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- Extracted Objects Disappearing In-Game?
Replies: 4 (Who?), Viewed: 2089 times.
#1
8th Jun 2018 at 4:52 AM
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Extracted Objects Disappearing In-Game?
Hey, I've extracted the railway tracks from Ambitions for use in CAW, but I'm running into issues where some people find that the tracks don't show up in-game while other people have no issues.Same thing with a texture image I recoloured from the Riverview City hall- for some reason it doesn't work in other people's game.
I'll upload the files for people to take a look when I can.
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#2
8th Jun 2018 at 7:26 AM
For the railway tracks, you could use SuperCAW to access them:
http://www.modthesims.info/showthread.php?t=468279
For the recolours, how are you making them and how are you sharing them?
http://www.modthesims.info/showthread.php?t=468279
For the recolours, how are you making them and how are you sharing them?
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#3
8th Jun 2018 at 1:47 PM
Posts: 3,444
Thanks: 938 in 5 Posts
The thing is that I'm aiming for a world with the minimum number of expansion packs, so I was hoping that I would be able to extract use only the items I needed from Ambitions. The strange thing is that I also extracted the drain pipe from Ambitions, and that works perfectly fine- but the train tracks seem to be the issue.
I already have SuperCAW and Ambitions on another computer- I might try placing them on that computer to see if something changes.
In terms of recolors, the recolor was in a package. I've attached both files in case anyone wants to take a look.
I already have SuperCAW and Ambitions on another computer- I might try placing them on that computer to see if something changes.
In terms of recolors, the recolor was in a package. I've attached both files in case anyone wants to take a look.
Attached files:
PotatoBalladSims_BBCityHallDrapes.zip (30.2 KB, 5 downloads) - View custom content | ||||||||||||||||||
34432 2018-06-08 08:45 PotatoBalladSims_BBCityHallDrapes.package --------- ------- 34432 1 file |
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Description: Riverview City Hall Drapes Recolor | ||||||||||||||||||
Train Tracks.zip (536.0 KB, 4 downloads) - View custom content | ||||||||||||||||||
214933 2018-05-28 08:11 Train Straight Long.package 230994 2018-05-28 08:11 Train Subtle Curve.package 216210 2018-05-28 08:11 Train Straight Medium.package --------- ------- 662137 3 files |
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Description: Extracted tracks from Ambitions |
#4
8th Jun 2018 at 7:47 PM
Are you planning on releasing the recolour as a seperate download, or including it in a world to share? The reason I'm asking is that the usual way to make a recolour of an item for use in a single world would be to make a texture override and import it to the world file directly, whereas making a clone is more appropriate for a standalone item.
Making items show up in CAW is a very trivial mod to the OBJD, but for help with the actual cloning process you'll probably have more luck asking on the meshing forum.
Making items show up in CAW is a very trivial mod to the OBJD, but for help with the actual cloning process you'll probably have more luck asking on the meshing forum.
I will choose a path that's clear- I will choose free will
-RUSH- -RADIO- -RADIO- -EON- -ARCHIVES-
Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Sims 1 Archive
Angel Classic Rock Mix!
-RUSH- -RADIO- -RADIO- -EON- -ARCHIVES-
Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Sims 1 Archive
Angel Classic Rock Mix!
#5
8th Jun 2018 at 10:09 PM
Posts: 3,444
Thanks: 938 in 5 Posts
The recolor of the drapes I initially included as part of the .world file, but then testers were finding out that for one reason or another- the recolor wasn't working on their computers (it works on mine). I then put it as a separate .package, but it still doesn't work.
I wonder how much it might have to do with the way Riverview's installed (i.e. through the Launcher vs installed as a .world- it might be that there might be a conflict in the way the files are read.
In terms of the tracks- I have them extracted from Ambitions- which should mean that they share the same ID as the Ambitions tracks, rather as new objects. I wonder if there might also be some file loading conflict in that case as well.
I wonder how much it might have to do with the way Riverview's installed (i.e. through the Launcher vs installed as a .world- it might be that there might be a conflict in the way the files are read.
In terms of the tracks- I have them extracted from Ambitions- which should mean that they share the same ID as the Ambitions tracks, rather as new objects. I wonder if there might also be some file loading conflict in that case as well.
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