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- Common Threads - Stupid/Random Questions V4
#33701
3rd May 2024 at 10:31 PM
Posts: 999
Thanks: 1653 in 49 Posts
I mentioned one: Total Commander. It's like a Swiss army knife with multiple functions (and frozen in time).
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Alchemist
#33702
4th May 2024 at 1:24 AM
Posts: 2,927
Thanks: 17947 in 66 Posts
Quote: Originally posted by iforgot
Hmm, I found this: https://modthesims.info/showpost.ph...80&postcount=47 But that seems to be more about resizing lots rather than edge flattening / moving. But then, that post was in 2008, a lot could have changed in the game since then. |
Sounds like you should back up your game, and give it a try!
My new downloads are on my Pillowfort
#33703
4th May 2024 at 1:54 AM
Posts: 368
Thanks: 10 in 1 Posts
Quote: Originally posted by aelflaed
Sounds like you should back up your game, and give it a try! |
I actually did that tonight. :D
The lot adjuster is an awesome tool, not gonna lie. I basically did as I said above, but simply "picked up and plopped back" in the same place for most lots, with the exception of one or two where I had to move them to allow re-placement or manual levelling with the terrain tool.
I swear to god, I love how much control this game gives you over the world (within its own engine limitations ofc).
Either way, it all looks flatter now, a before and after is below! I'm happy with how it came out! (After is the one where the park doesn't have the green! Yes, I finally got that fixed too now!)
Shabado... sha..ba..doo..badooo
#33704
4th May 2024 at 2:52 PM
Posts: 11,198
Thanks: 5499 in 47 Posts
Quote: Originally posted by jonasn
I mentioned one: Total Commander. It's like a Swiss army knife with multiple functions (and frozen in time). |
But you didn't provide a link to it.
#33705
4th May 2024 at 3:45 PM
Posts: 368
Thanks: 10 in 1 Posts
Quote: Originally posted by Charity
But you didn't provide a link to it. |
Ah, no links. Well, as a nerd and linux user, I'm going to put a shout out to rmlint[1] and midnight commander[2] for linux users.
(Yes, this info is basically useless to everyone here, as you're all windows users. )
[1] https://rmlint.readthedocs.io/en/latest/index.html
[2] https://midnight-commander.org/
Shabado... sha..ba..doo..badooo
Forum Resident
#33706
4th May 2024 at 6:08 PM
Posts: 713
Some of us might go Linux eventually (I've been considering it for years), so the info would come in handy then.
Lab Assistant
#33707
4th May 2024 at 9:29 PM
Posts: 138
If I dormify all the members residing in a Greek House (for example, Sarah Love and her cohort), will that cause bugginess in the game? Or will the Greek House just be considered disbanded/dissolved and essentially disappear?
Scholar
#33708
4th May 2024 at 10:40 PM
Posts: 1,175
Quote: Originally posted by miriamnz
If I dormify all the members residing in a Greek House (for example, Sarah Love and her cohort), will that cause bugginess in the game? Or will the Greek House just be considered disbanded/dissolved and essentially disappear? |
I guess you could try it first in a test neighborhood. But I'm just curious why you'd want to dormify the entire house? If you don't want to play them, why not just ignore them?
Lab Assistant
#33709
4th May 2024 at 10:50 PM
Posts: 138
Quote: Originally posted by sturlington
I guess you could try it first in a test neighborhood. But I'm just curious why you'd want to dormify the entire house? If you don't want to play them, why not just ignore them? |
Thanks sturlington! I haven't created any dormies yet, so it's simply a way of having more genetically unique looking dormies (rather than game generated ones), who will have more involvement with the families that I do play - instead of being sidelined. Who knows, they might end up as playables again if they develop relationships with members of my active families? It also means I can redesign and develop the lots previously inhabited by the Maxis playables. Initially at least, I'd rather use existing lots on campus, preserving the look of the school.
#33710
4th May 2024 at 10:52 PM
Posts: 116
Can someone explain to me in simple terms how to copy my families safely into a new neighbourhood? I don't mind losing the data of them, that is, only copying their looks and recreating the family links, but I still don't know how to do this.
Scholar
#33711
4th May 2024 at 11:16 PM
Posts: 1,175
Quote: Originally posted by miriamnz
Thanks sturlington! I haven't created any dormies yet, so it's simply a way of having more genetically unique looking dormies (rather than game generated ones), who will have more involvement with the families that I do play - instead of being sidelined. Who knows, they might end up as playables again if they develop relationships with members of my active families? It also means I can redesign and develop the lots previously inhabited by the Maxis playables. Initially at least, I'd rather use existing lots on campus, preserving the look of the school. |
Ahh, I see. Well, I have moved them all out of the Greek house and into a dorm before as a group, and that didn't cause any problems. The Greek house was just disbanded. If you're nervous, you could do that and then turn them into dormies from the dorm instead. I think that does sell all the furnishings in the Greek house, though, although I can't quite remember, but you could use the stay things shrub if you wanted to keep them.
#33712
5th May 2024 at 12:20 AM
Posts: 16,785
Thanks: 1745 in 10 Posts
Residences on campus aren't emptied on move-out. You move someone in seven semesters later and the grad party debris is still there.
Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Scholar
#33713
5th May 2024 at 12:44 AM
Posts: 1,175
Quote: Originally posted by Peni Griffin
Residences on campus aren't emptied on move-out. You move someone in seven semesters later and the grad party debris is still there. |
Yes, Peni, you're right. I just tested it--not on a sorority but on Delilah O'Feefe, because ALT is the uni in my current hood, using Move Students from neighborhood view, and all of her furnishings remained in her rental house.
#33714
5th May 2024 at 1:29 AM
Quote: Originally posted by Peni Griffin
Residences on campus aren't emptied on move-out. You move someone in seven semesters later and the grad party debris is still there. |
Living in a university town IRL... this seems like one of the more realistic aspects of UNI in TS2
Welcome to the Dark Side...
We lied about having cookies.
We lied about having cookies.
#33715
5th May 2024 at 1:43 AM
Posts: 999
Thanks: 1653 in 49 Posts
Quote: Originally posted by Charity
But you didn't provide a link to it. |
Links these days are often not safe to write. The post may end up in a spam box. The modern user might feel safer if he gets the link vetted by Alphabet Corp., and also get a feeling that he's made a personal choice to get this product over similar ones.
Lab Assistant
#33716
5th May 2024 at 1:52 AM
Posts: 138
I guess the better safe than sorry option then, is to move the Greek House members out properly and then dormify them once they're in the family bin. It's really helpful to know that their dirty plates will be left behind, so that any Neatness 9 + sims who move in can have fun scrubbing times to look forward to - thanks Peni!
#33717
5th May 2024 at 5:07 AM
Posts: 642
Thanks: 485 in 1 Posts
Quote: Originally posted by Misaki Chan
Can someone explain to me in simple terms how to copy my families safely into a new neighbourhood? I don't mind losing the data of them, that is, only copying their looks and recreating the family links, but I still don't know how to do this. |
How about this?
https://sims.fandom.com/wiki/Game_g...of_in-game_Sims
All of my Conversions, Creations and Stories may be found here:
HobbesED's Conversions and Creations
My most recently shared items (with pictures) may also be found here:
HobbesED's Dreamwidth
#33718
5th May 2024 at 10:42 AM
Last edited by Charity : 5th May 2024 at 10:55 AM.
Posts: 11,198
Thanks: 5499 in 47 Posts
Quote: Originally posted by miriamnz
If I dormify all the members residing in a Greek House (for example, Sarah Love and her cohort), will that cause bugginess in the game? Or will the Greek House just be considered disbanded/dissolved and essentially disappear? |
Can dormies be inducted into a Greek House?
Quote: Originally posted by jonasn
Links these days are often not safe to write. The post may end up in a spam box. The modern user might feel safer if he gets the link vetted by Alphabet Corp., and also get a feeling that he's made a personal choice to get this product over similar ones. |
I don't understand this at all. People often post links here to content. What is Alphabet Corp?
#33719
5th May 2024 at 3:00 PM
Posts: 16,785
Thanks: 1745 in 10 Posts
To induct a dormie into a Greek, a member befriends the dormie, asks them to pledge, then invites them over until a certain number of hours have passed with the dormie in the House. During this pledge period, the dormie can be influenced by any member to do anything influenceable for 0 influence points. Some influence options may be suitable for hazing (streaking, flirting, pranking), but I believe in practice most people use these influence points either for academic cheating or work around the House.
When the hour requirement is fulfilled, members gain the "propose/move in" interaction, and the dormie moves in and is playable. It doesn't have to be the same sim who asked the dormie to pledge, and the member who proposes does not have to be friends with the dormie. In fact, if the pledge sponsor moves out and the player forgets the dormie was asked to pledge and is merely greeted as a walkby a few times, so that the hour requirement is fullfilled, the dormie can move in many semesters after the pledge request was accepted.
Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
When the hour requirement is fulfilled, members gain the "propose/move in" interaction, and the dormie moves in and is playable. It doesn't have to be the same sim who asked the dormie to pledge, and the member who proposes does not have to be friends with the dormie. In fact, if the pledge sponsor moves out and the player forgets the dormie was asked to pledge and is merely greeted as a walkby a few times, so that the hour requirement is fullfilled, the dormie can move in many semesters after the pledge request was accepted.
Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Lab Assistant
#33720
5th May 2024 at 3:03 PM
Posts: 69
How to you rotate camera angle without a mouse? I play on laptop and my Usb-mouse is broken and the laptop mouse can not rotate angle. Some key rotated it but it was bit far more because it gave me a full bird perspective over sims heads.
This is suprisingly hard. For example: there is different angles in community lots. In one of them, I could not look faces when I was seeking a potential spouse for my sim. Also, taking pictures is hard and so is clicking tiny objects like homeworks or coffee mugs.
This is suprisingly hard. For example: there is different angles in community lots. In one of them, I could not look faces when I was seeking a potential spouse for my sim. Also, taking pictures is hard and so is clicking tiny objects like homeworks or coffee mugs.
#33721
5th May 2024 at 3:24 PM
Posts: 16,785
Thanks: 1745 in 10 Posts
Ugh, yes, that is hard. I don't think there's keystrokes to do it outside of tab mode, and in tab mode you need to memorize key strokes, which of course are different on different language keyboards. And I don't know of any keystrokes that let you select objects. Sometimes you just run up against the physical limitations of the tech and there's nothing you can do.
For the pictures, at least, try using the arrow keys to line things up and C will take the picture.
The keystroke guide here on MTS: https://modthesims.info/wiki.php?ti...board_Shortcuts .
Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
For the pictures, at least, try using the arrow keys to line things up and C will take the picture.
The keystroke guide here on MTS: https://modthesims.info/wiki.php?ti...board_Shortcuts .
Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Lab Assistant
#33722
5th May 2024 at 3:34 PM
Posts: 69
Quote: Originally posted by Peni Griffin
Ugh, yes, that is hard. I don't think there's keystrokes to do it outside of tab mode, and in tab mode you need to memorize key strokes, which of course are different on different language keyboards. And I don't know of any keystrokes that let you select objects. Sometimes you just run up against the physical limitations of the tech and there's nothing you can do. For the pictures, at least, try using the arrow keys to line things up and C will take the picture. The keystroke guide here on MTS: https://modthesims.info/wiki.php?ti...board_Shortcuts . |
Actually, they are not different in all languages. My keyboard and my game are not in English but I can use English tutorials. C took picture and Q makes game to ask I am sure I want to quit.
Mad Poster
#33723
5th May 2024 at 4:30 PM
Posts: 3,922
Thanks: 3718 in 13 Posts
Rotating the camera uses the same keys as rotating items - on my keyboard, it's , and . - which is easy to remember because these keys also display < > - while the alphabet letters are typically the same, symbols and punctuation are sometimes different and this can be tricky to find. For example, [ and ] for raising and lowering items - if I switch my keyboard into German, those exact same keys make the characters ü +, and I have no idea where the square brackets are located.
I use the sims as a psychology simulator...
I use the sims as a psychology simulator...
Lab Assistant
#33724
5th May 2024 at 6:51 PM
Posts: 69
Quote: Originally posted by simsfreq
Rotating the camera uses the same keys as rotating items - on my keyboard, it's , and . - which is easy to remember because these keys also display < > - while the alphabet letters are typically the same, symbols and punctuation are sometimes different and this can be tricky to find. For example, [ and ] for raising and lowering items - if I switch my keyboard into German, those exact same keys make the characters ü +, and I have no idea where the square brackets are located. |
Yes, I know this. You can rotate camera like that with keys in screen corner also. But I am seeking how to change angle of point of view. What to do if your game like something like this.
Mad Poster
#33725
6th May 2024 at 1:21 AM
Posts: 3,835
Thanks: 9692 in 45 Posts
Quote: Originally posted by Charity
I don't understand this at all. People often post links here to content. What is Alphabet Corp? |
Alphabet is what Google changed their name to a while back, but I have no idea what jonasn is talking about. There's no "spambox" on MTS and posts don't get moderated just because they have links in them.
Who Posted
|