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- Rachel Franklin finally in the right job
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- Rachel Franklin finally in the right job
Replies: 4 (Who?), Viewed: 1154 times.
#1
22nd Oct 2018 at 12:35 PM
Posts: 11,682
Thanks: 9675 in 11 Posts
Rachel Franklin finally in the right job
Instead of ruining The Sims 4 by disallowing any emotion or animation that might make a sim look upset or "victimised" she now turns her attention to the feelings of real people. Much better use of her time.She says:
But the same constraints around Venues that allow it to work on Oculus' most popular (and affordable) devices are the same things that make it a relatively safe first step to take into the unknown. In virtual reality, "presence" is that phenomenon by which your brain and body accept your virtual surroundings as real. Yet, for all the good things that presence can unlock–from confidence to intimacy–it can also open the door for some less enjoyable sensations that we've never encountered in our online lives. Like, say, having your personal space violated. Abusive behavior online is bad enough, but when it happens to an embodied avatars, the psychological effect is indistinguishable from it happening in real life.
This has become one of social VR’s great crises–and one that Oculus and Facebook, because they only connect people who know each other, have largely avoided up to now. But it's still one that Facebook and Oculus profess to be determined to get out in front of. "If you get a shitty text on your phone, you're not gonna never use your phone again," Franklin says. "But if you go into an app and somebody has physically gotten in your face and abused you, you're gonna throw your headset across the room and never pick it up."
Part of Venues' appeal, then, is that you can’t physically get in each other's faces; you’re confined to your seat. That, combined with other Venues tools like being able to mute or report people–or even record someone behaving badly and then submit that to moderators–makes Franklin feel confident about the app's ability to disincentivize general terribleness among people who are sitting about a meter apart from one another. "It's a really great way to be open, put in some abuse prevention and make sure it's moderated and that it's a good place, but there's an inherent restriction," Franklin says.
This has become one of social VR’s great crises–and one that Oculus and Facebook, because they only connect people who know each other, have largely avoided up to now. But it's still one that Facebook and Oculus profess to be determined to get out in front of. "If you get a shitty text on your phone, you're not gonna never use your phone again," Franklin says. "But if you go into an app and somebody has physically gotten in your face and abused you, you're gonna throw your headset across the room and never pick it up."
Part of Venues' appeal, then, is that you can’t physically get in each other's faces; you’re confined to your seat. That, combined with other Venues tools like being able to mute or report people–or even record someone behaving badly and then submit that to moderators–makes Franklin feel confident about the app's ability to disincentivize general terribleness among people who are sitting about a meter apart from one another. "It's a really great way to be open, put in some abuse prevention and make sure it's moderated and that it's a good place, but there's an inherent restriction," Franklin says.
A VR experience where your avatar is confined to its seat. Hmm ok...
"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
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#2
23rd Oct 2018 at 4:43 PM
Posts: 5,986
So, according to that intimacy is considered one of the good things in VR (depending on the definition of intimacy) but only intimacy with someone no closer than 3 feet from you. Tough to give a hug without 3 foot arms, which might break immersion for some.
#3
23rd Oct 2018 at 7:09 PM
Posts: 1,968
Yeah, the down side of being 5'2" is not being able to reach anything. (And I have legs shorter than children's tennis racquets. I've measured.)
The up side of being a short Southern lady is that there's always someone at the store who's willing to get that carton of milk, etc. down for you.
The up side of being a short Southern lady is that there's always someone at the store who's willing to get that carton of milk, etc. down for you.
#4
24th Oct 2018 at 12:41 PM
Posts: 2,198
Quote:
if you go into an app and somebody has physically gotten in your face and abused you, you're gonna throw your headset across the room and never pick it up |
I don't think this woman should be working on any sort of software development team, I think she needs a therapist to deal with her obvious coping issues.
Because I don't know what kind of magical snowflake world this woman grew up in, but that is not normal, healthy human behaviour. Even I can see that and I have fucking autism.
#5
24th Oct 2018 at 3:12 PM
Posts: 3,654
Quote: Originally posted by SusannaG
Yeah, the down side of being 5'2" is not being able to reach anything. (And I have legs shorter than children's tennis racquets. I've measured.) The up side of being a short Southern lady is that there's always someone at the store who's willing to get that carton of milk, etc. down for you. |
This is so me! I wanted to make it to 5'2" and just made to 5'1.75". Just had to have someone get something for me off a top shelf the other night. Good excuse to walk up to tall fellows! I have climbed up a few times in the past though!
And we get shorter as we age so it is now getting harder and harder to reach things on top of my fridge.
As for Rachel, IMO it was good riddance when she left EA.
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