegame ingredients and recipes require their respective expansion packs or Sims 3 Store content, but they are not absolute requirements for the mod itself.


Below are resources modified by the Canning Station Overhaul. Mods that also affect these resources will cause a conflict.

Resource NameTypeKey
  • Snacks (e.g microwave/fridge quick meals) cannot made into rations. The only exception is microwave Ramen (from the University EP) which is explicitly handled by "Make Rations".
  • Delivery pizzas cannot be used to make rations. Pizzas from the Wood Fire Oven are OK.
  • Individual cake slices can be made into rations, but not whole birthday or wedding cakes.
  • At least some custom foods can be made into rations, but this mod does not support them explicitly. Testers have successfully made rations from some of the following custom foods:
  • Meals with added herbs will lose the misty "herb added" visual effect as soon as they're dragged into the canning station. The effect will not return when these ration jars are opened, but sims will still get the moodlet associated with the herb when eating the opened ration. The loss of herb effects appears to be due to how inventories are implemented by EA (if anyone knows more about this, please contact me.) Flame fruit effects are persisted, however.
  • Toasts made from this mod's herb-based custom spreads (i.e. Cinnamon Spread and Pesto) will give the appropriate herb-specific moodlets when eaten. The misty "herb added" visual effect has been disabled by design in this case, since it looks misplaced when the toast is lifted away from the plate while eating, due to the effect being associated to the plate rather than the toast.
  • Uninstalling expansion packs, Store content, or mods whose ingredients or recipes have been used to make rations or custom spreads will break the affected jars. Testing suggests that these jars will become functional again once the relevant EPs/mods/Store content are reinstalled, but such an uninstall is not recommended.

Terms of Use

  • Do not re-upload elsewhere or include with lots.
  • Do not use custom assets or code in this mod for derivative works, including conversion to other Sims games, or extraction/recategorization of custom objects to make them buyable from the catalogue.


This mod is made possible by the generosity, enthusiasm, and resourcefulness of its testers: attuned, Frogsnack, icemunmun, igazor (check out the utterly charming testing Simblr), lucy kemnitzer, Misty_2004, sydsyrious, and tangie0906.

We did it!


You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 1.67
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Butterbot - Canning Station Overhaul 698.5 KB 26,667 3rd Aug 2016
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
191 Comments / Replies (Who?) - 96 Feedback Posts, 92 Thanks Posts
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Original Poster
#176 Old 27th Mar 2018 at 10:02 PM
Sorry to hear that you're dealing with error 12. Please let me know if you find out which of your existing mods is conflicting.
Lab Assistant
#177 Old 16th May 2018 at 11:04 PM
Dude these changes (especially the rations feature) are GREAT for playing a post-apocalypse save!!
Test Subject
#178 Old 25th May 2018 at 9:13 AM
trying to install now but hank you
Lab Assistant
#179 Old 3rd Aug 2018 at 7:11 PM
This is amazing! I recently went back to Sims 3 for the great gameplay and perusing S3 mods I found your incredible mod. This prompted me to go back to the Sims 3 store to find my Old Mill set and re-download. Thanks so much for such a detailed and fun mod!
Test Subject
#180 Old 8th Oct 2018 at 7:08 PM
Originally Posted by NutsAndDolts
Does anyone have the edited StoreFix_Decrap_Fixes.package for download somewhere? I have never used S3PE for anything other than combining package files, so even after looking at guides about slot placement and objd, I'm 100% lost.

nixicole's screenshot looks nothing like what my OBJD line says. Mine says "Error reading resource 319E4F1D:01000000:00000000000F6139" etc. I don't even have the option to click the "grid" button.

If you still need it.
Download - please read all instructions before downloading any files!
File Type: rar StoreFix_Decrap_Fixes.rar (322.1 KB, 50 downloads)
Test Subject
#181 Old 31st Oct 2018 at 6:23 AM
I am a novice to this website, your download will be my first. I plan on enjoying every moment in the kitchen. Thank you.
Lab Assistant
#182 Old 16th Nov 2018 at 5:51 AM
So, I also have Captaine Marie's Decrap_fixes_all in my overrides folder. The people over on MATY were offering that as a possible fix for store items, after KT retired. And since I don't like being told how stupid I am, I decided to ask a good friend over on Tumblr if she was familiar with the mod. She wasn't, but suggested I try the steps Butterbot outlined in post #19 for KT's mod.
Even though I've only used S3PE to merge packages, if you follow the steps Butterbot outlined, you'll have no problems. Because, yes, you do have to change the settings on the Decrap_fixes_all mod.
So, thank you, Butterbot. Not only for this lovely mod, but for being so gracious as to post the step-by-step process for altering the Decrap_fixes mods. Thank you.
Lab Assistant
#183 Old 9th Dec 2018 at 4:23 AM
So, this mod isn't working at all for me! No options on the canning station. Not sure at all why. Going to try installing the fixes (over the old ones I had) and see if it works.

However, after even trying to use the canning station, even with the options not showing up, I got an error 12. It was able to save the next time I tried though, and nothing crashed or anything.
Top Secret Researcher
#184 Old 27th Dec 2018 at 12:46 AM
faerytech- I see from the TS3 general discussion that you were able to get this mod working. If you have any other questions or issues, post back with a description of what the issue is, and how you tried to fix it.

Need help building? Mentoring4Builders: Click Here
Lab Assistant
#185 Old 27th Dec 2018 at 2:23 AM
Happy Holliday And thank you for all the joy you have given us Sims 3 players XXX
Test Subject
#186 Old 4th Jan 2019 at 5:39 AM
Does this mod make it so the canning station has more than 3 item capacity? I'm just sick of having to keep adding 3 items at a time constantly when I have like 100 apples to go through
Top Secret Researcher
#187 Old 5th Jan 2019 at 3:46 AM
Originally Posted by ShotaSammy
Does this mod make it so the canning station has more than 3 item capacity? I'm just sick of having to keep adding 3 items at a time constantly when I have like 100 apples to go through

No, three items at a time is EA standard, no real way around that, afaik.

Need help building? Mentoring4Builders: Click Here
Test Subject
#188 Old 5th Jan 2019 at 6:17 PM
I keep getting script errors when my sim goes to eat a scone, toast is fine though
Top Secret Researcher
#189 Old 7th Jan 2019 at 5:21 AM Last edited by attuned : 8th Jan 2019 at 1:25 AM.
Originally Posted by Homeworker
I keep getting script errors when my sim goes to eat a scone, toast is fine though

Hi @Homeworker
If you can give more specifics for this behavior, it may help us to determine if there is a problem.
1. What script mods are you running?
2. Under what circumstances are the errors occurring?
3. Are there any in-game issues with scones, besides the writing of a script error?

edit to add: You can also copy and paste the error report in this thread. If it is very long you can place it in a spoiler tag: (spoiler)copy and paste report(/spoiler), except use [ and ] to replace ( and ). You can also zip it and attach it to your post. Thanks.

Need help building? Mentoring4Builders: Click Here
Test Subject
#190 Old 8th Jan 2019 at 3:41 PM Last edited by Homeworker : 8th Jan 2019 at 4:09 PM.
Originally Posted by attuned
Hi @Homeworker
If you can give more specifics for this behavior, it may help us to determine if there is a problem.
1. What script mods are you running?
2. Under what circumstances are the errors occurring?
3. Are there any in-game issues with scones, besides the writing of a script error?

edit to add: You can also copy and paste the error report in this thread. If it is very long you can place it in a spoiler tag: (spoiler)copy and paste report(/spoiler), except use [ and ] to replace ( and ). You can also zip it and attach it to your post. Thanks.

1) I think the mods are listed in the error below
2) I click on the jam and say either eat with scone or jam
3) the sim resets as if i've done resetsim

It's happening with certain jams on toasts as well so have pasted a toast error and a scone one

Mad Poster
#191 Old 8th Jan 2019 at 4:17 PM
@Homeworker - If I am reading that correctly, both errors appear to be reporting to be on toast, not scones, regardless of what the sims are supposed to have been doing. But in order to be helpful to the mod's creator when they are able to return and take a look, perhaps you could zip these and any other samples together and upload a zipped file so that they can be read more easily without the copy/paste that tends to destroy the logs' formatting?
Test Subject
#192 Old 4th Apr 2019 at 3:53 AM
Originally Posted by Absolute
If you still need it.

Thank you for this! I have been staring at the instructions for opening the file up in SimPE and been too scared to proceed, hah!

Originally Posted by inabisim
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