Hi there! You are currently browsing as a guest. Why not create an account? Then you get less ads, can thank creators, post feedback, keep a list of your favourites, and more!
Quick Reply
Search this Thread
Test Subject
Original Poster
#1 Old 1st Sep 2016 at 5:14 PM Last edited by e.arth : 2nd Sep 2016 at 3:01 AM.
Default Custon Object
I am trying create my first custom object XML tuning. It'll be a table that allow to make some foods. I am using as starting point the woodwork table.

So... There are lines in this code that I don't know what they mean:

Code:
<T>9088<!--woodworkingTable_StartCrafting_Sculpture--></T>
<T>9310<!--siCrafting_WoodWorkingTable_CreateSculpture--></T>
<T>24105<!--woodworkingTable_StartCrafting_Instrument--></T>
<T>27702<!--woodworkingTable_Craft_Autonomously--></T>
<T>14595<!--woodworkingTable_StartCrafting--></T>
<T>13328<!--debug_Reset--></T>
<T>13326<!--debug_ObjectDestroy--></T>
<T>103888<!--cheat_set_as_head--></T>
<T>14594<!--woodworkingTable_Staging_Basic--></T>
<T>13983<!--sim-stand--></T>
<T>13979<!--siCrafting_WoodWorkingTable_CreateObject--></T>
<T>14587<!--woodworkingTable_createWoodworkInProgress--></T>
<T>98446<!--siCrafting_WoodWorkingTable_CreateObject_SimInventory--></T>
<T>106859<!--simRay_Transform_Object--></T>
<T>74457<!--fire_ReplaceBurntObject--></T>
<T>35954<!--object_Materialistic_AdmirePossessions--></T>
<T>31586<!--object_Insane_TalkToObjects--></T>
<T>102258<!--Ghost_Possess--></T>


I really want to understand what mean siCrafting_WoodWorkingTable_CreateSculpture, sim-stand, siCrafting_WoodWorkingTable_CreateObject, simRay_Transform_Object. Except sim-stand, I removed this lines and I tested in game, but I didn't notice anything.

Somebody help?
Advertisement
Instructor
#2 Old 1st Sep 2016 at 6:36 PM
Quote: Originally posted by e.arth
I am trying create my first script custom object. It'll be a table that allow to make some foods. I am using as starting point the woodwork table.

So... There are lines in this code that I don't know what they mean:

Code:
<T>9088<!--woodworkingTable_StartCrafting_Sculpture--></T>
<T>9310<!--siCrafting_WoodWorkingTable_CreateSculpture--></T>
<T>24105<!--woodworkingTable_StartCrafting_Instrument--></T>
<T>27702<!--woodworkingTable_Craft_Autonomously--></T>
<T>14595<!--woodworkingTable_StartCrafting--></T>
<T>13328<!--debug_Reset--></T>
<T>13326<!--debug_ObjectDestroy--></T>
<T>103888<!--cheat_set_as_head--></T>
<T>14594<!--woodworkingTable_Staging_Basic--></T>
<T>13983<!--sim-stand--></T>
<T>13979<!--siCrafting_WoodWorkingTable_CreateObject--></T>
<T>14587<!--woodworkingTable_createWoodworkInProgress--></T>
<T>98446<!--siCrafting_WoodWorkingTable_CreateObject_SimInventory--></T>
<T>106859<!--simRay_Transform_Object--></T>
<T>74457<!--fire_ReplaceBurntObject--></T>
<T>35954<!--object_Materialistic_AdmirePossessions--></T>
<T>31586<!--object_Insane_TalkToObjects--></T>
<T>102258<!--Ghost_Possess--></T>


I really want to understand what mean siCrafting_WoodWorkingTable_CreateSculpture, sim-stand, siCrafting_WoodWorkingTable_CreateObject, simRay_Transform_Object. Except sim-stand, I removed this lines and I tested in game, but I didn't notice anything.

Somebody help?

SI stands for Super_Interaction.

This list are all possible interactions you can make with that object.
All Objects tuning have a list of interactions at the end of the file.
Test Subject
Original Poster
#3 Old 1st Sep 2016 at 7:06 PM Last edited by e.arth : 1st Sep 2016 at 7:35 PM.
But what mean "super interaction"? What the diference between Super Interaction and other interaction? I removed these lines of code but nothing happened.

And what is sim-stand?
Instructor
#4 Old 1st Sep 2016 at 8:44 PM
Quote: Originally posted by e.arth
But what mean "super interaction"? What the diference between Super Interaction and other interaction?


EA developers touched on this at this talk. Interesting stuff.

Own Grandma's Canning Station? Check out the Canning Station Overhaul.
Like doing laundry? Check out the Infinite Laundry Buffs Fix.
Test Subject
Original Poster
#5 Old 2nd Sep 2016 at 3:43 AM Last edited by e.arth : 2nd Sep 2016 at 3:54 AM.
Quote: Originally posted by Butterbot
EA developers touched on this at this talk. Interesting stuff.

Thank you.

I saw this video and it is very clarify. But I can't see the difference between interaction and super interaction well yet.
Back to top