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- Custon Object
Replies: 4 (Who?), Viewed: 1800 times.
#1
1st Sep 2016 at 5:14 PM
Last edited by e.arth : 2nd Sep 2016 at 3:01 AM.
Posts: 26
Custon Object
I am trying create my first custom object XML tuning. It'll be a table that allow to make some foods. I am using as starting point the woodwork table.So... There are lines in this code that I don't know what they mean:
Code:
<T>9088<!--woodworkingTable_StartCrafting_Sculpture--></T> <T>9310<!--siCrafting_WoodWorkingTable_CreateSculpture--></T> <T>24105<!--woodworkingTable_StartCrafting_Instrument--></T> <T>27702<!--woodworkingTable_Craft_Autonomously--></T> <T>14595<!--woodworkingTable_StartCrafting--></T> <T>13328<!--debug_Reset--></T> <T>13326<!--debug_ObjectDestroy--></T> <T>103888<!--cheat_set_as_head--></T> <T>14594<!--woodworkingTable_Staging_Basic--></T> <T>13983<!--sim-stand--></T> <T>13979<!--siCrafting_WoodWorkingTable_CreateObject--></T> <T>14587<!--woodworkingTable_createWoodworkInProgress--></T> <T>98446<!--siCrafting_WoodWorkingTable_CreateObject_SimInventory--></T> <T>106859<!--simRay_Transform_Object--></T> <T>74457<!--fire_ReplaceBurntObject--></T> <T>35954<!--object_Materialistic_AdmirePossessions--></T> <T>31586<!--object_Insane_TalkToObjects--></T> <T>102258<!--Ghost_Possess--></T>
I really want to understand what mean siCrafting_WoodWorkingTable_CreateSculpture, sim-stand, siCrafting_WoodWorkingTable_CreateObject, simRay_Transform_Object. Except sim-stand, I removed this lines and I tested in game, but I didn't notice anything.
Somebody help?
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#2
1st Sep 2016 at 6:36 PM
Posts: 559
Thanks: 3205 in 6 Posts
Quote: Originally posted by e.arth
I am trying create my first script custom object. It'll be a table that allow to make some foods. I am using as starting point the woodwork table. So... There are lines in this code that I don't know what they mean:
Code:
<T>9088<!--woodworkingTable_StartCrafting_Sculpture--></T> <T>9310<!--siCrafting_WoodWorkingTable_CreateSculpture--></T> <T>24105<!--woodworkingTable_StartCrafting_Instrument--></T> <T>27702<!--woodworkingTable_Craft_Autonomously--></T> <T>14595<!--woodworkingTable_StartCrafting--></T> <T>13328<!--debug_Reset--></T> <T>13326<!--debug_ObjectDestroy--></T> <T>103888<!--cheat_set_as_head--></T> <T>14594<!--woodworkingTable_Staging_Basic--></T> <T>13983<!--sim-stand--></T> <T>13979<!--siCrafting_WoodWorkingTable_CreateObject--></T> <T>14587<!--woodworkingTable_createWoodworkInProgress--></T> <T>98446<!--siCrafting_WoodWorkingTable_CreateObject_SimInventory--></T> <T>106859<!--simRay_Transform_Object--></T> <T>74457<!--fire_ReplaceBurntObject--></T> <T>35954<!--object_Materialistic_AdmirePossessions--></T> <T>31586<!--object_Insane_TalkToObjects--></T> <T>102258<!--Ghost_Possess--></T> I really want to understand what mean siCrafting_WoodWorkingTable_CreateSculpture, sim-stand, siCrafting_WoodWorkingTable_CreateObject, simRay_Transform_Object. Except sim-stand, I removed this lines and I tested in game, but I didn't notice anything. Somebody help? |
SI stands for Super_Interaction.
This list are all possible interactions you can make with that object.
All Objects tuning have a list of interactions at the end of the file.
#3
1st Sep 2016 at 7:06 PM
Last edited by e.arth : 1st Sep 2016 at 7:35 PM.
Posts: 26
But what mean "super interaction"? What the diference between Super Interaction and other interaction? I removed these lines of code but nothing happened.
And what is sim-stand?
And what is sim-stand?
#4
1st Sep 2016 at 8:44 PM
Quote: Originally posted by e.arth
But what mean "super interaction"? What the diference between Super Interaction and other interaction? |
EA developers touched on this at this talk. Interesting stuff.
Own Grandma's Canning Station? Check out the Canning Station Overhaul.
Like doing laundry? Check out the Infinite Laundry Buffs Fix.
#5
2nd Sep 2016 at 3:43 AM
Last edited by e.arth : 2nd Sep 2016 at 3:54 AM.
Posts: 26
Quote: Originally posted by Butterbot
EA developers touched on this at this talk. Interesting stuff. |
Thank you.
I saw this video and it is very clarify. But I can't see the difference between interaction and super interaction well yet.
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