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Wolfdude's Alcohol mod

by Wolfdude Posted 2nd Nov 2017 at 6:48 PM - Updated 8th Nov 2017 at 7:19 PM by Wolfdude
87 Comments / replies (Who?) - 12 Feedback Posts, 12 Thanks Posts
So we all know that Sims can drink at a bar, but they can't actually get drunk which is pretty disappointing so I decided to make my own mod that allows sims to get drunk off those bar drinks!
For now, it's a pretty simple mod consisting of 4 buffs which are "buzzed" which occurs right after the first drink. It's a simple 1+ happy buff which lasts for 45 minutes. Then the "drunk" buff kicks in after the buzzed buff wears off. The buff is a +10 dazed buff which has several effects such as increasing the energy and bladder needs decay and increasing the amount of friendship and romance gained from social interactions. The "wasted" buff is also a 10+ dazed buff which has a chance of occurring if your sim keeps drinking while they have the drunk buff. It's basically the same as the drunk buff but with the affected valued modified to a greater degree. The hungover buff which of course kicks in once the drunk buff wears off is a 10+ uncomfortable buff that lasts for 4 hours and increases energy decay while decreasing the hunger and social decay. Also, sims do have a small chance of not getting hungover and it's also possible to get rid of the hangover by drinking more. (For now, this leads to no consequences but in the future, it definitely will.)
Btw, your sims can't overdose or become addicted but I do plan to implement that in the future. Until then, let your sims run as wild as they want with this limited edition of consequence-free alcohol! :P

And last but not least, here's the list of modified XMLs!

S4_B61DE6B4_00000009_000000000001DD3C object_drink_BarleyBale
S4_B61DE6B4_00000000_0000000000008424 object_drink_BartenderSpecial
S4_B61DE6B4_00000000_0000000000003A1D object_drink_Bridgeport
S4_B61DE6B4_00000000_0000000000003A20 object_drink_DimAndGusty
S4_B61DE6B4_00000009_000000000001DD3B object_drink_EAPA
S4_B61DE6B4_00000000_0000000000003A1B object_drink_GrannySmash
S4_B61DE6B4_00000000_0000000000003A24 object_drink_HalfAndHalf
S4_B61DE6B4_00000000_0000000000003A1F object_drink_Metropolitan
S4_B61DE6B4_00000000_0000000000003A29 object_drink_MumAndCola
S4_B61DE6B4_00000000_0000000000003A31 object_drink_PuckerPunch
S4_B61DE6B4_00000000_0000000000003A28 object_drink_Purgatory
S4_B61DE6B4_00000000_0000000000003A2A object_drink_SaltyLlama
S4_B61DE6B4_00000000_0000000000003A2B object_drink_ScootsAndSoda
S4_B61DE6B4_00000000_0000000000003A2D object_drink_SeaSplash
S4_B61DE6B4_00000000_0000000000003A26 object_drink_SilentFilm
S4_B61DE6B4_00000000_0000000000003A30 object_drink_SunsetValley
S4_B61DE6B4_00000000_0000000000003A23 object_drink_TartAndTonic
S4_B61DE6B4_00000000_0000000000003A2C object_drink_Wrench
S4_B61DE6B4_00000009_000000000001DD3D object_drink_Wutaheftabir
S4_B61DE6B4_00000000_0000000000008C22 object_drink_ZebraFizz

Additional Credits:
Zerbu's ModConstructor
Sims 4 Studio
Tags: #alcohol, #drunk, #drinking, #bar

Type: Other

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Built with Game Version: 1.35.10.10
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Wolfdude's_Drunk_Mod.zip 64.3 KB 23,722 2nd Nov 2017
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
No Extraction Required (Script Mods):
1. Cut and paste the .zip file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Script mods need to be placed directly in \Mods or one level below that (e.g. \Mods\Scripts) – sub-folders nested any deeper won’t work.
Extraction Required (Everything Else):
1. Use WinRAR (Windows) to extract the .package file(s) from the .rar or .zip file(s).
2. Cut and paste the .package file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\


Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
 
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87 Comments / Replies (Who?) - 48 Feedback Posts, 37 Thanks Posts
Thanks are currently OFF: Show Thanks Posts for this thread
Lab Assistant
#2 Old 2nd Nov 2017 at 7:56 PM
wait so Sims who drink only a reasonable amount also get drunk? not just buzzed? is there a way to avoid that?
Lab Assistant
#3 Old 2nd Nov 2017 at 7:56 PM
Very nice! Reminds me of how it worked in the Sims Medieval
Test Subject
#4 Old 2nd Nov 2017 at 9:16 PM
wow Sims are lightweights then
Test Subject
#5 Old 3rd Nov 2017 at 1:26 AM
Cool! I can actually do a Mardi Gras or St. Patty's Day party with realistic consequences.
Field Researcher
#6 Old 3rd Nov 2017 at 3:35 AM
will they get drunk off of ANY drink? I have many sims who wouldn't touch a drop of alcohol in their lives, so I don't want all of my sims doing it. also, just as some feedback, I don't think the sims should get buzzed after one drink, that's very unrealistic. but then again, I don't understand trait making, so maybe this was unavoidable.
Test Subject
#7 Old 3rd Nov 2017 at 9:08 AM
Quote:
Originally Posted by Reitanna
will they get drunk off of ANY drink? I have many sims who wouldn't touch a drop of alcohol in their lives, so I don't want all of my sims doing it. also, just as some feedback, I don't think the sims should get buzzed after one drink, that's very unrealistic. but then again, I don't understand trait making, so maybe this was unavoidable.
They put strings of code (i think that's what that is) in the description that ends in names of drinks so I'd assume those are the drinks that are affected
Test Subject
Original Poster
#8 Old 3rd Nov 2017 at 11:07 PM
Quote:
Originally Posted by DreamaDove
wait so Sims who drink only a reasonable amount also get drunk? not just buzzed? is there a way to avoid that?

Not really avoidable, although I guess I could make it so that buzzed buff and the drunk buff are sperate instead and require the sim to drink more to progress from buzzed to drunk.
Test Subject
Original Poster
#9 Old 3rd Nov 2017 at 11:18 PM
Quote:
Originally Posted by Reitanna
will they get drunk off of ANY drink? I have many sims who wouldn't touch a drop of alcohol in their lives, so I don't want all of my sims doing it. also, just as some feedback, I don't think the sims should get buzzed after one drink, that's very unrealistic. but then again, I don't understand trait making, so maybe this was unavoidable.

No, they can only get drunk off the drinks that are listed at the bottom of the description. There are still a few drinks your sims can drink like Cream Cola and Root beer Float without getting drunk. Also, the only option that I had was to make it so that there was a lower chance that they could get drunk every time they had a drink. (At least to my knowledge, I'm still learning so there might be another way.) Right now it's set to 100% so they'll always get drunk off a drink, but if I were to lower it it would be possible to not get drunk off the first drink. However, I feel like this would make things too inconsistent since one time it could take a sim 3 drinks to get drunk, while another they could still end up getting drunk on the first drink.
Field Researcher
#10 Old 3rd Nov 2017 at 11:40 PM
Quote:
Originally Posted by Wolfdude
No, they can only get drunk off the drinks that are listed at the bottom of the description. There are still a few drinks your sims can drink like Cream Cola and Root beer Float without getting drunk. Also, the only option that I had was to make it so that there was a lower chance that they could get drunk every time they had a drink. (At least to my knowledge, I'm still learning so there might be another way.) Right now it's set to 100% so they'll always get drunk off a drink, but if I were to lower it it would be possible to not get drunk off the first drink. However, I feel like this would make things too inconsistent since one time it could take a sim 3 drinks to get drunk, while another they could still end up getting drunk on the first drink.


well, that'd actually be more realistic since everyone has different tolerances. for instance, someone who drinks frequently could get buzzed off of the fifth drink, whereas someone like me who doesn't drink at all would probably get drunk after the first one.
Field Researcher
#11 Old 4th Nov 2017 at 2:03 AM
Quote:
Originally Posted by Wolfdude
Not really avoidable, although I guess I could make it so that buzzed buff and the drunk buff are sperate instead and require the sim to drink more to progress from buzzed to drunk.

That makes sense to me, just have it like you have drunk > wasted, where buzzed > drunk only occurs if you keep drinking after you have the buzzed buff already.
Lab Assistant
#12 Old 4th Nov 2017 at 2:33 PM Last edited by cinthila : 4th Nov 2017 at 2:50 PM.
I tend to agree with everybody. I love this mod, I tried it yesterday and it's nice to finally see the consequences of my sims' heavy drinking tendencies. However, I do feel like drunk after just one drink is too quick. I drink, i would say, should have no effect just a happy moddlet 'cause a drink helps relax. Than, second drink, buzzed; third drink, maybe drunk or like very tipsy; fourth is drunk (if third was very tipsy) or wasted. And then, hangover !!
I also think that that the first moddlet should be a happy or energized, which is quite realistic i think for the 2 first drinks. Maybe the dazzed moodlet can show up after the 3rd drink, when the sim is actually drunk and can feel a bit weird.

Anyway, those are my thoughts on your great project and I hope you like them !
Test Subject
DELETED POST
6th Nov 2017 at 1:36 AM
This message has been deleted by marshall3112.
Test Subject
Original Poster
#13 Old 6th Nov 2017 at 6:26 AM Last edited by Wolfdude : 6th Nov 2017 at 7:29 AM.
Quote:
Originally Posted by Reitanna
well, that'd actually be more realistic since everyone has different tolerances. for instance, someone who drinks frequently could get buzzed off of the fifth drink, whereas someone like me who doesn't drink at all would probably get drunk after the first one.

I think you might've misunderstood me. The percentage is applied to the drinks, so rather than it being like different sims having different tolerances, it's more like every sim has a tolerance that fluctuates up and down so it'll end up taking different amounts of drinks every time to get drunk. However, I think I've thought up a decent solution! I can't believe it hadn't occurred to me before, but it's actually possible to make hidden buffs, which could be quite useful! For example, I could make it so that when a sim has the first drink, the hidden buff gets added (although maybe I could also just make a simple happy buff with no effects like Cinthila suggested) 100% of the time, but once a sim has a second or third drink it'll progress to just the buzzed buff by itself, and after another drink or two, progresses to the drunk buff. Also, if I can figure out exactly how to go about it, I could also maybe make another hidden buff that lasts for many days that gets added when a sim drinks frequently and makes it so that it takes more drinks for the sim to get buzzed and drunk to sort of make it like their tolerance increased, and it could probably be the precursor to addiction if the sim keeps on drinking a lot. Since all I have for the tolerance part is a general idea of how it would work it would probably be a while before it actually gets implemented though but hopefully, it will be a nice improvement to the mod when it does!
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