PDA

View Full Version : Reflectiveness/Color Range help needed


meyomey
15th Jun 2012, 05:50 AM
Hi Folks,

Using TSRW, I ran into an issue trying to create a glossy "Katy Perry-ish" PVC dress. I created a multiplier with strong highlights (where light should bloom out the color), a near-white specular for (in theory) high reflectiveness and fixed up the normal to cancel out the default neck-holder dress' bumpmap features (should be S3 base content).

When I apply color, the highlights are... well, disappointing. Brighter than the rest, but not glossy enough by far. When I "brighten" the color so that the highlights approach white, the rest is also pale, and that's unsatisfactory as well. Anyone got an idea? I read that one might alter the mesh for reflectiveness, but I have no idea how.

I also tried different textures/patterns, but the result was the same.

I attached jpgs of Mult,Spec and the result. When you see the mult, you should get an idea what I intended it to look like.

At first I thought that my notebook's crappy X300 graphics denied the shine, but there's a shiny swimsuit (by kiara I think) I d/l'ed that displays just fine, so I could rule that out.

Thanks for any help

Torsten

BloomsBase
15th Jun 2012, 06:19 AM
you should only edit the specular for it, not the multiplier.
There is some info on playing with the material settings, delphy mentioned it once in one of the first threads bout his simgeomeditor.
But i have to look it up.

It is possible that the shiny swimsuit were Kiara based hers on has specific MATD settings.