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Lab Assistant
Original Poster
#1 Old 14th Dec 2014 at 2:48 AM
Default CC that's necessary for your game?
I'm fairly new to CC, I have got some but I don't have much. I was wondering whats an absolute necessity to have? For example, for me it would be a good skin (I usually use ESkin nATURAL) and good eyes (oh my tiffany- oh my eyes), and a basic brow set.
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Lab Assistant
#2 Old 14th Dec 2014 at 6:08 AM
Quote: Originally posted by quesadildos
I'm fairly new to CC, I have got some but I don't have much. I was wondering whats an absolute necessity to have? For example, for me it would be a good skin (I usually use ESkin nATURAL) and good eyes (oh my tiffany- oh my eyes), and a basic brow set.


for me...

nraas suite
cc magic (but not sure if that counts)
a lighting mod
a camera fix 1 2

I never deactivate my HQ mod, so maybe that too :/
Mad Poster
#4 Old 17th Dec 2014 at 4:10 AM
For me I refuse to play the game without any of these:

Nraas' Traffic
Nraas' ErrorTrap
Nraas' MasterController
Nraas' No CD
Nraas' Overwatch
Shimrod101's Soft Lighting/Less Bloom
Shimrod101's XML Story Progression
Shimrod101's More Map Tags
velocitygrass' Add Any Lot Size
velocitygrass' No Automatic Memories
KT's Store Fixes

Because the earth is standing still, and the truth becomes a lie
A choice profound is bittersweet, no one hears Cassandra Goth cry

Field Researcher
#5 Old 19th Dec 2014 at 4:04 PM
Must Haves:
NRaas ErrorTrap -- quickly intuit something is wrong, so I can fix them
NRaas NoCD -- my DVDs are all scratched up and/or rotting; I play with .iso files exclusively
NRaas Overwatch -- cleans up garbage (of the bad programming practice kind)
NRaas Traveler -- fixes EA's buggy 'traveling' code

Nice to Haves:
Buzzler's Moar Interactions -- more immersive experience
NRaas MasterController -- ultimate town customization
NRaas Story Progression suite -- more believabe story
NRaas Traffic -- less cluttered town
velocitygrass' Add Any Lot Size -- flexibility in Edit Town

Other than these, depends on gameplaying style.
Lab Assistant
#6 Old 20th Dec 2014 at 4:40 AM
Some of the things included in Buzzler's Moar Interactions are available in some of the NRaas mods, so I assumed they would conflict. If that's not the case, and apparently it isn't since you use them together, I'm excited! I've always wanted to use Moar Interactions.
1978 gallons of pancake batter
#7 Old 20th Dec 2014 at 12:21 PM
Quote: Originally posted by max4love
Some of the things included in Buzzler's Moar Interactions are available in some of the NRaas mods, so I assumed they would conflict.
MoarInteractions has safeguards for the overlapping functionality, i.e. the parts of MoarInteractions won't become active if certain mods from twallan are detected. Only for the stuff that has been brought to my attention of course. I wouldn't expect any critical conflicts at any rate, though.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Lab Assistant
#8 Old 20th Dec 2014 at 10:15 PM
Thanks for the information! And thanks for creating such a fun and expansive mod!
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