First of all, we'd like to apologize for our absence! It's been about two years since we last uploaded a neighborhood... we're sorry for that! Things got busy and all... but now, we're back with a new neighborhood AND
a new member, Tamas
! So... welcome to the group, Tamas!
Remember the poll
we made back in April 2015 about what custom neighborhoods you would like to see created next?
The result was a tie between Sci-Fi and City Life
! Now, we've finished one of them.. and the Sci-Fi neighborhood is already in the works, so stay tuned for more neighborhoods to come!
However, this neighborhood project was a special one, as we've put so much group effort in it! When we first started with it in May 2015, we had the impression that Emerald Heights was such a huge project, it seemed to take forever to complete. But now, we finally did! We thank you all for your contributions! You all have been a great help to us, especially Peni Griffin
Now, we're proud to present you the FINAL
version of Emerald Heights!
Install Instructions for the Main Hood Version:
Emerald Heights used to be all green once. It was a nice garden town.
But then something has changed Emerald Heights forever! It dried out all of sudden and became a wasteland. But then the highway was lain down and Emerald Heights became a busting desert city as it is today!
With so many sims moving in and so many changes going on in such a short time frame, what will Emerald Heights become next?
1. Put the folder EH01
into your Documents\EA Games\The Sims 2\Neighborhoods
2. If you only have the Base Game
installed, you will have to copy the contents of the Storytelling folder into your Documents\EA Games\The Sims 2\Storytelling
folder in order for it to function properly. Later EPs do not have this requirement.
Install Instructions for the Downtown Subhood Version:
1. Put the folder DEH1
into your Program Files (x86)\EA GAMES\The Sims 2 Nightlife\TSData\Res\NeighborhoodTemplate
If you have The Sims 2 (Double) Deluxe, put it here instead: Program Files (x86)\EA GAMES\The Sims 2 (Double) Deluxe\EP2\TSData\Res\NeighborhoodTemplate
If you have The Sims 2 Ultimate Collection, put it here instead: Program Files\Origin Games\The Sims 2 Ultimate Collection\Double Deluxe\EP2\TSData\Res\NeighborhoodTemplate
In order to use the subhood templates, please take note of the following:
-You need Mootilda's mods to fix the subhood selections, available here
-To use Mootilda's mods, you will need Pets
or a later EP/SP
However, if you don't have Pets
or a later EP/SP
installed, you can temporarily remove Downtown (D001) from the NeighborhoodTemplate folder and move this subhood in there. It will still be referred as Downtown in the game. But the game will add Emerald Heights to your neighborhood. Restore D001 after adding the subhood and you're done.
By default, only the first
downtown added to a neighborhood will have its sims. All other downtowns will be empty. So, if you add Downtown first, then you won't have the Emerald Heights sims. They will simply be deleted - and, as you know, EA doesn't delete the sims properly - the junk references can be seen in SimPE. In order to solve this issue, please try this method
However, if you plan to add only one populated downtown to your hood, you won't need to use this method.
Due to an EA bug, alien pregnancies in subhoods don't transfer properly. The father NID is actually correct after adding the subhood; the game updates it but while loading the lot, the game thinks the pregnancy is not updated yet and updates it again which is why the father NID will mostly be the wrong one (ie. ending up being Therapist)
This is a game bug
and is not related
to Emerald Heights. Affected is one sim -- Knight Blaque
This bug can be fixed with mods such as SimBlender or InSimenator (Reproductive Adjustor). Alternatively, it can also be fixed in SimPE.
To fix the alien pregnancy in SimPE, please follow these intructions:
1. Open SimPE
and click on the menu Tools-->Neighborhood--> Neighborhood Browser
2. Select your neighborhood then click "Open"
3. In the “Resource Tree” scroll until you see the Neighborhood memory record, click it in the resource list, then from the Plugin View choose the Blaque family.
4. Select Knight Blaque.
5. There, scroll until you see "Controller - Pregnancy"
6. Click on it and go to "RawData"
7. There you can see the father NID record. Change the current NID to PT's NID. (NID is the same thing as the sim's Instance Number - you find it in the far right column in the Sim Description list.)
8. Commit your changes and save.
Emerald Heights comes in 8 versions, while four of them are main hoods and the other four are downtown subhoods. They come either with or without apartments & either with or without sims.
No CCs have been used in any of these 8 versions.
Have a look at the Download section for more information. Of course, there's also a Base Game compatible version of Emerald Heights.
Because of a bug regarding subhoods with occupied apartments, we had to move out the affected families in the Nightlife + Apartment Life
subhood version (DEH3).
Some the families, who're actually supposed to live in apartments, are found in the family bin. After installing the subhood, you may move them back in, though, and use either the debug option or Pescado's apartment hack to rent the apartments furnished.
Have a look in the comments
to find out where they're supposed to live.
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We used a custom SC4 map, made by M.M.A.A.
for this neighborhood. You don't need a camera mod for this neighborhood. You'll see all of the lots with the default camera.
Speaking of lots, Emerald Heights has 73 lots in total; 39 of them are community lots, 21 of them are residential lots and 13 of them are apartment lots.
Because Emerald Heights is a urban neighborhood, there also are lots of households! We've included 20 of them.
Some are easy to play... some of them are a little
bit challenging, taking the Group Home as an example.
Some got into financial issues, some live in comfort and luxury... some households consist of 1 single sim only... one household consists of 8 sims... you see, we've got a lot of diversity to offer!
All families should come complete, with 5 Storytelling pictures each in their family album and with memories! Even the townies and the NPCs, which have spawned during development, have memories, so you may want to download a mod that lets the memories stay at move-in.
By the way, the graveyard comes with pre-made resurrectable ghosts!
However, one of them is a child ghost... we recommend you to keep her there. Child ghosts on residential lots have been reported to become glitchy, while on community lots, they are fine.
Of course, she's safe to resurrectable like any other ghosts.
Have a look in the comments
to find out more about the lots and the families in Emerald Heights!
Oh and feel free to post your stories in threads like What did you do with the Emerald Heights characters?
We can't wait to read your stories.
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Emerald Heights has been created using Numenor's AnyGameStarter
with no Maxis content. Meaning Emerald Heights was completely empty before we added the sims.
As usual, all of the lots have been compressed using Mootilda's Lot Compressor
to reduce the file size of this huge neighborhood.
The neighborhood's been checked through Mootilda's HoodChecker
and no issues were found.
for his AnyGameStarter
which we used to make this neighborhood base game compatible and empty.
for her Lot Compressor
which we used to compress all of the lots in the neighborhood, as well as for her helpful HoodChecker
(to see whether there are any problems or not) and for her tutorial How to Create a Custom Subhood Template
for his Buyable Aspiration & Career Rewards for Lot Builders
for compressing the size of the required images for the download page.
for being such a great website
for developing such a great game
The makers of SimPE
And last but not least, a big thank you
goes to all of our contributors ... but in particular Peni Griffin
you all were the most helpful people in this group project!
Contributors who include:
, Peni Griffin
Thank y'all for donating your lots! Without you, we'd have never got so much diversity in one single neighborhood!
Also, a big thank you
goes to all of our playtesters who include:
, Peni Griffin
Thank y'all for your time and playtesting! Without you, we wouldn't have found the issues you pointed out.
And of course, a big thank you
goes to everyone who posted in the Creator Feedback forums, as well.