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xanathon
20th Dec 2006, 05:15 PM
I'm doing some experimenting with the colorchanging disco floor (dancecube is the file internal name), since I am looking for an object the sims can step upon and thus creating an elevated level that is not as high as a fundament.

Since I don't want the color to change anymore, this function must be removed, still having not too many clues about SimAntics I'm looking for a little help here.

The colorchange is obviously done in the subroutine called "Fade To Next". This is called in "Function Main". What do I have to do or remove to stop the colorchange of this nifty little thingy to use it as a plain stepstone only?

Any help appreciated. :help:

xanathon
20th Dec 2006, 07:32 PM
Okay, forget that, I presumed wrongly that the sims can step upon that object which isn't the case, so I can't use it anyway...

However: anyone with a neat idea how to create slightly elevated surfaces that sims can step on?

cokenasmile
21st Dec 2006, 06:26 AM
I wonder if the step over animation that sims do when a toy or item is on the floor could be used, changing the root_trans to elevate them slightly over the play time of the anim, and then customize the anims played while on the object to have a similar change in the root_trans. Changing the root_trans height in Milkshape I was able to play animations at different heights, so I am just thinking out loud here. :)

xanathon
21st Dec 2006, 07:59 AM
If I rethink: This is not only about sims but also about objects that can be placed on the elevated area.
Maybe a better way would be to find out how I can create foundations that are only half the height of the normal ones... I will have a look into Numenors article about walls and fences...

Edit: Hm. "...minimum height of partitions are 4 clicks...".

I guess that means the minimum height is equal to the terrain-height I get when doing 4 clicks in the elevation tool? A pity...

niol
24th Dec 2006, 10:06 PM
Hallo xanathon,

May try out V1ND1CARE's
Tutorial on Wall Height Reduction Under 4 Clicks
http://www.modthesims2.com/showthread.php?t=190663

The min. height of a partition seems to be limitingly set by the build tools themselves...(probably the wall partition template(added) or more likely the floor layer positioning.) while the undo-redo scripting can by-pass that preset limit.