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Mad Poster
Original Poster
#1 Old 14th Jan 2017 at 1:47 PM
Default Mesh Lump
I'm having a problem with a mesh that looks fine in Milkshape, but ends up with a lump in Bodyshop. It's because the sim's arms are down; if I use F6 to spread the arms then it looks fine in Bodyshop too, but sims don't walk around like that. XD

Is there any way to put the arms down in Milkshape so I can see where to fix it?
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Mad Poster
#2 Old 15th Jan 2017 at 9:24 PM
You can move the joints around in MilkShape using the Joints tab (so you can see how things will move, but it won't actually change your mesh). Sorry... I don't have MilkShape on this machine, and I can't remember the exact steps. You should be able to find instructions in a meshing tutorial, though.

The lump is likely caused by bone assignments being just a little bit off. So that's probably where you should start.
Mad Poster
Original Poster
#3 Old 16th Jan 2017 at 3:22 AM
Ok, thanks.
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