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knightguy82
18th Apr 2009, 03:58 PM
kindve like the lighten bugs in seasons cast a green glow after you catch them

i cloned the crystal ball an i thought it be nice touch to make it slighty glow

eletrodj
18th Apr 2009, 10:46 PM
You have to work with "effects". To do that you have to know a little about slot, cres and BHAV edition. There's one tutorial by Atavera, here (http://www.modthesims2.com/showthread.php?t=145518).

knightguy82
18th Apr 2009, 11:56 PM
thanks eletrodj i'll read it an see if i can figure it out :)

maybesomethingdunno
19th Apr 2009, 02:13 AM
I may be mistaken...but if you are wanting a glow, look into changing the stdMatEmissiveCoef value (link (http://www.modthesims2.com/showthread.php?t=316260) - part 1) in the material definition. If you wanting something to function like a lamp though, it wouldn't hurt to look at a lamp object. The bugs objects would be good to look at as well, especially if that is what you are trying to replicate. Again, I may be mistaken, but I don't think all object glows are necessarily effects in the sense of that tutorial.

eletrodj
19th Apr 2009, 10:46 PM
stdMatEmissiveCoef is a "fake" glow. I mean, will only work for the texture itself.

The green effect (like a light, but isn't) is an effect ( well, i think so).